local ArikaTI = require 'tetris.rulesets.arika_ti' local ARS = ArikaTI:extend() ARS.name = "Ace-ARS" ARS.hash = "ArikaAce" function ARS:onPieceCreate(piece, grid) piece.floorkick = 0 piece.rotate_counter = 0 piece.move_counter = 0 end function ARS:onPieceDrop(piece, grid) piece.lock_delay = 0 -- step reset end function ARS:onPieceMove(piece, grid) piece.lock_delay = 0 -- move reset if piece:isDropBlocked(grid) then piece.move_counter = piece.move_counter + 1 if piece.move_counter >= 128 then piece.locked = true end end end function ARS:onPieceRotate(piece, grid) self:onPieceMove(piece, grid) end return ARS