backgrounds = { [0] = love.graphics.newImage("res/backgrounds/0.png"), love.graphics.newImage("res/backgrounds/100.png"), love.graphics.newImage("res/backgrounds/200.png"), love.graphics.newImage("res/backgrounds/300.png"), love.graphics.newImage("res/backgrounds/400.png"), love.graphics.newImage("res/backgrounds/500.png"), love.graphics.newImage("res/backgrounds/600.png"), love.graphics.newImage("res/backgrounds/700.png"), love.graphics.newImage("res/backgrounds/800.png"), love.graphics.newImage("res/backgrounds/900.png"), love.graphics.newImage("res/backgrounds/1000.png"), love.graphics.newImage("res/backgrounds/1100.png"), love.graphics.newImage("res/backgrounds/1200.png"), love.graphics.newImage("res/backgrounds/1300.png"), love.graphics.newImage("res/backgrounds/1400.png"), love.graphics.newImage("res/backgrounds/1500.png"), love.graphics.newImage("res/backgrounds/1600.png"), love.graphics.newImage("res/backgrounds/1700.png"), love.graphics.newImage("res/backgrounds/1800.png"), love.graphics.newImage("res/backgrounds/1900.png"), title = love.graphics.newImage("res/backgrounds/title.png"), snow = love.graphics.newImage("res/backgrounds/snow.png"), input_config = love.graphics.newImage("res/backgrounds/options-input.png"), game_config = love.graphics.newImage("res/backgrounds/options-game.png"), } blocks = { ["2tie"] = { R = love.graphics.newImage("res/img/s1.png"), O = love.graphics.newImage("res/img/s3.png"), Y = love.graphics.newImage("res/img/s7.png"), G = love.graphics.newImage("res/img/s6.png"), C = love.graphics.newImage("res/img/s2.png"), B = love.graphics.newImage("res/img/s4.png"), M = love.graphics.newImage("res/img/s5.png"), F = love.graphics.newImage("res/img/s9.png"), A = love.graphics.newImage("res/img/s8.png"), X = love.graphics.newImage("res/img/s9.png"), }, ["bone"] = { R = love.graphics.newImage("res/img/bone.png"), O = love.graphics.newImage("res/img/bone.png"), Y = love.graphics.newImage("res/img/bone.png"), G = love.graphics.newImage("res/img/bone.png"), C = love.graphics.newImage("res/img/bone.png"), B = love.graphics.newImage("res/img/bone.png"), M = love.graphics.newImage("res/img/bone.png"), F = love.graphics.newImage("res/img/bone.png"), A = love.graphics.newImage("res/img/bone.png"), X = love.graphics.newImage("res/img/bone.png"), }, ["gem"] = { R = love.graphics.newImage("res/img/gem1.png"), O = love.graphics.newImage("res/img/gem3.png"), Y = love.graphics.newImage("res/img/gem7.png"), G = love.graphics.newImage("res/img/gem6.png"), C = love.graphics.newImage("res/img/gem2.png"), B = love.graphics.newImage("res/img/gem4.png"), M = love.graphics.newImage("res/img/gem5.png"), F = love.graphics.newImage("res/img/gem9.png"), A = love.graphics.newImage("res/img/gem9.png"), X = love.graphics.newImage("res/img/gem9.png"), } } ColourSchemes = { Arika = { I = "R", L = "O", J = "B", S = "M", Z = "G", O = "Y", T = "C", }, TTC = { I = "C", L = "O", J = "B", S = "G", Z = "R", O = "Y", T = "M", }, } for name, blockset in pairs(blocks) do for shape, image in pairs(blockset) do image:setFilter("nearest") end end misc_graphics = { frame = love.graphics.newImage("res/img/frame.png"), ready = love.graphics.newImage("res/img/ready.png"), go = love.graphics.newImage("res/img/go.png"), select_mode = love.graphics.newImage("res/img/select_mode.png"), strike = love.graphics.newImage("res/img/strike.png"), santa = love.graphics.newImage("res/img/santa.png") }