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https://github.com/SashLilac/cambridge.git
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668564ffb0
This reverts commit 513cd6ba90
.
Hailey, please do not add modes.
71 lines
1.3 KiB
Lua
Executable File
71 lines
1.3 KiB
Lua
Executable File
local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.arika_ti'
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local ARS = Ruleset:extend()
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ARS.name = "ACE-ARS"
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ARS.hash = "ArikaACE"
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ARS.colourscheme = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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ARS.softdrop_lock = false
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ARS.harddrop_lock = true
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ARS.spawn_positions = {
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I = { x=5, y=2 },
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J = { x=4, y=3 },
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L = { x=4, y=3 },
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O = { x=5, y=3 },
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S = { x=4, y=3 },
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T = { x=4, y=3 },
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Z = { x=4, y=3 },
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}
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ARS.big_spawn_positions = {
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I = { x=3, y=0 },
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J = { x=2, y=1 },
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L = { x=2, y=1 },
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O = { x=3, y=1 },
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S = { x=2, y=1 },
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T = { x=2, y=1 },
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Z = { x=2, y=1 },
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}
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function ARS:onPieceCreate(piece, grid)
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piece.floorkick = 0
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piece.manipulations = 0
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end
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function ARS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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piece.locked = true
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end
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end
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end
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function ARS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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piece.locked = true
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end
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end
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if piece.floorkick >= 1 then
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piece.floorkick = piece.floorkick + 1
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end
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end
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return ARS
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