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863c614a4c
I had to redo how input is done entirely, so more than one source of input can be used for game inputs. I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
25 lines
382 B
Lua
25 lines
382 B
Lua
local ConfigScene = Scene:extend()
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require 'load.save'
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function ConfigScene:new()
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end
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function ConfigScene:update()
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end
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function ConfigScene:render()
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end
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function ConfigScene:changeOption(rel)
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local len = table.getn(main_menu_screens)
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self.main_menu_state = (self.main_menu_state + len + rel - 1) % len + 1
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end
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function ConfigScene:onInputPress(e)
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end
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return ConfigScene
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