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52 lines
1.0 KiB
Lua
Executable File
52 lines
1.0 KiB
Lua
Executable File
local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.ti_srs'
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local SRS = Ruleset:extend()
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SRS.name = "ACE-SRS"
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SRS.hash = "ACE Standard"
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SRS.spawn_positions = {
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I = { x=5, y=2 },
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J = { x=4, y=3 },
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L = { x=4, y=3 },
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O = { x=5, y=3 },
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S = { x=4, y=3 },
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T = { x=4, y=3 },
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Z = { x=4, y=3 },
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}
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SRS.big_spawn_positions = {
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I = { x=3, y=0 },
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J = { x=2, y=1 },
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L = { x=2, y=1 },
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O = { x=3, y=1 },
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S = { x=2, y=1 },
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T = { x=2, y=1 },
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Z = { x=2, y=1 },
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}
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function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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piece:dropToBottom(grid)
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piece.locked = true
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end
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end
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end
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
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piece:dropToBottom(grid)
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piece.locked = true
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end
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end
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end
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return SRS
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