mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-25 16:19:02 -06:00
407 lines
11 KiB
Lua
407 lines
11 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
|
|
|
local MarathonA2Game = GameMode:extend()
|
|
|
|
MarathonA2Game.name = "Marathon A2"
|
|
MarathonA2Game.hash = "MarathonA2"
|
|
MarathonA2Game.tagline = "The points don't matter! Can you reach the invisible roll?"
|
|
|
|
|
|
|
|
|
|
function MarathonA2Game:new()
|
|
MarathonA2Game.super:new()
|
|
|
|
self.roll_frames = 0
|
|
self.combo = 1
|
|
self.grade_combo = 1
|
|
self.randomizer = History6RollsRandomizer()
|
|
self.grade = 0
|
|
self.grade_points = 0
|
|
self.grade_point_decay_counter = 0
|
|
self.section_start_time = 0
|
|
self.section_times = { [0] = 0 }
|
|
self.section_tetrises = { [0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
|
|
self.tetris_count = 0
|
|
|
|
self.SGnames = {
|
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
|
"GM"
|
|
}
|
|
|
|
self.additive_gravity = false
|
|
self.lock_drop = false
|
|
self.lock_hard_drop = false
|
|
self.enable_hold = false
|
|
self.next_queue_length = 1
|
|
end
|
|
|
|
function MarathonA2Game:getARE()
|
|
if self.level < 700 then return 27
|
|
elseif self.level < 800 then return 18
|
|
else return 14 end
|
|
end
|
|
|
|
function MarathonA2Game:getLineARE()
|
|
if self.level < 600 then return 27
|
|
elseif self.level < 700 then return 18
|
|
elseif self.level < 800 then return 14
|
|
else return 8 end
|
|
end
|
|
|
|
function MarathonA2Game:getDasLimit()
|
|
if self.level < 500 then return 15
|
|
elseif self.level < 900 then return 9
|
|
else return 7 end
|
|
end
|
|
|
|
function MarathonA2Game:getLineClearDelay()
|
|
if self.level < 500 then return 40
|
|
elseif self.level < 600 then return 25
|
|
elseif self.level < 700 then return 16
|
|
elseif self.level < 800 then return 12
|
|
else return 6 end
|
|
end
|
|
|
|
function MarathonA2Game:getLockDelay()
|
|
if self.level < 900 then return 30
|
|
else return 17 end
|
|
end
|
|
|
|
function MarathonA2Game:getGravity()
|
|
if (self.level < 30) then return 4/256
|
|
elseif (self.level < 35) then return 6/256
|
|
elseif (self.level < 40) then return 8/256
|
|
elseif (self.level < 50) then return 10/256
|
|
elseif (self.level < 60) then return 12/256
|
|
elseif (self.level < 70) then return 16/256
|
|
elseif (self.level < 80) then return 32/256
|
|
elseif (self.level < 90) then return 48/256
|
|
elseif (self.level < 100) then return 64/256
|
|
elseif (self.level < 120) then return 80/256
|
|
elseif (self.level < 140) then return 96/256
|
|
elseif (self.level < 160) then return 112/256
|
|
elseif (self.level < 170) then return 128/256
|
|
elseif (self.level < 200) then return 144/256
|
|
elseif (self.level < 220) then return 4/256
|
|
elseif (self.level < 230) then return 32/256
|
|
elseif (self.level < 233) then return 64/256
|
|
elseif (self.level < 236) then return 96/256
|
|
elseif (self.level < 239) then return 128/256
|
|
elseif (self.level < 243) then return 160/256
|
|
elseif (self.level < 247) then return 192/256
|
|
elseif (self.level < 251) then return 224/256
|
|
elseif (self.level < 300) then return 1
|
|
elseif (self.level < 330) then return 2
|
|
elseif (self.level < 360) then return 3
|
|
elseif (self.level < 400) then return 4
|
|
elseif (self.level < 420) then return 5
|
|
elseif (self.level < 450) then return 4
|
|
elseif (self.level < 500) then return 3
|
|
else return 20
|
|
end
|
|
end
|
|
|
|
function MarathonA2Game:advanceOneFrame()
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames < 0 then return false end
|
|
if self.roll_frames > 3701 then
|
|
self.completed = true
|
|
if self.grade == 32 then
|
|
self.grade = 33
|
|
end
|
|
end
|
|
elseif self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
end
|
|
return true
|
|
end
|
|
|
|
function MarathonA2Game:onPieceEnter()
|
|
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
end
|
|
|
|
function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
|
|
if not self.clear then
|
|
self:updateGrade(cleared_lines)
|
|
if cleared_lines >= 4 then
|
|
self.tetris_count = self.tetris_count + 1
|
|
end
|
|
if self.grid:checkForBravo(cleared_lines) then
|
|
self.bravo = 4
|
|
else
|
|
self.bravo = 1
|
|
end
|
|
if cleared_lines > 0 then
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
if cleared_lines > 1 then
|
|
self.grade_combo = self.grade_combo + 1
|
|
end
|
|
self.score = self.score + (
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
cleared_lines * self.combo * self.bravo
|
|
)
|
|
else
|
|
self.combo = 1
|
|
self.grade_combo = 1
|
|
end
|
|
self.drop_bonus = 0
|
|
else self.lines = self.lines + cleared_lines end
|
|
end
|
|
|
|
function MarathonA2Game:onLineClear(cleared_row_count)
|
|
self:updateSectionTimes(self.level, self.level + cleared_row_count)
|
|
self.level = math.min(self.level + cleared_row_count, 999)
|
|
if self.level == 999 and not self.clear then
|
|
self.clear = true
|
|
self.grid:clear()
|
|
if self:qualifiesForMRoll() then self.grade = 32 end
|
|
self.roll_frames = -150
|
|
end
|
|
self.lock_drop = self.level >= 900
|
|
self.lock_hard_drop = self.level >= 900
|
|
end
|
|
|
|
function MarathonA2Game:updateSectionTimes(old_level, new_level)
|
|
if self.clear then return end
|
|
if math.floor(old_level / 100) < math.floor(new_level / 100) or
|
|
new_level >= 999 then
|
|
-- record new section
|
|
section_time = self.frames - self.section_start_time
|
|
self.section_times[math.floor(old_level / 100)] = section_time
|
|
self.section_start_time = self.frames
|
|
self.section_tetrises[math.floor(old_level / 100)] = self.tetris_count
|
|
self.tetris_count = 0
|
|
end
|
|
end
|
|
|
|
local grade_point_bonuses = {
|
|
{10, 20, 40, 50},
|
|
{10, 20, 30, 40},
|
|
{10, 20, 30, 40},
|
|
{10, 15, 30, 40},
|
|
{10, 15, 20, 40},
|
|
{5, 15, 20, 30},
|
|
{5, 10, 20, 30},
|
|
{5, 10, 15, 30},
|
|
{5, 10, 15, 30},
|
|
{5, 10, 15, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
}
|
|
|
|
local grade_point_decays = {
|
|
125, 80, 80, 50, 45, 45, 45,
|
|
40, 40, 40, 40, 40, 30, 30, 30,
|
|
20, 20, 20, 20, 20,
|
|
15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
|
10, 10
|
|
}
|
|
|
|
local combo_multipliers = {
|
|
{1.0, 1.0, 1.0, 1.0},
|
|
{1.2, 1.4, 1.5, 1.0},
|
|
{1.2, 1.5, 1.8, 1.0},
|
|
{1.4, 1.6, 2.0, 1.0},
|
|
{1.4, 1.7, 2.2, 1.0},
|
|
{1.4, 1.8, 2.3, 1.0},
|
|
{1.4, 1.9, 2.4, 1.0},
|
|
{1.5, 2.0, 2.5, 1.0},
|
|
{1.5, 2.1, 2.6, 1.0},
|
|
{2.0, 2.5, 3.0, 1.0},
|
|
}
|
|
|
|
local grade_conversion = {
|
|
[0] = 0,
|
|
1, 2, 3, 4, 5, 5, 6, 6, 7, 7,
|
|
7, 8, 8, 8, 9, 9, 9, 10, 11, 12,
|
|
12, 12, 13, 13, 14, 14, 15, 15, 16, 16,
|
|
17, 18, 19
|
|
}
|
|
|
|
function MarathonA2Game:whilePieceActive()
|
|
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
|
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
|
self.grade_point_decay_counter = 0
|
|
self.grade_points = math.max(0, self.grade_points - 1)
|
|
end
|
|
end
|
|
|
|
function MarathonA2Game:updateGrade(cleared_lines)
|
|
if self.clear or cleared_lines == 0 then return
|
|
else
|
|
self.grade_points = self.grade_points + (
|
|
math.ceil(
|
|
grade_point_bonuses[self.grade + 1][cleared_lines] *
|
|
combo_multipliers[math.min(self.grade_combo, 10)][cleared_lines]
|
|
) * (1 + math.floor(self.level / 250))
|
|
)
|
|
if self.grade_points >= 100 and self.grade < 31 then
|
|
self.grade_points = 0
|
|
self.grade = self.grade + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
local tetris_requirements = { [0] = 2, 2, 2, 2, 2, 1, 1, 1, 1, 0 }
|
|
|
|
function MarathonA2Game:qualifiesForMRoll()
|
|
if not self.clear then return false end
|
|
-- tetris requirements
|
|
for section = 0, 9 do
|
|
if self.section_tetrises[section] < tetris_requirements[section] then
|
|
return false
|
|
end
|
|
end
|
|
-- section time requirements
|
|
local section_average = 0
|
|
for section = 0, 4 do
|
|
section_average = section_average + self.section_times[section]
|
|
if self.section_times[section] > frameTime(1,05) then
|
|
return false
|
|
end
|
|
end
|
|
-- section time average requirements
|
|
if self.section_times[5] > section_average / 5 then
|
|
return false
|
|
end
|
|
for section = 6, 9 do
|
|
if self.section_times[section] > self.section_times[section - 1] + 120 then
|
|
return false
|
|
end
|
|
end
|
|
if self.grade < 31 or self.frames > frameTime(8,45) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function MarathonA2Game:getLetterGrade()
|
|
local grade = grade_conversion[self.grade]
|
|
if grade < 9 then
|
|
return tostring(9 - grade)
|
|
elseif grade < 18 then
|
|
return "S" .. tostring(grade - 8)
|
|
elseif grade == 18 then
|
|
return "M"
|
|
else
|
|
return "GM"
|
|
end
|
|
end
|
|
|
|
MarathonA2Game.rollOpacityFunction = function(age)
|
|
if age < 240 then return 1
|
|
elseif age > 300 then return 0
|
|
else return 1 - (age - 240) / 60 end
|
|
end
|
|
|
|
MarathonA2Game.mRollOpacityFunction = function(age)
|
|
if age > 4 then return 0
|
|
else return 1 - age / 4 end
|
|
end
|
|
|
|
function MarathonA2Game:drawGrid()
|
|
if self.clear and not (self.completed or self.game_over) then
|
|
if self:qualifiesForMRoll() then
|
|
self.grid:drawInvisible(self.mRollOpacityFunction, nil, false)
|
|
else
|
|
self.grid:drawInvisible(self.rollOpacityFunction, nil, false)
|
|
end
|
|
else
|
|
self.grid:draw()
|
|
if self.piece ~= nil and self.level < 100 then
|
|
self:drawGhostPiece(ruleset)
|
|
end
|
|
end
|
|
end
|
|
|
|
function MarathonA2Game:drawScoringInfo()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
local sg = self.grid:checkSecretGrade()
|
|
if sg >= 5 then
|
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
if self.clear then
|
|
if self:qualifiesForMRoll() then
|
|
if self.lines >= 32 and self.roll_frames > 3701 then love.graphics.setColor(1, 0.5, 0, 1)
|
|
else love.graphics.setColor(0, 1, 0, 1) end
|
|
else
|
|
if self.roll_frames > 3701 then love.graphics.setColor(1, 0.5, 0, 1)
|
|
else love.graphics.setColor(0, 1, 0, 1) end
|
|
end
|
|
end
|
|
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
|
if sg >= 5 then
|
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
end
|
|
|
|
function MarathonA2Game:getHighscoreData()
|
|
return {
|
|
grade = grade_conversion[self.grade],
|
|
score = self.score,
|
|
level = self.level,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
function MarathonA2Game:getSectionEndLevel()
|
|
if self.level >= 900 then return 999
|
|
else return math.floor(self.level / 100 + 1) * 100 end
|
|
end
|
|
|
|
function MarathonA2Game:getBackground()
|
|
return math.floor(self.level / 100)
|
|
end
|
|
|
|
return MarathonA2Game
|