cambridge/load/sounds.lua

59 lines
2.1 KiB
Lua

sounds = {
blocks = {
I = love.audio.newSource("res/se/piece_i.wav", "static"),
J = love.audio.newSource("res/se/piece_j.wav", "static"),
L = love.audio.newSource("res/se/piece_l.wav", "static"),
O = love.audio.newSource("res/se/piece_o.wav", "static"),
S = love.audio.newSource("res/se/piece_s.wav", "static"),
T = love.audio.newSource("res/se/piece_t.wav", "static"),
Z = love.audio.newSource("res/se/piece_z.wav", "static")
},
move = love.audio.newSource("res/se/move.wav", "static"),
bottom = love.audio.newSource("res/se/bottom.wav", "static"),
cursor = love.audio.newSource("res/se/cursor.wav", "static"),
cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"),
main_decide = love.audio.newSource("res/se/main_decide.wav", "static"),
mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"),
lock = love.audio.newSource("res/se/lock.wav", "static"),
hold = love.audio.newSource("res/se/hold.wav", "static"),
erase = love.audio.newSource("res/se/erase.wav", "static"),
fall = love.audio.newSource("res/se/fall.wav", "static"),
ready = love.audio.newSource("res/se/ready.wav", "static"),
go = love.audio.newSource("res/se/go.wav", "static"),
irs = love.audio.newSource("res/se/irs.wav", "static"),
ihs = love.audio.newSource("res/se/ihs.wav", "static"),
-- a secret sound!
welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
}
function playSE(sound, subsound)
if subsound == nil then
sounds[sound]:setVolume(config.sfx_volume)
if sounds[sound]:isPlaying() then
sounds[sound]:stop()
end
sounds[sound]:play()
else
sounds[sound][subsound]:setVolume(config.sfx_volume)
if sounds[sound][subsound]:isPlaying() then
sounds[sound][subsound]:stop()
end
sounds[sound][subsound]:play()
end
end
function playSEOnce(sound, subsound)
if subsound == nil then
sounds[sound]:setVolume(config.sfx_volume)
if sounds[sound]:isPlaying() then
return
end
sounds[sound]:play()
else
sounds[sound][subsound]:setVolume(config.sfx_volume)
if sounds[sound][subsound]:isPlaying() then
return
end
sounds[sound][subsound]:play()
end
end