local binser = require 'libs.binser' function loadSave() config = loadFromFile('config.sav') highscores = loadFromFile('highscores.sav') end function loadFromFile(filename) print("Load from file") local file_data = love.filesystem.read(filename) if file_data == nil then return {} -- new object end print(file_data) local save_data = binser.deserialize(file_data) if save_data == nil then return {} -- new object end return save_data[1] end function initConfig() if not config.das then config.das = 10 end if not config.arr then config.arr = 2 end if not config.dcd then config.dcd = 0 end if not config.sfx_volume then config.sfx_volume = 0.5 end if not config.bgm_volume then config.bgm_volume = 0.5 end if config.fullscreen == nil then config.fullscreen = false end if config.secret == nil then config.secret = false end if not config.gamesettings then config.gamesettings = {} end for _, option in ipairs(GameConfigScene.options) do if not config.gamesettings[option[1]] then config.gamesettings[option[1]] = 1 end end if not config.input then scene = InputConfigScene() else if config.current_mode then current_mode = config.current_mode end if config.current_ruleset then current_ruleset = config.current_ruleset end scene = TitleScene() end end function saveConfig() print("Save config") local file_data = binser.serialize(config) print(file_data) local success, message = love.filesystem.write( 'config.sav', file_data ) if not success then print(message) end end function saveHighscores() print("Save highscores") local file_data = binser.serialize(highscores) print(file_data) local success, message = love.filesystem.write( 'highscores.sav', file_data ) if not success then print(message) end end