mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-26 21:09:03 -06:00
f2acab4496
Clean up big pieces for a temporary hotfix, an overhaul soon to come Refactored BGM and SE playing Moved draw code completely into gamemode - mod makers can now control everything on screen
63 lines
2.2 KiB
Lua
63 lines
2.2 KiB
Lua
sounds = {
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blocks = {
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I = love.audio.newSource("res/se/piece_i.wav", "static"),
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J = love.audio.newSource("res/se/piece_j.wav", "static"),
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L = love.audio.newSource("res/se/piece_l.wav", "static"),
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O = love.audio.newSource("res/se/piece_o.wav", "static"),
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S = love.audio.newSource("res/se/piece_s.wav", "static"),
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T = love.audio.newSource("res/se/piece_t.wav", "static"),
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Z = love.audio.newSource("res/se/piece_z.wav", "static")
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},
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move = love.audio.newSource("res/se/move.wav", "static"),
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bottom = love.audio.newSource("res/se/bottom.wav", "static"),
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cursor = love.audio.newSource("res/se/cursor.wav", "static"),
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cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"),
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main_decide = love.audio.newSource("res/se/main_decide.wav", "static"),
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mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"),
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lock = love.audio.newSource("res/se/lock.wav", "static"),
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hold = love.audio.newSource("res/se/hold.wav", "static"),
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erase = love.audio.newSource("res/se/erase.wav", "static"),
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fall = love.audio.newSource("res/se/fall.wav", "static"),
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ready = love.audio.newSource("res/se/ready.wav", "static"),
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go = love.audio.newSource("res/se/go.wav", "static"),
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irs = love.audio.newSource("res/se/irs.wav", "static"),
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ihs = love.audio.newSource("res/se/ihs.wav", "static"),
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-- a secret sound!
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welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
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}
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function playSE(sound, subsound)
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if sound ~= nil then
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if subsound ~= nil then
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sounds[sound][subsound]:setVolume(config.sfx_volume)
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if sounds[sound][subsound]:isPlaying() then
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sounds[sound][subsound]:stop()
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end
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sounds[sound][subsound]:play()
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else
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sounds[sound]:setVolume(config.sfx_volume)
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if sounds[sound]:isPlaying() then
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sounds[sound]:stop()
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end
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sounds[sound]:play()
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end
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end
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end
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function playSEOnce(sound, subsound)
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if sound ~= nil then
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if subsound ~= nil then
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sounds[sound][subsound]:setVolume(config.sfx_volume)
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if sounds[sound][subsound]:isPlaying() then
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return
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end
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sounds[sound][subsound]:play()
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else
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sounds[sound]:setVolume(config.sfx_volume)
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if sounds[sound]:isPlaying() then
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return
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end
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sounds[sound]:play()
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end
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end
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end |