bgm = { credit_roll = { gm3 = love.audio.newSource("res/bgm/tgm_credit_roll.mp3", "stream"), }, pacer_test = love.audio.newSource("res/bgm/pacer_test.mp3", "stream"), test = { intro = love.audio.newSource("res/bgm/h_test_intro.wav", "static"), loop = love.audio.newSource("res/bgm/h_test_loop.wav", "stream"), }, } local frames = 0 local current_bgm = nil local bgm_locked = false local unfocused = false function switchBGM(sound, subsound) if current_bgm ~= nil then current_bgm:stop() end if bgm_locked or config.bgm_volume <= 0 then current_bgm = nil elseif sound ~= nil then if subsound ~= nil then current_bgm = bgm[sound][subsound] else current_bgm = bgm[sound] end else current_bgm = nil end if current_bgm ~= nil then resetBGMFadeout() end end function switchBGMLoop(sound, subsound) switchBGM(sound, subsound) if current_bgm then current_bgm:setLooping(true) end end function lockBGM() bgm_locked = true end function unlockBGM() bgm_locked = false end local fading_bgm = false local fadeout_time = 0 local total_fadeout_time = 0 function fadeoutBGM(time) if fading_bgm == false then fading_bgm = true fadeout_time = time total_fadeout_time = time end end function resetBGMFadeout(time) current_bgm:setVolume(config.bgm_volume) fading_bgm = false resumeBGM() end function processBGMFadeout(dt) if current_bgm and fading_bgm then fadeout_time = fadeout_time - dt if fadeout_time < 0 then fadeout_time = 0 fading_bgm = false end current_bgm:setVolume(fadeout_time * config.bgm_volume / total_fadeout_time) end end function pauseBGM(f) if f then unfocused = true end if current_bgm ~= nil then current_bgm:pause() end end function resumeBGM(f) if f and scene.paused and unfocused then unfocused = false return end if current_bgm ~= nil then current_bgm:play() end end