mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-12-23 13:29:03 -06:00
05230ac046
- Uses BG previously from the input config screen, which has gotten a new BG - Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not - Added Mod1 function to `funcs.lua`, may be useful again sometime - Added game settings * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop) * Piece colours (per ruleset, TTC or Arika) * World Reverse toggle - Moved the discordRPC `libs/` directory, as it's a third party library - Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is) This should have probably been done in several commits, sorry about that
117 lines
3.5 KiB
Lua
117 lines
3.5 KiB
Lua
local Piece = require 'tetris.components.piece'
|
|
local Ruleset = require 'tetris.rulesets.ruleset'
|
|
|
|
local ARS = Ruleset:extend()
|
|
|
|
ARS.name = "Classic ARS"
|
|
ARS.hash = "Arika"
|
|
|
|
ARS.spawn_positions = {
|
|
I = { x=5, y=4 },
|
|
J = { x=4, y=5 },
|
|
L = { x=4, y=5 },
|
|
O = { x=5, y=5 },
|
|
S = { x=4, y=5 },
|
|
T = { x=4, y=5 },
|
|
Z = { x=4, y=5 },
|
|
}
|
|
|
|
ARS.big_spawn_positions = {
|
|
I = { x=2, y=2 },
|
|
J = { x=2, y=3 },
|
|
L = { x=2, y=3 },
|
|
O = { x=2, y=3 },
|
|
S = { x=2, y=3 },
|
|
T = { x=2, y=3 },
|
|
Z = { x=2, y=3 },
|
|
}
|
|
|
|
ARS.block_offsets = {
|
|
I={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
|
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
|
},
|
|
J={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
|
{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
|
|
},
|
|
L={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
|
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
|
|
{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
|
},
|
|
O={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
|
},
|
|
S={
|
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
|
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
|
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
|
},
|
|
T={
|
|
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
|
|
},
|
|
Z={
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
|
|
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
|
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} },
|
|
}
|
|
}
|
|
|
|
function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
|
|
-- I and O don't kick
|
|
if (piece.shape == "I" or piece.shape == "O") then return end
|
|
|
|
-- center column rule
|
|
if (
|
|
piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
|
|
) and (
|
|
piece.rotation == 0 or piece.rotation == 2
|
|
) then
|
|
local offsets = new_piece:getBlockOffsets()
|
|
table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
|
|
for index, offset in pairs(offsets) do
|
|
if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
|
|
if offset.x == 0 then
|
|
return
|
|
else
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- kick right, kick left
|
|
if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
|
|
self:onPieceRotate(piece, grid)
|
|
elseif (grid:canPlacePiece(new_piece:withOffset({x=-1, y=0}))) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
|
|
self:onPieceRotate(piece, grid)
|
|
end
|
|
|
|
end
|
|
|
|
function ARS:onPieceDrop(piece, grid)
|
|
piece.lock_delay = 0 -- step reset
|
|
end
|
|
|
|
function ARS:get180RotationValue() return 3 end
|
|
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
|
|
|
|
return ARS
|