sounds = { blocks = { I = love.audio.newSource("res/se/piece_i.wav", "static"), J = love.audio.newSource("res/se/piece_j.wav", "static"), L = love.audio.newSource("res/se/piece_l.wav", "static"), O = love.audio.newSource("res/se/piece_o.wav", "static"), S = love.audio.newSource("res/se/piece_s.wav", "static"), T = love.audio.newSource("res/se/piece_t.wav", "static"), Z = love.audio.newSource("res/se/piece_z.wav", "static") }, move = love.audio.newSource("res/se/move.wav", "static"), bottom = love.audio.newSource("res/se/bottom.wav", "static"), cursor = love.audio.newSource("res/se/cursor.wav", "static"), cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"), main_decide = love.audio.newSource("res/se/main_decide.wav", "static"), mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"), lock = love.audio.newSource("res/se/lock.wav", "static"), hold = love.audio.newSource("res/se/hold.wav", "static"), erase = love.audio.newSource("res/se/erase.wav", "static"), fall = love.audio.newSource("res/se/fall.wav", "static"), ready = love.audio.newSource("res/se/ready.wav", "static"), go = love.audio.newSource("res/se/go.wav", "static"), } function playSE(sound, subsound) if subsound == nil then sounds[sound]:setVolume(0.5) if sounds[sound]:isPlaying() then sounds[sound]:stop() end sounds[sound]:play() else sounds[sound][subsound]:setVolume(0.1) if sounds[sound][subsound]:isPlaying() then sounds[sound][subsound]:stop() end sounds[sound][subsound]:play() end end function playSEOnce(sound, subsound) if subsound == nil then sounds[sound]:setVolume(0.5) if sounds[sound]:isPlaying() then return end sounds[sound]:play() else sounds[sound][subsound]:setVolume(0.5) if sounds[sound][subsound]:isPlaying() then return end sounds[sound][subsound]:play() end end