128 lines
3.5 KiB
Lua
Executable File
128 lines
3.5 KiB
Lua
Executable File
local ModeSelectScene = Scene:extend()
|
|
|
|
ModeSelectScene.title = "Game Start"
|
|
|
|
current_mode = 1
|
|
current_ruleset = 1
|
|
|
|
function ModeSelectScene:new()
|
|
self.menu_state = {
|
|
mode = current_mode,
|
|
ruleset = current_ruleset,
|
|
select = "mode",
|
|
}
|
|
self.secret_inputs = {
|
|
rotate_left = false,
|
|
rotate_left2 = false,
|
|
rotate_right = false,
|
|
rotate_right2 = false,
|
|
rotate_180 = false,
|
|
hold = false,
|
|
}
|
|
DiscordRPC:update({
|
|
details = "In menus",
|
|
state = "Choosing a mode",
|
|
})
|
|
end
|
|
|
|
function ModeSelectScene:update()
|
|
switchBGM(nil) -- experimental
|
|
end
|
|
|
|
function ModeSelectScene:render()
|
|
love.graphics.draw(
|
|
backgrounds[0],
|
|
0, 0, 0,
|
|
0.5, 0.5
|
|
)
|
|
|
|
if self.menu_state.select == "mode" then
|
|
love.graphics.setColor(1, 1, 1, 0.5)
|
|
elseif self.menu_state.select == "ruleset" then
|
|
love.graphics.setColor(1, 1, 1, 0.25)
|
|
end
|
|
love.graphics.rectangle("fill", 20, 258, 240, 22)
|
|
|
|
if self.menu_state.select == "mode" then
|
|
love.graphics.setColor(1, 1, 1, 0.25)
|
|
elseif self.menu_state.select == "ruleset" then
|
|
love.graphics.setColor(1, 1, 1, 0.5)
|
|
end
|
|
love.graphics.rectangle("fill", 340, 258, 200, 22)
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
for idx, mode in pairs(game_modes) do
|
|
if(idx >= self.menu_state.mode-9 and idx <= self.menu_state.mode+9) then
|
|
love.graphics.printf(mode.name, 40, (260 - 20*(self.menu_state.mode)) + 20 * idx, 200, "left")
|
|
end
|
|
end
|
|
for idx, ruleset in pairs(rulesets) do
|
|
if(idx >= self.menu_state.ruleset-9 and idx <= self.menu_state.ruleset+9) then
|
|
love.graphics.printf(ruleset.name, 360, (260 - 20*(self.menu_state.ruleset)) + 20 * idx, 160, "left")
|
|
end
|
|
end
|
|
end
|
|
|
|
function ModeSelectScene:onInputPress(e)
|
|
if e.input == "menu_decide" or e.scancode == "return" then
|
|
current_mode = self.menu_state.mode
|
|
current_ruleset = self.menu_state.ruleset
|
|
config.current_mode = current_mode
|
|
config.current_ruleset = current_ruleset
|
|
playSE("mode_decide")
|
|
saveConfig()
|
|
scene = GameScene(game_modes[self.menu_state.mode], rulesets[self.menu_state.ruleset], self.secret_inputs)
|
|
elseif e.input == "up" or e.scancode == "up" then
|
|
self:changeOption(-1)
|
|
playSE("cursor")
|
|
elseif e.input == "down" or e.scancode == "down" then
|
|
self:changeOption(1)
|
|
playSE("cursor")
|
|
elseif e.input == "left" or e.input == "right" or e.scancode == "left" or e.scancode == "right" then
|
|
self:switchSelect()
|
|
playSE("cursor_lr")
|
|
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
|
scene = TitleScene()
|
|
elseif e.input then
|
|
self.secret_inputs[e.input] = true
|
|
end
|
|
end
|
|
|
|
function ModeSelectScene:onInputRelease(e)
|
|
if e.input == "hold" or (e.input and string.sub(e.input, 1, 7) == "rotate_") then
|
|
self.secret_inputs[e.input] = false
|
|
end
|
|
end
|
|
|
|
function ModeSelectScene:changeOption(rel)
|
|
if self.menu_state.select == "mode" then
|
|
self:changeMode(rel)
|
|
elseif self.menu_state.select == "ruleset" then
|
|
self:changeRuleset(rel)
|
|
end
|
|
end
|
|
|
|
function ModeSelectScene:switchSelect(rel)
|
|
if self.menu_state.select == "mode" then
|
|
self.menu_state.select = "ruleset"
|
|
elseif self.menu_state.select == "ruleset" then
|
|
self.menu_state.select = "mode"
|
|
end
|
|
end
|
|
|
|
function ModeSelectScene:changeMode(rel)
|
|
local len = table.getn(game_modes)
|
|
self.menu_state.mode = (self.menu_state.mode + len + rel - 1) % len + 1
|
|
end
|
|
|
|
function ModeSelectScene:changeRuleset(rel)
|
|
local len = table.getn(rulesets)
|
|
self.menu_state.ruleset = (self.menu_state.ruleset + len + rel - 1) % len + 1
|
|
end
|
|
|
|
return ModeSelectScene
|