mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 09:19:03 -06:00
3f789210a6
added cool+regret colors to splits
360 lines
9.6 KiB
Lua
360 lines
9.6 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
|
|
|
|
local PhantomMania2Game = GameMode:extend()
|
|
|
|
PhantomMania2Game.name = "Phantom Mania 2"
|
|
PhantomMania2Game.hash = "PhantomMania2"
|
|
PhantomMania2Game.tagline = "The blocks disappear even faster now! Can you make it to level 1300?"
|
|
|
|
|
|
|
|
|
|
function PhantomMania2Game:new()
|
|
PhantomMania2Game.super:new()
|
|
self.grade = 0
|
|
self.garbage = 0
|
|
self.clear = false
|
|
self.completed = false
|
|
self.roll_frames = 0
|
|
self.combo = 1
|
|
self.hold_age = 0
|
|
self.queue_age = 0
|
|
self.roll_points = 0
|
|
|
|
self.SGnames = {
|
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
|
"M1", "M2", "M3", "M4", "M5", "M6", "M7", "M8", "M9",
|
|
"GM"
|
|
}
|
|
|
|
self.randomizer = History6RollsRandomizer()
|
|
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.enable_hold = true
|
|
self.next_queue_length = 3
|
|
|
|
self.coolregret_message = ""
|
|
self.coolregret_timer = 0
|
|
self.coolregrets = { [0] = 0 }
|
|
end
|
|
|
|
function PhantomMania2Game:getARE()
|
|
if self.level < 300 then return 12
|
|
else return 6 end
|
|
end
|
|
|
|
function PhantomMania2Game:getLineARE()
|
|
if self.level < 100 then return 8
|
|
elseif self.level < 200 then return 7
|
|
elseif self.level < 500 then return 6
|
|
elseif self.level < 1300 then return 5
|
|
else return 6 end
|
|
end
|
|
|
|
function PhantomMania2Game:getDasLimit()
|
|
if self.level < 200 then return 9
|
|
elseif self.level < 500 then return 7
|
|
else return 5 end
|
|
end
|
|
|
|
function PhantomMania2Game:getLineClearDelay()
|
|
return self:getLineARE() - 2
|
|
end
|
|
|
|
function PhantomMania2Game:getLockDelay()
|
|
if self.level < 200 then return 18
|
|
elseif self.level < 300 then return 17
|
|
elseif self.level < 500 then return 15
|
|
elseif self.level < 600 then return 13
|
|
else return 12 end
|
|
end
|
|
|
|
function PhantomMania2Game:getGravity()
|
|
return 20
|
|
end
|
|
|
|
function PhantomMania2Game:getGarbageLimit()
|
|
if self.level < 600 then return 20
|
|
elseif self.level < 700 then return 18
|
|
elseif self.level < 800 then return 10
|
|
elseif self.level < 900 then return 9
|
|
else return 8 end
|
|
end
|
|
|
|
function PhantomMania2Game:getSkin()
|
|
return self.level >= 1000 and "bone" or "2tie"
|
|
end
|
|
|
|
function PhantomMania2Game:hitTorikan(old_level, new_level)
|
|
if old_level < 300 and new_level >= 300 and self.frames > frameTime(2,02) then
|
|
self.level = 300
|
|
return true
|
|
end
|
|
if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,03) then
|
|
self.level = 500
|
|
return true
|
|
end
|
|
if old_level < 800 and new_level >= 800 and self.frames > frameTime(4,45) then
|
|
self.level = 800
|
|
return true
|
|
end
|
|
if old_level < 1000 and new_level >= 1000 and self.frames > frameTime(5,38) then
|
|
self.level = 1000
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function PhantomMania2Game:advanceOneFrame()
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames < 0 then
|
|
if self.roll_frames + 1 == 0 then
|
|
switchBGM("credit_roll", "gm3")
|
|
return true
|
|
end
|
|
return false
|
|
elseif self.roll_frames > 3238 then
|
|
switchBGM(nil)
|
|
self.roll_points = self.level >= 1300 and self.roll_points + 150 or self.roll_points
|
|
self.grade = self.grade + math.floor(self.roll_points / 100)
|
|
self.completed = true
|
|
end
|
|
elseif self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
self.hold_age = self.hold_age + 1
|
|
end
|
|
return true
|
|
end
|
|
|
|
function PhantomMania2Game:whilePieceActive()
|
|
self.queue_age = self.queue_age + 1
|
|
end
|
|
|
|
function PhantomMania2Game:onPieceEnter()
|
|
self.queue_age = 0
|
|
if (self.level % 100 ~= 99) and not self.clear and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
end
|
|
|
|
local cleared_row_levels = {1, 2, 4, 6}
|
|
local torikan_roll_points = {10, 20, 30, 100}
|
|
local big_roll_points = {10, 20, 100, 200}
|
|
|
|
function PhantomMania2Game:onLineClear(cleared_row_count)
|
|
if not self.clear then
|
|
local new_level = self.level + cleared_row_levels[cleared_row_count]
|
|
self:updateSectionTimes(self.level, new_level)
|
|
if new_level >= 1300 or self:hitTorikan(self.level, new_level) then
|
|
if new_level >= 1300 then
|
|
self.level = 1300
|
|
self.big_mode = true
|
|
end
|
|
self.clear = true
|
|
self.grid:clear()
|
|
self.roll_frames = -150
|
|
else
|
|
self.level = math.min(new_level, 1300)
|
|
end
|
|
self:advanceBottomRow(-cleared_row_count)
|
|
else
|
|
if self.big_mode then self.roll_points = self.roll_points + big_roll_points[cleared_row_count / 2]
|
|
else self.roll_points = self.roll_points + torikan_roll_points[cleared_row_count] end
|
|
if self.roll_points >= 100 then
|
|
self.roll_points = self.roll_points - 100
|
|
self.grade = self.grade + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function PhantomMania2Game:onPieceLock(piece, cleared_row_count)
|
|
self.super:onPieceLock()
|
|
if cleared_row_count == 0 then self:advanceBottomRow(1) end
|
|
end
|
|
|
|
function PhantomMania2Game:onHold()
|
|
self.super:onHold()
|
|
self.hold_age = 0
|
|
end
|
|
|
|
function PhantomMania2Game:updateScore(level, drop_bonus, cleared_lines)
|
|
if not self.clear then
|
|
if cleared_lines > 0 then
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
self.score = self.score + (
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
cleared_lines * self.combo
|
|
)
|
|
else
|
|
self.combo = 1
|
|
end
|
|
self.drop_bonus = 0
|
|
end
|
|
end
|
|
|
|
|
|
local cool_cutoffs = {
|
|
frameTime(0,36), frameTime(0,36), frameTime(0,36), frameTime(0,36), frameTime(0,36),
|
|
frameTime(0,30), frameTime(0,30), frameTime(0,30), frameTime(0,30), frameTime(0,30),
|
|
frameTime(0,30), frameTime(0,30), frameTime(0,30),
|
|
}
|
|
|
|
local regret_cutoffs = {
|
|
frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50),
|
|
frameTime(0,42), frameTime(0,42), frameTime(0,42), frameTime(0,42), frameTime(0,42),
|
|
frameTime(0,42), frameTime(0,42), frameTime(0,42),
|
|
}
|
|
|
|
function PhantomMania2Game:updateSectionTimes(old_level, new_level)
|
|
if math.floor(old_level / 100) < math.floor(new_level / 100) then
|
|
local section = math.floor(old_level / 100) + 1
|
|
section_time = self.frames - self.section_start_time
|
|
table.insert(self.section_times, section_time)
|
|
self.section_start_time = self.frames
|
|
if section_time <= cool_cutoffs[section] then
|
|
self.grade = self.grade + 2
|
|
table.insert(self.coolregrets, 2)
|
|
self.coolregret_message = "COOL!!"
|
|
self.coolregret_timer = 300
|
|
elseif section_time <= regret_cutoffs[section] then
|
|
self.grade = self.grade + 1
|
|
table.insert(self.coolregrets, 1)
|
|
else
|
|
table.insert(self.coolregrets, 0)
|
|
self.coolregret_message = "REGRET!!"
|
|
self.coolregret_timer = 300
|
|
end
|
|
end
|
|
end
|
|
|
|
function PhantomMania2Game:advanceBottomRow(dx)
|
|
if self.level >= 500 and self.level < 1000 then
|
|
self.garbage = math.max(self.garbage + dx, 0)
|
|
if self.garbage >= self:getGarbageLimit() then
|
|
self.grid:copyBottomRow()
|
|
self.garbage = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
PhantomMania2Game.rollOpacityFunction = function(age)
|
|
if age > 4 then return 0
|
|
else return 1 - age / 4 end
|
|
end
|
|
|
|
PhantomMania2Game.garbageOpacityFunction = function(age)
|
|
if age > 30 then return 0
|
|
else return 1 - age / 30 end
|
|
end
|
|
|
|
function PhantomMania2Game:drawGrid()
|
|
if not (self.game_over or self.completed or (self.clear and self.level < 1300)) then
|
|
self.grid:drawInvisible(self.rollOpacityFunction, self.garbageOpacityFunction)
|
|
else
|
|
self.grid:draw()
|
|
end
|
|
end
|
|
|
|
local function getLetterGrade(grade)
|
|
if grade == 0 then
|
|
return "1"
|
|
elseif grade <= 9 then
|
|
return "S" .. tostring(grade)
|
|
else
|
|
return "M" .. tostring(grade - 9)
|
|
end
|
|
end
|
|
|
|
function PhantomMania2Game:setNextOpacity(i)
|
|
if self.level > 1000 and self.level < 1300 then
|
|
local hidden_next_pieces = math.floor(self.level / 100) - 10
|
|
if i < hidden_next_pieces then
|
|
love.graphics.setColor(1, 1, 1, 0)
|
|
elseif i == hidden_next_pieces then
|
|
love.graphics.setColor(1, 1, 1, 1 - math.min(1, self.queue_age / 4))
|
|
else
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
else
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
end
|
|
|
|
function PhantomMania2Game:setHoldOpacity()
|
|
if self.level > 1000 and self.level < 1300 then
|
|
love.graphics.setColor(1, 1, 1, 1 - math.min(1, self.hold_age / 15))
|
|
else
|
|
local colour = self.held and 0.6 or 1
|
|
love.graphics.setColor(colour, colour, colour, 1)
|
|
end
|
|
end
|
|
|
|
function PhantomMania2Game:sectionColourFunction(section)
|
|
if self.coolregrets[section] == 2 then
|
|
return { 0, 1, 0, 1 }
|
|
elseif self.coolregrets[section] == 0 then
|
|
return { 1, 0, 0, 1 }
|
|
else
|
|
return { 1, 1, 1, 1 }
|
|
end
|
|
end
|
|
|
|
function PhantomMania2Game:drawScoringInfo()
|
|
PhantomMania2Game.super.drawScoringInfo(self)
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
local text_x = config["side_next"] and 320 or 240
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.printf("GRADE", text_x, 120, 40, "left")
|
|
love.graphics.printf("SCORE", text_x, 200, 40, "left")
|
|
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
|
local sg = self.grid:checkSecretGrade()
|
|
if sg >= 5 then
|
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
|
end
|
|
|
|
self:drawSectionTimesWithSplits(math.floor(self.level / 100) + 1)
|
|
|
|
if(self.coolregret_timer > 0) then
|
|
love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
|
|
self.coolregret_timer = self.coolregret_timer - 1
|
|
end
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(getLetterGrade(math.floor(self.grade)), text_x, 140, 90, "left")
|
|
love.graphics.printf(self.score, text_x, 220, 90, "left")
|
|
love.graphics.printf(self.level, text_x, 340, 50, "right")
|
|
if self.clear then
|
|
love.graphics.printf(self.level, text_x, 370, 50, "right")
|
|
else
|
|
love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right")
|
|
end
|
|
|
|
if sg >= 5 then
|
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
|
end
|
|
end
|
|
|
|
function PhantomMania2Game:getBackground()
|
|
return math.floor(self.level / 100)
|
|
end
|
|
|
|
function PhantomMania2Game:getHighscoreData()
|
|
return {
|
|
level = self.level,
|
|
frames = self.frames,
|
|
grade = self.grade,
|
|
}
|
|
end
|
|
|
|
return PhantomMania2Game
|