print("Loading discord RPC...") DiscordRPC = { loaded = false } local success, RPC = pcall(require, "libs.discordRPC") if success then DiscordRPC.loaded = true DiscordRPC.appId = "599778517789573120" function RPC.ready(userId, username, discriminator, avatar) print(string.format("Discord: ready (%s, %s, %s, %s)", userId, username, discriminator, avatar)) end function RPC.disconnected(errorCode, message) print(string.format("Discord: disconnected (%d: %s)", errorCode, message)) end function RPC.errored(errorCode, message) print(string.format("Discord: error (%d: %s)", errorCode, message)) end function RPC.joinGame(joinSecret) print(string.format("Discord: join (%s)", joinSecret)) end function RPC.spectateGame(spectateSecret) print(string.format("Discord: spectate (%s)", spectateSecret)) end function RPC.joinRequest(userId, username, discriminator, avatar) print(string.format("Discord: join request (%s, %s, %s, %s)", userId, username, discriminator, avatar)) RPC.respond(userId, "yes") end RPC.initialize(DiscordRPC.appId, true) local now = os.time(os.date("*t")) DiscordRPC.RPC = RPC print("DiscordRPC successfully loaded.") else print("DiscordRPC failed to load!") print(RPC) end DiscordRPC.presence = { startTimestamp = now, details = "Loading game...", state = "", largeImageKey = "icon2", largeImageText = "Arcade Stacker", smallImageKey = "", smallImageText = "" } function DiscordRPC:update(newstuff) for k, v in pairs(newstuff) do self.presence[k] = v end if self.loaded then self.RPC.updatePresence(self.presence) end end