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https://github.com/SashLilac/cambridge.git
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40cba83003
...where the SFX that played upon changing the slider's value... ...reflected the old value instead of the new one.
126 lines
4.6 KiB
Lua
126 lines
4.6 KiB
Lua
local ConfigScene = Scene:extend()
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ConfigScene.title = "Game Settings"
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require 'load.save'
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require 'libs.simple-slider'
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ConfigScene.options = {
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-- this serves as reference to what the options' values mean i guess?
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-- Format: {name in config, displayed name, uses slider?, options OR slider name}
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{"manlock", "Manual Locking", false, {"Per ruleset", "Per gamemode", "Harddrop", "Softdrop"}},
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{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
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{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
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{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
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{"display_gamemode", "Display Gamemode", false, {"On", "Off"}},
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{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
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{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
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{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
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{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
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{"buffer_lock", "Buffer Drop Type", false, {"Off", "Hold", "Tap"}},
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{"sfx_volume", "SFX", true, "sfxSlider"},
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{"bgm_volume", "BGM", true, "bgmSlider"},
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}
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local optioncount = #ConfigScene.options
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function ConfigScene:new()
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-- load current config
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self.config = config.input
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self.highlight = 1
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DiscordRPC:update({
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details = "In menus",
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state = "Changing game settings",
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})
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self.sfxSlider = newSlider(165, 400, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
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self.bgmSlider = newSlider(465, 400, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
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end
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function ConfigScene:update()
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self.sfxSlider:update()
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self.bgmSlider:update()
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end
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function ConfigScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["game_config"],
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0, 0, 0,
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0.5, 0.5
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)
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("GAME SETTINGS", 80, 40)
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--Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added.
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love.graphics.setColor(1, 1, 1, 0.5)
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if not ConfigScene.options[self.highlight][3] then
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love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
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else
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love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
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end
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love.graphics.setFont(font_3x5_2)
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for i, option in ipairs(ConfigScene.options) do
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if not option[3] then
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left")
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for j, setting in ipairs(option[4]) do
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love.graphics.setColor(1, 1, 1, config.gamesettings[option[1]] == j and 1 or 0.5)
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love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center")
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end
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end
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end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 345)
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love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 345)
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love.graphics.setColor(1, 1, 1, 0.75)
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self.sfxSlider:draw()
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self.bgmSlider:draw()
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end
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function ConfigScene:onInputPress(e)
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if e.input == "menu_decide" or e.scancode == "return" then
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playSE("mode_decide")
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saveConfig()
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scene = SettingsScene()
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elseif e.input == "up" or e.scancode == "up" then
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playSE("cursor")
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self.highlight = Mod1(self.highlight-1, optioncount)
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elseif e.input == "down" or e.scancode == "down" then
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playSE("cursor")
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self.highlight = Mod1(self.highlight+1, optioncount)
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elseif e.input == "left" or e.scancode == "left" then
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if not self.options[self.highlight][3] then
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playSE("cursor_lr")
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local option = ConfigScene.options[self.highlight]
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config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]-1, #option[4])
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else
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local sld = self[self.options[self.highlight][4]]
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sld.value = math.max(sld.min, math.min(sld.max, (sld:getValue() - 5) / (sld.max - sld.min)))
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sld:update()
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playSE("cursor")
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end
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elseif e.input == "right" or e.scancode == "right" then
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if not self.options[self.highlight][3] then
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playSE("cursor_lr")
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local option = ConfigScene.options[self.highlight]
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config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]+1, #option[4])
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else
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sld = self[self.options[self.highlight][4]]
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sld.value = math.max(sld.min, math.min(sld.max, (sld:getValue() + 5) / (sld.max - sld.min)))
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sld:update()
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playSE("cursor")
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end
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elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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loadSave()
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scene = SettingsScene()
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end
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end
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return ConfigScene
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