require 'funcs' local GameMode = require 'tetris.modes.gamemode' local Piece = require 'tetris.components.piece' local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag' local SakuraGame = GameMode:extend() SakuraGame.name = "Sakura Beta v2" SakuraGame.hash = "SakuraBeta" SakuraGame.tagline = "Test mode for gem blocks" local b = { ["r"] = { skin = "2tie", colour = "R" }, ["o"] = { skin = "2tie", colour = "O" }, ["y"] = { skin = "2tie", colour = "Y" }, ["g"] = { skin = "2tie", colour = "G" }, ["c"] = { skin = "2tie", colour = "C" }, ["b"] = { skin = "2tie", colour = "B" }, ["m"] = { skin = "2tie", colour = "M" }, ["R"] = { skin = "gem", colour = "R" }, ["O"] = { skin = "gem", colour = "O" }, ["Y"] = { skin = "gem", colour = "Y" }, ["G"] = { skin = "gem", colour = "G" }, ["C"] = { skin = "gem", colour = "C" }, ["B"] = { skin = "gem", colour = "B" }, ["M"] = { skin = "gem", colour = "M" }, } local effects = { [4] = "mirror", [8] = "xray", [12] = "color", [13] = "mirror", [16] = "roll", [23] = "big" } local maps = { [1] = { [22] = {nil, nil, b.O, b.R, nil, nil, b.M, b.m, nil, nil}, [23] = {nil, b.G, b.c, b.c, b.c, b.c, b.c, b.c, b.Y, nil}, [24] = {nil, b.C, b.y, b.y, b.y, b.y, b.y, b.y, b.B, nil}, }, [2] = { [20] = {nil, nil, nil, nil, b.G, b.b, b.b, b.M, nil, nil}, [21] = {nil, nil, nil, nil, b.c, b.c, b.c, b.c, nil, nil}, [22] = {nil, nil, nil, nil, nil, b.R, b.Y, b.O, nil, nil}, [23] = {nil, b.B, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil}, [24] = {nil, b.b, b.b, b.b, b.b, b.b, b.b, b.b, b.C, nil}, }, [3] = { [20] = {nil, nil, nil, b.R, b.m, b.o, b.M, nil, nil, nil}, [21] = {nil, nil, nil, nil, b.o, b.O, nil, nil, nil, nil}, [22] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil}, [23] = {nil, b.m, b.o, b.m, b.o, b.m, b.o, b.m, b.o, nil}, [24] = {nil, b.B, b.m, b.o, b.m, b.o, b.m, b.o, b.C, nil}, }, [4] = { [21] = {nil, nil, b.O, b.g, b.g, b.g, b.g, nil, nil, nil}, [22] = {nil, nil, nil, b.R, b.M, b.b, b.b, nil, nil, nil}, [23] = {b.G, nil, b.Y, b.g, b.g, b.g, b.g, b.g, nil, nil}, [24] = {b.b, b.C, b.b, b.b, b.b, b.b, b.b, b.b, b.B, nil}, }, [5] = { [16] = {nil, b.B, b.c, b.y, b.c, b.G, b.c, b.y, b.C, nil}, [22] = {nil, nil, b.c, b.y, b.c, b.y, b.c, b.y, nil, nil}, [23] = {nil, b.O, b.y, b.c, b.y, b.c, b.y, b.c, b.Y, nil}, [24] = {nil, b.R, b.c, b.y, b.c, b.y, b.c, b.y, b.M, nil}, }, [6] = { [21] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil}, [22] = {nil, nil, b.R, nil, b.b, b.y, nil, b.M, nil, nil}, [23] = {nil, nil, nil, nil, b.y, b.b, nil, nil, nil, nil}, [24] = {nil, b.G, b.y, b.b, b.C, b.y, b.b, b.y, b.B, nil}, }, [7] = { [20] = {nil, b.C, b.G, nil, b.r, b.g, b.r, b.g, nil, nil}, [21] = {nil, nil, nil, nil, b.R, b.M, b.g, b.r, nil, nil}, [22] = {b.r, nil, nil, nil, b.r, b.g, b.O, b.Y, nil, nil}, [23] = {b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.r, nil, nil}, [24] = {b.r, b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.B, nil}, }, [8] = { [15] = {nil, nil, nil, b.B, b.m, b.m, b.m, b.m, b.m, b.C}, [16] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m}, [17] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m}, [18] = {nil, b.Y, b.y, b.y, b.y, b.y, b.y, b.y, b.y, b.G}, [21] = {b.b, b.b, b.b, b.b, b.b, b.b, b.O, nil, nil, nil}, [22] = {b.b, nil, nil, nil, nil, nil, nil, nil, nil, nil}, [23] = {b.M, nil, nil, nil, nil, nil, nil, nil, nil, nil}, [24] = {b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.R, nil}, }, [9] = { [18] = {nil, nil, nil, b.Y, b.m, b.m, b.m, b.m, nil, nil}, [19] = {nil, nil, nil, b.c, b.c, b.c, b.c, b.G, nil, nil}, [20] = {b.m, b.m, b.m, b.O, b.M, b.R, nil, nil, nil, nil}, [21] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil, nil}, [22] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, nil, nil}, [23] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.C, nil}, [24] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.B, nil}, }, [10] = { [18] = {nil, nil, nil, b.C, b.g, b.g, b.B, nil, nil, nil}, [19] = {nil, nil, b.G, b.g, b.g, b.g, b.g, b.Y, nil, nil}, [20] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.g, b.O, nil}, [21] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil}, [22] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil}, [23] = {nil, nil, nil, nil, b.c, nil, b.o, nil, nil, nil}, [24] = {nil, nil, nil, nil, b.R, b.o, b.o, nil, nil, nil}, }, [11] = { [18] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil}, [19] = {nil, nil, nil, nil, b.R, nil, nil, nil, nil, nil}, [20] = {nil, nil, nil, nil, b.r, b.O, nil, nil, nil, nil}, [21] = {nil, nil, nil, nil, nil, b.M, nil, nil, nil, nil}, [22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil}, [23] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil}, [24] = {b.C, b.g, b.g, nil, b.o, b.o, nil, b.g, b.g, b.B}, }, [12] = { [21] = {nil, nil, nil, nil, nil, nil, nil, b.g, b.g, b.Y}, [22] = {nil, nil, b.r, b.G, b.r, nil, nil, nil, b.O, b.g}, [23] = {nil, b.r, b.C, b.r, b.B, b.r, nil, nil, nil, b.M}, [24] = {b.r, b.r, b.r, b.R, b.r, b.r, b.r, nil, nil, nil}, }, [13] = { [20] = {b.c, nil, nil, nil, nil, nil, nil, nil, nil, b.B}, [21] = {b.c, b.c, nil, nil, nil, nil, nil, nil, b.C, b.c}, [22] = {b.c, b.c, b.c, nil, nil, nil, nil, b.G, b.c, b.c}, [23] = {b.b, b.b, b.b, b.b, nil, nil, b.Y, b.b, b.b, b.b}, [24] = {nil, b.M, b.b, b.b, b.b, b.O, b.b, b.b, b.R, nil}, }, [14] = { [20] = {nil, nil, nil, b.y, b.r, b.y, nil, nil, nil, nil}, [21] = {b.R, nil, nil, b.Y, b.y, b.r, b.G, nil, nil, nil}, [22] = {nil, nil, nil, b.y, b.r, b.y, b.r, b.y, b.r, b.B}, [23] = {nil, nil, nil, nil, nil, nil, nil, b.O, b.y, b.r}, [24] = {nil, nil, nil, nil, nil, nil, b.M, b.y, b.r, b.C}, }, [15] = { [17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil}, [18] = {nil, nil, b.b, b.y, b.b, b.b, b.y, b.b, nil, nil}, [19] = {nil, nil, nil, b.y, b.b, b.b, b.y, nil, nil, nil}, [20] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil}, [22] = {nil, nil, nil, nil, b.M, b.R, nil, nil, nil, nil}, [23] = {nil, nil, nil, b.G, b.y, b.y, b.C, nil, nil, nil}, [24] = {nil, nil, b.B, b.y, b.y, b.y, b.y, b.y, nil, nil}, }, [16] = { [18] = {nil, nil, b.O, nil, nil, nil, nil, b.B, nil, nil}, [19] = {nil, nil, b.c, nil, nil, b.G, nil, b.c, nil, nil}, [20] = {nil, nil, b.c, nil, b.C, b.R, nil, b.c, nil, nil}, [21] = {nil, nil, b.c, nil, nil, nil, nil, b.c, nil, nil}, [22] = {nil, nil, b.Y, b.c, b.c, b.c, b.c, b.M, nil, nil}, }, [17] = { [15] = {b.O, nil, nil, b.g, nil, nil, b.m, nil, nil, b.Y}, [16] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil}, [17] = {nil, nil, nil, b.g, nil, nil, b.R, nil, nil, nil}, [18] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil}, [19] = {nil, nil, nil, b.M, nil, nil, b.m, nil, nil, nil}, [20] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil}, [21] = {nil, nil, nil, b.g, nil, nil, b.G, nil, nil, nil}, [22] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil}, [23] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil}, [24] = {nil, b.m, b.m, b.m, b.B, b.C, b.g, b.g, b.g, nil}, }, [18] = { [19] = {nil, nil, nil, b.y, b.B, b.y, b.y, nil, nil, nil}, [20] = {nil, nil, b.y, nil, nil, nil, nil, b.y, nil, nil}, [21] = {nil, b.o, nil, nil, b.C, b.R, nil, nil, b.O, nil}, [22] = {nil, b.M, nil, nil, b.Y, b.G, nil, nil, b.o, nil}, [23] = {nil, b.r, b.o, nil, nil, nil, nil, b.o, b.r, nil}, [24] = {nil, b.r, b.r, b.o, b.o, b.o, b.o, b.r, b.r, nil}, }, [19] = { [15] = {nil, nil, nil, nil, nil, nil, b.O, nil, nil, nil}, [16] = {nil, nil, nil, nil, nil, b.o, nil, nil, nil, nil}, [17] = {nil, nil, nil, nil, b.o, b.r, b.o, nil, nil, nil}, [18] = {nil, b.o, nil, nil, b.o, b.r, b.r, b.o, nil, nil}, [19] = {nil, b.o, b.o, nil, nil, b.R, b.r, b.r, nil, nil}, [20] = {nil, nil, b.M, b.r, nil, b.r, b.r, b.r, b.r, nil}, [21] = {nil, nil, b.r, b.r, b.r, b.r, b.y, b.G, b.o, b.o}, [22] = {nil, b.r, b.o, b.y, b.Y, b.y, b.y, b.y, b.y, b.o}, [23] = {nil, b.o, b.o, b.y, b.y, b.c, b.c, b.c, b.c, b.C}, [24] = {nil, nil, b.o, b.y, b.b, b.b, b.B, b.b, b.b, b.b}, }, [20] = { [20] = {nil, nil, b.B, b.b, b.b, b.b, b.b, b.b, nil, nil}, [21] = {b.c, nil, nil, b.C, b.c, b.c, b.c, nil, nil, b.c}, [22] = {b.g, b.g, nil, nil, b.G, b.g, nil, nil, b.g, b.g}, [23] = {b.y, b.y, b.o, nil, nil, nil, nil, b.Y, b.y, b.y}, [24] = {b.r, b.r, b.r, b.R, nil, nil, b.M, b.r, b.r, b.r}, }, [21] = { [16] = {nil, nil, b.g, b.g, b.g, b.g, b.g, nil, nil, nil}, [17] = {nil, b.g, b.g, b.g, b.g, b.g, b.g, b.B, b.g, nil}, [18] = {b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.C, nil}, [19] = {b.g, nil, nil, b.g, b.o, b.o, b.g, nil, nil, b.g}, [20] = {nil, b.R, nil, b.g, b.o, b.o, nil, b.M, nil, b.G}, [21] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil}, [22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil}, [23] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil}, [24] = {nil, nil, nil, nil, b.Y, b.O, nil, nil, nil, nil}, }, [22] = { [15] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil}, [16] = {nil, b.b, b.O, b.b, nil, nil, b.b, b.Y, b.b, nil}, [17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil}, [20] = {nil, nil, nil, nil, b.R, b.M, nil, nil, nil, nil}, [23] = {nil, nil, nil, b.b, b.C, b.G, b.b, nil, nil, nil}, [24] = {nil, nil, nil, b.b, b.b, b.B, b.b, nil, nil, nil}, }, [23] = { [13] = {nil, nil, nil, nil, nil, nil, nil, nil, b.c, b.m}, [14] = {nil, nil, nil, nil, nil, nil, nil, nil, b.y, b.g}, [15] = {b.G, b.B, nil, nil, nil, nil, nil, nil, nil, nil}, [16] = {b.r, b.O, nil, nil, nil, nil, nil, nil, nil, nil}, [23] = {nil, nil, nil, nil, b.C, b.M, nil, nil, nil, nil}, [24] = {nil, nil, nil, nil, b.R, b.Y, nil, nil, nil, nil}, }, [24] = { [20] = {b.g, b.g, b.g, b.g, b.G, nil, nil, nil, nil, nil}, [21] = {nil, nil, nil, nil, nil, b.O, b.y, b.y, b.y, b.Y}, [23] = {b.M, b.r, b.r, b.r, b.R, nil, nil, nil, nil, nil}, [24] = {nil, nil, nil, nil, nil, b.M, b.r, b.r, b.r, b.R}, }, [25] = { [18] = {nil, nil, nil, nil, nil, b.B, nil, nil, nil, nil}, [19] = {nil, nil, nil, b.G, nil, nil, nil, b.C, nil, nil}, [20] = {nil, nil, nil, nil, nil, b.Y, nil, nil, nil, nil}, [21] = {nil, nil, nil, b.M, nil, nil, nil, b.O, nil, nil}, [22] = {nil, nil, nil, nil, nil, b.R, nil, nil, nil, nil}, }, [26] = { [13] = {nil, nil, nil, nil, b.r, b.r, nil, nil, nil, nil}, [14] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil}, [15] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil}, [16] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil}, [17] = {nil, nil, nil, b.O, b.o, b.o, b.Y, nil, nil, nil}, [18] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil}, [19] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil}, [20] = {nil, nil, b.o, nil, nil, b.G, nil, b.o, nil, nil}, [21] = {nil, nil, b.o, nil, b.M, b.R, nil, b.o, nil, nil}, [22] = {nil, nil, b.o, b.b, b.b, b.b, b.B, b.o, nil, nil}, [23] = {nil, nil, b.o, b.C, b.b, b.b, b.b, b.o, nil, nil}, [24] = {nil, nil, b.o, b.o, b.o, b.o, b.o, b.o, nil, nil}, }, [27] = { [15] = {nil, b.C, b.o, b.g, b.g, b.g, b.g, b.g, b.B, nil}, [16] = {b.g, nil, b.y, b.o, b.g, b.g, b.g, b.g, nil, b.y}, [17] = {b.g, b.g, nil, b.y, b.o, b.g, b.g, nil, b.y, b.o}, [18] = {b.g, b.g, b.g, nil, b.y, b.o, nil, b.y, b.o, b.g}, [19] = {b.g, b.g, b.g, b.o, nil, b.G, b.y, b.o, b.g, b.g}, [20] = {b.g, b.g, b.o, b.o, b.Y, nil, b.o, b.g, b.g, b.g}, [21] = {b.g, b.o, b.y, nil, b.o, b.O, nil, b.g, b.g, b.g}, [22] = {b.o, b.y, nil, b.g, b.g, b.o, b.y, nil, b.g, b.g}, [23] = {b.y, nil, b.g, b.g, b.g, b.g, b.o, b.y, nil, b.g}, [24] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.o, b.R, nil}, }, } function SakuraGame:new() self.super:new() self.randomizer = History6RollsRandomizer() self.current_map = 1 self.time_limit = 10800 self.cleared_frames = 300 self.stage_frames = 0 self.time_extend = 0 self.maps_cleared = 0 self.map_20_time = 0 self.grid:applyMap(maps[self.current_map]) self.lock_drop = true self.lock_hard_drop = true self.enable_hold = true self.next_queue_length = 3 end function SakuraGame:checkRequirements() if self.maps_cleared >= 14 + 2 * (self.current_map - 20) and self.map_20_time <= frameTime(8,00) - frameTime(0,30) * (self.current_map - 20) then return false end return true end function SakuraGame:getGravity() return 1/64 end function SakuraGame:onLineClear() for i = 13, 24 do for j = 1, 10 do local block = self.grid.grid[i][j] if block and block.skin == "gem" and block.colour == "X" then self.time_limit = self.time_limit + 60 end end end end function SakuraGame:advanceOneFrame(inputs, ruleset) if self.ready_frames == 0 then if self.lcd > 0 then if self.stage_frames <= frameTime(0,10) then self.time_extend = 600 elseif self.stage_frames <= frameTime(0,30) then self.time_extend = 300 else self.time_extend = 0 end end if not self.grid:hasGemBlocks() or (self.stage_frames >= 3600 and self.current_map <= 20) then if self.stage_frames >= 3600 then self.time_extend = 0 end self.piece = nil -- transition to next map if self.cleared_frames > 0 then self.cleared_frames = self.cleared_frames - 1 if self.time_extend > 0 then self.time_limit = self.time_limit + 3 self.time_extend = self.time_extend - 3 end return false end self.hold_queue = nil if (self.stage_frames < 3600 and self.current_map <= 20) then self.maps_cleared = self.maps_cleared + 1 end self.stage_frames = -1 self.grid:clear() if (self.current_map == 20) then self.map_20_time = self.frames end if self.current_map >= 20 and self:checkRequirements() then self.clear = true self.completed = true return false else self.current_map = self.current_map + 1 self.ready_frames = 100 self.grid:applyMap(maps[self.current_map]) end -- this is necessary to fix timer self.frames = self.frames - 1 self.time_limit = self.time_limit + 1 end self.frames = self.frames + 1 self.stage_frames = self.stage_frames + 1 self.time_limit = self.time_limit - 1 if self.time_limit <= 0 then self.game_over = true end else self.cleared_frames = 300 if not self.prev_inputs.hold and inputs.hold then self.hold_queue = table.remove(self.next_queue, 1) table.insert(self.next_queue, self:getNextPiece(ruleset)) end end return true end function SakuraGame:drawGrid() self.grid:draw() self:drawGhostPiece() end function SakuraGame:drawScoringInfo() love.graphics.setColor(1, 1, 1, 1) love.graphics.setFont(font_3x5_2) love.graphics.print( self.das.direction .. " " .. self.das.frames .. " " .. strTrueValues(self.prev_inputs) ) love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("STAGE", 240, 120, 80, "left") love.graphics.printf("TIME LIMIT", 240, 180, 80, "left") if self.current_map <= 20 then love.graphics.printf("STAGE LIMIT", 240, 240, 100, "left") end love.graphics.setFont(font_3x5_3) love.graphics.setColor( (self.time_limit % 4 < 2 and self.time_limit <= frameTime(0,10) and self.grid:hasGemBlocks() and self.time_limit ~= 0) and { 1, 0.3, 0.3, 1 } or { 1, 1, 1, 1 } ) love.graphics.printf(formatTime(self.time_limit), 240, 200, 120, "left") love.graphics.setColor(1, 1, 1, 1) if self.current_map <= 20 then love.graphics.printf(formatTime(3600 - self.stage_frames), 240, 260, 120, "left") end love.graphics.setFont(font_8x11) love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.printf(self.current_map, 290, 110, 80, "left") end function SakuraGame:drawCustom() love.graphics.setColor(1, 1, 1, 1) if self.ready_frames ~= 0 and not self.clear then love.graphics.setFont(font_3x5_4) love.graphics.printf("STAGE " .. self.current_map, 64, 170, 160, "center") end if self.cleared_frames > 0 and (not self.grid:hasGemBlocks() or self.stage_frames >= 3600) then love.graphics.setFont(font_3x5_2) love.graphics.printf("TIME LIMIT", 64, 180, 160, "center") love.graphics.printf("TIME EXTEND", 64, 240, 160, "center") love.graphics.printf("STAGE TIME", 64, 300, 160, "center") love.graphics.setFont(font_3x5_3) love.graphics.printf("STAGE " .. self.current_map, 64, 100, 160, "center") love.graphics.setColor( self.cleared_frames % 4 < 2 and { 1, 1, 0.3, 1 } or { 1, 1, 1, 1 } ) love.graphics.printf(formatTime(self.time_limit), 64, 200, 160, "center") love.graphics.setColor(1, 1, 1, 1) love.graphics.printf(formatTime(self.time_extend), 64, 260, 160, "center") love.graphics.printf(formatTime(self.stage_frames), 64, 320, 160, "center") love.graphics.setFont(font_3x5_4) love.graphics.printf(self.stage_frames >= 3600 and "" or "CLEAR!", 64, 130, 160, "center") end if self.clear then love.graphics.setFont(font_3x5_3) love.graphics.printf("EXCELLENT!", 64, 180, 160, "center") love.graphics.setFont(font_3x5_2) love.graphics.printf("...but let's go\nbetter next time", 64, 220, 160, "center") end end function SakuraGame:getBackground() return (self.current_map - 1) % 20 end function SakuraGame:getHighscoreData() return { maps = self.maps_cleared, current_map = self.current_map, frames = self.frames, } end return SakuraGame