local TuningScene = Scene:extend() TuningScene.title = "Tuning Settings" require 'load.save' require 'libs.simple-slider' function TuningScene:new() DiscordRPC:update({ details = "In menus", state = "Changing tuning settings", }) self.dasSlider = newSlider(290, 200, 400, config.das, 0, 20, function(v) config.das = math.floor(v) end, {width=20}) self.arrSlider = newSlider(290, 300, 400, config.arr, 0, 6, function(v) config.arr = math.floor(v) end, {width=20}) end function TuningScene:update() self.dasSlider:update() self.arrSlider:update() end function TuningScene:render() love.graphics.setColor(1, 1, 1, 1) love.graphics.draw( backgrounds["game_config"], 0, 0, 0, 0.5, 0.5 ) love.graphics.setFont(font_3x5_4) love.graphics.print("TUNING SETTINGS", 80, 40) love.graphics.setFont(font_3x5_2) love.graphics.print("These settings will not apply to every gamemode!", 80, 90) love.graphics.setFont(font_3x5_3) love.graphics.print("Delayed Auto-Shift (DAS): " .. math.floor(self.dasSlider:getValue()) .. "F", 80, 150) love.graphics.print("Auto-Repeat Rate (ARR): " .. math.floor(self.arrSlider:getValue()) .. "F", 80, 250) love.graphics.setColor(1, 1, 1, 0.75) self.dasSlider:draw() self.arrSlider:draw() end function TuningScene:onInputPress(e) if e.input == "menu_decide" or e.scancode == "return" then playSE("mode_decide") saveConfig() scene = TitleScene() elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then loadSave() scene = TitleScene() end end return TuningScene