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16 Commits
v0.3.3.1
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52d4aeb3d0
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5fa144f146 |
@@ -1 +1 @@
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version = "v0.3.3.1"
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version = "v0.3.3.2"
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2
main.lua
2
main.lua
@@ -114,7 +114,7 @@ function love.keypressed(key, scancode)
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scene.restart_message = true
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scene.restart_message = true
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if config.secret then playSE("mode_decide")
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if config.secret then playSE("mode_decide")
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else playSE("erase") end
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else playSE("erase") end
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-- f12 is reserved for saving screenshots
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-- f12 is reserved for saving screenshots
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elseif scancode == "f12" then
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elseif scancode == "f12" then
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local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
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local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
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local info = love.filesystem.getInfo("ss", "directory")
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local info = love.filesystem.getInfo("ss", "directory")
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@@ -36,6 +36,7 @@ function ReplayScene:new(replay, game_mode, ruleset)
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self.game.pause_time = replay["pause_time"]
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self.game.pause_time = replay["pause_time"]
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self.replay = deepcopy(replay)
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self.replay = deepcopy(replay)
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self.replay_index = 1
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self.replay_index = 1
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self.replay_speed = 1
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DiscordRPC:update({
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DiscordRPC:update({
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details = "Viewing a replay",
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details = "Viewing a replay",
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state = self.game.name,
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state = self.game.name,
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@@ -44,18 +45,22 @@ function ReplayScene:new(replay, game_mode, ruleset)
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end
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end
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function ReplayScene:update()
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function ReplayScene:update()
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local frames_left = self.replay_speed
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if not self.paused then
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if not self.paused then
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self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
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while frames_left > 0 do
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self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
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frames_left = frames_left - 1
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if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
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self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
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self.replay_index = self.replay_index + 1
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self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
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if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
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self.replay_index = self.replay_index + 1
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end
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local input_copy = {}
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for input, value in pairs(self.inputs) do
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input_copy[input] = value
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end
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self.game:update(input_copy, self.ruleset)
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self.game.grid:update()
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end
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end
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local input_copy = {}
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for input, value in pairs(self.inputs) do
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input_copy[input] = value
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end
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self.game:update(input_copy, self.ruleset)
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self.game.grid:update()
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DiscordRPC:update({
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DiscordRPC:update({
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details = "Viewing a replay",
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details = "Viewing a replay",
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state = self.game.name,
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state = self.game.name,
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@@ -69,6 +74,11 @@ function ReplayScene:render()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("REPLAY", 0, 0, 635, "right")
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love.graphics.printf("REPLAY", 0, 0, 635, "right")
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local pauses_y_coordinate = 23
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if self.replay_speed > 1 then
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pauses_y_coordinate = pauses_y_coordinate + 20
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love.graphics.printf(self.replay_speed.."X", 0, 20, 635, "right")
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end
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love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_2)
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if self.game.pause_time and self.game.pause_count then
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if self.game.pause_time and self.game.pause_count then
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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if self.game.pause_time > 0 or self.game.pause_count > 0 then
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@@ -77,10 +87,10 @@ function ReplayScene:render()
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self.game.pause_count,
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self.game.pause_count,
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self.game.pause_count == 1 and "" or "S",
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self.game.pause_count == 1 and "" or "S",
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formatTime(self.game.pause_time)
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formatTime(self.game.pause_time)
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), 0, 23, 635, "right")
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), 0, pauses_y_coordinate, 635, "right")
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end
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end
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else
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else
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love.graphics.printf("?? PAUSES (--:--.--)", 0, 23, 635, "right")
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love.graphics.printf("?? PAUSES (--:--.--)", 0, pauses_y_coordinate, 635, "right")
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end
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end
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end
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end
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@@ -104,6 +114,16 @@ function ReplayScene:onInputPress(e)
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self.paused = not self.paused
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self.paused = not self.paused
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if self.paused then pauseBGM()
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if self.paused then pauseBGM()
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else resumeBGM() end
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else resumeBGM() end
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elseif e.input == "left" then
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self.replay_speed = self.replay_speed - 1
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if self.replay_speed < 1 then
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self.replay_speed = 1
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end
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elseif e.input == "right" then
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self.replay_speed = self.replay_speed + 1
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if self.replay_speed > 99 then
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self.replay_speed = 99
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end
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end
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end
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end
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end
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@@ -231,12 +231,15 @@ function Grid:applyBigPiece(piece)
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end
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end
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end
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end
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function Grid:checkForBravo(cleared_row_count)
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-- places where you see this take an argument used the old, buggy method
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for i = 0, self.height - 1 - cleared_row_count do
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function Grid:checkForBravo()
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for j = 0, self.width - 1 do
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for i = 0, self.height - 1 do
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if self:isOccupied(j, i) then return false end
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if not self:isRowFull(i+1) then
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end
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for j = 0, self.width - 1 do
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if self:isOccupied(j, i) then return false end
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end
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end
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end
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end
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return true
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return true
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end
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end
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@@ -283,7 +283,7 @@ function Marathon2020Game:sectionPassed(old_level, new_level)
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)
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)
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else
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else
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return (
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return (
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(new_level < 2001 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
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(new_level < 2000 and math.floor(old_level / 100) < math.floor(new_level / 100)) or
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(new_level >= 2020)
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(new_level >= 2020)
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)
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)
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end
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end
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@@ -352,9 +352,13 @@ function Marathon2020Game:updateSectionTimes(old_level, new_level)
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table.insert(self.section_times, section_time)
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table.insert(self.section_times, section_time)
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self.section_start_time = self.frames
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self.section_start_time = self.frames
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if self.secondary_section_times[section] < cool_cutoffs[self.delay_level] and
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if (
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(section == 1 or self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120) then
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(self.secondary_section_times[section] < cool_cutoffs[self.delay_level]) and
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(section == 1 or self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120)
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) then
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sectionCool(section)
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sectionCool(section)
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else
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table.insert(self.section_status, "none")
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end
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end
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if section > 5 then
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if section > 5 then
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@@ -143,7 +143,7 @@ end
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function Survival2020Game:onPieceEnter()
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function Survival2020Game:onPieceEnter()
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if not self.clear and (
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if not self.clear and (
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(self.level < 1900 and self.level % 100 ~= 99) or
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(self.level < 1900 and self.level % 100 ~= 99) or
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self.level == 2019
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(1900 <= self.level and self.level < 2019)
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) then
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) then
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self.level = self.level + 1
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self.level = self.level + 1
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end
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end
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@@ -249,7 +249,7 @@ function Survival2020Game:drawScoringInfo()
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end
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end
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function Survival2020Game:getBackground()
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function Survival2020Game:getBackground()
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return math.floor(self.level / 100)
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return math.min(19, math.floor(self.level / 100))
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end
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end
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function Survival2020Game:getHighscoreData()
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function Survival2020Game:getHighscoreData()
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@@ -8,6 +8,8 @@ SRS.hash = "Standard"
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SRS.softdrop_lock = false
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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SRS.harddrop_lock = true
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SRS.enable_IRS_wallkicks = true
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SRS.MANIPULATIONS_MAX = 15
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SRS.MANIPULATIONS_MAX = 15
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SRS.wallkicks_line = {
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SRS.wallkicks_line = {
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@@ -108,4 +110,6 @@ end
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function SRS:canPieceRotate() return true end
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function SRS:canPieceRotate() return true end
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function SRS:get180RotationValue() return 2 end
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return SRS
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return SRS
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