cambridge/scene/replay.lua

72 lines
2.0 KiB
Lua

local Sequence = require 'tetris.randomizers.fixed_sequence'
local ReplayScene = Scene:extend()
ReplayScene.title = "Replay"
function ReplayScene:new(replay, game_mode, ruleset, inputs)
self.secret_inputs = inputs
self.game = game_mode(self.secret_inputs)
self.ruleset = ruleset(self.game)
-- Replace piece randomizer with replay piece sequence
local randomizer = Sequence(table.keys(ruleset.colourscheme))
randomizer.sequence = replay["pieces"]
self.game:initializeReplay(self.ruleset, randomizer)
self.inputs = {
left=false,
right=false,
up=false,
down=false,
rotate_left=false,
rotate_left2=false,
rotate_right=false,
rotate_right2=false,
rotate_180=false,
hold=false,
}
self.paused = false
self.replay = replay
self.replay_index = 1
DiscordRPC:update({
details = self.game.rpc_details,
state = self.game.name,
largeImageKey = "ingame-"..self.game:getBackground().."00"
})
end
function ReplayScene:update()
if love.window.hasFocus() and not self.paused then
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
self.replay_index = self.replay_index + 1
end
local input_copy = {}
for input, value in pairs(self.inputs) do
input_copy[input] = value
end
self.game:update(input_copy, self.ruleset)
self.game.grid:update()
DiscordRPC:update({
largeImageKey = "ingame-"..self.game:getBackground().."00"
})
end
end
function ReplayScene:render()
self.game:draw(self.paused)
end
function ReplayScene:onInputPress(e)
if (e.input == "menu_back") then
self.game:onExit()
scene = ReplaySelectScene()
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
self.paused = not self.paused
if self.paused then pauseBGM()
else resumeBGM() end
end
end
return ReplayScene