local ConfigScene = Scene:extend() ConfigScene.title = "Input Config" local menu_screens = { KeyConfigScene, StickConfigScene } function ConfigScene:new() self.menu_state = 1 DiscordRPC:update({ details = "In settings", state = "Changing input config", largeImageKey = "settings-input" }) end function ConfigScene:update() end function ConfigScene:render() love.graphics.setColor(1, 1, 1, 1) drawBackground("options_input") love.graphics.setFont(font_3x5_4) love.graphics.print("INPUT CONFIG", 80, 40) love.graphics.setFont(font_3x5_2) love.graphics.print("Which controls do you want to configure?", 80, 90) love.graphics.setColor(1, 1, 1, 0.5) love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 200, 33) love.graphics.setFont(font_3x5_3) love.graphics.setColor(1, 1, 1, 1) for i, screen in pairs(menu_screens) do love.graphics.printf(screen.title, 80, 120 + 50 * i, 200, "left") end end function ConfigScene:changeOption(rel) local len = table.getn(menu_screens) self.menu_state = (self.menu_state + len + rel - 1) % len + 1 end function ConfigScene:onInputPress(e) if e.input == "menu_decide" or e.scancode == "return" then playSE("main_decide") scene = menu_screens[self.menu_state]() elseif e.input == "up" or e.scancode == "up" then self:changeOption(-1) playSE("cursor") elseif e.input == "down" or e.scancode == "down" then self:changeOption(1) playSE("cursor") elseif config.input and ( e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" ) then scene = SettingsScene() end end return ConfigScene