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8 Commits
v0.3.3.2
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52d4aeb3d0
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52d4aeb3d0 | ||
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91279c9f38 | ||
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0572803627 | ||
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1fef7b4880 | ||
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e09b044de4 | ||
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7d6f783c40 | ||
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9d365f61a7 | ||
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082697c3cd |
@@ -36,6 +36,7 @@ function ReplayScene:new(replay, game_mode, ruleset)
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self.game.pause_time = replay["pause_time"]
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self.game.pause_time = replay["pause_time"]
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self.replay = deepcopy(replay)
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self.replay = deepcopy(replay)
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self.replay_index = 1
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self.replay_index = 1
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self.replay_speed = 1
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DiscordRPC:update({
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DiscordRPC:update({
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details = "Viewing a replay",
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details = "Viewing a replay",
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state = self.game.name,
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state = self.game.name,
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@@ -44,7 +45,10 @@ function ReplayScene:new(replay, game_mode, ruleset)
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end
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end
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function ReplayScene:update()
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function ReplayScene:update()
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local frames_left = self.replay_speed
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if not self.paused then
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if not self.paused then
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while frames_left > 0 do
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frames_left = frames_left - 1
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self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
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self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
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self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
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self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
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if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
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if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
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@@ -56,6 +60,7 @@ function ReplayScene:update()
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end
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end
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self.game:update(input_copy, self.ruleset)
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self.game:update(input_copy, self.ruleset)
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self.game.grid:update()
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self.game.grid:update()
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end
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DiscordRPC:update({
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DiscordRPC:update({
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details = "Viewing a replay",
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details = "Viewing a replay",
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state = self.game.name,
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state = self.game.name,
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@@ -69,6 +74,11 @@ function ReplayScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("REPLAY", 0, 0, 635, "right")
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love.graphics.printf("REPLAY", 0, 0, 635, "right")
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local pauses_y_coordinate = 23
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if self.replay_speed > 1 then
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pauses_y_coordinate = pauses_y_coordinate + 20
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love.graphics.printf(self.replay_speed.."X", 0, 20, 635, "right")
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end
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love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_2)
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if self.game.pause_time and self.game.pause_count then
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if self.game.pause_time and self.game.pause_count then
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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@@ -77,10 +87,10 @@ function ReplayScene:render()
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self.game.pause_count,
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self.game.pause_count,
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self.game.pause_count == 1 and "" or "S",
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self.game.pause_count == 1 and "" or "S",
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formatTime(self.game.pause_time)
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formatTime(self.game.pause_time)
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), 0, 23, 635, "right")
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), 0, pauses_y_coordinate, 635, "right")
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end
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end
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else
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else
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love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
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love.graphics.printf("?? PAUSES (--:--.--)", 0, pauses_y_coordinate, 635, "right")
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end
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end
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end
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end
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@@ -104,6 +114,16 @@ function ReplayScene:onInputPress(e)
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self.paused = not self.paused
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self.paused = not self.paused
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if self.paused then pauseBGM()
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if self.paused then pauseBGM()
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else resumeBGM() end
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else resumeBGM() end
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elseif e.input == "left" then
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self.replay_speed = self.replay_speed - 1
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if self.replay_speed < 1 then
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self.replay_speed = 1
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end
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elseif e.input == "right" then
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self.replay_speed = self.replay_speed + 1
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if self.replay_speed > 99 then
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self.replay_speed = 99
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end
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end
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end
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end
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end
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@@ -283,7 +283,7 @@ function Marathon2020Game:sectionPassed(old_level, new_level)
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)
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)
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else
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else
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return (
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return (
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(new_level < 2001 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
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(new_level < 2000 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
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(new_level >= 2020)
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(new_level >= 2020)
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)
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)
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end
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end
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@@ -143,7 +143,7 @@ end
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function Survival2020Game:onPieceEnter()
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function Survival2020Game:onPieceEnter()
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if not self.clear and (
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if not self.clear and (
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(self.level < 1900 and self.level % 100 ~= 99) or
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(self.level < 1900 and self.level % 100 ~= 99) or
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self.level == 2019
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(1900 <= self.level and self.level < 2019)
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) then
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) then
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self.level = self.level + 1
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self.level = self.level + 1
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end
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end
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@@ -249,7 +249,7 @@ function Survival2020Game:drawScoringInfo()
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end
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end
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function Survival2020Game:getBackground()
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function Survival2020Game:getBackground()
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return math.floor(self.level / 100)
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return math.min(19, math.floor(self.level / 100))
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end
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end
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function Survival2020Game:getHighscoreData()
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function Survival2020Game:getHighscoreData()
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