64 lines
1.7 KiB
Lua
64 lines
1.7 KiB
Lua
local binser = require 'libs.binser'
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function loadSave()
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local info = love.filesystem.getInfo(
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love.filesystem.getSaveDirectory(), "directory"
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)
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if not info then
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love.filesystem.remove(love.filesystem.getSaveDirectory())
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love.filesystem.createDirectory(love.filesystem.getSaveDirectory())
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end
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config = loadFromFile(
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love.filesystem.getSaveDirectory() .. '/config.sav'
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)
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highscores = loadFromFile(
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love.filesystem.getSaveDirectory() .. '/highscores.sav'
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)
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end
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function loadFromFile(filename)
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local save_data, len = binser.readFile(filename)
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if save_data == nil then
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return {} -- new object
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end
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return save_data[1]
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end
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function initConfig()
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if not config.das then config.das = 10 end
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if not config.arr then config.arr = 2 end
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if not config.dcd then config.dcd = 0 end
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if not config.sfx_volume then config.sfx_volume = 0.5 end
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if not config.bgm_volume then config.bgm_volume = 0.5 end
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if config.fullscreen == nil then config.fullscreen = false end
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if config.secret == nil then config.secret = false end
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if not config.gamesettings then config.gamesettings = {} end
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for _, option in ipairs(GameConfigScene.options) do
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if not config.gamesettings[option[1]] then
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config.gamesettings[option[1]] = 1
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end
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end
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if not config.input then
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scene = InputConfigScene()
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else
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if config.current_mode then current_mode = config.current_mode end
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if config.current_ruleset then current_ruleset = config.current_ruleset end
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scene = TitleScene()
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end
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end
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function saveConfig()
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binser.writeFile(
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love.filesystem.getSaveDirectory() .. '/config.sav', config
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)
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end
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function saveHighscores()
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binser.writeFile(
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love.filesystem.getSaveDirectory() .. '/highscores.sav', highscores
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)
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end
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