mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-21 18:39:01 -06:00
e69659b2ad
To avoid Funny Stuff
213 lines
6.0 KiB
Lua
213 lines
6.0 KiB
Lua
named_backgrounds = {
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"title", "title_no_icon", "title_night",
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"snow", "options_input", "options_game"
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}
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current_playing_bgs = {}
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extended_bgs = {}
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image_formats = {".jpg", ".png"}
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bgpath = "res/backgrounds/"
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dir = love.filesystem.getDirectoryItems(bgpath)
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backgrounds = {}
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local function loadExtendedBgs()
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extended_bgs = require("res.backgrounds.extend_section_bg")
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end
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-- error handling for if there is no extend_section_bg
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if pcall(loadExtendedBgs) then end
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-- helper method to populate backgrounds
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local function createBackgroundIfExists(name, file_name)
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local format_index = 1
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-- see if background is an extension of another background
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if extended_bgs[file_name] ~= nil then
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copy_bg = extended_bgs[file_name]
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copy_bg = copy_bg / 100
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backgrounds[name] = backgrounds[copy_bg]
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return true
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end
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-- try creating image backgrounds
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while format_index <= #image_formats do
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..image_formats[format_index]) then
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local tempBgPath = bgpath .. file_name .. image_formats[format_index]
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backgrounds[name] = love.graphics.newImage(tempBgPath)
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return true
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end
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end
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format_index = format_index + 1
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end
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-- try creating video background
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if love.filesystem.getInfo(bgpath .. file_name .. ".ogv") then
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for num, existing_file in pairs(dir) do
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if existing_file == (file_name..".ogv") then
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local tempBgPath = bgpath .. file_name .. ".ogv"
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backgrounds[name] = love.graphics.newVideo(
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tempBgPath, {["audio"] = false}
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)
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-- you can set audio to true, but the video will not loop
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-- properly if audio extends beyond video frames
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return true
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end
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end
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end
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return false
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end
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local function stopOtherBgs(bg)
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if #current_playing_bgs == 0 and bg:typeOf("Video") then
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current_playing_bgs[#current_playing_bgs+1] = bg
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end
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if #current_playing_bgs >= 1 then
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while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
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current_playing_bgs[1]:pause()
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current_playing_bgs[1]:rewind()
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table.remove(current_playing_bgs, 1)
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end
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end
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end
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function fetchBackgroundAndLoop(id)
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bg = backgrounds[id]
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if bg:typeOf("Video") and not bg:isPlaying() then
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bg:rewind()
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bg:play()
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end
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stopOtherBgs(bg)
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return bg
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end
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-- create section backgrounds
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local section = 0
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while (createBackgroundIfExists(section, section*100)) do
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section = section + 1
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end
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-- create named backgrounds
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local nbgIndex = 1
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while nbgIndex <= #named_backgrounds do
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createBackgroundIfExists(
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named_backgrounds[nbgIndex],
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string.gsub(named_backgrounds[nbgIndex], "_", "-")
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)
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nbgIndex = nbgIndex + 1
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end
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-- in order, the colors are:
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-- red, orange, yellow, green, cyan, blue
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-- magenta (or purple), white, black
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-- the next three don't have colors tied to them
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-- F is used for lock flash
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-- A is a garbage block
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-- X is an invisible "block"
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-- don't use these for piece colors when making a ruleset
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-- all the others are fine to use
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blocks = {
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["2tie"] = {
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R = love.graphics.newImage("res/img/s1.png"),
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O = love.graphics.newImage("res/img/s3.png"),
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Y = love.graphics.newImage("res/img/s7.png"),
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G = love.graphics.newImage("res/img/s6.png"),
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C = love.graphics.newImage("res/img/s2.png"),
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B = love.graphics.newImage("res/img/s4.png"),
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M = love.graphics.newImage("res/img/s5.png"),
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W = love.graphics.newImage("res/img/s9.png"),
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D = love.graphics.newImage("res/img/s8.png"),
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F = love.graphics.newImage("res/img/s9.png"),
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A = love.graphics.newImage("res/img/s8.png"),
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X = love.graphics.newImage("res/img/s9.png"),
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},
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["bone"] = {
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R = love.graphics.newImage("res/img/bone.png"),
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O = love.graphics.newImage("res/img/bone.png"),
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Y = love.graphics.newImage("res/img/bone.png"),
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G = love.graphics.newImage("res/img/bone.png"),
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C = love.graphics.newImage("res/img/bone.png"),
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B = love.graphics.newImage("res/img/bone.png"),
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M = love.graphics.newImage("res/img/bone.png"),
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W = love.graphics.newImage("res/img/bone.png"),
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D = love.graphics.newImage("res/img/bone.png"),
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F = love.graphics.newImage("res/img/bone.png"),
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A = love.graphics.newImage("res/img/bone.png"),
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X = love.graphics.newImage("res/img/bone.png"),
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},
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["gem"] = {
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R = love.graphics.newImage("res/img/gem1.png"),
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O = love.graphics.newImage("res/img/gem3.png"),
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Y = love.graphics.newImage("res/img/gem7.png"),
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G = love.graphics.newImage("res/img/gem6.png"),
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C = love.graphics.newImage("res/img/gem2.png"),
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B = love.graphics.newImage("res/img/gem4.png"),
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M = love.graphics.newImage("res/img/gem5.png"),
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W = love.graphics.newImage("res/img/gem9.png"),
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D = love.graphics.newImage("res/img/gem9.png"),
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F = love.graphics.newImage("res/img/gem9.png"),
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A = love.graphics.newImage("res/img/gem9.png"),
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X = love.graphics.newImage("res/img/gem9.png"),
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},
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["square"] = {
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W = love.graphics.newImage("res/img/squares.png"),
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Y = love.graphics.newImage("res/img/squareg.png"),
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F = love.graphics.newImage("res/img/squares.png"),
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X = love.graphics.newImage("res/img/squares.png"),
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}
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}
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ColourSchemes = {
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Arika = {
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I = "R",
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L = "O",
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J = "B",
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S = "M",
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Z = "G",
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O = "Y",
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T = "C",
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},
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TTC = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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}
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for name, blockset in pairs(blocks) do
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for shape, image in pairs(blockset) do
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image:setFilter("nearest")
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end
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end
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misc_graphics = {
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frame = love.graphics.newImage("res/img/frame.png"),
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ready = love.graphics.newImage("res/img/ready.png"),
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go = love.graphics.newImage("res/img/go.png"),
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select_mode = love.graphics.newImage("res/img/select_mode.png"),
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strike = love.graphics.newImage("res/img/strike.png"),
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santa = love.graphics.newImage("res/img/santa.png"),
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icon = love.graphics.newImage("res/img/cambridge_transparent.png")
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}
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-- utility function to allow any size background to be used
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-- this will stretch the background to 4:3 aspect ratio
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function drawBackground(id)
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local bg_object = fetchBackgroundAndLoop(id)
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local width = bg_object:getWidth()
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local height = bg_object:getHeight()
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love.graphics.draw(
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bg_object,
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0, 0, 0,
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640 / width, 480 / height
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)
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end |