cambridge/tetris/randomizers/history_6rolls_35bag.lua
2019-05-23 00:35:11 -04:00

48 lines
1.1 KiB
Lua

local Randomizer = require 'tetris.randomizers.randomizer'
local History6RollsRandomizer = Randomizer:extend()
function History6RollsRandomizer:initialize()
self.history = {"Z", "S", "Z", "S"}
self.bag_counts = {
I = 5, J = 5, L = 5, O = 5, S = 3, T = 5, Z = 3
}
end
function History6RollsRandomizer:getBagPiece(n)
for shape, count in pairs(self.bag_counts) do
n = n - count
if n <= 0 then
return shape
end
end
end
function History6RollsRandomizer:generatePiece()
for i = 1, 6 do
local x = self:getBagPiece(math.random(31))
if not inHistory(x, self.history) or i == 6 then
return self:updateHistory(x)
end
end
end
function History6RollsRandomizer:updateHistory(shape)
self.bag_counts[shape] = self.bag_counts[shape] - 1
local replaced_piece = table.remove(self.history, 1)
table.insert(self.history, shape)
self.bag_counts[replaced_piece] = self.bag_counts[replaced_piece] + 1
return shape
end
function inHistory(piece, history)
for idx, entry in pairs(history) do
if entry == piece then
return true
end
end
return false
end
return History6RollsRandomizer