local GamemodeConfigScene = Scene:extend() GamemodeConfigScene.title = "Gamemode Configuration" local selected_mode = {} local mode_config = {} local new_config = {} local optioncount = 1 function GamemodeConfigScene:new(gamemode) selected_mode = gamemode mode_config = gamemode:provideSettings() or {} optioncount = #mode_config print(selected_mode.hash) self.highlight = 1 for i, j in pairs(mode_config) do new_config[j[1]] = config.gamemodesettings[selected_mode.hash][j[1]] or 1 end DiscordRPC:update({ details = "In menus", state = "Configuring "..selected_mode.name, }) end function GamemodeConfigScene:save() config.gamemodesettings[selected_mode.hash] = copy(new_config) end function GamemodeConfigScene:render() love.graphics.setColor(1, 1, 1, 1) love.graphics.draw( backgrounds["game_config"], 0, 0, 0, 0.5, 0.5 ) love.graphics.setFont(font_3x5_4) love.graphics.print(string.upper(selected_mode.name).." SETTINGS", 80, 40) love.graphics.setFont(font_3x5_2) if #mode_config == 0 then love.graphics.print("This mode does not offer any settings.\n".. "Press Backspace to return to mode select.", 40, 100) return end love.graphics.setColor(1, 1, 1, 0.5) love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22) for i, option in ipairs(mode_config) do love.graphics.setColor(1, 1, 1, 1) love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left") if #option[3] <= 4 then for j, setting in ipairs(option[3]) do love.graphics.setColor(1, 1, 1, new_config[option[1]] == j and 1 or 0.5) love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center") end else local curr_index = new_config[option[1]] local prev_index = Mod1(curr_index-1, #option[3]) local next_index = Mod1(curr_index+1, #option[3]) love.graphics.setColor(1, 1, 1, 0.5) love.graphics.printf("<<< "..option[3][prev_index], 100 + 110 * 1, 100 + i * 20, 100, 'center') love.graphics.setColor(1, 1, 1, 1) love.graphics.printf(option[3][curr_index], 100 + 110 * 2.5, 100 + i * 20, 100, 'center') love.graphics.setColor(1, 1, 1, 0.5) love.graphics.printf(option[3][next_index].." >>>", 100 + 110 * 4, 100 + i * 20, 100, 'center') love.graphics.setColor(1, 1, 1, 1) end end end function GamemodeConfigScene:onInputPress(e) if e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then scene = ModeSelectScene() elseif e.input == "menu_decide" then playSE("mode_decide") self:save() saveConfig() scene = ModeSelectScene() end if #mode_config == 0 then return end if e.input == "up" or e.scancode == "up" then playSE("cursor") self.highlight = Mod1(self.highlight-1, optioncount) elseif e.input == "down" or e.scancode == "down" then playSE("cursor") self.highlight = Mod1(self.highlight+1, optioncount) elseif e.input == "left" or e.scancode == "left" then playSE("cursor_lr") local option = mode_config[self.highlight] new_config[option[1]] = Mod1(new_config[option[1]]-1, #option[3]) elseif e.input == "right" or e.scancode == "right" then playSE("cursor_lr") local option = mode_config[self.highlight] new_config[option[1]] = Mod1(new_config[option[1]]+1, #option[3]) end end return GamemodeConfigScene