76 lines
1.8 KiB
Lua
76 lines
1.8 KiB
Lua
local SettingsScene = Scene:extend()
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SettingsScene.title = "Settings"
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local menu_screens = {
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InputConfigScene,
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MenuConfigScene,
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GameConfigScene,
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TuningScene
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}
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local settingsidle = {
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"Tweaking some knobs",
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"Tuning up",
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"Adjusting options",
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"Setting up",
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"Setting the settings"
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}
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function SettingsScene:new()
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self.menu_state = 1
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DiscordRPC:update({
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details = "In settings",
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state = settingsidle[math.random(#settingsidle)],
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largeImageKey = "settings",
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})
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end
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function SettingsScene:update() end
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function SettingsScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["game_config"],
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0, 0, 0,
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0.5, 0.5
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)
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("SETTINGS", 80, 40)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print("Here, you can change some settings that change\nthe look and feel of the game.", 80, 90)
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love.graphics.setColor(1, 1, 1, 0.5)
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love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 200, 33)
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love.graphics.setFont(font_3x5_3)
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love.graphics.setColor(1, 1, 1, 1)
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for i, screen in pairs(menu_screens) do
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love.graphics.printf(screen.title, 80, 120 + 50 * i, 200, "left")
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end
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end
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function SettingsScene:changeOption(rel)
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local len = table.getn(menu_screens)
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self.menu_state = (self.menu_state + len + rel - 1) % len + 1
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end
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function SettingsScene:onInputPress(e)
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if e.input == "menu_decide" then
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playSE("main_decide")
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scene = menu_screens[self.menu_state]()
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elseif e.input == "menu_up" then
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self:changeOption(-1)
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playSE("cursor")
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elseif e.input == "menu_down" then
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self:changeOption(1)
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playSE("cursor")
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elseif e.input == "menu_back" then
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scene = TitleScene()
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end
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end
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return SettingsScene
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