local TitleScene = Scene:extend() TitleScene.title = "Title" TitleScene.restart_message = false local main_menu_screens = { ModeSelectScene, SettingsScene, CreditsScene, ExitScene, } local mainmenuidle = { "Idle", "On title screen", "On main menu screen", "Twiddling their thumbs", "Admiring the main menu's BG", "Waiting for spring to come", "Actually not playing", "Contemplating collecting stars", "Preparing to put the block!!", "Having a nap", "In menus", "Bottom text", "Trying to see all the funny rpc messages (maybe)", "Not not not playing", "AFK", "Preparing for their next game", "Who are those people on that boat?", "Welcome to Cambridge!", "who even reads these", "Made with love in LOVE!", "This is probably the longest RPC string out of every possible RPC string that can be displayed." } local menusplash = { "Welcome to Cambridge!", "Get ready to put the block!", "Also try Master of Blocks!", "Also try Shiromino!", "1 year in the making!", "haileyjunk!", "WOOOOAAAAAHHH!!!!!" } local currentSplash = menusplash[math.random(#menusplash)] local now = os.date("t") showDebugKeys = false function TitleScene:new() self.main_menu_state = 1 self.frames = 0 self.snow_bg_opacity = 0 self.y_offset = 0 self.text = "" self.text_flag = false DiscordRPC:update({ details = "In menus", state = mainmenuidle[math.random(#mainmenuidle)], largeImageKey = "1year", largeImageText = version.." | Thanks for 1 year!" }) if now.month == 12 then DiscordRPC:update({ largeImageKey = "snow" }) end end function TitleScene:update() if self.text_flag then self.frames = self.frames + 1 self.snow_bg_opacity = self.snow_bg_opacity + 0.01 end if self.frames < 125 then self.y_offset = self.frames elseif self.frames < 185 then self.y_offset = 125 else self.y_offset = 310 - self.frames end end function TitleScene:render() love.graphics.setFont(font_3x5_4) love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity) --[[ love.graphics.draw( backgrounds["title"], 0, 0, 0, 0.5, 0.5 ) ]] love.graphics.draw( backgrounds["title_night"], 0, 0, 0, 0.5, 0.5 ) love.graphics.draw( misc_graphics["icon"], 460, 170, 0, 2, 2 ) love.graphics.printf(currentSplash, 390, 280, 320, "center", 0, 0.75, 0.75) love.graphics.setFont(font_3x5_2) love.graphics.setColor(1, 1, 1, self.snow_bg_opacity) love.graphics.draw( backgrounds["snow"], 0, 0, 0, 0.5, 0.5 ) love.graphics.draw( misc_graphics["santa"], 400, -205 + self.y_offset, 0, 0.5, 0.5 ) love.graphics.print("Happy Holidays!", 320, -100 + self.y_offset) love.graphics.setColor(1, 1, 1, 1) love.graphics.print(self.restart_message and "Restart Cambridge..." or "", 0, 0) love.graphics.setColor(1, 1, 1, 0.5) love.graphics.rectangle("fill", 20, 278 + 20 * self.main_menu_state, 160, 22) love.graphics.setColor(1, 1, 1, 1) for i, screen in pairs(main_menu_screens) do love.graphics.printf(screen.title, 40, 280 + 20 * i, 120, "left") end if showDebugKeys then love.graphics.print("DEBUG KEYS\n\nF3+S: Get new splash message\nF3+R: Restart\nF3+I: Toggle this") end end function TitleScene:changeOption(rel) local len = table.getn(main_menu_screens) self.main_menu_state = (self.main_menu_state + len + rel - 1) % len + 1 end function TitleScene:onInputPress(e) local debugkey = love.keyboard.isDown("f3") if e.input == "menu_decide" or e.scancode == "return" then playSE("main_decide") scene = main_menu_screens[self.main_menu_state]() elseif e.input == "up" or e.scancode == "up" then self:changeOption(-1) playSE("cursor") elseif e.input == "down" or e.scancode == "down" then self:changeOption(1) playSE("cursor") elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then love.event.quit() -- small debug feature, press f3+s to get a new splash message elseif e.scancode == "s" then if debugkey then currentSplash = menusplash[math.random(#menusplash)] playSE("main_decide") end elseif e.scancode == "r" then if debugkey then love.event.quit("restart") end elseif e.scancode == "i" then if debugkey then if showDebugKeys then showDebugKeys = false else showDebugKeys = true end end -- no winter easter egg for now --[[ else self.text = self.text .. (e.scancode or "") if self.text == "ffffff" then self.text_flag = true DiscordRPC:update({ largeImageKey = "snow" }) end ]] end end return TitleScene