464 lines
19 KiB
Lua
464 lines
19 KiB
Lua
require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
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local SakuraGame = GameMode:extend()
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SakuraGame.name = "Sakura Beta v2"
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SakuraGame.hash = "SakuraBeta"
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SakuraGame.tagline = "Test mode for gem blocks"
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local b = {
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["r"] = { skin = "2tie", colour = "R" },
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["o"] = { skin = "2tie", colour = "O" },
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["y"] = { skin = "2tie", colour = "Y" },
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["g"] = { skin = "2tie", colour = "G" },
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["c"] = { skin = "2tie", colour = "C" },
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["b"] = { skin = "2tie", colour = "B" },
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["m"] = { skin = "2tie", colour = "M" },
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["R"] = { skin = "gem", colour = "R" },
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["O"] = { skin = "gem", colour = "O" },
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["Y"] = { skin = "gem", colour = "Y" },
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["G"] = { skin = "gem", colour = "G" },
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["C"] = { skin = "gem", colour = "C" },
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["B"] = { skin = "gem", colour = "B" },
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["M"] = { skin = "gem", colour = "M" },
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}
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local effects = {
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[4] = "mirror",
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[8] = "xray",
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[12] = "color",
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[13] = "mirror",
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[16] = "roll",
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[23] = "big"
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}
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local maps = {
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[1] = {
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[22] = {nil, nil, b.O, b.R, nil, nil, b.M, b.m, nil, nil},
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[23] = {nil, b.G, b.c, b.c, b.c, b.c, b.c, b.c, b.Y, nil},
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[24] = {nil, b.C, b.y, b.y, b.y, b.y, b.y, b.y, b.B, nil},
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},
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[2] = {
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[20] = {nil, nil, nil, nil, b.G, b.b, b.b, b.M, nil, nil},
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[21] = {nil, nil, nil, nil, b.c, b.c, b.c, b.c, nil, nil},
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[22] = {nil, nil, nil, nil, nil, b.R, b.Y, b.O, nil, nil},
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[23] = {nil, b.B, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil},
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[24] = {nil, b.b, b.b, b.b, b.b, b.b, b.b, b.b, b.C, nil},
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},
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[3] = {
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[20] = {nil, nil, nil, b.R, b.m, b.o, b.M, nil, nil, nil},
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[21] = {nil, nil, nil, nil, b.o, b.O, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil},
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[23] = {nil, b.m, b.o, b.m, b.o, b.m, b.o, b.m, b.o, nil},
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[24] = {nil, b.B, b.m, b.o, b.m, b.o, b.m, b.o, b.C, nil},
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},
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[4] = {
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[21] = {nil, nil, b.O, b.g, b.g, b.g, b.g, nil, nil, nil},
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[22] = {nil, nil, nil, b.R, b.M, b.b, b.b, nil, nil, nil},
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[23] = {b.G, nil, b.Y, b.g, b.g, b.g, b.g, b.g, nil, nil},
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[24] = {b.b, b.C, b.b, b.b, b.b, b.b, b.b, b.b, b.B, nil},
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},
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[5] = {
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[16] = {nil, b.B, b.c, b.y, b.c, b.G, b.c, b.y, b.C, nil},
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[22] = {nil, nil, b.c, b.y, b.c, b.y, b.c, b.y, nil, nil},
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[23] = {nil, b.O, b.y, b.c, b.y, b.c, b.y, b.c, b.Y, nil},
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[24] = {nil, b.R, b.c, b.y, b.c, b.y, b.c, b.y, b.M, nil},
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},
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[6] = {
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[21] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil},
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[22] = {nil, nil, b.R, nil, b.b, b.y, nil, b.M, nil, nil},
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[23] = {nil, nil, nil, nil, b.y, b.b, nil, nil, nil, nil},
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[24] = {nil, b.G, b.y, b.b, b.C, b.y, b.b, b.y, b.B, nil},
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},
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[7] = {
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[20] = {nil, b.C, b.G, nil, b.r, b.g, b.r, b.g, nil, nil},
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[21] = {nil, nil, nil, nil, b.R, b.M, b.g, b.r, nil, nil},
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[22] = {b.r, nil, nil, nil, b.r, b.g, b.O, b.Y, nil, nil},
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[23] = {b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.r, nil, nil},
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[24] = {b.r, b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.B, nil},
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},
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[8] = {
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[15] = {nil, nil, nil, b.B, b.m, b.m, b.m, b.m, b.m, b.C},
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[16] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m},
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[17] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m},
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[18] = {nil, b.Y, b.y, b.y, b.y, b.y, b.y, b.y, b.y, b.G},
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[21] = {b.b, b.b, b.b, b.b, b.b, b.b, b.O, nil, nil, nil},
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[22] = {b.b, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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[23] = {b.M, nil, nil, nil, nil, nil, nil, nil, nil, nil},
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[24] = {b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.R, nil},
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},
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[9] = {
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[18] = {nil, nil, nil, b.Y, b.m, b.m, b.m, b.m, nil, nil},
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[19] = {nil, nil, nil, b.c, b.c, b.c, b.c, b.G, nil, nil},
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[20] = {b.m, b.m, b.m, b.O, b.M, b.R, nil, nil, nil, nil},
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[21] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil, nil},
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[22] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, nil, nil},
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[23] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.C, nil},
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[24] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.B, nil},
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},
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[10] = {
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[18] = {nil, nil, nil, b.C, b.g, b.g, b.B, nil, nil, nil},
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[19] = {nil, nil, b.G, b.g, b.g, b.g, b.g, b.Y, nil, nil},
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[20] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.g, b.O, nil},
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[21] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.c, nil, b.o, nil, nil, nil},
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[24] = {nil, nil, nil, nil, b.R, b.o, b.o, nil, nil, nil},
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},
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[11] = {
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[18] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[19] = {nil, nil, nil, nil, b.R, nil, nil, nil, nil, nil},
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[20] = {nil, nil, nil, nil, b.r, b.O, nil, nil, nil, nil},
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[21] = {nil, nil, nil, nil, nil, b.M, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil},
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[24] = {b.C, b.g, b.g, nil, b.o, b.o, nil, b.g, b.g, b.B},
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},
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[12] = {
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[21] = {nil, nil, nil, nil, nil, nil, nil, b.g, b.g, b.Y},
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[22] = {nil, nil, b.r, b.G, b.r, nil, nil, nil, b.O, b.g},
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[23] = {nil, b.r, b.C, b.r, b.B, b.r, nil, nil, nil, b.M},
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[24] = {b.r, b.r, b.r, b.R, b.r, b.r, b.r, nil, nil, nil},
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},
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[13] = {
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[20] = {b.c, nil, nil, nil, nil, nil, nil, nil, nil, b.B},
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[21] = {b.c, b.c, nil, nil, nil, nil, nil, nil, b.C, b.c},
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[22] = {b.c, b.c, b.c, nil, nil, nil, nil, b.G, b.c, b.c},
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[23] = {b.b, b.b, b.b, b.b, nil, nil, b.Y, b.b, b.b, b.b},
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[24] = {nil, b.M, b.b, b.b, b.b, b.O, b.b, b.b, b.R, nil},
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},
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[14] = {
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[20] = {nil, nil, nil, b.y, b.r, b.y, nil, nil, nil, nil},
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[21] = {b.R, nil, nil, b.Y, b.y, b.r, b.G, nil, nil, nil},
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[22] = {nil, nil, nil, b.y, b.r, b.y, b.r, b.y, b.r, b.B},
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[23] = {nil, nil, nil, nil, nil, nil, nil, b.O, b.y, b.r},
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[24] = {nil, nil, nil, nil, nil, nil, b.M, b.y, b.r, b.C},
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},
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[15] = {
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[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
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[18] = {nil, nil, b.b, b.y, b.b, b.b, b.y, b.b, nil, nil},
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[19] = {nil, nil, nil, b.y, b.b, b.b, b.y, nil, nil, nil},
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[20] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.M, b.R, nil, nil, nil, nil},
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[23] = {nil, nil, nil, b.G, b.y, b.y, b.C, nil, nil, nil},
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[24] = {nil, nil, b.B, b.y, b.y, b.y, b.y, b.y, nil, nil},
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},
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[16] = {
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[18] = {nil, nil, b.O, nil, nil, nil, nil, b.B, nil, nil},
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[19] = {nil, nil, b.c, nil, nil, b.G, nil, b.c, nil, nil},
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[20] = {nil, nil, b.c, nil, b.C, b.R, nil, b.c, nil, nil},
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[21] = {nil, nil, b.c, nil, nil, nil, nil, b.c, nil, nil},
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[22] = {nil, nil, b.Y, b.c, b.c, b.c, b.c, b.M, nil, nil},
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},
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[17] = {
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[15] = {b.O, nil, nil, b.g, nil, nil, b.m, nil, nil, b.Y},
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[16] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[17] = {nil, nil, nil, b.g, nil, nil, b.R, nil, nil, nil},
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[18] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[19] = {nil, nil, nil, b.M, nil, nil, b.m, nil, nil, nil},
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[20] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[21] = {nil, nil, nil, b.g, nil, nil, b.G, nil, nil, nil},
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[22] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[23] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
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[24] = {nil, b.m, b.m, b.m, b.B, b.C, b.g, b.g, b.g, nil},
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},
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[18] = {
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[19] = {nil, nil, nil, b.y, b.B, b.y, b.y, nil, nil, nil},
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[20] = {nil, nil, b.y, nil, nil, nil, nil, b.y, nil, nil},
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[21] = {nil, b.o, nil, nil, b.C, b.R, nil, nil, b.O, nil},
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[22] = {nil, b.M, nil, nil, b.Y, b.G, nil, nil, b.o, nil},
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[23] = {nil, b.r, b.o, nil, nil, nil, nil, b.o, b.r, nil},
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[24] = {nil, b.r, b.r, b.o, b.o, b.o, b.o, b.r, b.r, nil},
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},
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[19] = {
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[15] = {nil, nil, nil, nil, nil, nil, b.O, nil, nil, nil},
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[16] = {nil, nil, nil, nil, nil, b.o, nil, nil, nil, nil},
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[17] = {nil, nil, nil, nil, b.o, b.r, b.o, nil, nil, nil},
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[18] = {nil, b.o, nil, nil, b.o, b.r, b.r, b.o, nil, nil},
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[19] = {nil, b.o, b.o, nil, nil, b.R, b.r, b.r, nil, nil},
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[20] = {nil, nil, b.M, b.r, nil, b.r, b.r, b.r, b.r, nil},
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[21] = {nil, nil, b.r, b.r, b.r, b.r, b.y, b.G, b.o, b.o},
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[22] = {nil, b.r, b.o, b.y, b.Y, b.y, b.y, b.y, b.y, b.o},
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[23] = {nil, b.o, b.o, b.y, b.y, b.c, b.c, b.c, b.c, b.C},
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[24] = {nil, nil, b.o, b.y, b.b, b.b, b.B, b.b, b.b, b.b},
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},
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[20] = {
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[20] = {nil, nil, b.B, b.b, b.b, b.b, b.b, b.b, nil, nil},
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[21] = {b.c, nil, nil, b.C, b.c, b.c, b.c, nil, nil, b.c},
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[22] = {b.g, b.g, nil, nil, b.G, b.g, nil, nil, b.g, b.g},
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[23] = {b.y, b.y, b.o, nil, nil, nil, nil, b.Y, b.y, b.y},
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[24] = {b.r, b.r, b.r, b.R, nil, nil, b.M, b.r, b.r, b.r},
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},
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[21] = {
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[16] = {nil, nil, b.g, b.g, b.g, b.g, b.g, nil, nil, nil},
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[17] = {nil, b.g, b.g, b.g, b.g, b.g, b.g, b.B, b.g, nil},
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[18] = {b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.C, nil},
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[19] = {b.g, nil, nil, b.g, b.o, b.o, b.g, nil, nil, b.g},
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[20] = {nil, b.R, nil, b.g, b.o, b.o, nil, b.M, nil, b.G},
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[21] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[24] = {nil, nil, nil, nil, b.Y, b.O, nil, nil, nil, nil},
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},
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[22] = {
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[15] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
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[16] = {nil, b.b, b.O, b.b, nil, nil, b.b, b.Y, b.b, nil},
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[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
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[20] = {nil, nil, nil, nil, b.R, b.M, nil, nil, nil, nil},
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[23] = {nil, nil, nil, b.b, b.C, b.G, b.b, nil, nil, nil},
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[24] = {nil, nil, nil, b.b, b.b, b.B, b.b, nil, nil, nil},
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},
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[23] = {
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[13] = {nil, nil, nil, nil, nil, nil, nil, nil, b.c, b.m},
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[14] = {nil, nil, nil, nil, nil, nil, nil, nil, b.y, b.g},
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[15] = {b.G, b.B, nil, nil, nil, nil, nil, nil, nil, nil},
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[16] = {b.r, b.O, nil, nil, nil, nil, nil, nil, nil, nil},
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[23] = {nil, nil, nil, nil, b.C, b.M, nil, nil, nil, nil},
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[24] = {nil, nil, nil, nil, b.R, b.Y, nil, nil, nil, nil},
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},
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[24] = {
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[20] = {b.g, b.g, b.g, b.g, b.G, nil, nil, nil, nil, nil},
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[21] = {nil, nil, nil, nil, nil, b.O, b.y, b.y, b.y, b.Y},
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[23] = {b.M, b.r, b.r, b.r, b.R, nil, nil, nil, nil, nil},
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[24] = {nil, nil, nil, nil, nil, b.M, b.r, b.r, b.r, b.R},
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},
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[25] = {
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[18] = {nil, nil, nil, nil, nil, b.B, nil, nil, nil, nil},
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[19] = {nil, nil, nil, b.G, nil, nil, nil, b.C, nil, nil},
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[20] = {nil, nil, nil, nil, nil, b.Y, nil, nil, nil, nil},
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[21] = {nil, nil, nil, b.M, nil, nil, nil, b.O, nil, nil},
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[22] = {nil, nil, nil, nil, nil, b.R, nil, nil, nil, nil},
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},
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[26] = {
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[13] = {nil, nil, nil, nil, b.r, b.r, nil, nil, nil, nil},
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[14] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[15] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[16] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
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[17] = {nil, nil, nil, b.O, b.o, b.o, b.Y, nil, nil, nil},
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[18] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
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[19] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
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[20] = {nil, nil, b.o, nil, nil, b.G, nil, b.o, nil, nil},
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[21] = {nil, nil, b.o, nil, b.M, b.R, nil, b.o, nil, nil},
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[22] = {nil, nil, b.o, b.b, b.b, b.b, b.B, b.o, nil, nil},
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[23] = {nil, nil, b.o, b.C, b.b, b.b, b.b, b.o, nil, nil},
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[24] = {nil, nil, b.o, b.o, b.o, b.o, b.o, b.o, nil, nil},
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},
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[27] = {
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[15] = {nil, b.C, b.o, b.g, b.g, b.g, b.g, b.g, b.B, nil},
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[16] = {b.g, nil, b.y, b.o, b.g, b.g, b.g, b.g, nil, b.y},
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[17] = {b.g, b.g, nil, b.y, b.o, b.g, b.g, nil, b.y, b.o},
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[18] = {b.g, b.g, b.g, nil, b.y, b.o, nil, b.y, b.o, b.g},
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[19] = {b.g, b.g, b.g, b.o, nil, b.G, b.y, b.o, b.g, b.g},
|
|
[20] = {b.g, b.g, b.o, b.o, b.Y, nil, b.o, b.g, b.g, b.g},
|
|
[21] = {b.g, b.o, b.y, nil, b.o, b.O, nil, b.g, b.g, b.g},
|
|
[22] = {b.o, b.y, nil, b.g, b.g, b.o, b.y, nil, b.g, b.g},
|
|
[23] = {b.y, nil, b.g, b.g, b.g, b.g, b.o, b.y, nil, b.g},
|
|
[24] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.o, b.R, nil},
|
|
},
|
|
}
|
|
|
|
function SakuraGame:new()
|
|
self.super:new()
|
|
|
|
self.randomizer = History6RollsRandomizer()
|
|
|
|
self.current_map = 1
|
|
self.time_limit = 10800
|
|
self.cleared_frames = 300
|
|
self.stage_frames = 0
|
|
self.time_extend = 0
|
|
self.maps_cleared = 0
|
|
self.map_20_time = 0
|
|
self.grid:applyMap(maps[self.current_map])
|
|
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.enable_hold = true
|
|
self.next_queue_length = 3
|
|
end
|
|
|
|
function SakuraGame:checkRequirements()
|
|
if self.maps_cleared >= 14 + 2 * (self.current_map - 20) and
|
|
self.map_20_time <= frameTime(8,00) - frameTime(0,30) * (self.current_map - 20)
|
|
then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function SakuraGame:getGravity()
|
|
return 1/64
|
|
end
|
|
|
|
function SakuraGame:onLineClear()
|
|
for i = 13, 24 do
|
|
for j = 1, 10 do
|
|
local block = self.grid.grid[i][j]
|
|
if block and block.skin == "gem" and block.colour == "X" then
|
|
self.time_limit = self.time_limit + 60
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function SakuraGame:advanceOneFrame(inputs, ruleset)
|
|
if self.ready_frames == 0 then
|
|
if self.lcd > 0 then
|
|
if self.stage_frames <= frameTime(0,10) then self.time_extend = 600
|
|
elseif self.stage_frames <= frameTime(0,30) then self.time_extend = 300
|
|
else self.time_extend = 0 end
|
|
end
|
|
|
|
if not self.grid:hasGemBlocks() or
|
|
(self.stage_frames >= 3600 and self.current_map <= 20) then
|
|
self.lcd = 0
|
|
self.are = 0
|
|
if self.stage_frames >= 3600 then self.time_extend = 0 end
|
|
self.piece = nil
|
|
|
|
-- transition to next map
|
|
if self.cleared_frames > 0 then
|
|
self.cleared_frames = self.cleared_frames - 1
|
|
if self.time_extend > 0 then
|
|
self.time_limit = self.time_limit + 3
|
|
self.time_extend = self.time_extend - 3
|
|
end
|
|
return false
|
|
end
|
|
|
|
self.hold_queue = nil
|
|
if (self.stage_frames < 3600 and self.current_map <= 20) then self.maps_cleared = self.maps_cleared + 1 end
|
|
self.stage_frames = -1
|
|
self.grid:clear()
|
|
if (self.current_map == 20) then self.map_20_time = self.frames end
|
|
if self.current_map >= 20 and self:checkRequirements() then
|
|
self.clear = true
|
|
self.completed = true
|
|
return false
|
|
else
|
|
self.current_map = self.current_map + 1
|
|
self.ready_frames = 100
|
|
self.grid:applyMap(maps[self.current_map])
|
|
end
|
|
|
|
-- this is necessary to fix timer
|
|
self.frames = self.frames - 1
|
|
self.time_limit = self.time_limit + 1
|
|
end
|
|
|
|
self.frames = self.frames + 1
|
|
self.stage_frames = self.stage_frames + 1
|
|
self.time_limit = self.time_limit - 1
|
|
if self.time_limit <= 0 then self.game_over = true end
|
|
else
|
|
self.cleared_frames = 300
|
|
if not self.prev_inputs.hold and inputs.hold then
|
|
self.hold_queue = table.remove(self.next_queue, 1)
|
|
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function SakuraGame:drawGrid()
|
|
self.grid:draw()
|
|
self:drawGhostPiece()
|
|
end
|
|
|
|
function SakuraGame:drawScoringInfo()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
love.graphics.printf("STAGE", 240, 120, 80, "left")
|
|
love.graphics.printf("TIME LIMIT", 240, 180, 80, "left")
|
|
if self.current_map <= 20 then
|
|
love.graphics.printf("STAGE LIMIT", 240, 240, 100, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.setColor(
|
|
(self.time_limit % 4 < 2 and
|
|
self.time_limit <= frameTime(0,10) and
|
|
self.grid:hasGemBlocks() and
|
|
self.time_limit ~= 0) and
|
|
{ 1, 0.3, 0.3, 1 } or
|
|
{ 1, 1, 1, 1 }
|
|
)
|
|
love.graphics.printf(formatTime(self.time_limit), 240, 200, 120, "left")
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
if self.current_map <= 20 then
|
|
love.graphics.printf(formatTime(3600 - self.stage_frames), 240, 260, 120, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
love.graphics.printf(self.current_map, 290, 110, 80, "left")
|
|
end
|
|
|
|
function SakuraGame:drawCustom()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
if self.ready_frames ~= 0 and not self.clear then
|
|
love.graphics.setFont(font_3x5_4)
|
|
love.graphics.printf("STAGE " .. self.current_map, 64, 170, 160, "center")
|
|
end
|
|
|
|
if self.cleared_frames > 0 and
|
|
(not self.grid:hasGemBlocks() or
|
|
(self.stage_frames >= 3600 and self.current_map <= 20)) then
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.printf("TIME LIMIT", 64, 180, 160, "center")
|
|
love.graphics.printf("TIME EXTEND", 64, 240, 160, "center")
|
|
love.graphics.printf("STAGE TIME", 64, 300, 160, "center")
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf("STAGE " .. self.current_map, 64, 100, 160, "center")
|
|
love.graphics.setColor(
|
|
self.cleared_frames % 4 < 2 and
|
|
{ 1, 1, 0.3, 1 } or
|
|
{ 1, 1, 1, 1 }
|
|
)
|
|
love.graphics.printf(formatTime(self.time_limit), 64, 200, 160, "center")
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.printf(formatTime(self.time_extend), 64, 260, 160, "center")
|
|
love.graphics.printf(formatTime(self.stage_frames), 64, 320, 160, "center")
|
|
|
|
love.graphics.setFont(font_3x5_4)
|
|
love.graphics.printf((self.stage_frames >= 3600 and self.current_map <= 20) and "" or "CLEAR!", 64, 130, 160, "center")
|
|
end
|
|
|
|
if self.clear then
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf("EXCELLENT!", 64, 180, 160, "center")
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
if self.current_map ~= 27 then
|
|
love.graphics.printf("...but let's go\nbetter next time", 64, 220, 160, "center")
|
|
end
|
|
end
|
|
end
|
|
|
|
function SakuraGame:getBackground()
|
|
return (self.current_map - 1) % 20
|
|
end
|
|
|
|
function SakuraGame:getHighscoreData()
|
|
return {
|
|
maps = self.maps_cleared,
|
|
current_map = self.current_map,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
return SakuraGame |