cambridge/tetris/randomizers/history_6rolls.lua

41 lines
929 B
Lua

local Randomizer = require 'tetris.randomizers.randomizer'
local History6RollsRandomizer = Randomizer:extend()
function History6RollsRandomizer:initialize()
self.history = {"Z", "S", "Z", "S"}
self.first = true
end
function History6RollsRandomizer:generatePiece()
if self.first then
self.first = false
return self:updateHistory(({"L", "J", "I", "T"})[love.math.random(4)])
else
local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
for i = 1, 6 do
local x = love.math.random(7)
if not inHistory(shapes[x], self.history) or i == 6 then
return self:updateHistory(shapes[x])
end
end
end
end
function History6RollsRandomizer:updateHistory(shape)
table.remove(self.history, 1)
table.insert(self.history, shape)
return shape
end
function inHistory(piece, history)
for idx, entry in pairs(history) do
if entry == piece then
return true
end
end
return false
end
return History6RollsRandomizer