local ReplaySelectScene = Scene:extend() ReplaySelectScene.title = "Replays" local binser = require 'libs.binser' current_replay = 1 function ReplaySelectScene:new() -- reload custom modules initModules() -- load replays replays = {} replay_file_list = love.filesystem.getDirectoryItems("replays") for i=1,#replay_file_list do local data = love.filesystem.read("replays/"..replay_file_list[i]) local new_replay = binser.deserialize(data)[1] replays[#replays + 1] = new_replay end table.sort(replays, function(a, b) return a["timestamp"] > b["timestamp"] end) self.display_error = false if table.getn(replays) == 0 then self.display_warning = true current_replay = 1 else self.display_warning = false if current_replay > table.getn(replays) then current_replay = 1 end end self.menu_state = { replay = current_replay, } self.das = 0 DiscordRPC:update({ details = "In menus", state = "Choosing a replay", largeImageKey = "ingame-000" }) end function ReplaySelectScene:update() switchBGM(nil) -- experimental if self.das_up or self.das_down or self.das_left or self.das_right then self.das = self.das + 1 else self.das = 0 end if self.das >= 15 then local change = 0 if self.das_up then change = -1 elseif self.das_down then change = 1 elseif self.das_left then change = -9 elseif self.das_right then change = 9 end self:changeOption(change) self.das = self.das - 4 end DiscordRPC:update({ details = "In menus", state = "Choosing a replay", largeImageKey = "ingame-000" }) end function ReplaySelectScene:render() love.graphics.draw( backgrounds[0], 0, 0, 0, 0.5, 0.5 ) -- Same graphic as mode select --love.graphics.draw(misc_graphics["select_mode"], 20, 40) love.graphics.setFont(font_8x11) love.graphics.print("SELECT REPLAY", 20, 35) if self.display_warning then love.graphics.setFont(font_3x5_3) love.graphics.printf( "You have no replays.", 80, 200, 480, "center" ) love.graphics.setFont(font_3x5_2) love.graphics.printf( "Come back to this menu after playing some games. " .. "Press any button to return to the main menu.", 80, 250, 480, "center" ) return elseif self.display_error then love.graphics.setFont(font_3x5_3) love.graphics.printf( "You are missing this mode or ruleset.", 80, 200, 480, "center" ) love.graphics.setFont(font_3x5_2) love.graphics.printf( "Come back after getting the proper mode or ruleset. " .. "Press any button to return to the main menu.", 80, 250, 480, "center" ) return end love.graphics.setColor(1, 1, 1, 0.5) love.graphics.rectangle("fill", 3, 258, 634, 22) love.graphics.setColor(1, 1, 1, 1) love.graphics.setFont(font_3x5_2) for idx, replay in ipairs(replays) do if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then local display_string = os.date("%c", replay["timestamp"]).." - "..replay["mode"].." - "..replay["ruleset"] if replay["level"] ~= nil then display_string = display_string.." - Level: "..replay["level"] end if replay["timer"] ~= nil then display_string = display_string.." - Time: "..formatTime(replay["timer"]) end if #display_string > 75 then display_string = display_string:sub(1, 75) .. "..." end love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left") end end end function ReplaySelectScene:onInputPress(e) if (self.display_warning or self.display_error) and e.input then scene = TitleScene() elseif e.type == "wheel" then if e.y ~= 0 then self:changeOption(-e.y) end elseif e.input == "menu_decide" or e.scancode == "return" then current_replay = self.menu_state.replay -- Same as mode decide playSE("mode_decide") -- Get game mode and ruleset local mode local rules for key, value in pairs(game_modes) do if value.name == replays[self.menu_state.replay]["mode"] then mode = value break end end for key, value in pairs(rulesets) do if value.name == replays[self.menu_state.replay]["ruleset"] then rules = value break end end if mode == nil or rules == nil then self.display_error = true return end -- TODO compare replay versions to current versions for Cambridge, ruleset, and mode scene = ReplayScene( replays[self.menu_state.replay], mode, rules ) elseif e.input == "up" or e.scancode == "up" then self:changeOption(-1) self.das_up = true self.das_down = nil self.das_left = nil self.das_right = nil elseif e.input == "down" or e.scancode == "down" then self:changeOption(1) self.das_down = true self.das_up = nil self.das_left = nil self.das_right = nil elseif e.input == "left" or e.scancode == "left" then self:changeOption(-9) self.das_left = true self.das_right = nil self.das_up = nil self.das_down = nil elseif e.input == "right" or e.scancode == "right" then self:changeOption(9) self.das_right = true self.das_left = nil self.das_up = nil self.das_down = nil elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then scene = TitleScene() end end function ReplaySelectScene:onInputRelease(e) if e.input == "up" or e.scancode == "up" then self.das_up = nil elseif e.input == "down" or e.scancode == "down" then self.das_down = nil elseif e.input == "right" or e.scancode == "right" then self.das_right = nil elseif e.input == "left" or e.scancode == "left" then self.das_left = nil end end function ReplaySelectScene:changeOption(rel) local len = table.getn(replays) self.menu_state.replay = Mod1(self.menu_state.replay + rel, len) playSE("cursor") end return ReplaySelectScene