101 lines
2.8 KiB
Lua
101 lines
2.8 KiB
Lua
local KeyConfigScene = Scene:extend()
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KeyConfigScene.title = "Key Config"
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require 'load.save'
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local configurable_inputs = {
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"menu_decide",
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"menu_back",
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"left",
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"right",
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"up",
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"down",
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"rotate_left",
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"rotate_left2",
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"rotate_right",
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"rotate_right2",
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"rotate_180",
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"hold",
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"retry",
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"pause",
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}
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local function newSetInputs()
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local set_inputs = {}
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for i, input in ipairs(configurable_inputs) do
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set_inputs[input] = false
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end
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return set_inputs
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end
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function KeyConfigScene:new()
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self.input_state = 1
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self.set_inputs = newSetInputs()
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self.new_input = {}
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DiscordRPC:update({
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details = "In menus",
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state = "Changing key config",
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})
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end
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function KeyConfigScene:update()
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end
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function KeyConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["input_config"],
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0, 0, 0,
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0.5, 0.5
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)
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love.graphics.setFont(font_3x5_2)
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for i, input in ipairs(configurable_inputs) do
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love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
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if self.set_inputs[input] then
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love.graphics.printf(self.set_inputs[input], 240, 50 + i * 20, 300, "left")
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end
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end
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if self.input_state > table.getn(configurable_inputs) then
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love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
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else
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love.graphics.print("press key input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
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love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
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end
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end
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function KeyConfigScene:onInputPress(e)
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if e.type == "key" then
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-- function keys, escape, and tab are reserved and can't be remapped
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if e.scancode == "escape" then
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scene = InputConfigScene()
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elseif self.input_state > table.getn(configurable_inputs) then
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if e.scancode == "return" then
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-- save new input, then load next scene
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local had_config = config.input ~= nil
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if not config.input then config.input = {} end
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config.input.keys = self.new_input
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saveConfig()
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scene = had_config and InputConfigScene() or TitleScene()
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elseif e.scancode == "delete" or e.scancode == "backspace" then
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-- retry
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self.input_state = 1
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self.set_inputs = newSetInputs()
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self.new_input = {}
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end
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elseif e.scancode == "tab" then
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self.set_inputs[configurable_inputs[self.input_state]] = "skipped"
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self.input_state = self.input_state + 1
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elseif e.scancode ~= "escape" then
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-- all other keys can be configured
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self.set_inputs[configurable_inputs[self.input_state]] = "key " .. love.keyboard.getKeyFromScancode(e.scancode) .. " (" .. e.scancode .. ")"
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self.new_input[e.scancode] = configurable_inputs[self.input_state]
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self.input_state = self.input_state + 1
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end
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end
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end
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return KeyConfigScene
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