--[[ Copyright (c) 2016 George Prosser Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local slider = {} slider.__index = slider function newSlider(x, y, length, value, min, max, setter, style) local s = {} s.value = (value - min) / (max - min) s.min = min s.max = max s.setter = setter s.x = x s.y = y s.length = length local p = style or {} s.width = p.width or length * 0.1 s.orientation = p.orientation or 'horizontal' s.track = p.track or 'rectangle' s.knob = p.knob or 'rectangle' s.grabbed = false s.wasDown = true s.ox = 0 s.oy = 0 return setmetatable(s, slider) end function slider:update(mouseX, mouseY, mouseDown) local x = mouseX or love.mouse.getX() local y = mouseY or love.mouse.getY() local down = love.mouse.isDown(1) if mouseDown ~= nil then down = mouseDown end local knobX = self.x local knobY = self.y if self.orientation == 'horizontal' then knobX = self.x - self.length/2 + self.length * self.value elseif self.orientation == 'vertical' then knobY = self.y + self.length/2 - self.length * self.value end local ox = x - knobX local oy = y - knobY local dx = ox - self.ox local dy = oy - self.oy if down then if self.grabbed then if self.orientation == 'horizontal' then self.value = self.value + dx / self.length elseif self.orientation == 'vertical' then self.value = self.value - dy / self.length end elseif (x > knobX - self.width/2 and x < knobX + self.width/2 and y > knobY - self.width/2 and y < knobY + self.width/2) and not self.wasDown then self.ox = ox self.oy = oy self.grabbed = true end else self.grabbed = false end self.value = math.max(0, math.min(1, self.value)) if self.setter ~= nil then self.setter(self.min + self.value * (self.max - self.min)) end self.wasDown = down end function slider:draw() if self.track == 'rectangle' then if self.orientation == 'horizontal' then love.graphics.rectangle('line', self.x - self.length/2 - self.width/2, self.y - self.width/2, self.length + self.width, self.width) elseif self.orientation == 'vertical' then love.graphics.rectangle('line', self.x - self.width/2, self.y - self.length/2 - self.width/2, self.width, self.length + self.width) end elseif self.track == 'line' then if self.orientation == 'horizontal' then love.graphics.line(self.x - self.length/2, self.y, self.x + self.length/2, self.y) elseif self.orientation == 'vertical' then love.graphics.line(self.x, self.y - self.length/2, self.x, self.y + self.length/2) end elseif self.track == 'roundrect' then if self.orientation == 'horizontal' then love.graphics.rectangle('line', self.x - self.length/2 - self.width/2, self.y - self.width/2, self.length + self.width, self.width, self.width/2, self.width) elseif self.orientation == 'vertical' then love.graphics.rectangle('line', self.x - self.width/2, self.y - self.length/2 - self.width/2, self.width, self.length + self.width, self.width, self.width/2) end end local knobX = self.x local knobY = self.y if self.orientation == 'horizontal' then knobX = self.x - self.length/2 + self.length * self.value elseif self.orientation == 'vertical' then knobY = self.y + self.length/2 - self.length * self.value end if self.knob == 'rectangle' then love.graphics.rectangle('fill', knobX - self.width/2, knobY - self.width/2, self.width, self.width) elseif self.knob == 'circle' then love.graphics.circle('fill', knobX, knobY, self.width/2) end end function slider:getValue() return self.min + self.value * (self.max - self.min) end