local ConfigScene = Scene:extend() ConfigScene.title = "Game Settings" require 'load.save' require 'libs.simple-slider' ConfigScene.options = { -- this serves as reference to what the options' values mean i guess? {"manlock", "Manual Locking",{"Per ruleset","Per gamemode","Harddrop", "Softdrop"}}, {"piece_colour", "Piece Colours", {"Per ruleset","Arika" ,"TTC"}}, {"world_reverse","A Button Rotation", {"Left" ,"Auto" ,"Right"}}, {"display_gamemode", "Display Gamemode", {"On", "Off"}}, {"das_last_key", "DAS Switch", {"Default", "Instant"}}, {"smooth_movement", "Smooth Piece Drop", {"On", "Off"}}, {"synchroes_allowed", "Synchroes", {"Per ruleset", "On", "Off"}}, {"diagonal_input", "Diagonal Input", {"On", "Off"}} } local optioncount = #ConfigScene.options function ConfigScene:new() -- load current config self.config = config.input self.highlight = 1 DiscordRPC:update({ details = "In menus", state = "Changing game settings", }) self.sfxSlider = newSlider(290, 375, 400, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20}) end function ConfigScene:update() config["das_last_key"] = config.gamesettings.das_last_key == 2 self.sfxSlider:update() end function ConfigScene:render() love.graphics.setColor(1, 1, 1, 1) love.graphics.draw( backgrounds["game_config"], 0, 0, 0, 0.5, 0.5 ) love.graphics.setFont(font_3x5_3) love.graphics.print("Master Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 80, 325) love.graphics.setFont(font_3x5_4) love.graphics.print("GAME SETTINGS", 80, 40) love.graphics.setColor(1, 1, 1, 0.5) love.graphics.rectangle("fill", 20, 98 + self.highlight * 20, 170, 22) love.graphics.setFont(font_3x5_2) for i, option in ipairs(ConfigScene.options) do love.graphics.setColor(1, 1, 1, 1) love.graphics.printf(option[2], 40, 100 + i * 20, 150, "left") for j, setting in ipairs(option[3]) do love.graphics.setColor(1, 1, 1, config.gamesettings[option[1]] == j and 1 or 0.5) love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center") end end love.graphics.setColor(1, 1, 1, 0.75) self.sfxSlider:draw() end function ConfigScene:onInputPress(e) if e.input == "menu_decide" or e.scancode == "return" then playSE("mode_decide") saveConfig() scene = SettingsScene() elseif e.input == "up" or e.scancode == "up" then playSE("cursor") self.highlight = Mod1(self.highlight-1, optioncount) elseif e.input == "down" or e.scancode == "down" then playSE("cursor") self.highlight = Mod1(self.highlight+1, optioncount) elseif e.input == "left" or e.scancode == "left" then playSE("cursor_lr") local option = ConfigScene.options[self.highlight] config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]-1, #option[3]) elseif e.input == "right" or e.scancode == "right" then playSE("cursor_lr") local option = ConfigScene.options[self.highlight] config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]+1, #option[3]) elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then loadSave() scene = SettingsScene() end end return ConfigScene