236 lines
6.0 KiB
Lua
236 lines
6.0 KiB
Lua
local ReplaySelectScene = Scene:extend()
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ReplaySelectScene.title = "Replays"
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local binser = require 'libs.binser'
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current_replay = 1
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function ReplaySelectScene:new()
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-- reload custom modules
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initModules()
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-- load replays
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replays = {}
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replay_file_list = love.filesystem.getDirectoryItems("replays")
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for i=1,#replay_file_list do
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local data = love.filesystem.read("replays/"..replay_file_list[i])
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local new_replay = binser.deserialize(data)[1]
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-- Insert, sorting by date played, newest first
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local start_index, mid_index, end_index = 1, 1, i
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if i ~= 1 then
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while start_index <= end_index do
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mid_index = math.floor((start_index + end_index) / 2)
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if os.difftime(replays[mid_index]["timestamp"], new_replay["timestamp"]) <= 0 then
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-- search first half
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end_index = mid_index - 1
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else
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-- search second half
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start_index = mid_index + 1
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end
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end
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end
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table.insert(replays, mid_index, new_replay)
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end
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self.display_error = false
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if table.getn(replays) == 0 then
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self.display_warning = true
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current_replay = 1
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else
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self.display_warning = false
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if current_replay > table.getn(replays) then
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current_replay = 1
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end
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end
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self.menu_state = {
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replay = current_replay,
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}
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self.secret_inputs = {}
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self.das = 0
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DiscordRPC:update({
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details = "In menus",
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state = "Choosing a replay",
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largeImageKey = "ingame-000"
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})
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end
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function ReplaySelectScene:update()
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switchBGM(nil) -- experimental
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if self.das_up or self.das_down or self.das_left or self.das_right then
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self.das = self.das + 1
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else
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self.das = 0
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end
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if self.das >= 15 then
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local change = 0
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if self.das_up then
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change = -1
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elseif self.das_down then
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change = 1
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elseif self.das_left then
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change = -9
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elseif self.das_right then
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change = 9
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end
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self:changeOption(change)
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self.das = self.das - 4
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end
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DiscordRPC:update({
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details = "In menus",
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state = "Choosing a replay",
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largeImageKey = "ingame-000"
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})
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end
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function ReplaySelectScene:render()
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love.graphics.draw(
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backgrounds[0],
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0, 0, 0,
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0.5, 0.5
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)
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-- Same graphic as mode select
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love.graphics.draw(misc_graphics["select_mode"], 20, 40)
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if self.display_warning then
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(
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"You have no replays.",
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80, 200, 480, "center"
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)
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf(
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"Come back to this menu after playing some games. " ..
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"Press any button to return to the main menu.",
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80, 250, 480, "center"
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)
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return
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elseif self.display_error then
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(
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"You are missing this mode or ruleset.",
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80, 200, 480, "center"
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)
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf(
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"Come back after getting the proper mode or ruleset. " ..
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"Press any button to return to the main menu.",
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80, 250, 480, "center"
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)
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return
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end
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love.graphics.setColor(1, 1, 1, 0.5)
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love.graphics.rectangle("fill", 3, 258, 634, 22)
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love.graphics.setFont(font_3x5_2)
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for idx, replay in ipairs(replays) do
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if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
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local display_string = os.date("%c", replay["timestamp"]).." "..replay["mode"].." "..replay["ruleset"]
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if replay["level"] ~= nil then
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display_string = display_string.." Level: "..replay["level"]
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end
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if replay["timer"] ~= nil then
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display_string = display_string.." Time: "..formatTime(replay["timer"])
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end
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love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
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end
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end
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end
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function ReplaySelectScene:onInputPress(e)
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if (self.display_warning or self.display_error) and e.input then
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scene = TitleScene()
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elseif e.type == "wheel" then
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if e.x % 2 == 1 then
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self:switchSelect()
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end
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if e.y ~= 0 then
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self:changeOption(-e.y)
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end
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elseif e.input == "menu_decide" or e.scancode == "return" then
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current_replay = self.menu_state.replay
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-- Same as mode decide
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playSE("mode_decide")
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-- Get game mode and ruleset
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local mode
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local rules
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for key, value in pairs(game_modes) do
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if value.name == replays[self.menu_state.replay]["mode"] then
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mode = value
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break
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end
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end
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for key, value in pairs(rulesets) do
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if value.name == replays[self.menu_state.replay]["ruleset"] then
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rules = value
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break
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end
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end
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if mode == nil or rules == nil then
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self.display_error = true
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return
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end
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-- TODO compare replay versions to current versions for Cambridge, ruleset, and mode
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scene = ReplayScene(
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replays[self.menu_state.replay],
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mode,
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rules,
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self.secret_inputs
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)
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elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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self.das_up = true
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self.das_down = nil
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self.das_left = nil
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self.das_right = nil
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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self.das_down = true
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self.das_up = nil
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self.das_left = nil
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self.das_right = nil
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elseif e.input == "left" or e.scancode == "left" then
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self:changeOption(-9)
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self.das_left = true
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self.das_right = nil
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self.das_up = nil
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self.das_down = nil
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elseif e.input == "right" or e.scancode == "right" then
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self:changeOption(9)
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self.das_right = true
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self.das_left = nil
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self.das_up = nil
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self.das_down = nil
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elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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scene = TitleScene()
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elseif e.input then
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self.secret_inputs[e.input] = true
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end
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end
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function ReplaySelectScene:onInputRelease(e)
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if e.input == "up" or e.scancode == "up" then
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self.das_up = nil
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elseif e.input == "down" or e.scancode == "down" then
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self.das_down = nil
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elseif e.input == "right" or e.scancode == "right" then
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self.das_right = nil
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elseif e.input == "left" or e.scancode == "left" then
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self.das_left = nil
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elseif e.input then
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self.secret_inputs[e.input] = false
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end
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end
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function ReplaySelectScene:changeOption(rel)
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local len = table.getn(replays)
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self.menu_state.replay = Mod1(self.menu_state.replay + rel, len)
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playSE("cursor")
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end
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return ReplaySelectScene
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