Compare commits
No commits in common. "master" and "v0.3-beta1" have entirely different histories.
master
...
v0.3-beta1
2
.gitattributes
vendored
@ -1,2 +0,0 @@
|
|||||||
# Auto detect text files and perform LF normalization
|
|
||||||
* text=auto
|
|
1
.gitignore
vendored
@ -1,6 +1,5 @@
|
|||||||
*.sav
|
*.sav
|
||||||
*.love
|
*.love
|
||||||
*.zip
|
|
||||||
dist/*.zip
|
dist/*.zip
|
||||||
dist/**/cambridge.exe
|
dist/**/cambridge.exe
|
||||||
dist/**/libs
|
dist/**/libs
|
||||||
|
@ -57,13 +57,13 @@ Coding conventions
|
|||||||
Use tabs to indent, spaces to align.
|
Use tabs to indent, spaces to align.
|
||||||
|
|
||||||
* Specifically, spaces should not appear at the beginning of a line, and tabs should not appear _except_ at the beginning of a line.
|
* Specifically, spaces should not appear at the beginning of a line, and tabs should not appear _except_ at the beginning of a line.
|
||||||
* If you're aligning multiline if-statements, the initial "if", "elseif" or "else" should be flush left with the indentation level, with spaces padding the gap to the next word as necessary. For example:
|
* The sole exception is in a multiline `if` statement; the initial `if` should have four spaces before it to align it with an `elseif` on the next line. For example:
|
||||||
|
|
||||||
```lua
|
```lua
|
||||||
|
---- 4 spaces
|
||||||
if self.level < 900 then return 12
|
if self.level < 900 then return 12
|
||||||
elseif self.level < 1200 then return 8
|
elseif self.level < 1200 then return 8
|
||||||
else return 6
|
else return 6 end
|
||||||
end
|
|
||||||
```
|
```
|
||||||
|
|
||||||
Comments at the end of lines of code must be one line long. Multi-line comments must appear in their own block.
|
Comments at the end of lines of code must be one line long. Multi-line comments must appear in their own block.
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
Copyright (c) 2018-2021 Joe Zeng, Ishaan Bhardwaj
|
Copyright (c) 2018-2019 Joe Zeng
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
97
README.md
@ -1,15 +1,42 @@
|
|||||||

|

|
||||||
|
|
||||||
|
Important notice
|
||||||
|
================
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
Cambridge
|
Cambridge
|
||||||
=========
|
=========
|
||||||
|
|
||||||
Welcome to Cambridge, the next open-source falling-block game engine!
|
Welcome to Cambridge, the next open-source falling-block game engine!
|
||||||
|
|
||||||
The project is written and maintained exclusively by [Milla](https://github.com/MillaBasset), [joezeng](https://github.com/joezeng) and [Oshisaure](https://github.com/oshisaure)!
|
This fork is written and maintained exclusively by [SashLilac](https://github.com/SashLilac), [joezeng](https://github.com/joezeng) and [Oshisaure](https://github.com/oshisaure)!
|
||||||
|
|
||||||
The Discord server has been reopened! https://discord.gg/AADZUmgsph
|
Join our Discord server for help and a welcoming community! https://discord.gg/mteMJw4
|
||||||
|
|
||||||
The game also has a website now with more detail than seen on this README: https://t-sp.in/cambridge
|
Credits
|
||||||
|
-------
|
||||||
|
|
||||||
|
- [Lilla Oshisaure](https://www.youtube.com/user/LeSpyroshisaure) for being my co-dev!
|
||||||
|
- [joezeng](https://github.com/joezeng) for the original project, and for offering to help with the expansion!
|
||||||
|
- [The Tetra Legends Discord](http://discord.com/invite/7hMx5r2) for supporting me and playtesting!
|
||||||
|
- [The Absolute Plus](https://discord.gg/6Gf2awJ) for being another source of motivation!
|
||||||
|
|
||||||
|
The following people in no particular order also helped with the project:
|
||||||
|
- [Hailey](https://github.com/haileylgbt)
|
||||||
|
- CylinderKnot
|
||||||
|
- MarkGamed7794
|
||||||
|
- [Mizu](https://github.com/rexxt)
|
||||||
|
- MattMayuga
|
||||||
|
- Kitaru
|
||||||
|
- switchpalacecorner
|
||||||
|
- [sinefuse](https://github.com/sinefuse)
|
||||||
|
- [2Tie](https://github.com/2Tie)
|
||||||
|
- [nightmareci](https://github.com/nightmareci)
|
||||||
|
- [MyPasswordIsWeak](https://github.com/MyPasswordIsWeak)
|
||||||
|
- [Dr Ocelot](https://github.com/Dr-Ocelot)
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
Playing the game
|
Playing the game
|
||||||
----------------
|
----------------
|
||||||
@ -18,21 +45,15 @@ Playing the game
|
|||||||
|
|
||||||
You do not need LÖVE on Windows, as it comes bundled with the program.
|
You do not need LÖVE on Windows, as it comes bundled with the program.
|
||||||
|
|
||||||
#### Stable release
|
To get the stable release, simply download the ZIP in the latest release. All assets needed are bundled with the executable.
|
||||||
|
|
||||||
To get the stable release, simply download either `cambridge-win32.zip` (32-bit) or `cambridge-windows.zip` (64-bit) in the [latest release](https://github.com/MillaBasset/cambridge/releases/latest).
|
If you want the bleeding edge version, download [this](https://github.com/SashLilac/cambridge/archive/master.zip).
|
||||||
|
|
||||||
All assets needed are bundled with the executable.
|
Extract the ZIP, open a Command Prompt at the folder you extracted Cambridge to, then run this command:
|
||||||
|
|
||||||
#### Bleeding edge
|
|
||||||
|
|
||||||
If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip). Extract the ZIP to a folder of your choosing.
|
|
||||||
|
|
||||||
If you're on Windows, you can double-click `start.bat` to run the game. If that doesn't work, open a Command Prompt where you extracted Cambridge and run:
|
|
||||||
|
|
||||||
dist\windows\love.exe .
|
dist\windows\love.exe .
|
||||||
|
|
||||||
If that doesn't work, run this instead, still using Command Prompt where you extracted Cambridge:
|
Alternatively, if you're on a 32-bit system, run this instead:
|
||||||
|
|
||||||
dist\win32\love.exe .
|
dist\win32\love.exe .
|
||||||
|
|
||||||
@ -42,19 +63,11 @@ Then, check the mod pack section at the bottom of this page.
|
|||||||
|
|
||||||
### macOS, Linux
|
### macOS, Linux
|
||||||
|
|
||||||
If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11.3, because it won't work with earlier or later versions!**
|
If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11, because it won't work with earlier versions!**
|
||||||
|
|
||||||
#### Downloading a release
|
|
||||||
|
|
||||||
You can download the .love file in the latest release, and run it with:
|
|
||||||
|
|
||||||
love cambridge.love
|
|
||||||
|
|
||||||
#### Installing from source
|
|
||||||
|
|
||||||
Clone the repository in git:
|
Clone the repository in git:
|
||||||
|
|
||||||
git clone https://github.com/MillaBasset/cambridge
|
git clone https://github.com/SashLilac/cambridge
|
||||||
|
|
||||||
Alternatively, download the source code ZIP in the latest release.
|
Alternatively, download the source code ZIP in the latest release.
|
||||||
|
|
||||||
@ -66,7 +79,11 @@ It should run automatically!
|
|||||||
|
|
||||||
## Installing modpacks
|
## Installing modpacks
|
||||||
|
|
||||||
For instructions on how to install modpacks, go to [this](https://github.com/MillaBasset/cambridge-modpack) mod pack to get a taste of the mod potential.
|
Simply drag your mode, ruleset, and randomizer Lua files into their respective [directory](https://love2d.org/wiki/love.filesystem), and they should appear automatically.
|
||||||
|
|
||||||
|
**WARNING:** The .exe / .love files and the bleeding edge releases have different save directories. Read the above link carefully!
|
||||||
|
|
||||||
|
For more detailed instructions, install [this](https://github.com/SashLilac/cambridge-modpack) mod pack to get a taste of the mod potential.
|
||||||
|
|
||||||
License
|
License
|
||||||
-------
|
-------
|
||||||
@ -78,33 +95,3 @@ community, as well as borrowed from other places, either with licensing
|
|||||||
or as placeholders until suitable material can be found that is properly
|
or as placeholders until suitable material can be found that is properly
|
||||||
licensed. Their original sources, and copyright notices if applicable, are
|
licensed. Their original sources, and copyright notices if applicable, are
|
||||||
listed in the file SOURCES.
|
listed in the file SOURCES.
|
||||||
|
|
||||||
Credits
|
|
||||||
-------
|
|
||||||
|
|
||||||
- [Lilla Oshisaure](https://www.youtube.com/user/LeSpyroshisaure) for being my co-dev!
|
|
||||||
- [joezeng](https://github.com/joezeng) for the original project, and for offering to help with the expansion!
|
|
||||||
- [The Tetra Legends Discord](http://discord.com/invite/7hMx5r2) for supporting me and playtesting!
|
|
||||||
- [The Absolute Plus](https://discord.gg/6Gf2awJ) for being another source of motivation!
|
|
||||||
|
|
||||||
More special thanks can be found in-game, under the "Credits" menu.
|
|
||||||
|
|
||||||
Other Notable Games
|
|
||||||
-------------------
|
|
||||||
|
|
||||||
- [TGMsim](https://github.com/2Tie/TGMsim) by 2Tie
|
|
||||||
- [Multimino](https://gamejolt.com/games/multimino/556683) by Axel Fox
|
|
||||||
- [Tetra Legends](https://tetralegends.app) by Dr Ocelot
|
|
||||||
- [ZTrix](https://discord.gg/MGhqCBDGNH) by Electra
|
|
||||||
- [Shiromino](https://github.com/shiromino/shiromino) by Felicity/nightmareci/kdex
|
|
||||||
- [Cursed Blocks](https://github.com/Manabender/Cursed-Blocks) by Manabender
|
|
||||||
- [Picoris 2](https://www.lexaloffle.com/bbs/?tid=41733) by MarkGamed
|
|
||||||
- [Tetra Online](https://github.com/Juan-Cartes/Tetra-Offline) by Mine
|
|
||||||
- [Techmino](https://discord.gg/6Yuww44tq8) by MrZ
|
|
||||||
- [Example Block Game](https://github.com/oshisaure/example-block-game) by Oshisaure
|
|
||||||
- [Master of Blocks](https://discord.gg/72FZ49mjWh) by Phoenix Flare
|
|
||||||
- [Spirit Drop](https://rayblastgames.com/spiritdrop.php) by RayRay26
|
|
||||||
- [Puzzle Trial](https://kagamine-rin.itch.io/puzzle-trial) by Rin
|
|
||||||
- [stackfuse](https://github.com/sinefuse/stackfuse) by sinefuse
|
|
||||||
|
|
||||||

|
|
||||||
|
78
SOURCES.md
@ -140,81 +140,3 @@ HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|||||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||||
OTHER DEALINGS IN THE SOFTWARE.
|
OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
bigint.lua (https://github.com/empyreuma/bigint.lua)
|
|
||||||
--------------------
|
|
||||||
|
|
||||||
3-Clause BSD License
|
|
||||||
|
|
||||||
Copyright (c) Emily "empyreuma" 2016
|
|
||||||
All rights reserved.
|
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without
|
|
||||||
modification, are permitted provided that the following conditions are met:
|
|
||||||
* Redistributions of source code must retain the above copyright
|
|
||||||
notice, this list of conditions and the following disclaimer.
|
|
||||||
* Redistributions in binary form must reproduce the above copyright
|
|
||||||
notice, this list of conditions and the following disclaimer in the
|
|
||||||
documentation and/or other materials provided with the distribution.
|
|
||||||
* Neither the name of the <organization> nor the
|
|
||||||
names of its contributors may be used to endorse or promote products
|
|
||||||
derived from this software without specific prior written permission.
|
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
||||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
|
|
||||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
|
|
||||||
discord-rpc (https://github.com/discord/discord-rpc)
|
|
||||||
--------------------
|
|
||||||
|
|
||||||
Copyright 2017 Discord, Inc.
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
||||||
this software and associated documentation files (the "Software"), to deal in
|
|
||||||
the Software without restriction, including without limitation the rights to
|
|
||||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
||||||
of the Software, and to permit persons to whom the Software is furnished to do
|
|
||||||
so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
|
|
||||||
lua-discordRPC (https://github.com/pfirsich/lua-discordRPC)
|
|
||||||
--------------------
|
|
||||||
|
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2018 Joel Schumacher
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
@ -7,11 +7,5 @@
|
|||||||
@del dist\win32\SOURCES.md
|
@del dist\win32\SOURCES.md
|
||||||
@del dist\win32\LICENSE.md
|
@del dist\win32\LICENSE.md
|
||||||
@rmdir /Q /S dist\win32\libs
|
@rmdir /Q /S dist\win32\libs
|
||||||
@del dist\other\cambridge.love
|
|
||||||
@del dist\other\SOURCES.md
|
|
||||||
@del dist\other\LICENSE.md
|
|
||||||
@rmdir /Q /S dist\other\libs
|
|
||||||
@rmdir /Q /S dist\other
|
|
||||||
@del dist\cambridge-windows.zip
|
@del dist\cambridge-windows.zip
|
||||||
@del dist\cambridge-win32.zip
|
@del dist\cambridge-win32.zip
|
||||||
@del dist\cambridge-other.zip
|
|
1
conf.lua
@ -6,6 +6,5 @@ function love.conf(t)
|
|||||||
t.window.title = "Cambridge"
|
t.window.title = "Cambridge"
|
||||||
t.window.width = 640
|
t.window.width = 640
|
||||||
t.window.height = 480
|
t.window.height = 480
|
||||||
t.window.icon = "res/img/cambridge_icon.png"
|
|
||||||
t.window.vsync = false
|
t.window.vsync = false
|
||||||
end
|
end
|
||||||
|
@ -3,11 +3,19 @@ Game modes
|
|||||||
|
|
||||||
There are several classes of game modes. The modes that originate from other games are organized by suffix:
|
There are several classes of game modes. The modes that originate from other games are organized by suffix:
|
||||||
|
|
||||||
|
* The "C" series stand for "Classic" games, games that were produced before around 1992-1993 and generally have no wallkicks or lock delay.
|
||||||
|
* C84 - The original version from the Electronika 60.
|
||||||
|
* C88 - Sega Tetris.
|
||||||
|
* C89 - Nintendo / NES Tetris.
|
||||||
* The "A" series stand for "Arika" games, or games in the Tetris the Grand Master series.
|
* The "A" series stand for "Arika" games, or games in the Tetris the Grand Master series.
|
||||||
* A1 - Tetris The Grand Master (the original from 1998).
|
* A1 - Tetris The Grand Master (the original from 1998).
|
||||||
* A2 - Tetris The Absolute The Grand Master 2 PLUS.
|
* A2 - Tetris The Absolute The Grand Master 2 PLUS.
|
||||||
* A3 - Tetris The Grand Master 3 Terror-Instinct.
|
* A3 - Tetris The Grand Master 3 Terror-Instinct.
|
||||||
* AX - Tetris The Grand Master ACE (X for Xbox).
|
* AX - Tetris The Grand Master ACE (X for Xbox).
|
||||||
|
* The "G" series stand for "Guideline" games, or games that follow the Tetris Guideline.
|
||||||
|
* GF - Tetris Friends (2007-2019)
|
||||||
|
* GJ - Tetris Online Japan (2005-2011)
|
||||||
|
* N stands for Nullpomino, only used for Phantom Mania N.
|
||||||
|
|
||||||
MARATHON
|
MARATHON
|
||||||
--------
|
--------
|
||||||
@ -20,6 +28,8 @@ From other games:
|
|||||||
* **MARATHON A1**: Tetris the Grand Master 1.
|
* **MARATHON A1**: Tetris the Grand Master 1.
|
||||||
* **MARATHON A2**: Tetris the Grand Master 2 (TAP Master).
|
* **MARATHON A2**: Tetris the Grand Master 2 (TAP Master).
|
||||||
* **MARATHON A3**: Tetris the Grand Master 3 (no exams).
|
* **MARATHON A3**: Tetris the Grand Master 3 (no exams).
|
||||||
|
* **MARATHON AX4**: Another mode from TGM Ace.
|
||||||
|
* **MARATHON C89**: Nintendo NES Tetris. Can you transition and make it to the killscreen?
|
||||||
|
|
||||||
|
|
||||||
SURVIVAL
|
SURVIVAL
|
||||||
@ -33,7 +43,14 @@ From other games:
|
|||||||
* **SURVIVAL A1**: 20G mode from Tetris the Grand Master.
|
* **SURVIVAL A1**: 20G mode from Tetris the Grand Master.
|
||||||
* **SURVIVAL A2**: T.A. Death.
|
* **SURVIVAL A2**: T.A. Death.
|
||||||
* **SURVIVAL A3**: Ti Shirase.
|
* **SURVIVAL A3**: Ti Shirase.
|
||||||
* **SURVIVAL AX**: Another mode from TGM Ace.
|
|
||||||
|
|
||||||
|
RACE
|
||||||
|
----
|
||||||
|
|
||||||
|
Modes with no levels, just a single timed goal.
|
||||||
|
|
||||||
|
* **Race 40**: How fast can you clear 40 lines? No limits, no holds barred.
|
||||||
|
|
||||||
|
|
||||||
PHANTOM MANIA
|
PHANTOM MANIA
|
||||||
@ -52,4 +69,8 @@ OTHER MODES
|
|||||||
|
|
||||||
* **Strategy**: How well can you plan ahead your movements? Can you handle only having a short time to place each piece?
|
* **Strategy**: How well can you plan ahead your movements? Can you handle only having a short time to place each piece?
|
||||||
|
|
||||||
* **Big A2**: Marathon A2 but all the pieces are BIG!
|
* **TetrisGram™ Pacer Test**: is a multi-stage piece-placing ability test that progressively gets more difficult as it continues.
|
||||||
|
|
||||||
|
* **Interval Training**: 30 seconds per section. 20G. 15 frames of lock delay. How long can you last?
|
||||||
|
|
||||||
|
* **Demon Mode**: An original mode from Oshisaure! Can you push through the ever faster levels and not get denied?
|
94
funcs.lua
@ -1,20 +1,10 @@
|
|||||||
function copy(t)
|
function copy(t)
|
||||||
-- returns top-layer shallow copy of t
|
-- returns deep copy of t (as opposed to the shallow copy you get from var = t)
|
||||||
if type(t) ~= "table" then return t end
|
if type(t) ~= "table" then return t end
|
||||||
|
local meta = getmetatable(t)
|
||||||
local target = {}
|
local target = {}
|
||||||
for k, v in next, t do target[k] = v end
|
for k, v in pairs(t) do target[k] = v end
|
||||||
setmetatable(target, getmetatable(t))
|
setmetatable(target, meta)
|
||||||
return target
|
|
||||||
end
|
|
||||||
|
|
||||||
function deepcopy(t)
|
|
||||||
-- returns infinite-layer deep copy of t
|
|
||||||
if type(t) ~= "table" then return t end
|
|
||||||
local target = {}
|
|
||||||
for k, v in next, t do
|
|
||||||
target[deepcopy(k)] = deepcopy(v)
|
|
||||||
end
|
|
||||||
setmetatable(target, deepcopy(getmetatable(t)))
|
|
||||||
return target
|
return target
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -60,28 +50,15 @@ function formatTime(frames)
|
|||||||
min = math.floor(frames/3600)
|
min = math.floor(frames/3600)
|
||||||
sec = math.floor(frames/60) % 60
|
sec = math.floor(frames/60) % 60
|
||||||
hund = math.floor(frames/.6) % 100
|
hund = math.floor(frames/.6) % 100
|
||||||
if frames == 15641 then
|
|
||||||
hund = math.ceil(frames/.6) % 100
|
|
||||||
end
|
|
||||||
str = string.format("%02d:%02d.%02d", min, sec, hund)
|
str = string.format("%02d:%02d.%02d", min, sec, hund)
|
||||||
return str
|
return str
|
||||||
end
|
end
|
||||||
|
|
||||||
function formatBigNum(number)
|
function formatBigNum(number)
|
||||||
-- returns a string representing a number with commas as thousands separator (e.g. 12,345,678)
|
-- returns a string representing a number with commas as thousands separator (e.g. 12,345,678)
|
||||||
local s
|
local s = string.format("%d", number)
|
||||||
if type(number) == "number" then
|
local pos = string.len(s) % 3
|
||||||
s = string.format("%d", number)
|
if pos == 0 then pos = 3 end
|
||||||
elseif type(number) == "string" then
|
|
||||||
if not tonumber(number) then
|
|
||||||
return
|
|
||||||
else
|
|
||||||
s = number
|
|
||||||
end
|
|
||||||
else
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local pos = Mod1(string.len(s), 3)
|
|
||||||
return string.sub(s, 1, pos)
|
return string.sub(s, 1, pos)
|
||||||
.. string.gsub(string.sub(s, pos+1), "(...)", ",%1")
|
.. string.gsub(string.sub(s, pos+1), "(...)", ",%1")
|
||||||
end
|
end
|
||||||
@ -90,60 +67,3 @@ function Mod1(n, m)
|
|||||||
-- returns a number congruent to n modulo m in the range [1;m] (as opposed to [0;m-1])
|
-- returns a number congruent to n modulo m in the range [1;m] (as opposed to [0;m-1])
|
||||||
return ((n-1) % m) + 1
|
return ((n-1) % m) + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function table.contains(table, element)
|
|
||||||
for _, value in pairs(table) do
|
|
||||||
if value == element then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
function table.keys(table)
|
|
||||||
local target = {}
|
|
||||||
for key in pairs(table) do
|
|
||||||
target[#target+1] = key
|
|
||||||
end
|
|
||||||
return target
|
|
||||||
end
|
|
||||||
|
|
||||||
function table.numkeys(table)
|
|
||||||
local count = 0
|
|
||||||
for k in pairs(table) do
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
|
|
||||||
function equals(x, y)
|
|
||||||
if type(x) ~= "table" or type(y) ~= "table" then
|
|
||||||
return x == y
|
|
||||||
else
|
|
||||||
for k in pairs(x) do
|
|
||||||
if not equals(x[k], y[k]) then return false end
|
|
||||||
end
|
|
||||||
for k in pairs(y) do
|
|
||||||
if not equals(x[k], y[k]) then return false end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function table.equalvalues(t1, t2)
|
|
||||||
if table.numkeys(t1) ~= table.numkeys(t2) then
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
for _, v in pairs(t2) do
|
|
||||||
if not table.contains(t1, v) then return false end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function clamp(x, min, max)
|
|
||||||
if max < min then
|
|
||||||
min, max = max, min
|
|
||||||
end
|
|
||||||
return x < min and min or (x > max and max or x)
|
|
||||||
end
|
|
||||||
|
@ -1,566 +0,0 @@
|
|||||||
#!/usr/bin/env lua
|
|
||||||
-- If this variable is true, then strict type checking is performed for all
|
|
||||||
-- operations. This may result in slower code, but it will allow you to catch
|
|
||||||
-- errors and bugs earlier.
|
|
||||||
local strict = true
|
|
||||||
|
|
||||||
--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
local bigint = {}
|
|
||||||
setmetatable(bigint, {__call = function(_, arg) return bigint.new(arg) end})
|
|
||||||
|
|
||||||
local mt = {
|
|
||||||
__add = function(lhs, rhs)
|
|
||||||
return bigint.add(lhs, rhs)
|
|
||||||
end,
|
|
||||||
__unm = function(arg)
|
|
||||||
return bigint.negate(arg)
|
|
||||||
end,
|
|
||||||
__sub = function(lhs, rhs)
|
|
||||||
return bigint.subtract(lhs, rhs)
|
|
||||||
end,
|
|
||||||
__mul = function(lhs, rhs)
|
|
||||||
return bigint.multiply(lhs, rhs)
|
|
||||||
end,
|
|
||||||
__div = function(lhs, rhs)
|
|
||||||
return bigint.divide(lhs, rhs)
|
|
||||||
end,
|
|
||||||
__mod = function(lhs, rhs)
|
|
||||||
return bigint.modulus(lhs, rhs)
|
|
||||||
end,
|
|
||||||
__pow = function(lhs, rhs)
|
|
||||||
return bigint.exponentiate(lhs, rhs)
|
|
||||||
end,
|
|
||||||
__tostring = function(arg)
|
|
||||||
return bigint.unserialize(arg, "s")
|
|
||||||
end,
|
|
||||||
__eq = function(lhs, rhs)
|
|
||||||
return bigint.compare(lhs, rhs, "==")
|
|
||||||
end,
|
|
||||||
__lt = function(lhs, rhs)
|
|
||||||
return bigint.compare(lhs, rhs, "<")
|
|
||||||
end,
|
|
||||||
__le = function(lhs, rhs)
|
|
||||||
return bigint.compare(lhs, rhs, "<=")
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
||||||
local named_powers = require("libs.bigint.named-powers-of-ten")
|
|
||||||
|
|
||||||
-- Create a new bigint or convert a number or string into a big
|
|
||||||
-- Returns an empty, positive bigint if no number or string is given
|
|
||||||
function bigint.new(num)
|
|
||||||
local self = {
|
|
||||||
sign = "+",
|
|
||||||
digits = {}
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Return a new bigint with the same sign and digits
|
|
||||||
function self:clone()
|
|
||||||
local newint = bigint.new()
|
|
||||||
newint.sign = self.sign
|
|
||||||
for _, digit in pairs(self.digits) do
|
|
||||||
newint.digits[#newint.digits + 1] = digit
|
|
||||||
end
|
|
||||||
return newint
|
|
||||||
end
|
|
||||||
|
|
||||||
setmetatable(self, mt)
|
|
||||||
|
|
||||||
if (num) then
|
|
||||||
local num_string = tostring(num)
|
|
||||||
for digit in string.gmatch(num_string, "[0-9]") do
|
|
||||||
table.insert(self.digits, tonumber(digit))
|
|
||||||
end
|
|
||||||
if string.sub(num_string, 1, 1) == "-" then
|
|
||||||
self.sign = "-"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return bigint.strip(self)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check the type of a big
|
|
||||||
-- Normally only runs when global variable "strict" == true, but checking can be
|
|
||||||
-- forced by supplying "true" as the second argument.
|
|
||||||
function bigint.check(big, force)
|
|
||||||
if (strict or force) then
|
|
||||||
assert(getmetatable(big) == mt, "at least one arg is not a bigint")
|
|
||||||
assert(#big.digits > 0, "bigint is empty")
|
|
||||||
assert(big.sign == "+" or big.sign == "-", "bigint is unsigned")
|
|
||||||
for _, digit in pairs(big.digits) do
|
|
||||||
assert(type(digit) == "number", "at least one digit is invalid")
|
|
||||||
assert(digit <= 9 and digit >= 0, digit .. " is not between 0 and 9")
|
|
||||||
assert(math.floor(digit) == digit, digit .. " is not an integer")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Strip leading zeroes from a big, but don't remove the last zero
|
|
||||||
function bigint.strip(big)
|
|
||||||
while (#big.digits > 1) and (big.digits[1] == 0) do
|
|
||||||
table.remove(big.digits, 1)
|
|
||||||
end
|
|
||||||
return big
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Return a new big with the same digits but with a positive sign (absolute
|
|
||||||
-- value)
|
|
||||||
function bigint.abs(big)
|
|
||||||
bigint.check(big)
|
|
||||||
local result = big:clone()
|
|
||||||
result.sign = "+"
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Return a new big with the same digits but the opposite sign (negation)
|
|
||||||
function bigint.negate(big)
|
|
||||||
bigint.check(big)
|
|
||||||
local result = big:clone()
|
|
||||||
if (result.sign == "+") then
|
|
||||||
result.sign = "-"
|
|
||||||
else
|
|
||||||
result.sign = "+"
|
|
||||||
end
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Return the number of digits in the big
|
|
||||||
function bigint.digits(big)
|
|
||||||
bigint.check(big)
|
|
||||||
return #big.digits
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Convert a big to a number or string
|
|
||||||
function bigint.unserialize(big, output_type, precision)
|
|
||||||
bigint.check(big)
|
|
||||||
|
|
||||||
local num = ""
|
|
||||||
if big.sign == "-" then
|
|
||||||
num = "-"
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
if ((output_type == nil)
|
|
||||||
or (output_type == "number")
|
|
||||||
or (output_type == "n")
|
|
||||||
or (output_type == "string")
|
|
||||||
or (output_type == "s")) then
|
|
||||||
-- Unserialization to a string or number requires reconstructing the
|
|
||||||
-- entire number
|
|
||||||
|
|
||||||
for _, digit in pairs(big.digits) do
|
|
||||||
num = num .. math.floor(digit) -- lazy way of getting rid of .0$
|
|
||||||
end
|
|
||||||
|
|
||||||
if ((output_type == nil)
|
|
||||||
or (output_type == "number")
|
|
||||||
or (output_type == "n")) then
|
|
||||||
return tonumber(num)
|
|
||||||
else
|
|
||||||
return num
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
-- Unserialization to human-readable form or scientific notation only
|
|
||||||
-- requires reading the first few digits
|
|
||||||
if (precision == nil) then
|
|
||||||
precision = math.min(#big.digits, 3)
|
|
||||||
else
|
|
||||||
assert(precision > 0, "Precision cannot be less than 1")
|
|
||||||
assert(math.floor(precision) == precision,
|
|
||||||
"Precision must be a positive integer")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- num is the first (precision + 1) digits, the first being separated by
|
|
||||||
-- a decimal point from the others
|
|
||||||
num = num .. math.floor(big.digits[1])
|
|
||||||
if (precision > 1) then
|
|
||||||
num = num .. "."
|
|
||||||
for i = 1, (precision - 1) do
|
|
||||||
num = num .. math.floor(big.digits[i + 1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if ((output_type == "human-readable")
|
|
||||||
or (output_type == "human")
|
|
||||||
or (output_type == "h"))
|
|
||||||
and (#big.digits >= 3 and #big.digits <= 10002) then
|
|
||||||
-- Human-readable output contributed by 123eee555
|
|
||||||
|
|
||||||
local name
|
|
||||||
local walkback = 0 -- Used to enumerate "ten", "hundred", etc
|
|
||||||
|
|
||||||
-- Walk backwards in the index of named_powers starting at the
|
|
||||||
-- number of digits of the input until the first value is found
|
|
||||||
for i = (#big.digits - 1), (#big.digits - 4), -1 do
|
|
||||||
name = named_powers[i]
|
|
||||||
if (name) then
|
|
||||||
if (walkback == 1) then
|
|
||||||
name = "ten " .. name
|
|
||||||
elseif (walkback == 2) then
|
|
||||||
name = "hundred " .. name
|
|
||||||
end
|
|
||||||
break
|
|
||||||
else
|
|
||||||
walkback = walkback + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return num .. " " .. name
|
|
||||||
|
|
||||||
else
|
|
||||||
return num .. "*10^" .. (#big.digits - 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Basic comparisons
|
|
||||||
-- Accepts symbols (<, >=, ~=) and Unix shell-like options (lt, ge, ne)
|
|
||||||
function bigint.compare(big1, big2, comparison)
|
|
||||||
bigint.check(big1)
|
|
||||||
bigint.check(big2)
|
|
||||||
|
|
||||||
local greater = false -- If big1.digits > big2.digits
|
|
||||||
local equal = false
|
|
||||||
|
|
||||||
if (big1.sign == "-") and (big2.sign == "+") then
|
|
||||||
greater = false
|
|
||||||
elseif (#big1.digits > #big2.digits)
|
|
||||||
or ((big1.sign == "+") and (big2.sign == "-")) then
|
|
||||||
greater = true
|
|
||||||
elseif (#big1.digits == #big2.digits) then
|
|
||||||
-- Walk left to right, comparing digits
|
|
||||||
for digit = 1, #big1.digits do
|
|
||||||
if (big1.digits[digit] > big2.digits[digit]) then
|
|
||||||
greater = true
|
|
||||||
break
|
|
||||||
elseif (big2.digits[digit] > big1.digits[digit]) then
|
|
||||||
break
|
|
||||||
elseif (digit == #big1.digits)
|
|
||||||
and (big1.digits[digit] == big2.digits[digit]) then
|
|
||||||
equal = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- If both numbers are negative, then the requirements for greater are
|
|
||||||
-- reversed
|
|
||||||
if (not equal) and (big1.sign == "-") and (big2.sign == "-") then
|
|
||||||
greater = not greater
|
|
||||||
end
|
|
||||||
|
|
||||||
return (((comparison == "<") or (comparison == "lt"))
|
|
||||||
and ((not greater) and (not equal)) and true)
|
|
||||||
or (((comparison == ">") or (comparison == "gt"))
|
|
||||||
and ((greater) and (not equal)) and true)
|
|
||||||
or (((comparison == "==") or (comparison == "eq"))
|
|
||||||
and (equal) and true)
|
|
||||||
or (((comparison == ">=") or (comparison == "ge"))
|
|
||||||
and (equal or greater) and true)
|
|
||||||
or (((comparison == "<=") or (comparison == "le"))
|
|
||||||
and (equal or not greater) and true)
|
|
||||||
or (((comparison == "~=") or (comparison == "!=") or (comparison == "ne"))
|
|
||||||
and (not equal) and true)
|
|
||||||
or false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- BACKEND: Add big1 and big2, ignoring signs
|
|
||||||
function bigint.add_raw(big1, big2)
|
|
||||||
bigint.check(big1)
|
|
||||||
bigint.check(big2)
|
|
||||||
|
|
||||||
local result = bigint.new()
|
|
||||||
local max_digits = 0
|
|
||||||
local carry = 0
|
|
||||||
|
|
||||||
if (#big1.digits >= #big2.digits) then
|
|
||||||
max_digits = #big1.digits
|
|
||||||
else
|
|
||||||
max_digits = #big2.digits
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Walk backwards right to left, like in long addition
|
|
||||||
for digit = 0, max_digits - 1 do
|
|
||||||
local sum = (big1.digits[#big1.digits - digit] or 0)
|
|
||||||
+ (big2.digits[#big2.digits - digit] or 0)
|
|
||||||
+ carry
|
|
||||||
|
|
||||||
if (sum >= 10) then
|
|
||||||
carry = 1
|
|
||||||
sum = sum - 10
|
|
||||||
else
|
|
||||||
carry = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
result.digits[max_digits - digit] = sum
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Leftover carry in cases when #big1.digits == #big2.digits and sum > 10, ex. 7 + 9
|
|
||||||
if (carry == 1) then
|
|
||||||
table.insert(result.digits, 1, 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
return result
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- BACKEND: Subtract big2 from big1, ignoring signs
|
|
||||||
function bigint.subtract_raw(big1, big2)
|
|
||||||
-- Type checking is done by bigint.compare
|
|
||||||
assert(bigint.compare(bigint.abs(big1), bigint.abs(big2), ">="),
|
|
||||||
"Size of " .. bigint.unserialize(big1, "string") .. " is less than "
|
|
||||||
.. bigint.unserialize(big2, "string"))
|
|
||||||
|
|
||||||
local result = big1:clone()
|
|
||||||
local max_digits = #big1.digits
|
|
||||||
local borrow = 0
|
|
||||||
|
|
||||||
-- Logic mostly copied from bigint.add_raw ---------------------------------
|
|
||||||
-- Walk backwards right to left, like in long subtraction
|
|
||||||
for digit = 0, max_digits - 1 do
|
|
||||||
local diff = (big1.digits[#big1.digits - digit] or 0)
|
|
||||||
- (big2.digits[#big2.digits - digit] or 0)
|
|
||||||
- borrow
|
|
||||||
|
|
||||||
if (diff < 0) then
|
|
||||||
borrow = 1
|
|
||||||
diff = diff + 10
|
|
||||||
else
|
|
||||||
borrow = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
result.digits[max_digits - digit] = diff
|
|
||||||
end
|
|
||||||
----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
return bigint.strip(result)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- FRONTEND: Addition and subtraction operations, accounting for signs
|
|
||||||
function bigint.add(big1, big2)
|
|
||||||
-- Type checking is done by bigint.compare
|
|
||||||
|
|
||||||
local result
|
|
||||||
|
|
||||||
-- If adding numbers of different sign, subtract the smaller sized one from
|
|
||||||
-- the bigger sized one and take the sign of the bigger sized one
|
|
||||||
if (big1.sign ~= big2.sign) then
|
|
||||||
if (bigint.compare(bigint.abs(big1), bigint.abs(big2), ">")) then
|
|
||||||
result = bigint.subtract_raw(big1, big2)
|
|
||||||
result.sign = big1.sign
|
|
||||||
else
|
|
||||||
result = bigint.subtract_raw(big2, big1)
|
|
||||||
result.sign = big2.sign
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif (big1.sign == "+") and (big2.sign == "+") then
|
|
||||||
result = bigint.add_raw(big1, big2)
|
|
||||||
|
|
||||||
elseif (big1.sign == "-") and (big2.sign == "-") then
|
|
||||||
result = bigint.add_raw(big1, big2)
|
|
||||||
result.sign = "-"
|
|
||||||
end
|
|
||||||
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
|
|
||||||
function bigint.subtract(big1, big2)
|
|
||||||
-- Type checking is done by bigint.compare in bigint.add
|
|
||||||
-- Subtracting is like adding a negative
|
|
||||||
local big2_local = big2:clone()
|
|
||||||
if (big2.sign == "+") then
|
|
||||||
big2_local.sign = "-"
|
|
||||||
else
|
|
||||||
big2_local.sign = "+"
|
|
||||||
end
|
|
||||||
return bigint.add(big1, big2_local)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- BACKEND: Multiply a big by a single digit big, ignoring signs
|
|
||||||
function bigint.multiply_single(big1, big2)
|
|
||||||
bigint.check(big1)
|
|
||||||
bigint.check(big2)
|
|
||||||
assert(#big2.digits == 1, bigint.unserialize(big2, "string")
|
|
||||||
.. " has more than one digit")
|
|
||||||
|
|
||||||
local result = bigint.new()
|
|
||||||
local carry = 0
|
|
||||||
|
|
||||||
-- Logic mostly copied from bigint.add_raw ---------------------------------
|
|
||||||
-- Walk backwards right to left, like in long multiplication
|
|
||||||
for digit = 0, #big1.digits - 1 do
|
|
||||||
local this_digit = big1.digits[#big1.digits - digit]
|
|
||||||
* big2.digits[1]
|
|
||||||
+ carry
|
|
||||||
|
|
||||||
if (this_digit >= 10) then
|
|
||||||
carry = math.floor(this_digit / 10)
|
|
||||||
this_digit = this_digit - (carry * 10)
|
|
||||||
else
|
|
||||||
carry = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
result.digits[#big1.digits - digit] = this_digit
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Leftover carry in cases when big1.digits[1] * big2.digits[1] > 0
|
|
||||||
if (carry > 0) then
|
|
||||||
table.insert(result.digits, 1, carry)
|
|
||||||
end
|
|
||||||
----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
|
|
||||||
-- FRONTEND: Multiply two bigs, accounting for signs
|
|
||||||
function bigint.multiply(big1, big2)
|
|
||||||
-- Type checking done by bigint.multiply_single
|
|
||||||
|
|
||||||
local result = bigint.new(0)
|
|
||||||
local larger, smaller -- Larger and smaller in terms of digits, not size
|
|
||||||
|
|
||||||
if (bigint.unserialize(big1) == 0) or (bigint.unserialize(big2) == 0) then
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
|
|
||||||
if (#big1.digits >= #big2.digits) then
|
|
||||||
larger = big1
|
|
||||||
smaller = big2
|
|
||||||
else
|
|
||||||
larger = big2
|
|
||||||
smaller = big1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Walk backwards right to left, like in long multiplication
|
|
||||||
for digit = 0, #smaller.digits - 1 do
|
|
||||||
-- Sorry for going over column 80! There's lots of big names here
|
|
||||||
local this_digit_product = bigint.multiply_single(larger,
|
|
||||||
bigint.new(smaller.digits[#smaller.digits - digit]))
|
|
||||||
|
|
||||||
-- "Placeholding zeroes"
|
|
||||||
if (digit > 0) then
|
|
||||||
for placeholder = 1, digit do
|
|
||||||
table.insert(this_digit_product.digits, 0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
result = bigint.add(result, this_digit_product)
|
|
||||||
end
|
|
||||||
|
|
||||||
if (larger.sign == smaller.sign) then
|
|
||||||
result.sign = "+"
|
|
||||||
else
|
|
||||||
result.sign = "-"
|
|
||||||
end
|
|
||||||
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Raise a big to a positive integer or big power (TODO: negative integer power)
|
|
||||||
function bigint.exponentiate(big, power)
|
|
||||||
-- Type checking for big done by bigint.multiply
|
|
||||||
assert(bigint.compare(power, bigint.new(0), ">="),
|
|
||||||
"negative powers are not supported")
|
|
||||||
local exp = power:clone()
|
|
||||||
|
|
||||||
if (bigint.compare(exp, bigint.new(0), "==")) then
|
|
||||||
return bigint.new(1)
|
|
||||||
elseif (bigint.compare(exp, bigint.new(1), "==")) then
|
|
||||||
return big:clone()
|
|
||||||
else
|
|
||||||
local result = bigint.new(1)
|
|
||||||
local base = big:clone()
|
|
||||||
|
|
||||||
while (true) do
|
|
||||||
if (bigint.compare(
|
|
||||||
bigint.modulus(exp, bigint.new(2)), bigint.new(1), "=="
|
|
||||||
)) then
|
|
||||||
result = bigint.multiply(result, base)
|
|
||||||
end
|
|
||||||
if (bigint.compare(exp, bigint.new(1), "==")) then
|
|
||||||
break
|
|
||||||
else
|
|
||||||
exp = bigint.divide(exp, bigint.new(2))
|
|
||||||
base = bigint.multiply(base, base)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return result
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
-- BACKEND: Divide two bigs (decimals not supported), returning big result and
|
|
||||||
-- big remainder
|
|
||||||
-- WARNING: Only supports positive integers
|
|
||||||
function bigint.divide_raw(big1, big2)
|
|
||||||
-- Type checking done by bigint.compare
|
|
||||||
if (bigint.compare(big1, big2, "==")) then
|
|
||||||
return bigint.new(1), bigint.new(0)
|
|
||||||
elseif (bigint.compare(big1, big2, "<")) then
|
|
||||||
return bigint.new(0), big1:clone()
|
|
||||||
else
|
|
||||||
assert(bigint.compare(big2, bigint.new(0), "!="), "error: divide by zero")
|
|
||||||
assert(big1.sign == "+", "error: big1 is not positive")
|
|
||||||
assert(big2.sign == "+", "error: big2 is not positive")
|
|
||||||
|
|
||||||
local result = bigint.new()
|
|
||||||
|
|
||||||
local dividend = bigint.new() -- Dividend of a single operation
|
|
||||||
|
|
||||||
local neg_zero = bigint.new(0)
|
|
||||||
neg_zero.sign = "-"
|
|
||||||
|
|
||||||
for i = 1, #big1.digits do
|
|
||||||
-- Fixes a negative zero bug
|
|
||||||
if (#dividend.digits ~= 0) and (bigint.compare(dividend, neg_zero, "==")) then
|
|
||||||
dividend = bigint.new()
|
|
||||||
end
|
|
||||||
|
|
||||||
table.insert(dividend.digits, big1.digits[i])
|
|
||||||
|
|
||||||
local factor = bigint.new(0)
|
|
||||||
while bigint.compare(dividend, big2, ">=") do
|
|
||||||
dividend = bigint.subtract(dividend, big2)
|
|
||||||
factor = bigint.add(factor, bigint.new(1))
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = 0, #factor.digits - 1 do
|
|
||||||
result.digits[#result.digits + 1 - i] = factor.digits[i + 1]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return bigint.strip(result), dividend
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- FRONTEND: Divide two bigs (decimals not supported), returning big result and
|
|
||||||
-- big remainder, accounting for signs
|
|
||||||
function bigint.divide(big1, big2)
|
|
||||||
local result, remainder = bigint.divide_raw(bigint.abs(big1),
|
|
||||||
bigint.abs(big2))
|
|
||||||
if (big1.sign == big2.sign) then
|
|
||||||
result.sign = "+"
|
|
||||||
else
|
|
||||||
result.sign = "-"
|
|
||||||
end
|
|
||||||
|
|
||||||
return result, remainder
|
|
||||||
end
|
|
||||||
|
|
||||||
-- FRONTEND: Return only the remainder from bigint.divide
|
|
||||||
function bigint.modulus(big1, big2)
|
|
||||||
local result, remainder = bigint.divide(big1, big2)
|
|
||||||
|
|
||||||
-- Remainder will always have the same sign as the dividend per C standard
|
|
||||||
-- https://en.wikipedia.org/wiki/Modulo_operation#Remainder_calculation_for_the_modulo_operation
|
|
||||||
remainder.sign = big1.sign
|
|
||||||
return remainder
|
|
||||||
end
|
|
||||||
|
|
||||||
return bigint
|
|
@ -1,13 +0,0 @@
|
|||||||
## Discord Game SDK
|
|
||||||
|
|
||||||
> The SDK is currently under extensive development and is subject to change. Suggestions
|
|
||||||
> about the current API are welcome.
|
|
||||||
|
|
||||||
### Setup
|
|
||||||
|
|
||||||
- Create an application on the Discord [developer site](https://discordapp.com/developers/applications/me).
|
|
||||||
- Set a redirect URL. If you don't have one right now, just use <http://127.0.0.1>.
|
|
||||||
- Enable Rich Presence for the application. This enables whitelist access for the SDK.
|
|
||||||
- When you are ready to test with more people, add them to the whitelist.
|
|
||||||
- Copy the **Client ID**.
|
|
||||||
- Use this `CLIENT_ID` when initializing the SDK.
|
|
@ -1,646 +0,0 @@
|
|||||||
#ifndef _DISCORD_GAME_SDK_H_
|
|
||||||
#define _DISCORD_GAME_SDK_H_
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <stdint.h>
|
|
||||||
#include <string.h>
|
|
||||||
#ifndef __cplusplus
|
|
||||||
#include <stdbool.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define DISCORD_VERSION 2
|
|
||||||
#define DISCORD_APPLICATION_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_USER_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_IMAGE_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_ACTIVITY_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_RELATIONSHIP_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_LOBBY_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_NETWORK_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_OVERLAY_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_STORAGE_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_STORE_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_VOICE_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_ACHIEVEMENT_MANAGER_VERSION 1
|
|
||||||
|
|
||||||
enum EDiscordResult {
|
|
||||||
DiscordResult_Ok = 0,
|
|
||||||
DiscordResult_ServiceUnavailable = 1,
|
|
||||||
DiscordResult_InvalidVersion = 2,
|
|
||||||
DiscordResult_LockFailed = 3,
|
|
||||||
DiscordResult_InternalError = 4,
|
|
||||||
DiscordResult_InvalidPayload = 5,
|
|
||||||
DiscordResult_InvalidCommand = 6,
|
|
||||||
DiscordResult_InvalidPermissions = 7,
|
|
||||||
DiscordResult_NotFetched = 8,
|
|
||||||
DiscordResult_NotFound = 9,
|
|
||||||
DiscordResult_Conflict = 10,
|
|
||||||
DiscordResult_InvalidSecret = 11,
|
|
||||||
DiscordResult_InvalidJoinSecret = 12,
|
|
||||||
DiscordResult_NoEligibleActivity = 13,
|
|
||||||
DiscordResult_InvalidInvite = 14,
|
|
||||||
DiscordResult_NotAuthenticated = 15,
|
|
||||||
DiscordResult_InvalidAccessToken = 16,
|
|
||||||
DiscordResult_ApplicationMismatch = 17,
|
|
||||||
DiscordResult_InvalidDataUrl = 18,
|
|
||||||
DiscordResult_InvalidBase64 = 19,
|
|
||||||
DiscordResult_NotFiltered = 20,
|
|
||||||
DiscordResult_LobbyFull = 21,
|
|
||||||
DiscordResult_InvalidLobbySecret = 22,
|
|
||||||
DiscordResult_InvalidFilename = 23,
|
|
||||||
DiscordResult_InvalidFileSize = 24,
|
|
||||||
DiscordResult_InvalidEntitlement = 25,
|
|
||||||
DiscordResult_NotInstalled = 26,
|
|
||||||
DiscordResult_NotRunning = 27,
|
|
||||||
DiscordResult_InsufficientBuffer = 28,
|
|
||||||
DiscordResult_PurchaseCanceled = 29,
|
|
||||||
DiscordResult_InvalidGuild = 30,
|
|
||||||
DiscordResult_InvalidEvent = 31,
|
|
||||||
DiscordResult_InvalidChannel = 32,
|
|
||||||
DiscordResult_InvalidOrigin = 33,
|
|
||||||
DiscordResult_RateLimited = 34,
|
|
||||||
DiscordResult_OAuth2Error = 35,
|
|
||||||
DiscordResult_SelectChannelTimeout = 36,
|
|
||||||
DiscordResult_GetGuildTimeout = 37,
|
|
||||||
DiscordResult_SelectVoiceForceRequired = 38,
|
|
||||||
DiscordResult_CaptureShortcutAlreadyListening = 39,
|
|
||||||
DiscordResult_UnauthorizedForAchievement = 40,
|
|
||||||
DiscordResult_InvalidGiftCode = 41,
|
|
||||||
DiscordResult_PurchaseError = 42,
|
|
||||||
DiscordResult_TransactionAborted = 43,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordCreateFlags {
|
|
||||||
DiscordCreateFlags_Default = 0,
|
|
||||||
DiscordCreateFlags_NoRequireDiscord = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLogLevel {
|
|
||||||
DiscordLogLevel_Error = 1,
|
|
||||||
DiscordLogLevel_Warn,
|
|
||||||
DiscordLogLevel_Info,
|
|
||||||
DiscordLogLevel_Debug,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordUserFlag {
|
|
||||||
DiscordUserFlag_Partner = 2,
|
|
||||||
DiscordUserFlag_HypeSquadEvents = 4,
|
|
||||||
DiscordUserFlag_HypeSquadHouse1 = 64,
|
|
||||||
DiscordUserFlag_HypeSquadHouse2 = 128,
|
|
||||||
DiscordUserFlag_HypeSquadHouse3 = 256,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordPremiumType {
|
|
||||||
DiscordPremiumType_None = 0,
|
|
||||||
DiscordPremiumType_Tier1 = 1,
|
|
||||||
DiscordPremiumType_Tier2 = 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordImageType {
|
|
||||||
DiscordImageType_User,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordActivityType {
|
|
||||||
DiscordActivityType_Playing,
|
|
||||||
DiscordActivityType_Streaming,
|
|
||||||
DiscordActivityType_Listening,
|
|
||||||
DiscordActivityType_Watching,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordActivityActionType {
|
|
||||||
DiscordActivityActionType_Join = 1,
|
|
||||||
DiscordActivityActionType_Spectate,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordActivityJoinRequestReply {
|
|
||||||
DiscordActivityJoinRequestReply_No,
|
|
||||||
DiscordActivityJoinRequestReply_Yes,
|
|
||||||
DiscordActivityJoinRequestReply_Ignore,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordStatus {
|
|
||||||
DiscordStatus_Offline = 0,
|
|
||||||
DiscordStatus_Online = 1,
|
|
||||||
DiscordStatus_Idle = 2,
|
|
||||||
DiscordStatus_DoNotDisturb = 3,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordRelationshipType {
|
|
||||||
DiscordRelationshipType_None,
|
|
||||||
DiscordRelationshipType_Friend,
|
|
||||||
DiscordRelationshipType_Blocked,
|
|
||||||
DiscordRelationshipType_PendingIncoming,
|
|
||||||
DiscordRelationshipType_PendingOutgoing,
|
|
||||||
DiscordRelationshipType_Implicit,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLobbyType {
|
|
||||||
DiscordLobbyType_Private = 1,
|
|
||||||
DiscordLobbyType_Public,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLobbySearchComparison {
|
|
||||||
DiscordLobbySearchComparison_LessThanOrEqual = -2,
|
|
||||||
DiscordLobbySearchComparison_LessThan,
|
|
||||||
DiscordLobbySearchComparison_Equal,
|
|
||||||
DiscordLobbySearchComparison_GreaterThan,
|
|
||||||
DiscordLobbySearchComparison_GreaterThanOrEqual,
|
|
||||||
DiscordLobbySearchComparison_NotEqual,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLobbySearchCast {
|
|
||||||
DiscordLobbySearchCast_String = 1,
|
|
||||||
DiscordLobbySearchCast_Number,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLobbySearchDistance {
|
|
||||||
DiscordLobbySearchDistance_Local,
|
|
||||||
DiscordLobbySearchDistance_Default,
|
|
||||||
DiscordLobbySearchDistance_Extended,
|
|
||||||
DiscordLobbySearchDistance_Global,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordEntitlementType {
|
|
||||||
DiscordEntitlementType_Purchase = 1,
|
|
||||||
DiscordEntitlementType_PremiumSubscription,
|
|
||||||
DiscordEntitlementType_DeveloperGift,
|
|
||||||
DiscordEntitlementType_TestModePurchase,
|
|
||||||
DiscordEntitlementType_FreePurchase,
|
|
||||||
DiscordEntitlementType_UserGift,
|
|
||||||
DiscordEntitlementType_PremiumPurchase,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordSkuType {
|
|
||||||
DiscordSkuType_Application = 1,
|
|
||||||
DiscordSkuType_DLC,
|
|
||||||
DiscordSkuType_Consumable,
|
|
||||||
DiscordSkuType_Bundle,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordInputModeType {
|
|
||||||
DiscordInputModeType_VoiceActivity = 0,
|
|
||||||
DiscordInputModeType_PushToTalk,
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef int64_t DiscordClientId;
|
|
||||||
typedef int32_t DiscordVersion;
|
|
||||||
typedef int64_t DiscordSnowflake;
|
|
||||||
typedef int64_t DiscordTimestamp;
|
|
||||||
typedef DiscordSnowflake DiscordUserId;
|
|
||||||
typedef char DiscordLocale[128];
|
|
||||||
typedef char DiscordBranch[4096];
|
|
||||||
typedef DiscordSnowflake DiscordLobbyId;
|
|
||||||
typedef char DiscordLobbySecret[128];
|
|
||||||
typedef char DiscordMetadataKey[256];
|
|
||||||
typedef char DiscordMetadataValue[4096];
|
|
||||||
typedef uint64_t DiscordNetworkPeerId;
|
|
||||||
typedef uint8_t DiscordNetworkChannelId;
|
|
||||||
typedef char DiscordPath[4096];
|
|
||||||
typedef char DiscordDateTime[64];
|
|
||||||
|
|
||||||
struct DiscordUser {
|
|
||||||
DiscordUserId id;
|
|
||||||
char username[256];
|
|
||||||
char discriminator[8];
|
|
||||||
char avatar[128];
|
|
||||||
bool bot;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordOAuth2Token {
|
|
||||||
char access_token[128];
|
|
||||||
char scopes[1024];
|
|
||||||
DiscordTimestamp expires;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordImageHandle {
|
|
||||||
enum EDiscordImageType type;
|
|
||||||
int64_t id;
|
|
||||||
uint32_t size;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordImageDimensions {
|
|
||||||
uint32_t width;
|
|
||||||
uint32_t height;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivityTimestamps {
|
|
||||||
DiscordTimestamp start;
|
|
||||||
DiscordTimestamp end;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivityAssets {
|
|
||||||
char large_image[128];
|
|
||||||
char large_text[128];
|
|
||||||
char small_image[128];
|
|
||||||
char small_text[128];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordPartySize {
|
|
||||||
int32_t current_size;
|
|
||||||
int32_t max_size;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivityParty {
|
|
||||||
char id[128];
|
|
||||||
struct DiscordPartySize size;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivitySecrets {
|
|
||||||
char match[128];
|
|
||||||
char join[128];
|
|
||||||
char spectate[128];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivity {
|
|
||||||
enum EDiscordActivityType type;
|
|
||||||
int64_t application_id;
|
|
||||||
char name[128];
|
|
||||||
char state[128];
|
|
||||||
char details[128];
|
|
||||||
struct DiscordActivityTimestamps timestamps;
|
|
||||||
struct DiscordActivityAssets assets;
|
|
||||||
struct DiscordActivityParty party;
|
|
||||||
struct DiscordActivitySecrets secrets;
|
|
||||||
bool instance;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordPresence {
|
|
||||||
enum EDiscordStatus status;
|
|
||||||
struct DiscordActivity activity;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordRelationship {
|
|
||||||
enum EDiscordRelationshipType type;
|
|
||||||
struct DiscordUser user;
|
|
||||||
struct DiscordPresence presence;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordLobby {
|
|
||||||
DiscordLobbyId id;
|
|
||||||
enum EDiscordLobbyType type;
|
|
||||||
DiscordUserId owner_id;
|
|
||||||
DiscordLobbySecret secret;
|
|
||||||
uint32_t capacity;
|
|
||||||
bool locked;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordFileStat {
|
|
||||||
char filename[260];
|
|
||||||
uint64_t size;
|
|
||||||
uint64_t last_modified;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordEntitlement {
|
|
||||||
DiscordSnowflake id;
|
|
||||||
enum EDiscordEntitlementType type;
|
|
||||||
DiscordSnowflake sku_id;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordSkuPrice {
|
|
||||||
uint32_t amount;
|
|
||||||
char currency[16];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordSku {
|
|
||||||
DiscordSnowflake id;
|
|
||||||
enum EDiscordSkuType type;
|
|
||||||
char name[256];
|
|
||||||
struct DiscordSkuPrice price;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordInputMode {
|
|
||||||
enum EDiscordInputModeType type;
|
|
||||||
char shortcut[256];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordUserAchievement {
|
|
||||||
DiscordSnowflake user_id;
|
|
||||||
DiscordSnowflake achievement_id;
|
|
||||||
uint8_t percent_complete;
|
|
||||||
DiscordDateTime unlocked_at;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbyTransaction {
|
|
||||||
enum EDiscordResult (*set_type)(struct IDiscordLobbyTransaction* lobby_transaction, enum EDiscordLobbyType type);
|
|
||||||
enum EDiscordResult (*set_owner)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordUserId owner_id);
|
|
||||||
enum EDiscordResult (*set_capacity)(struct IDiscordLobbyTransaction* lobby_transaction, uint32_t capacity);
|
|
||||||
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key, DiscordMetadataValue value);
|
|
||||||
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key);
|
|
||||||
enum EDiscordResult (*set_locked)(struct IDiscordLobbyTransaction* lobby_transaction, bool locked);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbyMemberTransaction {
|
|
||||||
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key, DiscordMetadataValue value);
|
|
||||||
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbySearchQuery {
|
|
||||||
enum EDiscordResult (*filter)(struct IDiscordLobbySearchQuery* lobby_search_query, DiscordMetadataKey key, enum EDiscordLobbySearchComparison comparison, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value);
|
|
||||||
enum EDiscordResult (*sort)(struct IDiscordLobbySearchQuery* lobby_search_query, DiscordMetadataKey key, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value);
|
|
||||||
enum EDiscordResult (*limit)(struct IDiscordLobbySearchQuery* lobby_search_query, uint32_t limit);
|
|
||||||
enum EDiscordResult (*distance)(struct IDiscordLobbySearchQuery* lobby_search_query, enum EDiscordLobbySearchDistance distance);
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef void* IDiscordApplicationEvents;
|
|
||||||
|
|
||||||
struct IDiscordApplicationManager {
|
|
||||||
void (*validate_or_exit)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*get_current_locale)(struct IDiscordApplicationManager* manager, DiscordLocale* locale);
|
|
||||||
void (*get_current_branch)(struct IDiscordApplicationManager* manager, DiscordBranch* branch);
|
|
||||||
void (*get_oauth2_token)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordOAuth2Token* oauth2_token));
|
|
||||||
void (*get_ticket)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, const char* data));
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordUserEvents {
|
|
||||||
void (*on_current_user_update)(void* event_data);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordUserManager {
|
|
||||||
enum EDiscordResult (*get_current_user)(struct IDiscordUserManager* manager, struct DiscordUser* current_user);
|
|
||||||
void (*get_user)(struct IDiscordUserManager* manager, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordUser* user));
|
|
||||||
enum EDiscordResult (*get_current_user_premium_type)(struct IDiscordUserManager* manager, enum EDiscordPremiumType* premium_type);
|
|
||||||
enum EDiscordResult (*current_user_has_flag)(struct IDiscordUserManager* manager, enum EDiscordUserFlag flag, bool* has_flag);
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef void* IDiscordImageEvents;
|
|
||||||
|
|
||||||
struct IDiscordImageManager {
|
|
||||||
void (*fetch)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, bool refresh, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordImageHandle handle_result));
|
|
||||||
enum EDiscordResult (*get_dimensions)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, struct DiscordImageDimensions* dimensions);
|
|
||||||
enum EDiscordResult (*get_data)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, uint8_t* data, uint32_t data_length);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordActivityEvents {
|
|
||||||
void (*on_activity_join)(void* event_data, const char* secret);
|
|
||||||
void (*on_activity_spectate)(void* event_data, const char* secret);
|
|
||||||
void (*on_activity_join_request)(void* event_data, struct DiscordUser* user);
|
|
||||||
void (*on_activity_invite)(void* event_data, enum EDiscordActivityActionType type, struct DiscordUser* user, struct DiscordActivity* activity);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordActivityManager {
|
|
||||||
enum EDiscordResult (*register_command)(struct IDiscordActivityManager* manager, const char* command);
|
|
||||||
enum EDiscordResult (*register_steam)(struct IDiscordActivityManager* manager, uint32_t steam_id);
|
|
||||||
void (*update_activity)(struct IDiscordActivityManager* manager, struct DiscordActivity* activity, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*clear_activity)(struct IDiscordActivityManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*send_request_reply)(struct IDiscordActivityManager* manager, DiscordUserId user_id, enum EDiscordActivityJoinRequestReply reply, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*send_invite)(struct IDiscordActivityManager* manager, DiscordUserId user_id, enum EDiscordActivityActionType type, const char* content, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*accept_invite)(struct IDiscordActivityManager* manager, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordRelationshipEvents {
|
|
||||||
void (*on_refresh)(void* event_data);
|
|
||||||
void (*on_relationship_update)(void* event_data, struct DiscordRelationship* relationship);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordRelationshipManager {
|
|
||||||
void (*filter)(struct IDiscordRelationshipManager* manager, void* filter_data, bool (*filter)(void* filter_data, struct DiscordRelationship* relationship));
|
|
||||||
enum EDiscordResult (*count)(struct IDiscordRelationshipManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get)(struct IDiscordRelationshipManager* manager, DiscordUserId user_id, struct DiscordRelationship* relationship);
|
|
||||||
enum EDiscordResult (*get_at)(struct IDiscordRelationshipManager* manager, uint32_t index, struct DiscordRelationship* relationship);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbyEvents {
|
|
||||||
void (*on_lobby_update)(void* event_data, int64_t lobby_id);
|
|
||||||
void (*on_lobby_delete)(void* event_data, int64_t lobby_id, uint32_t reason);
|
|
||||||
void (*on_member_connect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
|
||||||
void (*on_member_update)(void* event_data, int64_t lobby_id, int64_t user_id);
|
|
||||||
void (*on_member_disconnect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
|
||||||
void (*on_lobby_message)(void* event_data, int64_t lobby_id, int64_t user_id, uint8_t* data, uint32_t data_length);
|
|
||||||
void (*on_speaking)(void* event_data, int64_t lobby_id, int64_t user_id, bool speaking);
|
|
||||||
void (*on_network_message)(void* event_data, int64_t lobby_id, int64_t user_id, uint8_t channel_id, uint8_t* data, uint32_t data_length);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbyManager {
|
|
||||||
enum EDiscordResult (*get_lobby_create_transaction)(struct IDiscordLobbyManager* manager, struct IDiscordLobbyTransaction** transaction);
|
|
||||||
enum EDiscordResult (*get_lobby_update_transaction)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction** transaction);
|
|
||||||
enum EDiscordResult (*get_member_update_transaction)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction** transaction);
|
|
||||||
void (*create_lobby)(struct IDiscordLobbyManager* manager, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
|
||||||
void (*update_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*delete_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*connect_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordLobbySecret secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
|
||||||
void (*connect_lobby_with_activity_secret)(struct IDiscordLobbyManager* manager, DiscordLobbySecret activity_secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
|
||||||
void (*disconnect_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*get_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct DiscordLobby* lobby);
|
|
||||||
enum EDiscordResult (*get_lobby_activity_secret)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordLobbySecret* secret);
|
|
||||||
enum EDiscordResult (*get_lobby_metadata_value)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordMetadataKey key, DiscordMetadataValue* value);
|
|
||||||
enum EDiscordResult (*get_lobby_metadata_key)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t index, DiscordMetadataKey* key);
|
|
||||||
enum EDiscordResult (*lobby_metadata_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t* count);
|
|
||||||
enum EDiscordResult (*member_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_member_user_id)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t index, DiscordUserId* user_id);
|
|
||||||
enum EDiscordResult (*get_member_user)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct DiscordUser* user);
|
|
||||||
enum EDiscordResult (*get_member_metadata_value)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, DiscordMetadataKey key, DiscordMetadataValue* value);
|
|
||||||
enum EDiscordResult (*get_member_metadata_key)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, int32_t index, DiscordMetadataKey* key);
|
|
||||||
enum EDiscordResult (*member_metadata_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, int32_t* count);
|
|
||||||
void (*update_member)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*send_lobby_message)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, uint8_t* data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*get_search_query)(struct IDiscordLobbyManager* manager, struct IDiscordLobbySearchQuery** query);
|
|
||||||
void (*search)(struct IDiscordLobbyManager* manager, struct IDiscordLobbySearchQuery* query, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*lobby_count)(struct IDiscordLobbyManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_lobby_id)(struct IDiscordLobbyManager* manager, int32_t index, DiscordLobbyId* lobby_id);
|
|
||||||
void (*connect_voice)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*disconnect_voice)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*connect_network)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id);
|
|
||||||
enum EDiscordResult (*disconnect_network)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id);
|
|
||||||
enum EDiscordResult (*flush_network)(struct IDiscordLobbyManager* manager);
|
|
||||||
enum EDiscordResult (*open_network_channel)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, uint8_t channel_id, bool reliable);
|
|
||||||
enum EDiscordResult (*send_network_message)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, uint8_t channel_id, uint8_t* data, uint32_t data_length);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordNetworkEvents {
|
|
||||||
void (*on_message)(void* event_data, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, uint8_t* data, uint32_t data_length);
|
|
||||||
void (*on_route_update)(void* event_data, const char* route_data);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordNetworkManager {
|
|
||||||
/**
|
|
||||||
* Get the local peer ID for this process.
|
|
||||||
*/
|
|
||||||
void (*get_peer_id)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId* peer_id);
|
|
||||||
/**
|
|
||||||
* Send pending network messages.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*flush)(struct IDiscordNetworkManager* manager);
|
|
||||||
/**
|
|
||||||
* Open a connection to a remote peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*open_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, const char* route_data);
|
|
||||||
/**
|
|
||||||
* Update the route data for a connected peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*update_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, const char* route_data);
|
|
||||||
/**
|
|
||||||
* Close the connection to a remote peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*close_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id);
|
|
||||||
/**
|
|
||||||
* Open a message channel to a connected peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*open_channel)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, bool reliable);
|
|
||||||
/**
|
|
||||||
* Close a message channel to a connected peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*close_channel)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id);
|
|
||||||
/**
|
|
||||||
* Send a message to a connected peer over an opened message channel.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*send_message)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, uint8_t* data, uint32_t data_length);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordOverlayEvents {
|
|
||||||
void (*on_toggle)(void* event_data, bool locked);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordOverlayManager {
|
|
||||||
void (*is_enabled)(struct IDiscordOverlayManager* manager, bool* enabled);
|
|
||||||
void (*is_locked)(struct IDiscordOverlayManager* manager, bool* locked);
|
|
||||||
void (*set_locked)(struct IDiscordOverlayManager* manager, bool locked, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*open_activity_invite)(struct IDiscordOverlayManager* manager, enum EDiscordActivityActionType type, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*open_guild_invite)(struct IDiscordOverlayManager* manager, const char* code, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*open_voice_settings)(struct IDiscordOverlayManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef void* IDiscordStorageEvents;
|
|
||||||
|
|
||||||
struct IDiscordStorageManager {
|
|
||||||
enum EDiscordResult (*read)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length, uint32_t* read);
|
|
||||||
void (*read_async)(struct IDiscordStorageManager* manager, const char* name, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, uint8_t* data, uint32_t data_length));
|
|
||||||
void (*read_async_partial)(struct IDiscordStorageManager* manager, const char* name, uint64_t offset, uint64_t length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, uint8_t* data, uint32_t data_length));
|
|
||||||
enum EDiscordResult (*write)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length);
|
|
||||||
void (*write_async)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*delete_)(struct IDiscordStorageManager* manager, const char* name);
|
|
||||||
enum EDiscordResult (*exists)(struct IDiscordStorageManager* manager, const char* name, bool* exists);
|
|
||||||
void (*count)(struct IDiscordStorageManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*stat)(struct IDiscordStorageManager* manager, const char* name, struct DiscordFileStat* stat);
|
|
||||||
enum EDiscordResult (*stat_at)(struct IDiscordStorageManager* manager, int32_t index, struct DiscordFileStat* stat);
|
|
||||||
enum EDiscordResult (*get_path)(struct IDiscordStorageManager* manager, DiscordPath* path);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordStoreEvents {
|
|
||||||
void (*on_entitlement_create)(void* event_data, struct DiscordEntitlement* entitlement);
|
|
||||||
void (*on_entitlement_delete)(void* event_data, struct DiscordEntitlement* entitlement);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordStoreManager {
|
|
||||||
void (*fetch_skus)(struct IDiscordStoreManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*count_skus)(struct IDiscordStoreManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_sku)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, struct DiscordSku* sku);
|
|
||||||
enum EDiscordResult (*get_sku_at)(struct IDiscordStoreManager* manager, int32_t index, struct DiscordSku* sku);
|
|
||||||
void (*fetch_entitlements)(struct IDiscordStoreManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*count_entitlements)(struct IDiscordStoreManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_entitlement)(struct IDiscordStoreManager* manager, DiscordSnowflake entitlement_id, struct DiscordEntitlement* entitlement);
|
|
||||||
enum EDiscordResult (*get_entitlement_at)(struct IDiscordStoreManager* manager, int32_t index, struct DiscordEntitlement* entitlement);
|
|
||||||
enum EDiscordResult (*has_sku_entitlement)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, bool* has_entitlement);
|
|
||||||
void (*start_purchase)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordVoiceEvents {
|
|
||||||
void (*on_settings_update)(void* event_data);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordVoiceManager {
|
|
||||||
enum EDiscordResult (*get_input_mode)(struct IDiscordVoiceManager* manager, struct DiscordInputMode* input_mode);
|
|
||||||
void (*set_input_mode)(struct IDiscordVoiceManager* manager, struct DiscordInputMode input_mode, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*is_self_mute)(struct IDiscordVoiceManager* manager, bool* mute);
|
|
||||||
enum EDiscordResult (*set_self_mute)(struct IDiscordVoiceManager* manager, bool mute);
|
|
||||||
enum EDiscordResult (*is_self_deaf)(struct IDiscordVoiceManager* manager, bool* deaf);
|
|
||||||
enum EDiscordResult (*set_self_deaf)(struct IDiscordVoiceManager* manager, bool deaf);
|
|
||||||
enum EDiscordResult (*is_local_mute)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, bool* mute);
|
|
||||||
enum EDiscordResult (*set_local_mute)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, bool mute);
|
|
||||||
enum EDiscordResult (*get_local_volume)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, uint8_t* volume);
|
|
||||||
enum EDiscordResult (*set_local_volume)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, uint8_t volume);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordAchievementEvents {
|
|
||||||
void (*on_user_achievement_update)(void* event_data, struct DiscordUserAchievement* user_achievement);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordAchievementManager {
|
|
||||||
void (*set_user_achievement)(struct IDiscordAchievementManager* manager, DiscordSnowflake achievement_id, uint8_t percent_complete, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*fetch_user_achievements)(struct IDiscordAchievementManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*count_user_achievements)(struct IDiscordAchievementManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_user_achievement)(struct IDiscordAchievementManager* manager, DiscordSnowflake user_achievement_id, struct DiscordUserAchievement* user_achievement);
|
|
||||||
enum EDiscordResult (*get_user_achievement_at)(struct IDiscordAchievementManager* manager, int32_t index, struct DiscordUserAchievement* user_achievement);
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef void* IDiscordCoreEvents;
|
|
||||||
|
|
||||||
struct IDiscordCore {
|
|
||||||
void (*destroy)(struct IDiscordCore* core);
|
|
||||||
enum EDiscordResult (*run_callbacks)(struct IDiscordCore* core);
|
|
||||||
void (*set_log_hook)(struct IDiscordCore* core, enum EDiscordLogLevel min_level, void* hook_data, void (*hook)(void* hook_data, enum EDiscordLogLevel level, const char* message));
|
|
||||||
struct IDiscordApplicationManager* (*get_application_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordUserManager* (*get_user_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordImageManager* (*get_image_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordActivityManager* (*get_activity_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordRelationshipManager* (*get_relationship_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordLobbyManager* (*get_lobby_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordNetworkManager* (*get_network_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordOverlayManager* (*get_overlay_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordStorageManager* (*get_storage_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordStoreManager* (*get_store_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordVoiceManager* (*get_voice_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordAchievementManager* (*get_achievement_manager)(struct IDiscordCore* core);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordCreateParams {
|
|
||||||
DiscordClientId client_id;
|
|
||||||
uint64_t flags;
|
|
||||||
IDiscordCoreEvents* events;
|
|
||||||
void* event_data;
|
|
||||||
IDiscordApplicationEvents* application_events;
|
|
||||||
DiscordVersion application_version;
|
|
||||||
struct IDiscordUserEvents* user_events;
|
|
||||||
DiscordVersion user_version;
|
|
||||||
IDiscordImageEvents* image_events;
|
|
||||||
DiscordVersion image_version;
|
|
||||||
struct IDiscordActivityEvents* activity_events;
|
|
||||||
DiscordVersion activity_version;
|
|
||||||
struct IDiscordRelationshipEvents* relationship_events;
|
|
||||||
DiscordVersion relationship_version;
|
|
||||||
struct IDiscordLobbyEvents* lobby_events;
|
|
||||||
DiscordVersion lobby_version;
|
|
||||||
struct IDiscordNetworkEvents* network_events;
|
|
||||||
DiscordVersion network_version;
|
|
||||||
struct IDiscordOverlayEvents* overlay_events;
|
|
||||||
DiscordVersion overlay_version;
|
|
||||||
IDiscordStorageEvents* storage_events;
|
|
||||||
DiscordVersion storage_version;
|
|
||||||
struct IDiscordStoreEvents* store_events;
|
|
||||||
DiscordVersion store_version;
|
|
||||||
struct IDiscordVoiceEvents* voice_events;
|
|
||||||
DiscordVersion voice_version;
|
|
||||||
struct IDiscordAchievementEvents* achievement_events;
|
|
||||||
DiscordVersion achievement_version;
|
|
||||||
};
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
inline
|
|
||||||
#else
|
|
||||||
static
|
|
||||||
#endif
|
|
||||||
void DiscordCreateParamsSetDefault(struct DiscordCreateParams* params)
|
|
||||||
{
|
|
||||||
memset(params, 0, sizeof(struct DiscordCreateParams));
|
|
||||||
params->application_version = DISCORD_APPLICATION_MANAGER_VERSION;
|
|
||||||
params->user_version = DISCORD_USER_MANAGER_VERSION;
|
|
||||||
params->image_version = DISCORD_IMAGE_MANAGER_VERSION;
|
|
||||||
params->activity_version = DISCORD_ACTIVITY_MANAGER_VERSION;
|
|
||||||
params->relationship_version = DISCORD_RELATIONSHIP_MANAGER_VERSION;
|
|
||||||
params->lobby_version = DISCORD_LOBBY_MANAGER_VERSION;
|
|
||||||
params->network_version = DISCORD_NETWORK_MANAGER_VERSION;
|
|
||||||
params->overlay_version = DISCORD_OVERLAY_MANAGER_VERSION;
|
|
||||||
params->storage_version = DISCORD_STORAGE_MANAGER_VERSION;
|
|
||||||
params->store_version = DISCORD_STORE_MANAGER_VERSION;
|
|
||||||
params->voice_version = DISCORD_VOICE_MANAGER_VERSION;
|
|
||||||
params->achievement_version = DISCORD_ACHIEVEMENT_MANAGER_VERSION;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum EDiscordResult DiscordCreate(DiscordVersion version, struct DiscordCreateParams* params, struct IDiscordCore** result);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
@ -1,98 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "achievement_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class AchievementEvents final {
|
|
||||||
public:
|
|
||||||
static void OnUserAchievementUpdate(void* callbackData, DiscordUserAchievement* userAchievement)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->AchievementManager();
|
|
||||||
module.OnUserAchievementUpdate(*reinterpret_cast<UserAchievement const*>(userAchievement));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordAchievementEvents AchievementManager::events_{
|
|
||||||
&AchievementEvents::OnUserAchievementUpdate,
|
|
||||||
};
|
|
||||||
|
|
||||||
void AchievementManager::SetUserAchievement(Snowflake achievementId,
|
|
||||||
std::uint8_t percentComplete,
|
|
||||||
std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->set_user_achievement(
|
|
||||||
internal_, achievementId, percentComplete, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AchievementManager::FetchUserAchievements(std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->fetch_user_achievements(internal_, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AchievementManager::CountUserAchievements(std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->count_user_achievements(internal_, reinterpret_cast<int32_t*>(count));
|
|
||||||
}
|
|
||||||
|
|
||||||
Result AchievementManager::GetUserAchievement(Snowflake userAchievementId,
|
|
||||||
UserAchievement* userAchievement)
|
|
||||||
{
|
|
||||||
if (!userAchievement) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_user_achievement(
|
|
||||||
internal_, userAchievementId, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result AchievementManager::GetUserAchievementAt(std::int32_t index,
|
|
||||||
UserAchievement* userAchievement)
|
|
||||||
{
|
|
||||||
if (!userAchievement) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_user_achievement_at(
|
|
||||||
internal_, index, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,34 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class AchievementManager final {
|
|
||||||
public:
|
|
||||||
~AchievementManager() = default;
|
|
||||||
|
|
||||||
void SetUserAchievement(Snowflake achievementId,
|
|
||||||
std::uint8_t percentComplete,
|
|
||||||
std::function<void(Result)> callback);
|
|
||||||
void FetchUserAchievements(std::function<void(Result)> callback);
|
|
||||||
void CountUserAchievements(std::int32_t* count);
|
|
||||||
Result GetUserAchievement(Snowflake userAchievementId, UserAchievement* userAchievement);
|
|
||||||
Result GetUserAchievementAt(std::int32_t index, UserAchievement* userAchievement);
|
|
||||||
|
|
||||||
Event<UserAchievement const&> OnUserAchievementUpdate;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
AchievementManager() = default;
|
|
||||||
AchievementManager(AchievementManager const& rhs) = delete;
|
|
||||||
AchievementManager& operator=(AchievementManager const& rhs) = delete;
|
|
||||||
AchievementManager(AchievementManager&& rhs) = delete;
|
|
||||||
AchievementManager& operator=(AchievementManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordAchievementManager* internal_;
|
|
||||||
static IDiscordAchievementEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,177 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "activity_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class ActivityEvents final {
|
|
||||||
public:
|
|
||||||
static void OnActivityJoin(void* callbackData, char const* secret)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->ActivityManager();
|
|
||||||
module.OnActivityJoin(static_cast<const char*>(secret));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnActivitySpectate(void* callbackData, char const* secret)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->ActivityManager();
|
|
||||||
module.OnActivitySpectate(static_cast<const char*>(secret));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnActivityJoinRequest(void* callbackData, DiscordUser* user)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->ActivityManager();
|
|
||||||
module.OnActivityJoinRequest(*reinterpret_cast<User const*>(user));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnActivityInvite(void* callbackData,
|
|
||||||
EDiscordActivityActionType type,
|
|
||||||
DiscordUser* user,
|
|
||||||
DiscordActivity* activity)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->ActivityManager();
|
|
||||||
module.OnActivityInvite(static_cast<ActivityActionType>(type),
|
|
||||||
*reinterpret_cast<User const*>(user),
|
|
||||||
*reinterpret_cast<Activity const*>(activity));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordActivityEvents ActivityManager::events_{
|
|
||||||
&ActivityEvents::OnActivityJoin,
|
|
||||||
&ActivityEvents::OnActivitySpectate,
|
|
||||||
&ActivityEvents::OnActivityJoinRequest,
|
|
||||||
&ActivityEvents::OnActivityInvite,
|
|
||||||
};
|
|
||||||
|
|
||||||
Result ActivityManager::RegisterCommand(char const* command)
|
|
||||||
{
|
|
||||||
auto result = internal_->register_command(internal_, const_cast<char*>(command));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result ActivityManager::RegisterSteam(std::uint32_t steamId)
|
|
||||||
{
|
|
||||||
auto result = internal_->register_steam(internal_, steamId);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityManager::UpdateActivity(Activity const& activity, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->update_activity(internal_,
|
|
||||||
reinterpret_cast<DiscordActivity*>(const_cast<Activity*>(&activity)),
|
|
||||||
cb.release(),
|
|
||||||
wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityManager::ClearActivity(std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->clear_activity(internal_, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityManager::SendRequestReply(UserId userId,
|
|
||||||
ActivityJoinRequestReply reply,
|
|
||||||
std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->send_request_reply(internal_,
|
|
||||||
userId,
|
|
||||||
static_cast<EDiscordActivityJoinRequestReply>(reply),
|
|
||||||
cb.release(),
|
|
||||||
wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityManager::SendInvite(UserId userId,
|
|
||||||
ActivityActionType type,
|
|
||||||
char const* content,
|
|
||||||
std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->send_invite(internal_,
|
|
||||||
userId,
|
|
||||||
static_cast<EDiscordActivityActionType>(type),
|
|
||||||
const_cast<char*>(content),
|
|
||||||
cb.release(),
|
|
||||||
wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityManager::AcceptInvite(UserId userId, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->accept_invite(internal_, userId, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,42 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class ActivityManager final {
|
|
||||||
public:
|
|
||||||
~ActivityManager() = default;
|
|
||||||
|
|
||||||
Result RegisterCommand(char const* command);
|
|
||||||
Result RegisterSteam(std::uint32_t steamId);
|
|
||||||
void UpdateActivity(Activity const& activity, std::function<void(Result)> callback);
|
|
||||||
void ClearActivity(std::function<void(Result)> callback);
|
|
||||||
void SendRequestReply(UserId userId,
|
|
||||||
ActivityJoinRequestReply reply,
|
|
||||||
std::function<void(Result)> callback);
|
|
||||||
void SendInvite(UserId userId,
|
|
||||||
ActivityActionType type,
|
|
||||||
char const* content,
|
|
||||||
std::function<void(Result)> callback);
|
|
||||||
void AcceptInvite(UserId userId, std::function<void(Result)> callback);
|
|
||||||
|
|
||||||
Event<char const*> OnActivityJoin;
|
|
||||||
Event<char const*> OnActivitySpectate;
|
|
||||||
Event<User const&> OnActivityJoinRequest;
|
|
||||||
Event<ActivityActionType, User const&, Activity const&> OnActivityInvite;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
ActivityManager() = default;
|
|
||||||
ActivityManager(ActivityManager const& rhs) = delete;
|
|
||||||
ActivityManager& operator=(ActivityManager const& rhs) = delete;
|
|
||||||
ActivityManager(ActivityManager&& rhs) = delete;
|
|
||||||
ActivityManager& operator=(ActivityManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordActivityManager* internal_;
|
|
||||||
static IDiscordActivityEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,78 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "application_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
void ApplicationManager::ValidateOrExit(std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->validate_or_exit(internal_, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ApplicationManager::GetCurrentLocale(char locale[128])
|
|
||||||
{
|
|
||||||
if (!locale) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->get_current_locale(internal_, reinterpret_cast<DiscordLocale*>(locale));
|
|
||||||
}
|
|
||||||
|
|
||||||
void ApplicationManager::GetCurrentBranch(char branch[4096])
|
|
||||||
{
|
|
||||||
if (!branch) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->get_current_branch(internal_, reinterpret_cast<DiscordBranch*>(branch));
|
|
||||||
}
|
|
||||||
|
|
||||||
void ApplicationManager::GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper =
|
|
||||||
[](void* callbackData, EDiscordResult result, DiscordOAuth2Token* oauth2Token) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, OAuth2Token const&)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<OAuth2Token const*>(oauth2Token));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, OAuth2Token const&)>(std::move(callback)));
|
|
||||||
internal_->get_oauth2_token(internal_, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ApplicationManager::GetTicket(std::function<void(Result, char const*)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result, char const* data) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, char const*)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, char const*)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), static_cast<const char*>(data));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, char const*)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, char const*)>(std::move(callback)));
|
|
||||||
internal_->get_ticket(internal_, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,30 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class ApplicationManager final {
|
|
||||||
public:
|
|
||||||
~ApplicationManager() = default;
|
|
||||||
|
|
||||||
void ValidateOrExit(std::function<void(Result)> callback);
|
|
||||||
void GetCurrentLocale(char locale[128]);
|
|
||||||
void GetCurrentBranch(char branch[4096]);
|
|
||||||
void GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback);
|
|
||||||
void GetTicket(std::function<void(Result, char const*)> callback);
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
ApplicationManager() = default;
|
|
||||||
ApplicationManager(ApplicationManager const& rhs) = delete;
|
|
||||||
ApplicationManager& operator=(ApplicationManager const& rhs) = delete;
|
|
||||||
ApplicationManager(ApplicationManager&& rhs) = delete;
|
|
||||||
ApplicationManager& operator=(ApplicationManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordApplicationManager* internal_;
|
|
||||||
static IDiscordApplicationEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,182 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
Result Core::Create(ClientId clientId, std::uint64_t flags, Core** instance)
|
|
||||||
{
|
|
||||||
if (!instance) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
(*instance) = new Core();
|
|
||||||
DiscordCreateParams params{};
|
|
||||||
DiscordCreateParamsSetDefault(¶ms);
|
|
||||||
params.client_id = clientId;
|
|
||||||
params.flags = flags;
|
|
||||||
params.events = nullptr;
|
|
||||||
params.event_data = *instance;
|
|
||||||
params.user_events = &UserManager::events_;
|
|
||||||
params.activity_events = &ActivityManager::events_;
|
|
||||||
params.relationship_events = &RelationshipManager::events_;
|
|
||||||
params.lobby_events = &LobbyManager::events_;
|
|
||||||
params.network_events = &NetworkManager::events_;
|
|
||||||
params.overlay_events = &OverlayManager::events_;
|
|
||||||
params.store_events = &StoreManager::events_;
|
|
||||||
params.voice_events = &VoiceManager::events_;
|
|
||||||
params.achievement_events = &AchievementManager::events_;
|
|
||||||
auto result = DiscordCreate(DISCORD_VERSION, ¶ms, &((*instance)->internal_));
|
|
||||||
if (result != DiscordResult_Ok || !(*instance)->internal_) {
|
|
||||||
delete (*instance);
|
|
||||||
(*instance) = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Core::~Core()
|
|
||||||
{
|
|
||||||
if (internal_) {
|
|
||||||
internal_->destroy(internal_);
|
|
||||||
internal_ = nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Result Core::RunCallbacks()
|
|
||||||
{
|
|
||||||
auto result = internal_->run_callbacks(internal_);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Core::SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook)
|
|
||||||
{
|
|
||||||
setLogHook_.DisconnectAll();
|
|
||||||
setLogHook_.Connect(std::move(hook));
|
|
||||||
static auto wrapper =
|
|
||||||
[](void* callbackData, EDiscordLogLevel level, char const* message) -> void {
|
|
||||||
auto cb(reinterpret_cast<decltype(setLogHook_)*>(callbackData));
|
|
||||||
if (!cb) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<LogLevel>(level), static_cast<const char*>(message));
|
|
||||||
};
|
|
||||||
|
|
||||||
internal_->set_log_hook(
|
|
||||||
internal_, static_cast<EDiscordLogLevel>(minLevel), &setLogHook_, wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::ApplicationManager& Core::ApplicationManager()
|
|
||||||
{
|
|
||||||
if (!applicationManager_.internal_) {
|
|
||||||
applicationManager_.internal_ = internal_->get_application_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return applicationManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::UserManager& Core::UserManager()
|
|
||||||
{
|
|
||||||
if (!userManager_.internal_) {
|
|
||||||
userManager_.internal_ = internal_->get_user_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return userManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::ImageManager& Core::ImageManager()
|
|
||||||
{
|
|
||||||
if (!imageManager_.internal_) {
|
|
||||||
imageManager_.internal_ = internal_->get_image_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return imageManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::ActivityManager& Core::ActivityManager()
|
|
||||||
{
|
|
||||||
if (!activityManager_.internal_) {
|
|
||||||
activityManager_.internal_ = internal_->get_activity_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return activityManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::RelationshipManager& Core::RelationshipManager()
|
|
||||||
{
|
|
||||||
if (!relationshipManager_.internal_) {
|
|
||||||
relationshipManager_.internal_ = internal_->get_relationship_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return relationshipManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::LobbyManager& Core::LobbyManager()
|
|
||||||
{
|
|
||||||
if (!lobbyManager_.internal_) {
|
|
||||||
lobbyManager_.internal_ = internal_->get_lobby_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return lobbyManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::NetworkManager& Core::NetworkManager()
|
|
||||||
{
|
|
||||||
if (!networkManager_.internal_) {
|
|
||||||
networkManager_.internal_ = internal_->get_network_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return networkManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::OverlayManager& Core::OverlayManager()
|
|
||||||
{
|
|
||||||
if (!overlayManager_.internal_) {
|
|
||||||
overlayManager_.internal_ = internal_->get_overlay_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return overlayManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::StorageManager& Core::StorageManager()
|
|
||||||
{
|
|
||||||
if (!storageManager_.internal_) {
|
|
||||||
storageManager_.internal_ = internal_->get_storage_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return storageManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::StoreManager& Core::StoreManager()
|
|
||||||
{
|
|
||||||
if (!storeManager_.internal_) {
|
|
||||||
storeManager_.internal_ = internal_->get_store_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return storeManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::VoiceManager& Core::VoiceManager()
|
|
||||||
{
|
|
||||||
if (!voiceManager_.internal_) {
|
|
||||||
voiceManager_.internal_ = internal_->get_voice_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return voiceManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::AchievementManager& Core::AchievementManager()
|
|
||||||
{
|
|
||||||
if (!achievementManager_.internal_) {
|
|
||||||
achievementManager_.internal_ = internal_->get_achievement_manager(internal_);
|
|
||||||
}
|
|
||||||
|
|
||||||
return achievementManager_;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,64 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
#include "application_manager.h"
|
|
||||||
#include "user_manager.h"
|
|
||||||
#include "image_manager.h"
|
|
||||||
#include "activity_manager.h"
|
|
||||||
#include "relationship_manager.h"
|
|
||||||
#include "lobby_manager.h"
|
|
||||||
#include "network_manager.h"
|
|
||||||
#include "overlay_manager.h"
|
|
||||||
#include "storage_manager.h"
|
|
||||||
#include "store_manager.h"
|
|
||||||
#include "voice_manager.h"
|
|
||||||
#include "achievement_manager.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class Core final {
|
|
||||||
public:
|
|
||||||
static Result Create(ClientId clientId, std::uint64_t flags, Core** instance);
|
|
||||||
|
|
||||||
~Core();
|
|
||||||
|
|
||||||
Result RunCallbacks();
|
|
||||||
void SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook);
|
|
||||||
|
|
||||||
discord::ApplicationManager& ApplicationManager();
|
|
||||||
discord::UserManager& UserManager();
|
|
||||||
discord::ImageManager& ImageManager();
|
|
||||||
discord::ActivityManager& ActivityManager();
|
|
||||||
discord::RelationshipManager& RelationshipManager();
|
|
||||||
discord::LobbyManager& LobbyManager();
|
|
||||||
discord::NetworkManager& NetworkManager();
|
|
||||||
discord::OverlayManager& OverlayManager();
|
|
||||||
discord::StorageManager& StorageManager();
|
|
||||||
discord::StoreManager& StoreManager();
|
|
||||||
discord::VoiceManager& VoiceManager();
|
|
||||||
discord::AchievementManager& AchievementManager();
|
|
||||||
|
|
||||||
private:
|
|
||||||
Core() = default;
|
|
||||||
Core(Core const& rhs) = delete;
|
|
||||||
Core& operator=(Core const& rhs) = delete;
|
|
||||||
Core(Core&& rhs) = delete;
|
|
||||||
Core& operator=(Core&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordCore* internal_;
|
|
||||||
Event<LogLevel, char const*> setLogHook_;
|
|
||||||
discord::ApplicationManager applicationManager_;
|
|
||||||
discord::UserManager userManager_;
|
|
||||||
discord::ImageManager imageManager_;
|
|
||||||
discord::ActivityManager activityManager_;
|
|
||||||
discord::RelationshipManager relationshipManager_;
|
|
||||||
discord::LobbyManager lobbyManager_;
|
|
||||||
discord::NetworkManager networkManager_;
|
|
||||||
discord::OverlayManager overlayManager_;
|
|
||||||
discord::StorageManager storageManager_;
|
|
||||||
discord::StoreManager storeManager_;
|
|
||||||
discord::VoiceManager voiceManager_;
|
|
||||||
discord::AchievementManager achievementManager_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,16 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
#include "core.h"
|
|
||||||
#include "application_manager.h"
|
|
||||||
#include "user_manager.h"
|
|
||||||
#include "image_manager.h"
|
|
||||||
#include "activity_manager.h"
|
|
||||||
#include "relationship_manager.h"
|
|
||||||
#include "lobby_manager.h"
|
|
||||||
#include "network_manager.h"
|
|
||||||
#include "overlay_manager.h"
|
|
||||||
#include "storage_manager.h"
|
|
||||||
#include "store_manager.h"
|
|
||||||
#include "voice_manager.h"
|
|
||||||
#include "achievement_manager.h"
|
|
@ -1,59 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <functional>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
template <typename... Args>
|
|
||||||
class Event final {
|
|
||||||
public:
|
|
||||||
using Token = int;
|
|
||||||
|
|
||||||
Event() { slots_.reserve(4); }
|
|
||||||
|
|
||||||
Event(Event const&) = default;
|
|
||||||
Event(Event&&) = default;
|
|
||||||
~Event() = default;
|
|
||||||
|
|
||||||
Event& operator=(Event const&) = default;
|
|
||||||
Event& operator=(Event&&) = default;
|
|
||||||
|
|
||||||
template <typename EventHandler>
|
|
||||||
Token Connect(EventHandler slot)
|
|
||||||
{
|
|
||||||
slots_.emplace_back(Slot{nextToken_, std::move(slot)});
|
|
||||||
return nextToken_++;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Disconnect(Token token)
|
|
||||||
{
|
|
||||||
for (auto& slot : slots_) {
|
|
||||||
if (slot.token == token) {
|
|
||||||
slot = slots_.back();
|
|
||||||
slots_.pop_back();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DisconnectAll() { slots_ = {}; }
|
|
||||||
|
|
||||||
void operator()(Args... args)
|
|
||||||
{
|
|
||||||
for (auto const& slot : slots_) {
|
|
||||||
slot.fn(std::forward<Args>(args)...);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
struct Slot {
|
|
||||||
Token token;
|
|
||||||
std::function<void(Args...)> fn;
|
|
||||||
};
|
|
||||||
|
|
||||||
Token nextToken_{};
|
|
||||||
std::vector<Slot> slots_{};
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,942 +0,0 @@
|
|||||||
#ifndef _DISCORD_GAME_SDK_H_
|
|
||||||
#define _DISCORD_GAME_SDK_H_
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <stdint.h>
|
|
||||||
#include <string.h>
|
|
||||||
#ifndef __cplusplus
|
|
||||||
#include <stdbool.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define DISCORD_VERSION 2
|
|
||||||
#define DISCORD_APPLICATION_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_USER_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_IMAGE_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_ACTIVITY_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_RELATIONSHIP_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_LOBBY_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_NETWORK_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_OVERLAY_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_STORAGE_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_STORE_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_VOICE_MANAGER_VERSION 1
|
|
||||||
#define DISCORD_ACHIEVEMENT_MANAGER_VERSION 1
|
|
||||||
|
|
||||||
enum EDiscordResult {
|
|
||||||
DiscordResult_Ok = 0,
|
|
||||||
DiscordResult_ServiceUnavailable = 1,
|
|
||||||
DiscordResult_InvalidVersion = 2,
|
|
||||||
DiscordResult_LockFailed = 3,
|
|
||||||
DiscordResult_InternalError = 4,
|
|
||||||
DiscordResult_InvalidPayload = 5,
|
|
||||||
DiscordResult_InvalidCommand = 6,
|
|
||||||
DiscordResult_InvalidPermissions = 7,
|
|
||||||
DiscordResult_NotFetched = 8,
|
|
||||||
DiscordResult_NotFound = 9,
|
|
||||||
DiscordResult_Conflict = 10,
|
|
||||||
DiscordResult_InvalidSecret = 11,
|
|
||||||
DiscordResult_InvalidJoinSecret = 12,
|
|
||||||
DiscordResult_NoEligibleActivity = 13,
|
|
||||||
DiscordResult_InvalidInvite = 14,
|
|
||||||
DiscordResult_NotAuthenticated = 15,
|
|
||||||
DiscordResult_InvalidAccessToken = 16,
|
|
||||||
DiscordResult_ApplicationMismatch = 17,
|
|
||||||
DiscordResult_InvalidDataUrl = 18,
|
|
||||||
DiscordResult_InvalidBase64 = 19,
|
|
||||||
DiscordResult_NotFiltered = 20,
|
|
||||||
DiscordResult_LobbyFull = 21,
|
|
||||||
DiscordResult_InvalidLobbySecret = 22,
|
|
||||||
DiscordResult_InvalidFilename = 23,
|
|
||||||
DiscordResult_InvalidFileSize = 24,
|
|
||||||
DiscordResult_InvalidEntitlement = 25,
|
|
||||||
DiscordResult_NotInstalled = 26,
|
|
||||||
DiscordResult_NotRunning = 27,
|
|
||||||
DiscordResult_InsufficientBuffer = 28,
|
|
||||||
DiscordResult_PurchaseCanceled = 29,
|
|
||||||
DiscordResult_InvalidGuild = 30,
|
|
||||||
DiscordResult_InvalidEvent = 31,
|
|
||||||
DiscordResult_InvalidChannel = 32,
|
|
||||||
DiscordResult_InvalidOrigin = 33,
|
|
||||||
DiscordResult_RateLimited = 34,
|
|
||||||
DiscordResult_OAuth2Error = 35,
|
|
||||||
DiscordResult_SelectChannelTimeout = 36,
|
|
||||||
DiscordResult_GetGuildTimeout = 37,
|
|
||||||
DiscordResult_SelectVoiceForceRequired = 38,
|
|
||||||
DiscordResult_CaptureShortcutAlreadyListening = 39,
|
|
||||||
DiscordResult_UnauthorizedForAchievement = 40,
|
|
||||||
DiscordResult_InvalidGiftCode = 41,
|
|
||||||
DiscordResult_PurchaseError = 42,
|
|
||||||
DiscordResult_TransactionAborted = 43,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordCreateFlags {
|
|
||||||
DiscordCreateFlags_Default = 0,
|
|
||||||
DiscordCreateFlags_NoRequireDiscord = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLogLevel {
|
|
||||||
DiscordLogLevel_Error = 1,
|
|
||||||
DiscordLogLevel_Warn,
|
|
||||||
DiscordLogLevel_Info,
|
|
||||||
DiscordLogLevel_Debug,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordUserFlag {
|
|
||||||
DiscordUserFlag_Partner = 2,
|
|
||||||
DiscordUserFlag_HypeSquadEvents = 4,
|
|
||||||
DiscordUserFlag_HypeSquadHouse1 = 64,
|
|
||||||
DiscordUserFlag_HypeSquadHouse2 = 128,
|
|
||||||
DiscordUserFlag_HypeSquadHouse3 = 256,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordPremiumType {
|
|
||||||
DiscordPremiumType_None = 0,
|
|
||||||
DiscordPremiumType_Tier1 = 1,
|
|
||||||
DiscordPremiumType_Tier2 = 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordImageType {
|
|
||||||
DiscordImageType_User,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordActivityType {
|
|
||||||
DiscordActivityType_Playing,
|
|
||||||
DiscordActivityType_Streaming,
|
|
||||||
DiscordActivityType_Listening,
|
|
||||||
DiscordActivityType_Watching,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordActivityActionType {
|
|
||||||
DiscordActivityActionType_Join = 1,
|
|
||||||
DiscordActivityActionType_Spectate,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordActivityJoinRequestReply {
|
|
||||||
DiscordActivityJoinRequestReply_No,
|
|
||||||
DiscordActivityJoinRequestReply_Yes,
|
|
||||||
DiscordActivityJoinRequestReply_Ignore,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordStatus {
|
|
||||||
DiscordStatus_Offline = 0,
|
|
||||||
DiscordStatus_Online = 1,
|
|
||||||
DiscordStatus_Idle = 2,
|
|
||||||
DiscordStatus_DoNotDisturb = 3,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordRelationshipType {
|
|
||||||
DiscordRelationshipType_None,
|
|
||||||
DiscordRelationshipType_Friend,
|
|
||||||
DiscordRelationshipType_Blocked,
|
|
||||||
DiscordRelationshipType_PendingIncoming,
|
|
||||||
DiscordRelationshipType_PendingOutgoing,
|
|
||||||
DiscordRelationshipType_Implicit,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLobbyType {
|
|
||||||
DiscordLobbyType_Private = 1,
|
|
||||||
DiscordLobbyType_Public,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLobbySearchComparison {
|
|
||||||
DiscordLobbySearchComparison_LessThanOrEqual = -2,
|
|
||||||
DiscordLobbySearchComparison_LessThan,
|
|
||||||
DiscordLobbySearchComparison_Equal,
|
|
||||||
DiscordLobbySearchComparison_GreaterThan,
|
|
||||||
DiscordLobbySearchComparison_GreaterThanOrEqual,
|
|
||||||
DiscordLobbySearchComparison_NotEqual,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLobbySearchCast {
|
|
||||||
DiscordLobbySearchCast_String = 1,
|
|
||||||
DiscordLobbySearchCast_Number,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordLobbySearchDistance {
|
|
||||||
DiscordLobbySearchDistance_Local,
|
|
||||||
DiscordLobbySearchDistance_Default,
|
|
||||||
DiscordLobbySearchDistance_Extended,
|
|
||||||
DiscordLobbySearchDistance_Global,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordEntitlementType {
|
|
||||||
DiscordEntitlementType_Purchase = 1,
|
|
||||||
DiscordEntitlementType_PremiumSubscription,
|
|
||||||
DiscordEntitlementType_DeveloperGift,
|
|
||||||
DiscordEntitlementType_TestModePurchase,
|
|
||||||
DiscordEntitlementType_FreePurchase,
|
|
||||||
DiscordEntitlementType_UserGift,
|
|
||||||
DiscordEntitlementType_PremiumPurchase,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordSkuType {
|
|
||||||
DiscordSkuType_Application = 1,
|
|
||||||
DiscordSkuType_DLC,
|
|
||||||
DiscordSkuType_Consumable,
|
|
||||||
DiscordSkuType_Bundle,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum EDiscordInputModeType {
|
|
||||||
DiscordInputModeType_VoiceActivity = 0,
|
|
||||||
DiscordInputModeType_PushToTalk,
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef int64_t DiscordClientId;
|
|
||||||
typedef int32_t DiscordVersion;
|
|
||||||
typedef int64_t DiscordSnowflake;
|
|
||||||
typedef int64_t DiscordTimestamp;
|
|
||||||
typedef DiscordSnowflake DiscordUserId;
|
|
||||||
typedef char DiscordLocale[128];
|
|
||||||
typedef char DiscordBranch[4096];
|
|
||||||
typedef DiscordSnowflake DiscordLobbyId;
|
|
||||||
typedef char DiscordLobbySecret[128];
|
|
||||||
typedef char DiscordMetadataKey[256];
|
|
||||||
typedef char DiscordMetadataValue[4096];
|
|
||||||
typedef uint64_t DiscordNetworkPeerId;
|
|
||||||
typedef uint8_t DiscordNetworkChannelId;
|
|
||||||
typedef char DiscordPath[4096];
|
|
||||||
typedef char DiscordDateTime[64];
|
|
||||||
|
|
||||||
struct DiscordUser {
|
|
||||||
DiscordUserId id;
|
|
||||||
char username[256];
|
|
||||||
char discriminator[8];
|
|
||||||
char avatar[128];
|
|
||||||
bool bot;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordOAuth2Token {
|
|
||||||
char access_token[128];
|
|
||||||
char scopes[1024];
|
|
||||||
DiscordTimestamp expires;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordImageHandle {
|
|
||||||
enum EDiscordImageType type;
|
|
||||||
int64_t id;
|
|
||||||
uint32_t size;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordImageDimensions {
|
|
||||||
uint32_t width;
|
|
||||||
uint32_t height;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivityTimestamps {
|
|
||||||
DiscordTimestamp start;
|
|
||||||
DiscordTimestamp end;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivityAssets {
|
|
||||||
char large_image[128];
|
|
||||||
char large_text[128];
|
|
||||||
char small_image[128];
|
|
||||||
char small_text[128];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordPartySize {
|
|
||||||
int32_t current_size;
|
|
||||||
int32_t max_size;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivityParty {
|
|
||||||
char id[128];
|
|
||||||
struct DiscordPartySize size;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivitySecrets {
|
|
||||||
char match[128];
|
|
||||||
char join[128];
|
|
||||||
char spectate[128];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordActivity {
|
|
||||||
enum EDiscordActivityType type;
|
|
||||||
int64_t application_id;
|
|
||||||
char name[128];
|
|
||||||
char state[128];
|
|
||||||
char details[128];
|
|
||||||
struct DiscordActivityTimestamps timestamps;
|
|
||||||
struct DiscordActivityAssets assets;
|
|
||||||
struct DiscordActivityParty party;
|
|
||||||
struct DiscordActivitySecrets secrets;
|
|
||||||
bool instance;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordPresence {
|
|
||||||
enum EDiscordStatus status;
|
|
||||||
struct DiscordActivity activity;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordRelationship {
|
|
||||||
enum EDiscordRelationshipType type;
|
|
||||||
struct DiscordUser user;
|
|
||||||
struct DiscordPresence presence;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordLobby {
|
|
||||||
DiscordLobbyId id;
|
|
||||||
enum EDiscordLobbyType type;
|
|
||||||
DiscordUserId owner_id;
|
|
||||||
DiscordLobbySecret secret;
|
|
||||||
uint32_t capacity;
|
|
||||||
bool locked;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordFileStat {
|
|
||||||
char filename[260];
|
|
||||||
uint64_t size;
|
|
||||||
uint64_t last_modified;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordEntitlement {
|
|
||||||
DiscordSnowflake id;
|
|
||||||
enum EDiscordEntitlementType type;
|
|
||||||
DiscordSnowflake sku_id;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordSkuPrice {
|
|
||||||
uint32_t amount;
|
|
||||||
char currency[16];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordSku {
|
|
||||||
DiscordSnowflake id;
|
|
||||||
enum EDiscordSkuType type;
|
|
||||||
char name[256];
|
|
||||||
struct DiscordSkuPrice price;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordInputMode {
|
|
||||||
enum EDiscordInputModeType type;
|
|
||||||
char shortcut[256];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordUserAchievement {
|
|
||||||
DiscordSnowflake user_id;
|
|
||||||
DiscordSnowflake achievement_id;
|
|
||||||
uint8_t percent_complete;
|
|
||||||
DiscordDateTime unlocked_at;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbyTransaction {
|
|
||||||
enum EDiscordResult (*set_type)(struct IDiscordLobbyTransaction* lobby_transaction,
|
|
||||||
enum EDiscordLobbyType type);
|
|
||||||
enum EDiscordResult (*set_owner)(struct IDiscordLobbyTransaction* lobby_transaction,
|
|
||||||
DiscordUserId owner_id);
|
|
||||||
enum EDiscordResult (*set_capacity)(struct IDiscordLobbyTransaction* lobby_transaction,
|
|
||||||
uint32_t capacity);
|
|
||||||
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyTransaction* lobby_transaction,
|
|
||||||
DiscordMetadataKey key,
|
|
||||||
DiscordMetadataValue value);
|
|
||||||
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyTransaction* lobby_transaction,
|
|
||||||
DiscordMetadataKey key);
|
|
||||||
enum EDiscordResult (*set_locked)(struct IDiscordLobbyTransaction* lobby_transaction,
|
|
||||||
bool locked);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbyMemberTransaction {
|
|
||||||
enum EDiscordResult (*set_metadata)(
|
|
||||||
struct IDiscordLobbyMemberTransaction* lobby_member_transaction,
|
|
||||||
DiscordMetadataKey key,
|
|
||||||
DiscordMetadataValue value);
|
|
||||||
enum EDiscordResult (*delete_metadata)(
|
|
||||||
struct IDiscordLobbyMemberTransaction* lobby_member_transaction,
|
|
||||||
DiscordMetadataKey key);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbySearchQuery {
|
|
||||||
enum EDiscordResult (*filter)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
|
||||||
DiscordMetadataKey key,
|
|
||||||
enum EDiscordLobbySearchComparison comparison,
|
|
||||||
enum EDiscordLobbySearchCast cast,
|
|
||||||
DiscordMetadataValue value);
|
|
||||||
enum EDiscordResult (*sort)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
|
||||||
DiscordMetadataKey key,
|
|
||||||
enum EDiscordLobbySearchCast cast,
|
|
||||||
DiscordMetadataValue value);
|
|
||||||
enum EDiscordResult (*limit)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
|
||||||
uint32_t limit);
|
|
||||||
enum EDiscordResult (*distance)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
|
||||||
enum EDiscordLobbySearchDistance distance);
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef void* IDiscordApplicationEvents;
|
|
||||||
|
|
||||||
struct IDiscordApplicationManager {
|
|
||||||
void (*validate_or_exit)(struct IDiscordApplicationManager* manager,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*get_current_locale)(struct IDiscordApplicationManager* manager, DiscordLocale* locale);
|
|
||||||
void (*get_current_branch)(struct IDiscordApplicationManager* manager, DiscordBranch* branch);
|
|
||||||
void (*get_oauth2_token)(struct IDiscordApplicationManager* manager,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
struct DiscordOAuth2Token* oauth2_token));
|
|
||||||
void (*get_ticket)(struct IDiscordApplicationManager* manager,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
const char* data));
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordUserEvents {
|
|
||||||
void (*on_current_user_update)(void* event_data);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordUserManager {
|
|
||||||
enum EDiscordResult (*get_current_user)(struct IDiscordUserManager* manager,
|
|
||||||
struct DiscordUser* current_user);
|
|
||||||
void (*get_user)(struct IDiscordUserManager* manager,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
struct DiscordUser* user));
|
|
||||||
enum EDiscordResult (*get_current_user_premium_type)(struct IDiscordUserManager* manager,
|
|
||||||
enum EDiscordPremiumType* premium_type);
|
|
||||||
enum EDiscordResult (*current_user_has_flag)(struct IDiscordUserManager* manager,
|
|
||||||
enum EDiscordUserFlag flag,
|
|
||||||
bool* has_flag);
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef void* IDiscordImageEvents;
|
|
||||||
|
|
||||||
struct IDiscordImageManager {
|
|
||||||
void (*fetch)(struct IDiscordImageManager* manager,
|
|
||||||
struct DiscordImageHandle handle,
|
|
||||||
bool refresh,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
struct DiscordImageHandle handle_result));
|
|
||||||
enum EDiscordResult (*get_dimensions)(struct IDiscordImageManager* manager,
|
|
||||||
struct DiscordImageHandle handle,
|
|
||||||
struct DiscordImageDimensions* dimensions);
|
|
||||||
enum EDiscordResult (*get_data)(struct IDiscordImageManager* manager,
|
|
||||||
struct DiscordImageHandle handle,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordActivityEvents {
|
|
||||||
void (*on_activity_join)(void* event_data, const char* secret);
|
|
||||||
void (*on_activity_spectate)(void* event_data, const char* secret);
|
|
||||||
void (*on_activity_join_request)(void* event_data, struct DiscordUser* user);
|
|
||||||
void (*on_activity_invite)(void* event_data,
|
|
||||||
enum EDiscordActivityActionType type,
|
|
||||||
struct DiscordUser* user,
|
|
||||||
struct DiscordActivity* activity);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordActivityManager {
|
|
||||||
enum EDiscordResult (*register_command)(struct IDiscordActivityManager* manager,
|
|
||||||
const char* command);
|
|
||||||
enum EDiscordResult (*register_steam)(struct IDiscordActivityManager* manager,
|
|
||||||
uint32_t steam_id);
|
|
||||||
void (*update_activity)(struct IDiscordActivityManager* manager,
|
|
||||||
struct DiscordActivity* activity,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*clear_activity)(struct IDiscordActivityManager* manager,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*send_request_reply)(struct IDiscordActivityManager* manager,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
enum EDiscordActivityJoinRequestReply reply,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*send_invite)(struct IDiscordActivityManager* manager,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
enum EDiscordActivityActionType type,
|
|
||||||
const char* content,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*accept_invite)(struct IDiscordActivityManager* manager,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordRelationshipEvents {
|
|
||||||
void (*on_refresh)(void* event_data);
|
|
||||||
void (*on_relationship_update)(void* event_data, struct DiscordRelationship* relationship);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordRelationshipManager {
|
|
||||||
void (*filter)(struct IDiscordRelationshipManager* manager,
|
|
||||||
void* filter_data,
|
|
||||||
bool (*filter)(void* filter_data, struct DiscordRelationship* relationship));
|
|
||||||
enum EDiscordResult (*count)(struct IDiscordRelationshipManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get)(struct IDiscordRelationshipManager* manager,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
struct DiscordRelationship* relationship);
|
|
||||||
enum EDiscordResult (*get_at)(struct IDiscordRelationshipManager* manager,
|
|
||||||
uint32_t index,
|
|
||||||
struct DiscordRelationship* relationship);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbyEvents {
|
|
||||||
void (*on_lobby_update)(void* event_data, int64_t lobby_id);
|
|
||||||
void (*on_lobby_delete)(void* event_data, int64_t lobby_id, uint32_t reason);
|
|
||||||
void (*on_member_connect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
|
||||||
void (*on_member_update)(void* event_data, int64_t lobby_id, int64_t user_id);
|
|
||||||
void (*on_member_disconnect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
|
||||||
void (*on_lobby_message)(void* event_data,
|
|
||||||
int64_t lobby_id,
|
|
||||||
int64_t user_id,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length);
|
|
||||||
void (*on_speaking)(void* event_data, int64_t lobby_id, int64_t user_id, bool speaking);
|
|
||||||
void (*on_network_message)(void* event_data,
|
|
||||||
int64_t lobby_id,
|
|
||||||
int64_t user_id,
|
|
||||||
uint8_t channel_id,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordLobbyManager {
|
|
||||||
enum EDiscordResult (*get_lobby_create_transaction)(
|
|
||||||
struct IDiscordLobbyManager* manager,
|
|
||||||
struct IDiscordLobbyTransaction** transaction);
|
|
||||||
enum EDiscordResult (*get_lobby_update_transaction)(
|
|
||||||
struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
struct IDiscordLobbyTransaction** transaction);
|
|
||||||
enum EDiscordResult (*get_member_update_transaction)(
|
|
||||||
struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
struct IDiscordLobbyMemberTransaction** transaction);
|
|
||||||
void (*create_lobby)(struct IDiscordLobbyManager* manager,
|
|
||||||
struct IDiscordLobbyTransaction* transaction,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
struct DiscordLobby* lobby));
|
|
||||||
void (*update_lobby)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
struct IDiscordLobbyTransaction* transaction,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*delete_lobby)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*connect_lobby)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordLobbySecret secret,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
struct DiscordLobby* lobby));
|
|
||||||
void (*connect_lobby_with_activity_secret)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbySecret activity_secret,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
struct DiscordLobby* lobby));
|
|
||||||
void (*disconnect_lobby)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*get_lobby)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
struct DiscordLobby* lobby);
|
|
||||||
enum EDiscordResult (*get_lobby_activity_secret)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordLobbySecret* secret);
|
|
||||||
enum EDiscordResult (*get_lobby_metadata_value)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordMetadataKey key,
|
|
||||||
DiscordMetadataValue* value);
|
|
||||||
enum EDiscordResult (*get_lobby_metadata_key)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
int32_t index,
|
|
||||||
DiscordMetadataKey* key);
|
|
||||||
enum EDiscordResult (*lobby_metadata_count)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
int32_t* count);
|
|
||||||
enum EDiscordResult (*member_count)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
int32_t* count);
|
|
||||||
enum EDiscordResult (*get_member_user_id)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
int32_t index,
|
|
||||||
DiscordUserId* user_id);
|
|
||||||
enum EDiscordResult (*get_member_user)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
struct DiscordUser* user);
|
|
||||||
enum EDiscordResult (*get_member_metadata_value)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
DiscordMetadataKey key,
|
|
||||||
DiscordMetadataValue* value);
|
|
||||||
enum EDiscordResult (*get_member_metadata_key)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
int32_t index,
|
|
||||||
DiscordMetadataKey* key);
|
|
||||||
enum EDiscordResult (*member_metadata_count)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
int32_t* count);
|
|
||||||
void (*update_member)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
struct IDiscordLobbyMemberTransaction* transaction,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*send_lobby_message)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*get_search_query)(struct IDiscordLobbyManager* manager,
|
|
||||||
struct IDiscordLobbySearchQuery** query);
|
|
||||||
void (*search)(struct IDiscordLobbyManager* manager,
|
|
||||||
struct IDiscordLobbySearchQuery* query,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*lobby_count)(struct IDiscordLobbyManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_lobby_id)(struct IDiscordLobbyManager* manager,
|
|
||||||
int32_t index,
|
|
||||||
DiscordLobbyId* lobby_id);
|
|
||||||
void (*connect_voice)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*disconnect_voice)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*connect_network)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id);
|
|
||||||
enum EDiscordResult (*disconnect_network)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id);
|
|
||||||
enum EDiscordResult (*flush_network)(struct IDiscordLobbyManager* manager);
|
|
||||||
enum EDiscordResult (*open_network_channel)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
uint8_t channel_id,
|
|
||||||
bool reliable);
|
|
||||||
enum EDiscordResult (*send_network_message)(struct IDiscordLobbyManager* manager,
|
|
||||||
DiscordLobbyId lobby_id,
|
|
||||||
DiscordUserId user_id,
|
|
||||||
uint8_t channel_id,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordNetworkEvents {
|
|
||||||
void (*on_message)(void* event_data,
|
|
||||||
DiscordNetworkPeerId peer_id,
|
|
||||||
DiscordNetworkChannelId channel_id,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length);
|
|
||||||
void (*on_route_update)(void* event_data, const char* route_data);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordNetworkManager {
|
|
||||||
/**
|
|
||||||
* Get the local peer ID for this process.
|
|
||||||
*/
|
|
||||||
void (*get_peer_id)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId* peer_id);
|
|
||||||
/**
|
|
||||||
* Send pending network messages.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*flush)(struct IDiscordNetworkManager* manager);
|
|
||||||
/**
|
|
||||||
* Open a connection to a remote peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*open_peer)(struct IDiscordNetworkManager* manager,
|
|
||||||
DiscordNetworkPeerId peer_id,
|
|
||||||
const char* route_data);
|
|
||||||
/**
|
|
||||||
* Update the route data for a connected peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*update_peer)(struct IDiscordNetworkManager* manager,
|
|
||||||
DiscordNetworkPeerId peer_id,
|
|
||||||
const char* route_data);
|
|
||||||
/**
|
|
||||||
* Close the connection to a remote peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*close_peer)(struct IDiscordNetworkManager* manager,
|
|
||||||
DiscordNetworkPeerId peer_id);
|
|
||||||
/**
|
|
||||||
* Open a message channel to a connected peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*open_channel)(struct IDiscordNetworkManager* manager,
|
|
||||||
DiscordNetworkPeerId peer_id,
|
|
||||||
DiscordNetworkChannelId channel_id,
|
|
||||||
bool reliable);
|
|
||||||
/**
|
|
||||||
* Close a message channel to a connected peer.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*close_channel)(struct IDiscordNetworkManager* manager,
|
|
||||||
DiscordNetworkPeerId peer_id,
|
|
||||||
DiscordNetworkChannelId channel_id);
|
|
||||||
/**
|
|
||||||
* Send a message to a connected peer over an opened message channel.
|
|
||||||
*/
|
|
||||||
enum EDiscordResult (*send_message)(struct IDiscordNetworkManager* manager,
|
|
||||||
DiscordNetworkPeerId peer_id,
|
|
||||||
DiscordNetworkChannelId channel_id,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordOverlayEvents {
|
|
||||||
void (*on_toggle)(void* event_data, bool locked);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordOverlayManager {
|
|
||||||
void (*is_enabled)(struct IDiscordOverlayManager* manager, bool* enabled);
|
|
||||||
void (*is_locked)(struct IDiscordOverlayManager* manager, bool* locked);
|
|
||||||
void (*set_locked)(struct IDiscordOverlayManager* manager,
|
|
||||||
bool locked,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*open_activity_invite)(struct IDiscordOverlayManager* manager,
|
|
||||||
enum EDiscordActivityActionType type,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*open_guild_invite)(struct IDiscordOverlayManager* manager,
|
|
||||||
const char* code,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*open_voice_settings)(struct IDiscordOverlayManager* manager,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef void* IDiscordStorageEvents;
|
|
||||||
|
|
||||||
struct IDiscordStorageManager {
|
|
||||||
enum EDiscordResult (*read)(struct IDiscordStorageManager* manager,
|
|
||||||
const char* name,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length,
|
|
||||||
uint32_t* read);
|
|
||||||
void (*read_async)(struct IDiscordStorageManager* manager,
|
|
||||||
const char* name,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length));
|
|
||||||
void (*read_async_partial)(struct IDiscordStorageManager* manager,
|
|
||||||
const char* name,
|
|
||||||
uint64_t offset,
|
|
||||||
uint64_t length,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length));
|
|
||||||
enum EDiscordResult (*write)(struct IDiscordStorageManager* manager,
|
|
||||||
const char* name,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length);
|
|
||||||
void (*write_async)(struct IDiscordStorageManager* manager,
|
|
||||||
const char* name,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t data_length,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*delete_)(struct IDiscordStorageManager* manager, const char* name);
|
|
||||||
enum EDiscordResult (*exists)(struct IDiscordStorageManager* manager,
|
|
||||||
const char* name,
|
|
||||||
bool* exists);
|
|
||||||
void (*count)(struct IDiscordStorageManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*stat)(struct IDiscordStorageManager* manager,
|
|
||||||
const char* name,
|
|
||||||
struct DiscordFileStat* stat);
|
|
||||||
enum EDiscordResult (*stat_at)(struct IDiscordStorageManager* manager,
|
|
||||||
int32_t index,
|
|
||||||
struct DiscordFileStat* stat);
|
|
||||||
enum EDiscordResult (*get_path)(struct IDiscordStorageManager* manager, DiscordPath* path);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordStoreEvents {
|
|
||||||
void (*on_entitlement_create)(void* event_data, struct DiscordEntitlement* entitlement);
|
|
||||||
void (*on_entitlement_delete)(void* event_data, struct DiscordEntitlement* entitlement);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordStoreManager {
|
|
||||||
void (*fetch_skus)(struct IDiscordStoreManager* manager,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*count_skus)(struct IDiscordStoreManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_sku)(struct IDiscordStoreManager* manager,
|
|
||||||
DiscordSnowflake sku_id,
|
|
||||||
struct DiscordSku* sku);
|
|
||||||
enum EDiscordResult (*get_sku_at)(struct IDiscordStoreManager* manager,
|
|
||||||
int32_t index,
|
|
||||||
struct DiscordSku* sku);
|
|
||||||
void (*fetch_entitlements)(struct IDiscordStoreManager* manager,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*count_entitlements)(struct IDiscordStoreManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_entitlement)(struct IDiscordStoreManager* manager,
|
|
||||||
DiscordSnowflake entitlement_id,
|
|
||||||
struct DiscordEntitlement* entitlement);
|
|
||||||
enum EDiscordResult (*get_entitlement_at)(struct IDiscordStoreManager* manager,
|
|
||||||
int32_t index,
|
|
||||||
struct DiscordEntitlement* entitlement);
|
|
||||||
enum EDiscordResult (*has_sku_entitlement)(struct IDiscordStoreManager* manager,
|
|
||||||
DiscordSnowflake sku_id,
|
|
||||||
bool* has_entitlement);
|
|
||||||
void (*start_purchase)(struct IDiscordStoreManager* manager,
|
|
||||||
DiscordSnowflake sku_id,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordVoiceEvents {
|
|
||||||
void (*on_settings_update)(void* event_data);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordVoiceManager {
|
|
||||||
enum EDiscordResult (*get_input_mode)(struct IDiscordVoiceManager* manager,
|
|
||||||
struct DiscordInputMode* input_mode);
|
|
||||||
void (*set_input_mode)(struct IDiscordVoiceManager* manager,
|
|
||||||
struct DiscordInputMode input_mode,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
enum EDiscordResult (*is_self_mute)(struct IDiscordVoiceManager* manager, bool* mute);
|
|
||||||
enum EDiscordResult (*set_self_mute)(struct IDiscordVoiceManager* manager, bool mute);
|
|
||||||
enum EDiscordResult (*is_self_deaf)(struct IDiscordVoiceManager* manager, bool* deaf);
|
|
||||||
enum EDiscordResult (*set_self_deaf)(struct IDiscordVoiceManager* manager, bool deaf);
|
|
||||||
enum EDiscordResult (*is_local_mute)(struct IDiscordVoiceManager* manager,
|
|
||||||
DiscordSnowflake user_id,
|
|
||||||
bool* mute);
|
|
||||||
enum EDiscordResult (*set_local_mute)(struct IDiscordVoiceManager* manager,
|
|
||||||
DiscordSnowflake user_id,
|
|
||||||
bool mute);
|
|
||||||
enum EDiscordResult (*get_local_volume)(struct IDiscordVoiceManager* manager,
|
|
||||||
DiscordSnowflake user_id,
|
|
||||||
uint8_t* volume);
|
|
||||||
enum EDiscordResult (*set_local_volume)(struct IDiscordVoiceManager* manager,
|
|
||||||
DiscordSnowflake user_id,
|
|
||||||
uint8_t volume);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordAchievementEvents {
|
|
||||||
void (*on_user_achievement_update)(void* event_data,
|
|
||||||
struct DiscordUserAchievement* user_achievement);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct IDiscordAchievementManager {
|
|
||||||
void (*set_user_achievement)(struct IDiscordAchievementManager* manager,
|
|
||||||
DiscordSnowflake achievement_id,
|
|
||||||
uint8_t percent_complete,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
|
||||||
void (*fetch_user_achievements)(struct IDiscordAchievementManager* manager,
|
|
||||||
void* callback_data,
|
|
||||||
void (*callback)(void* callback_data,
|
|
||||||
enum EDiscordResult result));
|
|
||||||
void (*count_user_achievements)(struct IDiscordAchievementManager* manager, int32_t* count);
|
|
||||||
enum EDiscordResult (*get_user_achievement)(struct IDiscordAchievementManager* manager,
|
|
||||||
DiscordSnowflake user_achievement_id,
|
|
||||||
struct DiscordUserAchievement* user_achievement);
|
|
||||||
enum EDiscordResult (*get_user_achievement_at)(struct IDiscordAchievementManager* manager,
|
|
||||||
int32_t index,
|
|
||||||
struct DiscordUserAchievement* user_achievement);
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef void* IDiscordCoreEvents;
|
|
||||||
|
|
||||||
struct IDiscordCore {
|
|
||||||
void (*destroy)(struct IDiscordCore* core);
|
|
||||||
enum EDiscordResult (*run_callbacks)(struct IDiscordCore* core);
|
|
||||||
void (*set_log_hook)(struct IDiscordCore* core,
|
|
||||||
enum EDiscordLogLevel min_level,
|
|
||||||
void* hook_data,
|
|
||||||
void (*hook)(void* hook_data,
|
|
||||||
enum EDiscordLogLevel level,
|
|
||||||
const char* message));
|
|
||||||
struct IDiscordApplicationManager* (*get_application_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordUserManager* (*get_user_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordImageManager* (*get_image_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordActivityManager* (*get_activity_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordRelationshipManager* (*get_relationship_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordLobbyManager* (*get_lobby_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordNetworkManager* (*get_network_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordOverlayManager* (*get_overlay_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordStorageManager* (*get_storage_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordStoreManager* (*get_store_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordVoiceManager* (*get_voice_manager)(struct IDiscordCore* core);
|
|
||||||
struct IDiscordAchievementManager* (*get_achievement_manager)(struct IDiscordCore* core);
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DiscordCreateParams {
|
|
||||||
DiscordClientId client_id;
|
|
||||||
uint64_t flags;
|
|
||||||
IDiscordCoreEvents* events;
|
|
||||||
void* event_data;
|
|
||||||
IDiscordApplicationEvents* application_events;
|
|
||||||
DiscordVersion application_version;
|
|
||||||
struct IDiscordUserEvents* user_events;
|
|
||||||
DiscordVersion user_version;
|
|
||||||
IDiscordImageEvents* image_events;
|
|
||||||
DiscordVersion image_version;
|
|
||||||
struct IDiscordActivityEvents* activity_events;
|
|
||||||
DiscordVersion activity_version;
|
|
||||||
struct IDiscordRelationshipEvents* relationship_events;
|
|
||||||
DiscordVersion relationship_version;
|
|
||||||
struct IDiscordLobbyEvents* lobby_events;
|
|
||||||
DiscordVersion lobby_version;
|
|
||||||
struct IDiscordNetworkEvents* network_events;
|
|
||||||
DiscordVersion network_version;
|
|
||||||
struct IDiscordOverlayEvents* overlay_events;
|
|
||||||
DiscordVersion overlay_version;
|
|
||||||
IDiscordStorageEvents* storage_events;
|
|
||||||
DiscordVersion storage_version;
|
|
||||||
struct IDiscordStoreEvents* store_events;
|
|
||||||
DiscordVersion store_version;
|
|
||||||
struct IDiscordVoiceEvents* voice_events;
|
|
||||||
DiscordVersion voice_version;
|
|
||||||
struct IDiscordAchievementEvents* achievement_events;
|
|
||||||
DiscordVersion achievement_version;
|
|
||||||
};
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
inline
|
|
||||||
#else
|
|
||||||
static
|
|
||||||
#endif
|
|
||||||
void
|
|
||||||
DiscordCreateParamsSetDefault(struct DiscordCreateParams* params)
|
|
||||||
{
|
|
||||||
memset(params, 0, sizeof(struct DiscordCreateParams));
|
|
||||||
params->application_version = DISCORD_APPLICATION_MANAGER_VERSION;
|
|
||||||
params->user_version = DISCORD_USER_MANAGER_VERSION;
|
|
||||||
params->image_version = DISCORD_IMAGE_MANAGER_VERSION;
|
|
||||||
params->activity_version = DISCORD_ACTIVITY_MANAGER_VERSION;
|
|
||||||
params->relationship_version = DISCORD_RELATIONSHIP_MANAGER_VERSION;
|
|
||||||
params->lobby_version = DISCORD_LOBBY_MANAGER_VERSION;
|
|
||||||
params->network_version = DISCORD_NETWORK_MANAGER_VERSION;
|
|
||||||
params->overlay_version = DISCORD_OVERLAY_MANAGER_VERSION;
|
|
||||||
params->storage_version = DISCORD_STORAGE_MANAGER_VERSION;
|
|
||||||
params->store_version = DISCORD_STORE_MANAGER_VERSION;
|
|
||||||
params->voice_version = DISCORD_VOICE_MANAGER_VERSION;
|
|
||||||
params->achievement_version = DISCORD_ACHIEVEMENT_MANAGER_VERSION;
|
|
||||||
}
|
|
||||||
|
|
||||||
enum EDiscordResult DiscordCreate(DiscordVersion version,
|
|
||||||
struct DiscordCreateParams* params,
|
|
||||||
struct IDiscordCore** result);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
@ -1,57 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "image_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
void ImageManager::Fetch(ImageHandle handle,
|
|
||||||
bool refresh,
|
|
||||||
std::function<void(Result, ImageHandle)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper =
|
|
||||||
[](void* callbackData, EDiscordResult result, DiscordImageHandle handleResult) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, ImageHandle)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<ImageHandle const*>(&handleResult));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, ImageHandle)>(std::move(callback)));
|
|
||||||
internal_->fetch(internal_,
|
|
||||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
|
||||||
(refresh ? 1 : 0),
|
|
||||||
cb.release(),
|
|
||||||
wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result ImageManager::GetDimensions(ImageHandle handle, ImageDimensions* dimensions)
|
|
||||||
{
|
|
||||||
if (!dimensions) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_dimensions(internal_,
|
|
||||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
|
||||||
reinterpret_cast<DiscordImageDimensions*>(dimensions));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result ImageManager::GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength)
|
|
||||||
{
|
|
||||||
auto result = internal_->get_data(internal_,
|
|
||||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
|
||||||
reinterpret_cast<uint8_t*>(data),
|
|
||||||
dataLength);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,28 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class ImageManager final {
|
|
||||||
public:
|
|
||||||
~ImageManager() = default;
|
|
||||||
|
|
||||||
void Fetch(ImageHandle handle, bool refresh, std::function<void(Result, ImageHandle)> callback);
|
|
||||||
Result GetDimensions(ImageHandle handle, ImageDimensions* dimensions);
|
|
||||||
Result GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength);
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
ImageManager() = default;
|
|
||||||
ImageManager(ImageManager const& rhs) = delete;
|
|
||||||
ImageManager& operator=(ImageManager const& rhs) = delete;
|
|
||||||
ImageManager(ImageManager&& rhs) = delete;
|
|
||||||
ImageManager& operator=(ImageManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordImageManager* internal_;
|
|
||||||
static IDiscordImageEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,547 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "lobby_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class LobbyEvents final {
|
|
||||||
public:
|
|
||||||
static void OnLobbyUpdate(void* callbackData, int64_t lobbyId)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->LobbyManager();
|
|
||||||
module.OnLobbyUpdate(lobbyId);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnLobbyDelete(void* callbackData, int64_t lobbyId, uint32_t reason)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->LobbyManager();
|
|
||||||
module.OnLobbyDelete(lobbyId, reason);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnMemberConnect(void* callbackData, int64_t lobbyId, int64_t userId)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->LobbyManager();
|
|
||||||
module.OnMemberConnect(lobbyId, userId);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnMemberUpdate(void* callbackData, int64_t lobbyId, int64_t userId)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->LobbyManager();
|
|
||||||
module.OnMemberUpdate(lobbyId, userId);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnMemberDisconnect(void* callbackData, int64_t lobbyId, int64_t userId)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->LobbyManager();
|
|
||||||
module.OnMemberDisconnect(lobbyId, userId);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnLobbyMessage(void* callbackData,
|
|
||||||
int64_t lobbyId,
|
|
||||||
int64_t userId,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t dataLength)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->LobbyManager();
|
|
||||||
module.OnLobbyMessage(lobbyId, userId, data, dataLength);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnSpeaking(void* callbackData, int64_t lobbyId, int64_t userId, bool speaking)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->LobbyManager();
|
|
||||||
module.OnSpeaking(lobbyId, userId, (speaking != 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnNetworkMessage(void* callbackData,
|
|
||||||
int64_t lobbyId,
|
|
||||||
int64_t userId,
|
|
||||||
uint8_t channelId,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t dataLength)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->LobbyManager();
|
|
||||||
module.OnNetworkMessage(lobbyId, userId, channelId, data, dataLength);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordLobbyEvents LobbyManager::events_{
|
|
||||||
&LobbyEvents::OnLobbyUpdate,
|
|
||||||
&LobbyEvents::OnLobbyDelete,
|
|
||||||
&LobbyEvents::OnMemberConnect,
|
|
||||||
&LobbyEvents::OnMemberUpdate,
|
|
||||||
&LobbyEvents::OnMemberDisconnect,
|
|
||||||
&LobbyEvents::OnLobbyMessage,
|
|
||||||
&LobbyEvents::OnSpeaking,
|
|
||||||
&LobbyEvents::OnNetworkMessage,
|
|
||||||
};
|
|
||||||
|
|
||||||
Result LobbyManager::GetLobbyCreateTransaction(LobbyTransaction* transaction)
|
|
||||||
{
|
|
||||||
if (!transaction) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_lobby_create_transaction(internal_, transaction->Receive());
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction)
|
|
||||||
{
|
|
||||||
if (!transaction) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_lobby_update_transaction(internal_, lobbyId, transaction->Receive());
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetMemberUpdateTransaction(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
LobbyMemberTransaction* transaction)
|
|
||||||
{
|
|
||||||
if (!transaction) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_member_update_transaction(internal_, lobbyId, userId, transaction->Receive());
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::CreateLobby(LobbyTransaction const& transaction,
|
|
||||||
std::function<void(Result, Lobby const&)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper =
|
|
||||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
|
||||||
internal_->create_lobby(
|
|
||||||
internal_, const_cast<LobbyTransaction&>(transaction).Internal(), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::UpdateLobby(LobbyId lobbyId,
|
|
||||||
LobbyTransaction const& transaction,
|
|
||||||
std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->update_lobby(internal_,
|
|
||||||
lobbyId,
|
|
||||||
const_cast<LobbyTransaction&>(transaction).Internal(),
|
|
||||||
cb.release(),
|
|
||||||
wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->delete_lobby(internal_, lobbyId, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::ConnectLobby(LobbyId lobbyId,
|
|
||||||
LobbySecret secret,
|
|
||||||
std::function<void(Result, Lobby const&)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper =
|
|
||||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
|
||||||
internal_->connect_lobby(internal_, lobbyId, const_cast<char*>(secret), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::ConnectLobbyWithActivitySecret(
|
|
||||||
LobbySecret activitySecret,
|
|
||||||
std::function<void(Result, Lobby const&)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper =
|
|
||||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
|
||||||
internal_->connect_lobby_with_activity_secret(
|
|
||||||
internal_, const_cast<char*>(activitySecret), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->disconnect_lobby(internal_, lobbyId, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetLobby(LobbyId lobbyId, Lobby* lobby)
|
|
||||||
{
|
|
||||||
if (!lobby) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_lobby(internal_, lobbyId, reinterpret_cast<DiscordLobby*>(lobby));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetLobbyActivitySecret(LobbyId lobbyId, char secret[128])
|
|
||||||
{
|
|
||||||
if (!secret) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_lobby_activity_secret(
|
|
||||||
internal_, lobbyId, reinterpret_cast<DiscordLobbySecret*>(secret));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096])
|
|
||||||
{
|
|
||||||
if (!value) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_lobby_metadata_value(
|
|
||||||
internal_, lobbyId, const_cast<char*>(key), reinterpret_cast<DiscordMetadataValue*>(value));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256])
|
|
||||||
{
|
|
||||||
if (!key) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_lobby_metadata_key(
|
|
||||||
internal_, lobbyId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->lobby_metadata_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::MemberCount(LobbyId lobbyId, std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->member_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId)
|
|
||||||
{
|
|
||||||
if (!userId) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_member_user_id(internal_, lobbyId, index, reinterpret_cast<int64_t*>(userId));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetMemberUser(LobbyId lobbyId, UserId userId, User* user)
|
|
||||||
{
|
|
||||||
if (!user) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_member_user(internal_, lobbyId, userId, reinterpret_cast<DiscordUser*>(user));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetMemberMetadataValue(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
MetadataKey key,
|
|
||||||
char value[4096])
|
|
||||||
{
|
|
||||||
if (!value) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_member_metadata_value(internal_,
|
|
||||||
lobbyId,
|
|
||||||
userId,
|
|
||||||
const_cast<char*>(key),
|
|
||||||
reinterpret_cast<DiscordMetadataValue*>(value));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetMemberMetadataKey(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
std::int32_t index,
|
|
||||||
char key[256])
|
|
||||||
{
|
|
||||||
if (!key) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_member_metadata_key(
|
|
||||||
internal_, lobbyId, userId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->member_metadata_count(
|
|
||||||
internal_, lobbyId, userId, reinterpret_cast<int32_t*>(count));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::UpdateMember(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
LobbyMemberTransaction const& transaction,
|
|
||||||
std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->update_member(internal_,
|
|
||||||
lobbyId,
|
|
||||||
userId,
|
|
||||||
const_cast<LobbyMemberTransaction&>(transaction).Internal(),
|
|
||||||
cb.release(),
|
|
||||||
wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::SendLobbyMessage(LobbyId lobbyId,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength,
|
|
||||||
std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->send_lobby_message(
|
|
||||||
internal_, lobbyId, reinterpret_cast<uint8_t*>(data), dataLength, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetSearchQuery(LobbySearchQuery* query)
|
|
||||||
{
|
|
||||||
if (!query) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_search_query(internal_, query->Receive());
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::Search(LobbySearchQuery const& query, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->search(
|
|
||||||
internal_, const_cast<LobbySearchQuery&>(query).Internal(), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::LobbyCount(std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->lobby_count(internal_, reinterpret_cast<int32_t*>(count));
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::GetLobbyId(std::int32_t index, LobbyId* lobbyId)
|
|
||||||
{
|
|
||||||
if (!lobbyId) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_lobby_id(internal_, index, reinterpret_cast<int64_t*>(lobbyId));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->connect_voice(internal_, lobbyId, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LobbyManager::DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->disconnect_voice(internal_, lobbyId, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::ConnectNetwork(LobbyId lobbyId)
|
|
||||||
{
|
|
||||||
auto result = internal_->connect_network(internal_, lobbyId);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::DisconnectNetwork(LobbyId lobbyId)
|
|
||||||
{
|
|
||||||
auto result = internal_->disconnect_network(internal_, lobbyId);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::FlushNetwork()
|
|
||||||
{
|
|
||||||
auto result = internal_->flush_network(internal_);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable)
|
|
||||||
{
|
|
||||||
auto result =
|
|
||||||
internal_->open_network_channel(internal_, lobbyId, channelId, (reliable ? 1 : 0));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyManager::SendNetworkMessage(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
std::uint8_t channelId,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength)
|
|
||||||
{
|
|
||||||
auto result = internal_->send_network_message(
|
|
||||||
internal_, lobbyId, userId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,88 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class LobbyManager final {
|
|
||||||
public:
|
|
||||||
~LobbyManager() = default;
|
|
||||||
|
|
||||||
Result GetLobbyCreateTransaction(LobbyTransaction* transaction);
|
|
||||||
Result GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction);
|
|
||||||
Result GetMemberUpdateTransaction(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
LobbyMemberTransaction* transaction);
|
|
||||||
void CreateLobby(LobbyTransaction const& transaction,
|
|
||||||
std::function<void(Result, Lobby const&)> callback);
|
|
||||||
void UpdateLobby(LobbyId lobbyId,
|
|
||||||
LobbyTransaction const& transaction,
|
|
||||||
std::function<void(Result)> callback);
|
|
||||||
void DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
|
||||||
void ConnectLobby(LobbyId lobbyId,
|
|
||||||
LobbySecret secret,
|
|
||||||
std::function<void(Result, Lobby const&)> callback);
|
|
||||||
void ConnectLobbyWithActivitySecret(LobbySecret activitySecret,
|
|
||||||
std::function<void(Result, Lobby const&)> callback);
|
|
||||||
void DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
|
||||||
Result GetLobby(LobbyId lobbyId, Lobby* lobby);
|
|
||||||
Result GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]);
|
|
||||||
Result GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]);
|
|
||||||
Result GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]);
|
|
||||||
Result LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count);
|
|
||||||
Result MemberCount(LobbyId lobbyId, std::int32_t* count);
|
|
||||||
Result GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId);
|
|
||||||
Result GetMemberUser(LobbyId lobbyId, UserId userId, User* user);
|
|
||||||
Result GetMemberMetadataValue(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
MetadataKey key,
|
|
||||||
char value[4096]);
|
|
||||||
Result GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]);
|
|
||||||
Result MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count);
|
|
||||||
void UpdateMember(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
LobbyMemberTransaction const& transaction,
|
|
||||||
std::function<void(Result)> callback);
|
|
||||||
void SendLobbyMessage(LobbyId lobbyId,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength,
|
|
||||||
std::function<void(Result)> callback);
|
|
||||||
Result GetSearchQuery(LobbySearchQuery* query);
|
|
||||||
void Search(LobbySearchQuery const& query, std::function<void(Result)> callback);
|
|
||||||
void LobbyCount(std::int32_t* count);
|
|
||||||
Result GetLobbyId(std::int32_t index, LobbyId* lobbyId);
|
|
||||||
void ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
|
||||||
void DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
|
||||||
Result ConnectNetwork(LobbyId lobbyId);
|
|
||||||
Result DisconnectNetwork(LobbyId lobbyId);
|
|
||||||
Result FlushNetwork();
|
|
||||||
Result OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable);
|
|
||||||
Result SendNetworkMessage(LobbyId lobbyId,
|
|
||||||
UserId userId,
|
|
||||||
std::uint8_t channelId,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength);
|
|
||||||
|
|
||||||
Event<std::int64_t> OnLobbyUpdate;
|
|
||||||
Event<std::int64_t, std::uint32_t> OnLobbyDelete;
|
|
||||||
Event<std::int64_t, std::int64_t> OnMemberConnect;
|
|
||||||
Event<std::int64_t, std::int64_t> OnMemberUpdate;
|
|
||||||
Event<std::int64_t, std::int64_t> OnMemberDisconnect;
|
|
||||||
Event<std::int64_t, std::int64_t, std::uint8_t*, std::uint32_t> OnLobbyMessage;
|
|
||||||
Event<std::int64_t, std::int64_t, bool> OnSpeaking;
|
|
||||||
Event<std::int64_t, std::int64_t, std::uint8_t, std::uint8_t*, std::uint32_t> OnNetworkMessage;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
LobbyManager() = default;
|
|
||||||
LobbyManager(LobbyManager const& rhs) = delete;
|
|
||||||
LobbyManager& operator=(LobbyManager const& rhs) = delete;
|
|
||||||
LobbyManager(LobbyManager&& rhs) = delete;
|
|
||||||
LobbyManager& operator=(LobbyManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordLobbyManager* internal_;
|
|
||||||
static IDiscordLobbyEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,103 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "network_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class NetworkEvents final {
|
|
||||||
public:
|
|
||||||
static void OnMessage(void* callbackData,
|
|
||||||
DiscordNetworkPeerId peerId,
|
|
||||||
DiscordNetworkChannelId channelId,
|
|
||||||
uint8_t* data,
|
|
||||||
uint32_t dataLength)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->NetworkManager();
|
|
||||||
module.OnMessage(peerId, channelId, data, dataLength);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnRouteUpdate(void* callbackData, char const* routeData)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->NetworkManager();
|
|
||||||
module.OnRouteUpdate(static_cast<const char*>(routeData));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordNetworkEvents NetworkManager::events_{
|
|
||||||
&NetworkEvents::OnMessage,
|
|
||||||
&NetworkEvents::OnRouteUpdate,
|
|
||||||
};
|
|
||||||
|
|
||||||
void NetworkManager::GetPeerId(NetworkPeerId* peerId)
|
|
||||||
{
|
|
||||||
if (!peerId) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->get_peer_id(internal_, reinterpret_cast<uint64_t*>(peerId));
|
|
||||||
}
|
|
||||||
|
|
||||||
Result NetworkManager::Flush()
|
|
||||||
{
|
|
||||||
auto result = internal_->flush(internal_);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result NetworkManager::OpenPeer(NetworkPeerId peerId, char const* routeData)
|
|
||||||
{
|
|
||||||
auto result = internal_->open_peer(internal_, peerId, const_cast<char*>(routeData));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result NetworkManager::UpdatePeer(NetworkPeerId peerId, char const* routeData)
|
|
||||||
{
|
|
||||||
auto result = internal_->update_peer(internal_, peerId, const_cast<char*>(routeData));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result NetworkManager::ClosePeer(NetworkPeerId peerId)
|
|
||||||
{
|
|
||||||
auto result = internal_->close_peer(internal_, peerId);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result NetworkManager::OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable)
|
|
||||||
{
|
|
||||||
auto result = internal_->open_channel(internal_, peerId, channelId, (reliable ? 1 : 0));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result NetworkManager::CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId)
|
|
||||||
{
|
|
||||||
auto result = internal_->close_channel(internal_, peerId, channelId);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result NetworkManager::SendMessage(NetworkPeerId peerId,
|
|
||||||
NetworkChannelId channelId,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength)
|
|
||||||
{
|
|
||||||
auto result = internal_->send_message(
|
|
||||||
internal_, peerId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,63 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class NetworkManager final {
|
|
||||||
public:
|
|
||||||
~NetworkManager() = default;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the local peer ID for this process.
|
|
||||||
*/
|
|
||||||
void GetPeerId(NetworkPeerId* peerId);
|
|
||||||
/**
|
|
||||||
* Send pending network messages.
|
|
||||||
*/
|
|
||||||
Result Flush();
|
|
||||||
/**
|
|
||||||
* Open a connection to a remote peer.
|
|
||||||
*/
|
|
||||||
Result OpenPeer(NetworkPeerId peerId, char const* routeData);
|
|
||||||
/**
|
|
||||||
* Update the route data for a connected peer.
|
|
||||||
*/
|
|
||||||
Result UpdatePeer(NetworkPeerId peerId, char const* routeData);
|
|
||||||
/**
|
|
||||||
* Close the connection to a remote peer.
|
|
||||||
*/
|
|
||||||
Result ClosePeer(NetworkPeerId peerId);
|
|
||||||
/**
|
|
||||||
* Open a message channel to a connected peer.
|
|
||||||
*/
|
|
||||||
Result OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable);
|
|
||||||
/**
|
|
||||||
* Close a message channel to a connected peer.
|
|
||||||
*/
|
|
||||||
Result CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId);
|
|
||||||
/**
|
|
||||||
* Send a message to a connected peer over an opened message channel.
|
|
||||||
*/
|
|
||||||
Result SendMessage(NetworkPeerId peerId,
|
|
||||||
NetworkChannelId channelId,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength);
|
|
||||||
|
|
||||||
Event<NetworkPeerId, NetworkChannelId, std::uint8_t*, std::uint32_t> OnMessage;
|
|
||||||
Event<char const*> OnRouteUpdate;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
NetworkManager() = default;
|
|
||||||
NetworkManager(NetworkManager const& rhs) = delete;
|
|
||||||
NetworkManager& operator=(NetworkManager const& rhs) = delete;
|
|
||||||
NetworkManager(NetworkManager&& rhs) = delete;
|
|
||||||
NetworkManager& operator=(NetworkManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordNetworkManager* internal_;
|
|
||||||
static IDiscordNetworkEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,112 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "overlay_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class OverlayEvents final {
|
|
||||||
public:
|
|
||||||
static void OnToggle(void* callbackData, bool locked)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->OverlayManager();
|
|
||||||
module.OnToggle((locked != 0));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordOverlayEvents OverlayManager::events_{
|
|
||||||
&OverlayEvents::OnToggle,
|
|
||||||
};
|
|
||||||
|
|
||||||
void OverlayManager::IsEnabled(bool* enabled)
|
|
||||||
{
|
|
||||||
if (!enabled) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->is_enabled(internal_, reinterpret_cast<bool*>(enabled));
|
|
||||||
}
|
|
||||||
|
|
||||||
void OverlayManager::IsLocked(bool* locked)
|
|
||||||
{
|
|
||||||
if (!locked) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->is_locked(internal_, reinterpret_cast<bool*>(locked));
|
|
||||||
}
|
|
||||||
|
|
||||||
void OverlayManager::SetLocked(bool locked, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->set_locked(internal_, (locked ? 1 : 0), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OverlayManager::OpenActivityInvite(ActivityActionType type,
|
|
||||||
std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->open_activity_invite(
|
|
||||||
internal_, static_cast<EDiscordActivityActionType>(type), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OverlayManager::OpenGuildInvite(char const* code, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->open_guild_invite(internal_, const_cast<char*>(code), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OverlayManager::OpenVoiceSettings(std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->open_voice_settings(internal_, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,33 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class OverlayManager final {
|
|
||||||
public:
|
|
||||||
~OverlayManager() = default;
|
|
||||||
|
|
||||||
void IsEnabled(bool* enabled);
|
|
||||||
void IsLocked(bool* locked);
|
|
||||||
void SetLocked(bool locked, std::function<void(Result)> callback);
|
|
||||||
void OpenActivityInvite(ActivityActionType type, std::function<void(Result)> callback);
|
|
||||||
void OpenGuildInvite(char const* code, std::function<void(Result)> callback);
|
|
||||||
void OpenVoiceSettings(std::function<void(Result)> callback);
|
|
||||||
|
|
||||||
Event<bool> OnToggle;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
OverlayManager() = default;
|
|
||||||
OverlayManager(OverlayManager const& rhs) = delete;
|
|
||||||
OverlayManager& operator=(OverlayManager const& rhs) = delete;
|
|
||||||
OverlayManager(OverlayManager&& rhs) = delete;
|
|
||||||
OverlayManager& operator=(OverlayManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordOverlayManager* internal_;
|
|
||||||
static IDiscordOverlayEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,90 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "relationship_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class RelationshipEvents final {
|
|
||||||
public:
|
|
||||||
static void OnRefresh(void* callbackData)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->RelationshipManager();
|
|
||||||
module.OnRefresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnRelationshipUpdate(void* callbackData, DiscordRelationship* relationship)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->RelationshipManager();
|
|
||||||
module.OnRelationshipUpdate(*reinterpret_cast<Relationship const*>(relationship));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordRelationshipEvents RelationshipManager::events_{
|
|
||||||
&RelationshipEvents::OnRefresh,
|
|
||||||
&RelationshipEvents::OnRelationshipUpdate,
|
|
||||||
};
|
|
||||||
|
|
||||||
void RelationshipManager::Filter(std::function<bool(Relationship const&)> filter)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, DiscordRelationship* relationship) -> bool {
|
|
||||||
auto cb(reinterpret_cast<std::function<bool(Relationship const&)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
return (*cb)(*reinterpret_cast<Relationship const*>(relationship));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<bool(Relationship const&)>> cb{};
|
|
||||||
cb.reset(new std::function<bool(Relationship const&)>(std::move(filter)));
|
|
||||||
internal_->filter(internal_, cb.get(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result RelationshipManager::Count(std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result RelationshipManager::Get(UserId userId, Relationship* relationship)
|
|
||||||
{
|
|
||||||
if (!relationship) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get(internal_, userId, reinterpret_cast<DiscordRelationship*>(relationship));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result RelationshipManager::GetAt(std::uint32_t index, Relationship* relationship)
|
|
||||||
{
|
|
||||||
if (!relationship) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_at(internal_, index, reinterpret_cast<DiscordRelationship*>(relationship));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,32 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class RelationshipManager final {
|
|
||||||
public:
|
|
||||||
~RelationshipManager() = default;
|
|
||||||
|
|
||||||
void Filter(std::function<bool(Relationship const&)> filter);
|
|
||||||
Result Count(std::int32_t* count);
|
|
||||||
Result Get(UserId userId, Relationship* relationship);
|
|
||||||
Result GetAt(std::uint32_t index, Relationship* relationship);
|
|
||||||
|
|
||||||
Event<> OnRefresh;
|
|
||||||
Event<Relationship const&> OnRelationshipUpdate;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
RelationshipManager() = default;
|
|
||||||
RelationshipManager(RelationshipManager const& rhs) = delete;
|
|
||||||
RelationshipManager& operator=(RelationshipManager const& rhs) = delete;
|
|
||||||
RelationshipManager(RelationshipManager&& rhs) = delete;
|
|
||||||
RelationshipManager& operator=(RelationshipManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordRelationshipManager* internal_;
|
|
||||||
static IDiscordRelationshipEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,158 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "storage_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
Result StorageManager::Read(char const* name,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength,
|
|
||||||
std::uint32_t* read)
|
|
||||||
{
|
|
||||||
if (!read) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->read(internal_,
|
|
||||||
const_cast<char*>(name),
|
|
||||||
reinterpret_cast<uint8_t*>(data),
|
|
||||||
dataLength,
|
|
||||||
reinterpret_cast<uint32_t*>(read));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StorageManager::ReadAsync(char const* name,
|
|
||||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper =
|
|
||||||
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
|
||||||
callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), data, dataLength);
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
|
||||||
internal_->read_async(internal_, const_cast<char*>(name), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StorageManager::ReadAsyncPartial(
|
|
||||||
char const* name,
|
|
||||||
std::uint64_t offset,
|
|
||||||
std::uint64_t length,
|
|
||||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper =
|
|
||||||
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
|
||||||
callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), data, dataLength);
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
|
||||||
internal_->read_async_partial(
|
|
||||||
internal_, const_cast<char*>(name), offset, length, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StorageManager::Write(char const* name, std::uint8_t* data, std::uint32_t dataLength)
|
|
||||||
{
|
|
||||||
auto result = internal_->write(
|
|
||||||
internal_, const_cast<char*>(name), reinterpret_cast<uint8_t*>(data), dataLength);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StorageManager::WriteAsync(char const* name,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength,
|
|
||||||
std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->write_async(internal_,
|
|
||||||
const_cast<char*>(name),
|
|
||||||
reinterpret_cast<uint8_t*>(data),
|
|
||||||
dataLength,
|
|
||||||
cb.release(),
|
|
||||||
wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StorageManager::Delete(char const* name)
|
|
||||||
{
|
|
||||||
auto result = internal_->delete_(internal_, const_cast<char*>(name));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StorageManager::Exists(char const* name, bool* exists)
|
|
||||||
{
|
|
||||||
if (!exists) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->exists(internal_, const_cast<char*>(name), reinterpret_cast<bool*>(exists));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StorageManager::Count(std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StorageManager::Stat(char const* name, FileStat* stat)
|
|
||||||
{
|
|
||||||
if (!stat) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->stat(internal_, const_cast<char*>(name), reinterpret_cast<DiscordFileStat*>(stat));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StorageManager::StatAt(std::int32_t index, FileStat* stat)
|
|
||||||
{
|
|
||||||
if (!stat) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->stat_at(internal_, index, reinterpret_cast<DiscordFileStat*>(stat));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StorageManager::GetPath(char path[4096])
|
|
||||||
{
|
|
||||||
if (!path) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_path(internal_, reinterpret_cast<DiscordPath*>(path));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,46 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class StorageManager final {
|
|
||||||
public:
|
|
||||||
~StorageManager() = default;
|
|
||||||
|
|
||||||
Result Read(char const* name,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength,
|
|
||||||
std::uint32_t* read);
|
|
||||||
void ReadAsync(char const* name,
|
|
||||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
|
||||||
void ReadAsyncPartial(char const* name,
|
|
||||||
std::uint64_t offset,
|
|
||||||
std::uint64_t length,
|
|
||||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
|
||||||
Result Write(char const* name, std::uint8_t* data, std::uint32_t dataLength);
|
|
||||||
void WriteAsync(char const* name,
|
|
||||||
std::uint8_t* data,
|
|
||||||
std::uint32_t dataLength,
|
|
||||||
std::function<void(Result)> callback);
|
|
||||||
Result Delete(char const* name);
|
|
||||||
Result Exists(char const* name, bool* exists);
|
|
||||||
void Count(std::int32_t* count);
|
|
||||||
Result Stat(char const* name, FileStat* stat);
|
|
||||||
Result StatAt(std::int32_t index, FileStat* stat);
|
|
||||||
Result GetPath(char path[4096]);
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
StorageManager() = default;
|
|
||||||
StorageManager(StorageManager const& rhs) = delete;
|
|
||||||
StorageManager& operator=(StorageManager const& rhs) = delete;
|
|
||||||
StorageManager(StorageManager&& rhs) = delete;
|
|
||||||
StorageManager& operator=(StorageManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordStorageManager* internal_;
|
|
||||||
static IDiscordStorageEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,160 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "store_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class StoreEvents final {
|
|
||||||
public:
|
|
||||||
static void OnEntitlementCreate(void* callbackData, DiscordEntitlement* entitlement)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->StoreManager();
|
|
||||||
module.OnEntitlementCreate(*reinterpret_cast<Entitlement const*>(entitlement));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void OnEntitlementDelete(void* callbackData, DiscordEntitlement* entitlement)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->StoreManager();
|
|
||||||
module.OnEntitlementDelete(*reinterpret_cast<Entitlement const*>(entitlement));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordStoreEvents StoreManager::events_{
|
|
||||||
&StoreEvents::OnEntitlementCreate,
|
|
||||||
&StoreEvents::OnEntitlementDelete,
|
|
||||||
};
|
|
||||||
|
|
||||||
void StoreManager::FetchSkus(std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->fetch_skus(internal_, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StoreManager::CountSkus(std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->count_skus(internal_, reinterpret_cast<int32_t*>(count));
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StoreManager::GetSku(Snowflake skuId, Sku* sku)
|
|
||||||
{
|
|
||||||
if (!sku) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_sku(internal_, skuId, reinterpret_cast<DiscordSku*>(sku));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StoreManager::GetSkuAt(std::int32_t index, Sku* sku)
|
|
||||||
{
|
|
||||||
if (!sku) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_sku_at(internal_, index, reinterpret_cast<DiscordSku*>(sku));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StoreManager::FetchEntitlements(std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->fetch_entitlements(internal_, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StoreManager::CountEntitlements(std::int32_t* count)
|
|
||||||
{
|
|
||||||
if (!count) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
internal_->count_entitlements(internal_, reinterpret_cast<int32_t*>(count));
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StoreManager::GetEntitlement(Snowflake entitlementId, Entitlement* entitlement)
|
|
||||||
{
|
|
||||||
if (!entitlement) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_entitlement(
|
|
||||||
internal_, entitlementId, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StoreManager::GetEntitlementAt(std::int32_t index, Entitlement* entitlement)
|
|
||||||
{
|
|
||||||
if (!entitlement) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_entitlement_at(
|
|
||||||
internal_, index, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result StoreManager::HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement)
|
|
||||||
{
|
|
||||||
if (!hasEntitlement) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->has_sku_entitlement(internal_, skuId, reinterpret_cast<bool*>(hasEntitlement));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void StoreManager::StartPurchase(Snowflake skuId, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->start_purchase(internal_, skuId, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,38 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class StoreManager final {
|
|
||||||
public:
|
|
||||||
~StoreManager() = default;
|
|
||||||
|
|
||||||
void FetchSkus(std::function<void(Result)> callback);
|
|
||||||
void CountSkus(std::int32_t* count);
|
|
||||||
Result GetSku(Snowflake skuId, Sku* sku);
|
|
||||||
Result GetSkuAt(std::int32_t index, Sku* sku);
|
|
||||||
void FetchEntitlements(std::function<void(Result)> callback);
|
|
||||||
void CountEntitlements(std::int32_t* count);
|
|
||||||
Result GetEntitlement(Snowflake entitlementId, Entitlement* entitlement);
|
|
||||||
Result GetEntitlementAt(std::int32_t index, Entitlement* entitlement);
|
|
||||||
Result HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement);
|
|
||||||
void StartPurchase(Snowflake skuId, std::function<void(Result)> callback);
|
|
||||||
|
|
||||||
Event<Entitlement const&> OnEntitlementCreate;
|
|
||||||
Event<Entitlement const&> OnEntitlementDelete;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
StoreManager() = default;
|
|
||||||
StoreManager(StoreManager const& rhs) = delete;
|
|
||||||
StoreManager& operator=(StoreManager const& rhs) = delete;
|
|
||||||
StoreManager(StoreManager&& rhs) = delete;
|
|
||||||
StoreManager& operator=(StoreManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordStoreManager* internal_;
|
|
||||||
static IDiscordStoreEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,769 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
void User::SetId(UserId id)
|
|
||||||
{
|
|
||||||
internal_.id = id;
|
|
||||||
}
|
|
||||||
|
|
||||||
UserId User::GetId() const
|
|
||||||
{
|
|
||||||
return internal_.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void User::SetUsername(char const* username)
|
|
||||||
{
|
|
||||||
strncpy(internal_.username, username, 256);
|
|
||||||
internal_.username[256 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* User::GetUsername() const
|
|
||||||
{
|
|
||||||
return internal_.username;
|
|
||||||
}
|
|
||||||
|
|
||||||
void User::SetDiscriminator(char const* discriminator)
|
|
||||||
{
|
|
||||||
strncpy(internal_.discriminator, discriminator, 8);
|
|
||||||
internal_.discriminator[8 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* User::GetDiscriminator() const
|
|
||||||
{
|
|
||||||
return internal_.discriminator;
|
|
||||||
}
|
|
||||||
|
|
||||||
void User::SetAvatar(char const* avatar)
|
|
||||||
{
|
|
||||||
strncpy(internal_.avatar, avatar, 128);
|
|
||||||
internal_.avatar[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* User::GetAvatar() const
|
|
||||||
{
|
|
||||||
return internal_.avatar;
|
|
||||||
}
|
|
||||||
|
|
||||||
void User::SetBot(bool bot)
|
|
||||||
{
|
|
||||||
internal_.bot = bot;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool User::GetBot() const
|
|
||||||
{
|
|
||||||
return internal_.bot != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OAuth2Token::SetAccessToken(char const* accessToken)
|
|
||||||
{
|
|
||||||
strncpy(internal_.access_token, accessToken, 128);
|
|
||||||
internal_.access_token[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* OAuth2Token::GetAccessToken() const
|
|
||||||
{
|
|
||||||
return internal_.access_token;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OAuth2Token::SetScopes(char const* scopes)
|
|
||||||
{
|
|
||||||
strncpy(internal_.scopes, scopes, 1024);
|
|
||||||
internal_.scopes[1024 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* OAuth2Token::GetScopes() const
|
|
||||||
{
|
|
||||||
return internal_.scopes;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OAuth2Token::SetExpires(Timestamp expires)
|
|
||||||
{
|
|
||||||
internal_.expires = expires;
|
|
||||||
}
|
|
||||||
|
|
||||||
Timestamp OAuth2Token::GetExpires() const
|
|
||||||
{
|
|
||||||
return internal_.expires;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImageHandle::SetType(ImageType type)
|
|
||||||
{
|
|
||||||
internal_.type = static_cast<EDiscordImageType>(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
ImageType ImageHandle::GetType() const
|
|
||||||
{
|
|
||||||
return static_cast<ImageType>(internal_.type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImageHandle::SetId(std::int64_t id)
|
|
||||||
{
|
|
||||||
internal_.id = id;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::int64_t ImageHandle::GetId() const
|
|
||||||
{
|
|
||||||
return internal_.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImageHandle::SetSize(std::uint32_t size)
|
|
||||||
{
|
|
||||||
internal_.size = size;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint32_t ImageHandle::GetSize() const
|
|
||||||
{
|
|
||||||
return internal_.size;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImageDimensions::SetWidth(std::uint32_t width)
|
|
||||||
{
|
|
||||||
internal_.width = width;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint32_t ImageDimensions::GetWidth() const
|
|
||||||
{
|
|
||||||
return internal_.width;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ImageDimensions::SetHeight(std::uint32_t height)
|
|
||||||
{
|
|
||||||
internal_.height = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint32_t ImageDimensions::GetHeight() const
|
|
||||||
{
|
|
||||||
return internal_.height;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityTimestamps::SetStart(Timestamp start)
|
|
||||||
{
|
|
||||||
internal_.start = start;
|
|
||||||
}
|
|
||||||
|
|
||||||
Timestamp ActivityTimestamps::GetStart() const
|
|
||||||
{
|
|
||||||
return internal_.start;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityTimestamps::SetEnd(Timestamp end)
|
|
||||||
{
|
|
||||||
internal_.end = end;
|
|
||||||
}
|
|
||||||
|
|
||||||
Timestamp ActivityTimestamps::GetEnd() const
|
|
||||||
{
|
|
||||||
return internal_.end;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityAssets::SetLargeImage(char const* largeImage)
|
|
||||||
{
|
|
||||||
strncpy(internal_.large_image, largeImage, 128);
|
|
||||||
internal_.large_image[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* ActivityAssets::GetLargeImage() const
|
|
||||||
{
|
|
||||||
return internal_.large_image;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityAssets::SetLargeText(char const* largeText)
|
|
||||||
{
|
|
||||||
strncpy(internal_.large_text, largeText, 128);
|
|
||||||
internal_.large_text[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* ActivityAssets::GetLargeText() const
|
|
||||||
{
|
|
||||||
return internal_.large_text;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityAssets::SetSmallImage(char const* smallImage)
|
|
||||||
{
|
|
||||||
strncpy(internal_.small_image, smallImage, 128);
|
|
||||||
internal_.small_image[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* ActivityAssets::GetSmallImage() const
|
|
||||||
{
|
|
||||||
return internal_.small_image;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityAssets::SetSmallText(char const* smallText)
|
|
||||||
{
|
|
||||||
strncpy(internal_.small_text, smallText, 128);
|
|
||||||
internal_.small_text[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* ActivityAssets::GetSmallText() const
|
|
||||||
{
|
|
||||||
return internal_.small_text;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PartySize::SetCurrentSize(std::int32_t currentSize)
|
|
||||||
{
|
|
||||||
internal_.current_size = currentSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::int32_t PartySize::GetCurrentSize() const
|
|
||||||
{
|
|
||||||
return internal_.current_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PartySize::SetMaxSize(std::int32_t maxSize)
|
|
||||||
{
|
|
||||||
internal_.max_size = maxSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::int32_t PartySize::GetMaxSize() const
|
|
||||||
{
|
|
||||||
return internal_.max_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivityParty::SetId(char const* id)
|
|
||||||
{
|
|
||||||
strncpy(internal_.id, id, 128);
|
|
||||||
internal_.id[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* ActivityParty::GetId() const
|
|
||||||
{
|
|
||||||
return internal_.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
PartySize& ActivityParty::GetSize()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<PartySize&>(internal_.size);
|
|
||||||
}
|
|
||||||
|
|
||||||
PartySize const& ActivityParty::GetSize() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<PartySize const&>(internal_.size);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivitySecrets::SetMatch(char const* match)
|
|
||||||
{
|
|
||||||
strncpy(internal_.match, match, 128);
|
|
||||||
internal_.match[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* ActivitySecrets::GetMatch() const
|
|
||||||
{
|
|
||||||
return internal_.match;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivitySecrets::SetJoin(char const* join)
|
|
||||||
{
|
|
||||||
strncpy(internal_.join, join, 128);
|
|
||||||
internal_.join[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* ActivitySecrets::GetJoin() const
|
|
||||||
{
|
|
||||||
return internal_.join;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActivitySecrets::SetSpectate(char const* spectate)
|
|
||||||
{
|
|
||||||
strncpy(internal_.spectate, spectate, 128);
|
|
||||||
internal_.spectate[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* ActivitySecrets::GetSpectate() const
|
|
||||||
{
|
|
||||||
return internal_.spectate;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Activity::SetType(ActivityType type)
|
|
||||||
{
|
|
||||||
internal_.type = static_cast<EDiscordActivityType>(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivityType Activity::GetType() const
|
|
||||||
{
|
|
||||||
return static_cast<ActivityType>(internal_.type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Activity::SetApplicationId(std::int64_t applicationId)
|
|
||||||
{
|
|
||||||
internal_.application_id = applicationId;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::int64_t Activity::GetApplicationId() const
|
|
||||||
{
|
|
||||||
return internal_.application_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Activity::SetName(char const* name)
|
|
||||||
{
|
|
||||||
strncpy(internal_.name, name, 128);
|
|
||||||
internal_.name[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* Activity::GetName() const
|
|
||||||
{
|
|
||||||
return internal_.name;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Activity::SetState(char const* state)
|
|
||||||
{
|
|
||||||
strncpy(internal_.state, state, 128);
|
|
||||||
internal_.state[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* Activity::GetState() const
|
|
||||||
{
|
|
||||||
return internal_.state;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Activity::SetDetails(char const* details)
|
|
||||||
{
|
|
||||||
strncpy(internal_.details, details, 128);
|
|
||||||
internal_.details[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* Activity::GetDetails() const
|
|
||||||
{
|
|
||||||
return internal_.details;
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivityTimestamps& Activity::GetTimestamps()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<ActivityTimestamps&>(internal_.timestamps);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivityTimestamps const& Activity::GetTimestamps() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<ActivityTimestamps const&>(internal_.timestamps);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivityAssets& Activity::GetAssets()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<ActivityAssets&>(internal_.assets);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivityAssets const& Activity::GetAssets() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<ActivityAssets const&>(internal_.assets);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivityParty& Activity::GetParty()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<ActivityParty&>(internal_.party);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivityParty const& Activity::GetParty() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<ActivityParty const&>(internal_.party);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivitySecrets& Activity::GetSecrets()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<ActivitySecrets&>(internal_.secrets);
|
|
||||||
}
|
|
||||||
|
|
||||||
ActivitySecrets const& Activity::GetSecrets() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<ActivitySecrets const&>(internal_.secrets);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Activity::SetInstance(bool instance)
|
|
||||||
{
|
|
||||||
internal_.instance = instance;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Activity::GetInstance() const
|
|
||||||
{
|
|
||||||
return internal_.instance != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Presence::SetStatus(Status status)
|
|
||||||
{
|
|
||||||
internal_.status = static_cast<EDiscordStatus>(status);
|
|
||||||
}
|
|
||||||
|
|
||||||
Status Presence::GetStatus() const
|
|
||||||
{
|
|
||||||
return static_cast<Status>(internal_.status);
|
|
||||||
}
|
|
||||||
|
|
||||||
Activity& Presence::GetActivity()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<Activity&>(internal_.activity);
|
|
||||||
}
|
|
||||||
|
|
||||||
Activity const& Presence::GetActivity() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<Activity const&>(internal_.activity);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Relationship::SetType(RelationshipType type)
|
|
||||||
{
|
|
||||||
internal_.type = static_cast<EDiscordRelationshipType>(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
RelationshipType Relationship::GetType() const
|
|
||||||
{
|
|
||||||
return static_cast<RelationshipType>(internal_.type);
|
|
||||||
}
|
|
||||||
|
|
||||||
User& Relationship::GetUser()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<User&>(internal_.user);
|
|
||||||
}
|
|
||||||
|
|
||||||
User const& Relationship::GetUser() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<User const&>(internal_.user);
|
|
||||||
}
|
|
||||||
|
|
||||||
Presence& Relationship::GetPresence()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<Presence&>(internal_.presence);
|
|
||||||
}
|
|
||||||
|
|
||||||
Presence const& Relationship::GetPresence() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<Presence const&>(internal_.presence);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Lobby::SetId(LobbyId id)
|
|
||||||
{
|
|
||||||
internal_.id = id;
|
|
||||||
}
|
|
||||||
|
|
||||||
LobbyId Lobby::GetId() const
|
|
||||||
{
|
|
||||||
return internal_.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Lobby::SetType(LobbyType type)
|
|
||||||
{
|
|
||||||
internal_.type = static_cast<EDiscordLobbyType>(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
LobbyType Lobby::GetType() const
|
|
||||||
{
|
|
||||||
return static_cast<LobbyType>(internal_.type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Lobby::SetOwnerId(UserId ownerId)
|
|
||||||
{
|
|
||||||
internal_.owner_id = ownerId;
|
|
||||||
}
|
|
||||||
|
|
||||||
UserId Lobby::GetOwnerId() const
|
|
||||||
{
|
|
||||||
return internal_.owner_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Lobby::SetSecret(LobbySecret secret)
|
|
||||||
{
|
|
||||||
strncpy(internal_.secret, secret, 128);
|
|
||||||
internal_.secret[128 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
LobbySecret Lobby::GetSecret() const
|
|
||||||
{
|
|
||||||
return internal_.secret;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Lobby::SetCapacity(std::uint32_t capacity)
|
|
||||||
{
|
|
||||||
internal_.capacity = capacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint32_t Lobby::GetCapacity() const
|
|
||||||
{
|
|
||||||
return internal_.capacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Lobby::SetLocked(bool locked)
|
|
||||||
{
|
|
||||||
internal_.locked = locked;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Lobby::GetLocked() const
|
|
||||||
{
|
|
||||||
return internal_.locked != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FileStat::SetFilename(char const* filename)
|
|
||||||
{
|
|
||||||
strncpy(internal_.filename, filename, 260);
|
|
||||||
internal_.filename[260 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* FileStat::GetFilename() const
|
|
||||||
{
|
|
||||||
return internal_.filename;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FileStat::SetSize(std::uint64_t size)
|
|
||||||
{
|
|
||||||
internal_.size = size;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint64_t FileStat::GetSize() const
|
|
||||||
{
|
|
||||||
return internal_.size;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FileStat::SetLastModified(std::uint64_t lastModified)
|
|
||||||
{
|
|
||||||
internal_.last_modified = lastModified;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint64_t FileStat::GetLastModified() const
|
|
||||||
{
|
|
||||||
return internal_.last_modified;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Entitlement::SetId(Snowflake id)
|
|
||||||
{
|
|
||||||
internal_.id = id;
|
|
||||||
}
|
|
||||||
|
|
||||||
Snowflake Entitlement::GetId() const
|
|
||||||
{
|
|
||||||
return internal_.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Entitlement::SetType(EntitlementType type)
|
|
||||||
{
|
|
||||||
internal_.type = static_cast<EDiscordEntitlementType>(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
EntitlementType Entitlement::GetType() const
|
|
||||||
{
|
|
||||||
return static_cast<EntitlementType>(internal_.type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Entitlement::SetSkuId(Snowflake skuId)
|
|
||||||
{
|
|
||||||
internal_.sku_id = skuId;
|
|
||||||
}
|
|
||||||
|
|
||||||
Snowflake Entitlement::GetSkuId() const
|
|
||||||
{
|
|
||||||
return internal_.sku_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkuPrice::SetAmount(std::uint32_t amount)
|
|
||||||
{
|
|
||||||
internal_.amount = amount;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint32_t SkuPrice::GetAmount() const
|
|
||||||
{
|
|
||||||
return internal_.amount;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SkuPrice::SetCurrency(char const* currency)
|
|
||||||
{
|
|
||||||
strncpy(internal_.currency, currency, 16);
|
|
||||||
internal_.currency[16 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* SkuPrice::GetCurrency() const
|
|
||||||
{
|
|
||||||
return internal_.currency;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sku::SetId(Snowflake id)
|
|
||||||
{
|
|
||||||
internal_.id = id;
|
|
||||||
}
|
|
||||||
|
|
||||||
Snowflake Sku::GetId() const
|
|
||||||
{
|
|
||||||
return internal_.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sku::SetType(SkuType type)
|
|
||||||
{
|
|
||||||
internal_.type = static_cast<EDiscordSkuType>(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
SkuType Sku::GetType() const
|
|
||||||
{
|
|
||||||
return static_cast<SkuType>(internal_.type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sku::SetName(char const* name)
|
|
||||||
{
|
|
||||||
strncpy(internal_.name, name, 256);
|
|
||||||
internal_.name[256 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* Sku::GetName() const
|
|
||||||
{
|
|
||||||
return internal_.name;
|
|
||||||
}
|
|
||||||
|
|
||||||
SkuPrice& Sku::GetPrice()
|
|
||||||
{
|
|
||||||
return reinterpret_cast<SkuPrice&>(internal_.price);
|
|
||||||
}
|
|
||||||
|
|
||||||
SkuPrice const& Sku::GetPrice() const
|
|
||||||
{
|
|
||||||
return reinterpret_cast<SkuPrice const&>(internal_.price);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InputMode::SetType(InputModeType type)
|
|
||||||
{
|
|
||||||
internal_.type = static_cast<EDiscordInputModeType>(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
InputModeType InputMode::GetType() const
|
|
||||||
{
|
|
||||||
return static_cast<InputModeType>(internal_.type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InputMode::SetShortcut(char const* shortcut)
|
|
||||||
{
|
|
||||||
strncpy(internal_.shortcut, shortcut, 256);
|
|
||||||
internal_.shortcut[256 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
char const* InputMode::GetShortcut() const
|
|
||||||
{
|
|
||||||
return internal_.shortcut;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UserAchievement::SetUserId(Snowflake userId)
|
|
||||||
{
|
|
||||||
internal_.user_id = userId;
|
|
||||||
}
|
|
||||||
|
|
||||||
Snowflake UserAchievement::GetUserId() const
|
|
||||||
{
|
|
||||||
return internal_.user_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UserAchievement::SetAchievementId(Snowflake achievementId)
|
|
||||||
{
|
|
||||||
internal_.achievement_id = achievementId;
|
|
||||||
}
|
|
||||||
|
|
||||||
Snowflake UserAchievement::GetAchievementId() const
|
|
||||||
{
|
|
||||||
return internal_.achievement_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UserAchievement::SetPercentComplete(std::uint8_t percentComplete)
|
|
||||||
{
|
|
||||||
internal_.percent_complete = percentComplete;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::uint8_t UserAchievement::GetPercentComplete() const
|
|
||||||
{
|
|
||||||
return internal_.percent_complete;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UserAchievement::SetUnlockedAt(DateTime unlockedAt)
|
|
||||||
{
|
|
||||||
strncpy(internal_.unlocked_at, unlockedAt, 64);
|
|
||||||
internal_.unlocked_at[64 - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
DateTime UserAchievement::GetUnlockedAt() const
|
|
||||||
{
|
|
||||||
return internal_.unlocked_at;
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyTransaction::SetType(LobbyType type)
|
|
||||||
{
|
|
||||||
auto result = internal_->set_type(internal_, static_cast<EDiscordLobbyType>(type));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyTransaction::SetOwner(UserId ownerId)
|
|
||||||
{
|
|
||||||
auto result = internal_->set_owner(internal_, ownerId);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyTransaction::SetCapacity(std::uint32_t capacity)
|
|
||||||
{
|
|
||||||
auto result = internal_->set_capacity(internal_, capacity);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
|
||||||
{
|
|
||||||
auto result =
|
|
||||||
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyTransaction::DeleteMetadata(MetadataKey key)
|
|
||||||
{
|
|
||||||
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyTransaction::SetLocked(bool locked)
|
|
||||||
{
|
|
||||||
auto result = internal_->set_locked(internal_, (locked ? 1 : 0));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyMemberTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
|
||||||
{
|
|
||||||
auto result =
|
|
||||||
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbyMemberTransaction::DeleteMetadata(MetadataKey key)
|
|
||||||
{
|
|
||||||
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbySearchQuery::Filter(MetadataKey key,
|
|
||||||
LobbySearchComparison comparison,
|
|
||||||
LobbySearchCast cast,
|
|
||||||
MetadataValue value)
|
|
||||||
{
|
|
||||||
auto result = internal_->filter(internal_,
|
|
||||||
const_cast<char*>(key),
|
|
||||||
static_cast<EDiscordLobbySearchComparison>(comparison),
|
|
||||||
static_cast<EDiscordLobbySearchCast>(cast),
|
|
||||||
const_cast<char*>(value));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbySearchQuery::Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value)
|
|
||||||
{
|
|
||||||
auto result = internal_->sort(internal_,
|
|
||||||
const_cast<char*>(key),
|
|
||||||
static_cast<EDiscordLobbySearchCast>(cast),
|
|
||||||
const_cast<char*>(value));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbySearchQuery::Limit(std::uint32_t limit)
|
|
||||||
{
|
|
||||||
auto result = internal_->limit(internal_, limit);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result LobbySearchQuery::Distance(LobbySearchDistance distance)
|
|
||||||
{
|
|
||||||
auto result =
|
|
||||||
internal_->distance(internal_, static_cast<EDiscordLobbySearchDistance>(distance));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,491 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "ffi.h"
|
|
||||||
#include "event.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
enum class Result {
|
|
||||||
Ok = 0,
|
|
||||||
ServiceUnavailable = 1,
|
|
||||||
InvalidVersion = 2,
|
|
||||||
LockFailed = 3,
|
|
||||||
InternalError = 4,
|
|
||||||
InvalidPayload = 5,
|
|
||||||
InvalidCommand = 6,
|
|
||||||
InvalidPermissions = 7,
|
|
||||||
NotFetched = 8,
|
|
||||||
NotFound = 9,
|
|
||||||
Conflict = 10,
|
|
||||||
InvalidSecret = 11,
|
|
||||||
InvalidJoinSecret = 12,
|
|
||||||
NoEligibleActivity = 13,
|
|
||||||
InvalidInvite = 14,
|
|
||||||
NotAuthenticated = 15,
|
|
||||||
InvalidAccessToken = 16,
|
|
||||||
ApplicationMismatch = 17,
|
|
||||||
InvalidDataUrl = 18,
|
|
||||||
InvalidBase64 = 19,
|
|
||||||
NotFiltered = 20,
|
|
||||||
LobbyFull = 21,
|
|
||||||
InvalidLobbySecret = 22,
|
|
||||||
InvalidFilename = 23,
|
|
||||||
InvalidFileSize = 24,
|
|
||||||
InvalidEntitlement = 25,
|
|
||||||
NotInstalled = 26,
|
|
||||||
NotRunning = 27,
|
|
||||||
InsufficientBuffer = 28,
|
|
||||||
PurchaseCanceled = 29,
|
|
||||||
InvalidGuild = 30,
|
|
||||||
InvalidEvent = 31,
|
|
||||||
InvalidChannel = 32,
|
|
||||||
InvalidOrigin = 33,
|
|
||||||
RateLimited = 34,
|
|
||||||
OAuth2Error = 35,
|
|
||||||
SelectChannelTimeout = 36,
|
|
||||||
GetGuildTimeout = 37,
|
|
||||||
SelectVoiceForceRequired = 38,
|
|
||||||
CaptureShortcutAlreadyListening = 39,
|
|
||||||
UnauthorizedForAchievement = 40,
|
|
||||||
InvalidGiftCode = 41,
|
|
||||||
PurchaseError = 42,
|
|
||||||
TransactionAborted = 43,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class CreateFlags {
|
|
||||||
Default = 0,
|
|
||||||
NoRequireDiscord = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class LogLevel {
|
|
||||||
Error = 1,
|
|
||||||
Warn,
|
|
||||||
Info,
|
|
||||||
Debug,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class UserFlag {
|
|
||||||
Partner = 2,
|
|
||||||
HypeSquadEvents = 4,
|
|
||||||
HypeSquadHouse1 = 64,
|
|
||||||
HypeSquadHouse2 = 128,
|
|
||||||
HypeSquadHouse3 = 256,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class PremiumType {
|
|
||||||
None = 0,
|
|
||||||
Tier1 = 1,
|
|
||||||
Tier2 = 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class ImageType {
|
|
||||||
User,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class ActivityType {
|
|
||||||
Playing,
|
|
||||||
Streaming,
|
|
||||||
Listening,
|
|
||||||
Watching,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class ActivityActionType {
|
|
||||||
Join = 1,
|
|
||||||
Spectate,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class ActivityJoinRequestReply {
|
|
||||||
No,
|
|
||||||
Yes,
|
|
||||||
Ignore,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class Status {
|
|
||||||
Offline = 0,
|
|
||||||
Online = 1,
|
|
||||||
Idle = 2,
|
|
||||||
DoNotDisturb = 3,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class RelationshipType {
|
|
||||||
None,
|
|
||||||
Friend,
|
|
||||||
Blocked,
|
|
||||||
PendingIncoming,
|
|
||||||
PendingOutgoing,
|
|
||||||
Implicit,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class LobbyType {
|
|
||||||
Private = 1,
|
|
||||||
Public,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class LobbySearchComparison {
|
|
||||||
LessThanOrEqual = -2,
|
|
||||||
LessThan,
|
|
||||||
Equal,
|
|
||||||
GreaterThan,
|
|
||||||
GreaterThanOrEqual,
|
|
||||||
NotEqual,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class LobbySearchCast {
|
|
||||||
String = 1,
|
|
||||||
Number,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class LobbySearchDistance {
|
|
||||||
Local,
|
|
||||||
Default,
|
|
||||||
Extended,
|
|
||||||
Global,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class EntitlementType {
|
|
||||||
Purchase = 1,
|
|
||||||
PremiumSubscription,
|
|
||||||
DeveloperGift,
|
|
||||||
TestModePurchase,
|
|
||||||
FreePurchase,
|
|
||||||
UserGift,
|
|
||||||
PremiumPurchase,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class SkuType {
|
|
||||||
Application = 1,
|
|
||||||
DLC,
|
|
||||||
Consumable,
|
|
||||||
Bundle,
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class InputModeType {
|
|
||||||
VoiceActivity = 0,
|
|
||||||
PushToTalk,
|
|
||||||
};
|
|
||||||
|
|
||||||
using ClientId = std::int64_t;
|
|
||||||
using Version = std::int32_t;
|
|
||||||
using Snowflake = std::int64_t;
|
|
||||||
using Timestamp = std::int64_t;
|
|
||||||
using UserId = Snowflake;
|
|
||||||
using Locale = char const*;
|
|
||||||
using Branch = char const*;
|
|
||||||
using LobbyId = Snowflake;
|
|
||||||
using LobbySecret = char const*;
|
|
||||||
using MetadataKey = char const*;
|
|
||||||
using MetadataValue = char const*;
|
|
||||||
using NetworkPeerId = std::uint64_t;
|
|
||||||
using NetworkChannelId = std::uint8_t;
|
|
||||||
using Path = char const*;
|
|
||||||
using DateTime = char const*;
|
|
||||||
|
|
||||||
class User final {
|
|
||||||
public:
|
|
||||||
void SetId(UserId id);
|
|
||||||
UserId GetId() const;
|
|
||||||
void SetUsername(char const* username);
|
|
||||||
char const* GetUsername() const;
|
|
||||||
void SetDiscriminator(char const* discriminator);
|
|
||||||
char const* GetDiscriminator() const;
|
|
||||||
void SetAvatar(char const* avatar);
|
|
||||||
char const* GetAvatar() const;
|
|
||||||
void SetBot(bool bot);
|
|
||||||
bool GetBot() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordUser internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class OAuth2Token final {
|
|
||||||
public:
|
|
||||||
void SetAccessToken(char const* accessToken);
|
|
||||||
char const* GetAccessToken() const;
|
|
||||||
void SetScopes(char const* scopes);
|
|
||||||
char const* GetScopes() const;
|
|
||||||
void SetExpires(Timestamp expires);
|
|
||||||
Timestamp GetExpires() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordOAuth2Token internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ImageHandle final {
|
|
||||||
public:
|
|
||||||
void SetType(ImageType type);
|
|
||||||
ImageType GetType() const;
|
|
||||||
void SetId(std::int64_t id);
|
|
||||||
std::int64_t GetId() const;
|
|
||||||
void SetSize(std::uint32_t size);
|
|
||||||
std::uint32_t GetSize() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordImageHandle internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ImageDimensions final {
|
|
||||||
public:
|
|
||||||
void SetWidth(std::uint32_t width);
|
|
||||||
std::uint32_t GetWidth() const;
|
|
||||||
void SetHeight(std::uint32_t height);
|
|
||||||
std::uint32_t GetHeight() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordImageDimensions internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ActivityTimestamps final {
|
|
||||||
public:
|
|
||||||
void SetStart(Timestamp start);
|
|
||||||
Timestamp GetStart() const;
|
|
||||||
void SetEnd(Timestamp end);
|
|
||||||
Timestamp GetEnd() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordActivityTimestamps internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ActivityAssets final {
|
|
||||||
public:
|
|
||||||
void SetLargeImage(char const* largeImage);
|
|
||||||
char const* GetLargeImage() const;
|
|
||||||
void SetLargeText(char const* largeText);
|
|
||||||
char const* GetLargeText() const;
|
|
||||||
void SetSmallImage(char const* smallImage);
|
|
||||||
char const* GetSmallImage() const;
|
|
||||||
void SetSmallText(char const* smallText);
|
|
||||||
char const* GetSmallText() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordActivityAssets internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class PartySize final {
|
|
||||||
public:
|
|
||||||
void SetCurrentSize(std::int32_t currentSize);
|
|
||||||
std::int32_t GetCurrentSize() const;
|
|
||||||
void SetMaxSize(std::int32_t maxSize);
|
|
||||||
std::int32_t GetMaxSize() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordPartySize internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ActivityParty final {
|
|
||||||
public:
|
|
||||||
void SetId(char const* id);
|
|
||||||
char const* GetId() const;
|
|
||||||
PartySize& GetSize();
|
|
||||||
PartySize const& GetSize() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordActivityParty internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ActivitySecrets final {
|
|
||||||
public:
|
|
||||||
void SetMatch(char const* match);
|
|
||||||
char const* GetMatch() const;
|
|
||||||
void SetJoin(char const* join);
|
|
||||||
char const* GetJoin() const;
|
|
||||||
void SetSpectate(char const* spectate);
|
|
||||||
char const* GetSpectate() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordActivitySecrets internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Activity final {
|
|
||||||
public:
|
|
||||||
void SetType(ActivityType type);
|
|
||||||
ActivityType GetType() const;
|
|
||||||
void SetApplicationId(std::int64_t applicationId);
|
|
||||||
std::int64_t GetApplicationId() const;
|
|
||||||
void SetName(char const* name);
|
|
||||||
char const* GetName() const;
|
|
||||||
void SetState(char const* state);
|
|
||||||
char const* GetState() const;
|
|
||||||
void SetDetails(char const* details);
|
|
||||||
char const* GetDetails() const;
|
|
||||||
ActivityTimestamps& GetTimestamps();
|
|
||||||
ActivityTimestamps const& GetTimestamps() const;
|
|
||||||
ActivityAssets& GetAssets();
|
|
||||||
ActivityAssets const& GetAssets() const;
|
|
||||||
ActivityParty& GetParty();
|
|
||||||
ActivityParty const& GetParty() const;
|
|
||||||
ActivitySecrets& GetSecrets();
|
|
||||||
ActivitySecrets const& GetSecrets() const;
|
|
||||||
void SetInstance(bool instance);
|
|
||||||
bool GetInstance() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordActivity internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Presence final {
|
|
||||||
public:
|
|
||||||
void SetStatus(Status status);
|
|
||||||
Status GetStatus() const;
|
|
||||||
Activity& GetActivity();
|
|
||||||
Activity const& GetActivity() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordPresence internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Relationship final {
|
|
||||||
public:
|
|
||||||
void SetType(RelationshipType type);
|
|
||||||
RelationshipType GetType() const;
|
|
||||||
User& GetUser();
|
|
||||||
User const& GetUser() const;
|
|
||||||
Presence& GetPresence();
|
|
||||||
Presence const& GetPresence() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordRelationship internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Lobby final {
|
|
||||||
public:
|
|
||||||
void SetId(LobbyId id);
|
|
||||||
LobbyId GetId() const;
|
|
||||||
void SetType(LobbyType type);
|
|
||||||
LobbyType GetType() const;
|
|
||||||
void SetOwnerId(UserId ownerId);
|
|
||||||
UserId GetOwnerId() const;
|
|
||||||
void SetSecret(LobbySecret secret);
|
|
||||||
LobbySecret GetSecret() const;
|
|
||||||
void SetCapacity(std::uint32_t capacity);
|
|
||||||
std::uint32_t GetCapacity() const;
|
|
||||||
void SetLocked(bool locked);
|
|
||||||
bool GetLocked() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordLobby internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class FileStat final {
|
|
||||||
public:
|
|
||||||
void SetFilename(char const* filename);
|
|
||||||
char const* GetFilename() const;
|
|
||||||
void SetSize(std::uint64_t size);
|
|
||||||
std::uint64_t GetSize() const;
|
|
||||||
void SetLastModified(std::uint64_t lastModified);
|
|
||||||
std::uint64_t GetLastModified() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordFileStat internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Entitlement final {
|
|
||||||
public:
|
|
||||||
void SetId(Snowflake id);
|
|
||||||
Snowflake GetId() const;
|
|
||||||
void SetType(EntitlementType type);
|
|
||||||
EntitlementType GetType() const;
|
|
||||||
void SetSkuId(Snowflake skuId);
|
|
||||||
Snowflake GetSkuId() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordEntitlement internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class SkuPrice final {
|
|
||||||
public:
|
|
||||||
void SetAmount(std::uint32_t amount);
|
|
||||||
std::uint32_t GetAmount() const;
|
|
||||||
void SetCurrency(char const* currency);
|
|
||||||
char const* GetCurrency() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordSkuPrice internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Sku final {
|
|
||||||
public:
|
|
||||||
void SetId(Snowflake id);
|
|
||||||
Snowflake GetId() const;
|
|
||||||
void SetType(SkuType type);
|
|
||||||
SkuType GetType() const;
|
|
||||||
void SetName(char const* name);
|
|
||||||
char const* GetName() const;
|
|
||||||
SkuPrice& GetPrice();
|
|
||||||
SkuPrice const& GetPrice() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordSku internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class InputMode final {
|
|
||||||
public:
|
|
||||||
void SetType(InputModeType type);
|
|
||||||
InputModeType GetType() const;
|
|
||||||
void SetShortcut(char const* shortcut);
|
|
||||||
char const* GetShortcut() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordInputMode internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class UserAchievement final {
|
|
||||||
public:
|
|
||||||
void SetUserId(Snowflake userId);
|
|
||||||
Snowflake GetUserId() const;
|
|
||||||
void SetAchievementId(Snowflake achievementId);
|
|
||||||
Snowflake GetAchievementId() const;
|
|
||||||
void SetPercentComplete(std::uint8_t percentComplete);
|
|
||||||
std::uint8_t GetPercentComplete() const;
|
|
||||||
void SetUnlockedAt(DateTime unlockedAt);
|
|
||||||
DateTime GetUnlockedAt() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
DiscordUserAchievement internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class LobbyTransaction final {
|
|
||||||
public:
|
|
||||||
Result SetType(LobbyType type);
|
|
||||||
Result SetOwner(UserId ownerId);
|
|
||||||
Result SetCapacity(std::uint32_t capacity);
|
|
||||||
Result SetMetadata(MetadataKey key, MetadataValue value);
|
|
||||||
Result DeleteMetadata(MetadataKey key);
|
|
||||||
Result SetLocked(bool locked);
|
|
||||||
|
|
||||||
IDiscordLobbyTransaction** Receive() { return &internal_; }
|
|
||||||
IDiscordLobbyTransaction* Internal() { return internal_; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
IDiscordLobbyTransaction* internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class LobbyMemberTransaction final {
|
|
||||||
public:
|
|
||||||
Result SetMetadata(MetadataKey key, MetadataValue value);
|
|
||||||
Result DeleteMetadata(MetadataKey key);
|
|
||||||
|
|
||||||
IDiscordLobbyMemberTransaction** Receive() { return &internal_; }
|
|
||||||
IDiscordLobbyMemberTransaction* Internal() { return internal_; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
IDiscordLobbyMemberTransaction* internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
class LobbySearchQuery final {
|
|
||||||
public:
|
|
||||||
Result Filter(MetadataKey key,
|
|
||||||
LobbySearchComparison comparison,
|
|
||||||
LobbySearchCast cast,
|
|
||||||
MetadataValue value);
|
|
||||||
Result Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value);
|
|
||||||
Result Limit(std::uint32_t limit);
|
|
||||||
Result Distance(LobbySearchDistance distance);
|
|
||||||
|
|
||||||
IDiscordLobbySearchQuery** Receive() { return &internal_; }
|
|
||||||
IDiscordLobbySearchQuery* Internal() { return internal_; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
IDiscordLobbySearchQuery* internal_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,80 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "user_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class UserEvents final {
|
|
||||||
public:
|
|
||||||
static void OnCurrentUserUpdate(void* callbackData)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->UserManager();
|
|
||||||
module.OnCurrentUserUpdate();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordUserEvents UserManager::events_{
|
|
||||||
&UserEvents::OnCurrentUserUpdate,
|
|
||||||
};
|
|
||||||
|
|
||||||
Result UserManager::GetCurrentUser(User* currentUser)
|
|
||||||
{
|
|
||||||
if (!currentUser) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_current_user(internal_, reinterpret_cast<DiscordUser*>(currentUser));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UserManager::GetUser(UserId userId, std::function<void(Result, User const&)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result, DiscordUser* user) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result, User const&)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result, User const&)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<User const*>(user));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result, User const&)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result, User const&)>(std::move(callback)));
|
|
||||||
internal_->get_user(internal_, userId, cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result UserManager::GetCurrentUserPremiumType(PremiumType* premiumType)
|
|
||||||
{
|
|
||||||
if (!premiumType) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->get_current_user_premium_type(
|
|
||||||
internal_, reinterpret_cast<EDiscordPremiumType*>(premiumType));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result UserManager::CurrentUserHasFlag(UserFlag flag, bool* hasFlag)
|
|
||||||
{
|
|
||||||
if (!hasFlag) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->current_user_has_flag(
|
|
||||||
internal_, static_cast<EDiscordUserFlag>(flag), reinterpret_cast<bool*>(hasFlag));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,31 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class UserManager final {
|
|
||||||
public:
|
|
||||||
~UserManager() = default;
|
|
||||||
|
|
||||||
Result GetCurrentUser(User* currentUser);
|
|
||||||
void GetUser(UserId userId, std::function<void(Result, User const&)> callback);
|
|
||||||
Result GetCurrentUserPremiumType(PremiumType* premiumType);
|
|
||||||
Result CurrentUserHasFlag(UserFlag flag, bool* hasFlag);
|
|
||||||
|
|
||||||
Event<> OnCurrentUserUpdate;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
UserManager() = default;
|
|
||||||
UserManager(UserManager const& rhs) = delete;
|
|
||||||
UserManager& operator=(UserManager const& rhs) = delete;
|
|
||||||
UserManager(UserManager&& rhs) = delete;
|
|
||||||
UserManager& operator=(UserManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordUserManager* internal_;
|
|
||||||
static IDiscordUserEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,124 +0,0 @@
|
|||||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
|
||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "voice_manager.h"
|
|
||||||
|
|
||||||
#include "core.h"
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
#include <memory>
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class VoiceEvents final {
|
|
||||||
public:
|
|
||||||
static void OnSettingsUpdate(void* callbackData)
|
|
||||||
{
|
|
||||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
|
||||||
if (!core) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto& module = core->VoiceManager();
|
|
||||||
module.OnSettingsUpdate();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
IDiscordVoiceEvents VoiceManager::events_{
|
|
||||||
&VoiceEvents::OnSettingsUpdate,
|
|
||||||
};
|
|
||||||
|
|
||||||
Result VoiceManager::GetInputMode(InputMode* inputMode)
|
|
||||||
{
|
|
||||||
if (!inputMode) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_input_mode(internal_, reinterpret_cast<DiscordInputMode*>(inputMode));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
void VoiceManager::SetInputMode(InputMode inputMode, std::function<void(Result)> callback)
|
|
||||||
{
|
|
||||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb(
|
|
||||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
|
||||||
if (!cb || !(*cb)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
(*cb)(static_cast<Result>(result));
|
|
||||||
};
|
|
||||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
|
||||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
|
||||||
internal_->set_input_mode(
|
|
||||||
internal_, *reinterpret_cast<DiscordInputMode const*>(&inputMode), cb.release(), wrapper);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result VoiceManager::IsSelfMute(bool* mute)
|
|
||||||
{
|
|
||||||
if (!mute) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->is_self_mute(internal_, reinterpret_cast<bool*>(mute));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result VoiceManager::SetSelfMute(bool mute)
|
|
||||||
{
|
|
||||||
auto result = internal_->set_self_mute(internal_, (mute ? 1 : 0));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result VoiceManager::IsSelfDeaf(bool* deaf)
|
|
||||||
{
|
|
||||||
if (!deaf) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->is_self_deaf(internal_, reinterpret_cast<bool*>(deaf));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result VoiceManager::SetSelfDeaf(bool deaf)
|
|
||||||
{
|
|
||||||
auto result = internal_->set_self_deaf(internal_, (deaf ? 1 : 0));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result VoiceManager::IsLocalMute(Snowflake userId, bool* mute)
|
|
||||||
{
|
|
||||||
if (!mute) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result = internal_->is_local_mute(internal_, userId, reinterpret_cast<bool*>(mute));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result VoiceManager::SetLocalMute(Snowflake userId, bool mute)
|
|
||||||
{
|
|
||||||
auto result = internal_->set_local_mute(internal_, userId, (mute ? 1 : 0));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result VoiceManager::GetLocalVolume(Snowflake userId, std::uint8_t* volume)
|
|
||||||
{
|
|
||||||
if (!volume) {
|
|
||||||
return Result::InternalError;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto result =
|
|
||||||
internal_->get_local_volume(internal_, userId, reinterpret_cast<uint8_t*>(volume));
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
Result VoiceManager::SetLocalVolume(Snowflake userId, std::uint8_t volume)
|
|
||||||
{
|
|
||||||
auto result = internal_->set_local_volume(internal_, userId, volume);
|
|
||||||
return static_cast<Result>(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,37 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "types.h"
|
|
||||||
|
|
||||||
namespace discord {
|
|
||||||
|
|
||||||
class VoiceManager final {
|
|
||||||
public:
|
|
||||||
~VoiceManager() = default;
|
|
||||||
|
|
||||||
Result GetInputMode(InputMode* inputMode);
|
|
||||||
void SetInputMode(InputMode inputMode, std::function<void(Result)> callback);
|
|
||||||
Result IsSelfMute(bool* mute);
|
|
||||||
Result SetSelfMute(bool mute);
|
|
||||||
Result IsSelfDeaf(bool* deaf);
|
|
||||||
Result SetSelfDeaf(bool deaf);
|
|
||||||
Result IsLocalMute(Snowflake userId, bool* mute);
|
|
||||||
Result SetLocalMute(Snowflake userId, bool mute);
|
|
||||||
Result GetLocalVolume(Snowflake userId, std::uint8_t* volume);
|
|
||||||
Result SetLocalVolume(Snowflake userId, std::uint8_t volume);
|
|
||||||
|
|
||||||
Event<> OnSettingsUpdate;
|
|
||||||
|
|
||||||
private:
|
|
||||||
friend class Core;
|
|
||||||
|
|
||||||
VoiceManager() = default;
|
|
||||||
VoiceManager(VoiceManager const& rhs) = delete;
|
|
||||||
VoiceManager& operator=(VoiceManager const& rhs) = delete;
|
|
||||||
VoiceManager(VoiceManager&& rhs) = delete;
|
|
||||||
VoiceManager& operator=(VoiceManager&& rhs) = delete;
|
|
||||||
|
|
||||||
IDiscordVoiceManager* internal_;
|
|
||||||
static IDiscordVoiceEvents events_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace discord
|
|
@ -1,12 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial class ActivityManager
|
|
||||||
{
|
|
||||||
public void RegisterCommand()
|
|
||||||
{
|
|
||||||
RegisterCommand(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,9 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
static class Constants
|
|
||||||
{
|
|
||||||
public const string DllName = "discord_game_sdk";
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
|
||||||
using UnityEngine;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial struct ImageHandle
|
|
||||||
{
|
|
||||||
static public ImageHandle User(Int64 id)
|
|
||||||
{
|
|
||||||
return User(id, 128);
|
|
||||||
}
|
|
||||||
|
|
||||||
static public ImageHandle User(Int64 id, UInt32 size)
|
|
||||||
{
|
|
||||||
return new ImageHandle
|
|
||||||
{
|
|
||||||
Type = ImageType.User,
|
|
||||||
Id = id,
|
|
||||||
Size = size,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public partial class ImageManager
|
|
||||||
{
|
|
||||||
public void Fetch(ImageHandle handle, FetchHandler callback)
|
|
||||||
{
|
|
||||||
Fetch(handle, false, callback);
|
|
||||||
}
|
|
||||||
|
|
||||||
public byte[] GetData(ImageHandle handle)
|
|
||||||
{
|
|
||||||
var dimensions = GetDimensions(handle);
|
|
||||||
var data = new byte[dimensions.Width * dimensions.Height * 4];
|
|
||||||
GetData(handle, data);
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
|
||||||
public Texture2D GetTexture(ImageHandle handle)
|
|
||||||
{
|
|
||||||
var dimensions = GetDimensions(handle);
|
|
||||||
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
|
|
||||||
texture.LoadRawTextureData(GetData(handle));
|
|
||||||
texture.Apply();
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial class LobbyManager
|
|
||||||
{
|
|
||||||
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
|
|
||||||
{
|
|
||||||
var memberCount = MemberCount(lobbyID);
|
|
||||||
var members = new List<User>();
|
|
||||||
for (var i = 0; i < memberCount; i++)
|
|
||||||
{
|
|
||||||
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
|
|
||||||
}
|
|
||||||
return members;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
|
|
||||||
{
|
|
||||||
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial class StorageManager
|
|
||||||
{
|
|
||||||
public IEnumerable<FileStat> Files()
|
|
||||||
{
|
|
||||||
var fileCount = Count();
|
|
||||||
var files = new List<FileStat>();
|
|
||||||
for (var i = 0; i < fileCount; i++)
|
|
||||||
{
|
|
||||||
files.Add(StatAt(i));
|
|
||||||
}
|
|
||||||
return files;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,32 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial class StoreManager
|
|
||||||
{
|
|
||||||
public IEnumerable<Entitlement> GetEntitlements()
|
|
||||||
{
|
|
||||||
var count = CountEntitlements();
|
|
||||||
var entitlements = new List<Entitlement>();
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
entitlements.Add(GetEntitlementAt(i));
|
|
||||||
}
|
|
||||||
return entitlements;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerable<Sku> GetSkus()
|
|
||||||
{
|
|
||||||
var count = CountSkus();
|
|
||||||
var skus = new List<Sku>();
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
skus.Add(GetSkuAt(i));
|
|
||||||
}
|
|
||||||
return skus;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,155 +0,0 @@
|
|||||||
#include <stdint.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <assert.h>
|
|
||||||
#include "discord_game_sdk.h"
|
|
||||||
#ifdef _WIN32
|
|
||||||
#include <Windows.h>
|
|
||||||
#else
|
|
||||||
#include <unistd.h>
|
|
||||||
#include <string.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define DISCORD_REQUIRE(x) assert(x == DiscordResult_Ok)
|
|
||||||
|
|
||||||
struct Application {
|
|
||||||
struct IDiscordCore* core;
|
|
||||||
struct IDiscordUserManager* users;
|
|
||||||
struct IDiscordAchievementManager* achievements;
|
|
||||||
struct IDiscordActivityManager* activities;
|
|
||||||
struct IDiscordRelationshipManager* relationships;
|
|
||||||
struct IDiscordApplicationManager* application;
|
|
||||||
struct IDiscordLobbyManager* lobbies;
|
|
||||||
DiscordUserId user_id;
|
|
||||||
};
|
|
||||||
|
|
||||||
void UpdateActivityCallback(void* data, enum EDiscordResult result)
|
|
||||||
{
|
|
||||||
DISCORD_REQUIRE(result);
|
|
||||||
}
|
|
||||||
|
|
||||||
int RelationshipPassFilter(void* data, struct DiscordRelationship* relationship)
|
|
||||||
{
|
|
||||||
return (relationship->type == DiscordRelationshipType_Friend);
|
|
||||||
}
|
|
||||||
|
|
||||||
int RelationshipSnowflakeFilter(void* data, struct DiscordRelationship* relationship)
|
|
||||||
{
|
|
||||||
struct Application* app = (struct Application*)data;
|
|
||||||
|
|
||||||
return (relationship->type == DiscordRelationshipType_Friend &&
|
|
||||||
relationship->user.id < app->user_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnRelationshipsRefresh(void* data)
|
|
||||||
{
|
|
||||||
struct Application* app = (struct Application*)data;
|
|
||||||
struct IDiscordRelationshipManager* module = app->relationships;
|
|
||||||
|
|
||||||
module->filter(module, app, RelationshipPassFilter);
|
|
||||||
|
|
||||||
int32_t unfiltered_count = 0;
|
|
||||||
DISCORD_REQUIRE(module->count(module, &unfiltered_count));
|
|
||||||
|
|
||||||
module->filter(module, app, RelationshipSnowflakeFilter);
|
|
||||||
|
|
||||||
int32_t filtered_count = 0;
|
|
||||||
DISCORD_REQUIRE(module->count(module, &filtered_count));
|
|
||||||
|
|
||||||
printf("=== Cool Friends ===\n");
|
|
||||||
for (int32_t i = 0; i < filtered_count; i += 1) {
|
|
||||||
struct DiscordRelationship relationship;
|
|
||||||
DISCORD_REQUIRE(module->get_at(module, i, &relationship));
|
|
||||||
|
|
||||||
printf("%lld %s#%s\n",
|
|
||||||
relationship.user.id,
|
|
||||||
relationship.user.username,
|
|
||||||
relationship.user.discriminator);
|
|
||||||
}
|
|
||||||
printf("(%d friends less cool than you omitted)\n", unfiltered_count - filtered_count);
|
|
||||||
|
|
||||||
struct DiscordActivity activity;
|
|
||||||
memset(&activity, 0, sizeof(activity));
|
|
||||||
sprintf(activity.details, "Cooler than %d friends", unfiltered_count - filtered_count);
|
|
||||||
sprintf(activity.state, "%d friends total", unfiltered_count);
|
|
||||||
|
|
||||||
app->activities->update_activity(app->activities, &activity, app, UpdateActivityCallback);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnUserUpdated(void* data)
|
|
||||||
{
|
|
||||||
struct Application* app = (struct Application*)data;
|
|
||||||
struct DiscordUser user;
|
|
||||||
app->users->get_current_user(app->users, &user);
|
|
||||||
app->user_id = user.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnOAuth2Token(void* data, enum EDiscordResult result, struct DiscordOAuth2Token* token)
|
|
||||||
{
|
|
||||||
if (result == DiscordResult_Ok) {
|
|
||||||
printf("OAuth2 token: %s\n", token->access_token);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf("GetOAuth2Token failed with %d\n", (int)result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnLobbyConnect(void* data, enum EDiscordResult result, struct DiscordLobby* lobby)
|
|
||||||
{
|
|
||||||
printf("LobbyConnect returned %d\n", (int)result);
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char** argv)
|
|
||||||
{
|
|
||||||
struct Application app;
|
|
||||||
memset(&app, 0, sizeof(app));
|
|
||||||
|
|
||||||
struct IDiscordUserEvents users_events;
|
|
||||||
memset(&users_events, 0, sizeof(users_events));
|
|
||||||
users_events.on_current_user_update = OnUserUpdated;
|
|
||||||
|
|
||||||
struct IDiscordActivityEvents activities_events;
|
|
||||||
memset(&activities_events, 0, sizeof(activities_events));
|
|
||||||
|
|
||||||
struct IDiscordRelationshipEvents relationships_events;
|
|
||||||
memset(&relationships_events, 0, sizeof(relationships_events));
|
|
||||||
relationships_events.on_refresh = OnRelationshipsRefresh;
|
|
||||||
|
|
||||||
struct DiscordCreateParams params;
|
|
||||||
DiscordCreateParamsSetDefault(¶ms);
|
|
||||||
params.client_id = 418559331265675294;
|
|
||||||
params.flags = DiscordCreateFlags_Default;
|
|
||||||
params.event_data = &app;
|
|
||||||
params.activity_events = &activities_events;
|
|
||||||
params.relationship_events = &relationships_events;
|
|
||||||
params.user_events = &users_events;
|
|
||||||
DISCORD_REQUIRE(DiscordCreate(DISCORD_VERSION, ¶ms, &app.core));
|
|
||||||
|
|
||||||
app.users = app.core->get_user_manager(app.core);
|
|
||||||
app.achievements = app.core->get_achievement_manager(app.core);
|
|
||||||
app.activities = app.core->get_activity_manager(app.core);
|
|
||||||
app.application = app.core->get_application_manager(app.core);
|
|
||||||
app.lobbies = app.core->get_lobby_manager(app.core);
|
|
||||||
|
|
||||||
app.lobbies->connect_lobby_with_activity_secret(
|
|
||||||
app.lobbies, "invalid_secret", &app, OnLobbyConnect);
|
|
||||||
|
|
||||||
app.application->get_oauth2_token(app.application, &app, OnOAuth2Token);
|
|
||||||
|
|
||||||
DiscordBranch branch;
|
|
||||||
app.application->get_current_branch(app.application, &branch);
|
|
||||||
printf("Current branch %s\n", branch);
|
|
||||||
|
|
||||||
app.relationships = app.core->get_relationship_manager(app.core);
|
|
||||||
|
|
||||||
for (;;) {
|
|
||||||
DISCORD_REQUIRE(app.core->run_callbacks(app.core));
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
Sleep(16);
|
|
||||||
#else
|
|
||||||
usleep(16 * 1000);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
@ -1,297 +0,0 @@
|
|||||||
#define _CRT_SECURE_NO_WARNINGS
|
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <cassert>
|
|
||||||
#include <csignal>
|
|
||||||
#include <cstdio>
|
|
||||||
#include <cstdlib>
|
|
||||||
#include <iostream>
|
|
||||||
#include <thread>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "discord.h"
|
|
||||||
|
|
||||||
#if defined(_WIN32)
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
struct BitmapImageHeader {
|
|
||||||
uint32_t const structSize{sizeof(BitmapImageHeader)};
|
|
||||||
int32_t width{0};
|
|
||||||
int32_t height{0};
|
|
||||||
uint16_t const planes{1};
|
|
||||||
uint16_t const bpp{32};
|
|
||||||
uint32_t const pad0{0};
|
|
||||||
uint32_t const pad1{0};
|
|
||||||
uint32_t const hres{2835};
|
|
||||||
uint32_t const vres{2835};
|
|
||||||
uint32_t const pad4{0};
|
|
||||||
uint32_t const pad5{0};
|
|
||||||
|
|
||||||
BitmapImageHeader& operator=(BitmapImageHeader const&) = delete;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct BitmapFileHeader {
|
|
||||||
uint8_t const magic0{'B'};
|
|
||||||
uint8_t const magic1{'M'};
|
|
||||||
uint32_t size{0};
|
|
||||||
uint32_t const pad{0};
|
|
||||||
uint32_t const offset{sizeof(BitmapFileHeader) + sizeof(BitmapImageHeader)};
|
|
||||||
|
|
||||||
BitmapFileHeader& operator=(BitmapFileHeader const&) = delete;
|
|
||||||
};
|
|
||||||
#pragma pack(pop)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
struct DiscordState {
|
|
||||||
discord::User currentUser;
|
|
||||||
|
|
||||||
std::unique_ptr<discord::Core> core;
|
|
||||||
};
|
|
||||||
|
|
||||||
namespace {
|
|
||||||
volatile bool interrupted{false};
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int, char**)
|
|
||||||
{
|
|
||||||
DiscordState state{};
|
|
||||||
|
|
||||||
discord::Core* core{};
|
|
||||||
auto result = discord::Core::Create(310270644849737729, DiscordCreateFlags_Default, &core);
|
|
||||||
state.core.reset(core);
|
|
||||||
if (!state.core) {
|
|
||||||
std::cout << "Failed to instantiate discord core! (err " << static_cast<int>(result)
|
|
||||||
<< ")\n";
|
|
||||||
std::exit(-1);
|
|
||||||
}
|
|
||||||
|
|
||||||
state.core->SetLogHook(
|
|
||||||
discord::LogLevel::Debug, [](discord::LogLevel level, const char* message) {
|
|
||||||
std::cerr << "Log(" << static_cast<uint32_t>(level) << "): " << message << "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
core->UserManager().OnCurrentUserUpdate.Connect([&state]() {
|
|
||||||
state.core->UserManager().GetCurrentUser(&state.currentUser);
|
|
||||||
|
|
||||||
std::cout << "Current user updated: " << state.currentUser.GetUsername() << "#"
|
|
||||||
<< state.currentUser.GetDiscriminator() << "\n";
|
|
||||||
|
|
||||||
state.core->UserManager().GetUser(130050050968518656,
|
|
||||||
[](discord::Result result, discord::User const& user) {
|
|
||||||
if (result == discord::Result::Ok) {
|
|
||||||
std::cout << "Get " << user.GetUsername() << "\n";
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
std::cout << "Failed to get David!\n";
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
discord::ImageHandle handle{};
|
|
||||||
handle.SetId(state.currentUser.GetId());
|
|
||||||
handle.SetType(discord::ImageType::User);
|
|
||||||
handle.SetSize(256);
|
|
||||||
|
|
||||||
state.core->ImageManager().Fetch(
|
|
||||||
handle, true, [&state](discord::Result res, discord::ImageHandle handle) {
|
|
||||||
if (res == discord::Result::Ok) {
|
|
||||||
discord::ImageDimensions dims{};
|
|
||||||
state.core->ImageManager().GetDimensions(handle, &dims);
|
|
||||||
std::cout << "Fetched " << dims.GetWidth() << "x" << dims.GetHeight()
|
|
||||||
<< " avatar!\n";
|
|
||||||
|
|
||||||
std::vector<uint8_t> data;
|
|
||||||
data.reserve(dims.GetWidth() * dims.GetHeight() * 4);
|
|
||||||
uint8_t* d = data.data();
|
|
||||||
state.core->ImageManager().GetData(handle, d, data.size());
|
|
||||||
|
|
||||||
#if defined(_WIN32)
|
|
||||||
auto fileSize =
|
|
||||||
data.size() + sizeof(BitmapImageHeader) + sizeof(BitmapFileHeader);
|
|
||||||
|
|
||||||
BitmapImageHeader imageHeader;
|
|
||||||
imageHeader.width = static_cast<int32_t>(dims.GetWidth());
|
|
||||||
imageHeader.height = static_cast<int32_t>(dims.GetHeight());
|
|
||||||
|
|
||||||
BitmapFileHeader fileHeader;
|
|
||||||
fileHeader.size = static_cast<uint32_t>(fileSize);
|
|
||||||
|
|
||||||
FILE* fp = fopen("avatar.bmp", "wb");
|
|
||||||
fwrite(&fileHeader, sizeof(BitmapFileHeader), 1, fp);
|
|
||||||
fwrite(&imageHeader, sizeof(BitmapImageHeader), 1, fp);
|
|
||||||
|
|
||||||
for (auto y = 0u; y < dims.GetHeight(); ++y) {
|
|
||||||
auto pixels = reinterpret_cast<uint32_t const*>(data.data());
|
|
||||||
auto invY = dims.GetHeight() - y - 1;
|
|
||||||
fwrite(
|
|
||||||
&pixels[invY * dims.GetWidth()], sizeof(uint32_t) * dims.GetWidth(), 1, fp);
|
|
||||||
}
|
|
||||||
|
|
||||||
fflush(fp);
|
|
||||||
fclose(fp);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
std::cout << "Failed fetching avatar. (err " << static_cast<int>(res) << ")\n";
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->ActivityManager().RegisterCommand("run/command/foo/bar/baz/here.exe");
|
|
||||||
state.core->ActivityManager().RegisterSteam(123123321);
|
|
||||||
|
|
||||||
state.core->ActivityManager().OnActivityJoin.Connect(
|
|
||||||
[](const char* secret) { std::cout << "Join " << secret << "\n"; });
|
|
||||||
state.core->ActivityManager().OnActivitySpectate.Connect(
|
|
||||||
[](const char* secret) { std::cout << "Spectate " << secret << "\n"; });
|
|
||||||
state.core->ActivityManager().OnActivityJoinRequest.Connect([](discord::User const& user) {
|
|
||||||
std::cout << "Join Request " << user.GetUsername() << "\n";
|
|
||||||
});
|
|
||||||
state.core->ActivityManager().OnActivityInvite.Connect(
|
|
||||||
[](discord::ActivityActionType, discord::User const& user, discord::Activity const&) {
|
|
||||||
std::cout << "Invite " << user.GetUsername() << "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->LobbyManager().OnLobbyUpdate.Connect(
|
|
||||||
[](std::int64_t lobbyId) { std::cout << "Lobby update " << lobbyId << "\n"; });
|
|
||||||
|
|
||||||
state.core->LobbyManager().OnLobbyDelete.Connect(
|
|
||||||
[](std::int64_t lobbyId, std::uint32_t reason) {
|
|
||||||
std::cout << "Lobby delete " << lobbyId << " (reason: " << reason << ")\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->LobbyManager().OnMemberConnect.Connect(
|
|
||||||
[](std::int64_t lobbyId, std::int64_t userId) {
|
|
||||||
std::cout << "Lobby member connect " << lobbyId << " userId " << userId << "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->LobbyManager().OnMemberUpdate.Connect(
|
|
||||||
[](std::int64_t lobbyId, std::int64_t userId) {
|
|
||||||
std::cout << "Lobby member update " << lobbyId << " userId " << userId << "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->LobbyManager().OnMemberDisconnect.Connect(
|
|
||||||
[](std::int64_t lobbyId, std::int64_t userId) {
|
|
||||||
std::cout << "Lobby member disconnect " << lobbyId << " userId " << userId << "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->LobbyManager().OnLobbyMessage.Connect([&](std::int64_t lobbyId,
|
|
||||||
std::int64_t userId,
|
|
||||||
std::uint8_t* payload,
|
|
||||||
std::uint32_t payloadLength) {
|
|
||||||
std::vector<uint8_t> buffer{};
|
|
||||||
buffer.resize(payloadLength);
|
|
||||||
memcpy(buffer.data(), payload, payloadLength);
|
|
||||||
std::cout << "Lobby message " << lobbyId << " from " << userId << " of length "
|
|
||||||
<< payloadLength << " bytes.\n";
|
|
||||||
|
|
||||||
char fourtyNinetySix[4096];
|
|
||||||
state.core->LobbyManager().GetLobbyMetadataValue(lobbyId, "foo", fourtyNinetySix);
|
|
||||||
|
|
||||||
std::cout << "Metadata for key foo is " << fourtyNinetySix << "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->LobbyManager().OnSpeaking.Connect(
|
|
||||||
[&](std::int64_t, std::int64_t userId, bool speaking) {
|
|
||||||
std::cout << "User " << userId << " is " << (speaking ? "" : "NOT ") << "speaking.\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
discord::Activity activity{};
|
|
||||||
activity.SetDetails("Fruit Tarts");
|
|
||||||
activity.SetState("Pop Snacks");
|
|
||||||
activity.GetAssets().SetSmallImage("the");
|
|
||||||
activity.GetAssets().SetSmallText("i mage");
|
|
||||||
activity.GetAssets().SetLargeImage("the");
|
|
||||||
activity.GetAssets().SetLargeText("u mage");
|
|
||||||
activity.SetType(discord::ActivityType::Playing);
|
|
||||||
state.core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {
|
|
||||||
std::cout << ((result == discord::Result::Ok) ? "Succeeded" : "Failed")
|
|
||||||
<< " updating activity!\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
discord::LobbyTransaction lobby{};
|
|
||||||
state.core->LobbyManager().GetLobbyCreateTransaction(&lobby);
|
|
||||||
lobby.SetCapacity(2);
|
|
||||||
lobby.SetMetadata("foo", "bar");
|
|
||||||
lobby.SetMetadata("baz", "bat");
|
|
||||||
lobby.SetType(discord::LobbyType::Public);
|
|
||||||
state.core->LobbyManager().CreateLobby(
|
|
||||||
lobby, [&state](discord::Result result, discord::Lobby const& lobby) {
|
|
||||||
if (result == discord::Result::Ok) {
|
|
||||||
std::cout << "Created lobby with secret " << lobby.GetSecret() << "\n";
|
|
||||||
std::array<uint8_t, 234> data{};
|
|
||||||
state.core->LobbyManager().SendLobbyMessage(
|
|
||||||
lobby.GetId(),
|
|
||||||
reinterpret_cast<uint8_t*>(data.data()),
|
|
||||||
data.size(),
|
|
||||||
[](discord::Result result) {
|
|
||||||
std::cout << "Sent message. Result: " << static_cast<int>(result) << "\n";
|
|
||||||
});
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
std::cout << "Failed creating lobby. (err " << static_cast<int>(result) << ")\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
discord::LobbySearchQuery query{};
|
|
||||||
state.core->LobbyManager().GetSearchQuery(&query);
|
|
||||||
query.Limit(1);
|
|
||||||
state.core->LobbyManager().Search(query, [&state](discord::Result result) {
|
|
||||||
if (result == discord::Result::Ok) {
|
|
||||||
std::int32_t lobbyCount{};
|
|
||||||
state.core->LobbyManager().LobbyCount(&lobbyCount);
|
|
||||||
std::cout << "Lobby search succeeded with " << lobbyCount << " lobbies.\n";
|
|
||||||
for (auto i = 0; i < lobbyCount; ++i) {
|
|
||||||
discord::LobbyId lobbyId{};
|
|
||||||
state.core->LobbyManager().GetLobbyId(i, &lobbyId);
|
|
||||||
std::cout << " " << lobbyId << "\n";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
std::cout << "Lobby search failed. (err " << static_cast<int>(result) << ")\n";
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->RelationshipManager().OnRefresh.Connect([&]() {
|
|
||||||
std::cout << "Relationships refreshed!\n";
|
|
||||||
|
|
||||||
state.core->RelationshipManager().Filter(
|
|
||||||
[](discord::Relationship const& relationship) -> bool {
|
|
||||||
return relationship.GetType() == discord::RelationshipType::Friend;
|
|
||||||
});
|
|
||||||
|
|
||||||
std::int32_t friendCount{0};
|
|
||||||
state.core->RelationshipManager().Count(&friendCount);
|
|
||||||
|
|
||||||
state.core->RelationshipManager().Filter(
|
|
||||||
[&](discord::Relationship const& relationship) -> bool {
|
|
||||||
return relationship.GetType() == discord::RelationshipType::Friend &&
|
|
||||||
relationship.GetUser().GetId() < state.currentUser.GetId();
|
|
||||||
});
|
|
||||||
|
|
||||||
std::int32_t filteredCount{0};
|
|
||||||
state.core->RelationshipManager().Count(&filteredCount);
|
|
||||||
|
|
||||||
discord::Relationship relationship{};
|
|
||||||
for (auto i = 0; i < filteredCount; ++i) {
|
|
||||||
state.core->RelationshipManager().GetAt(i, &relationship);
|
|
||||||
std::cout << relationship.GetUser().GetId() << " "
|
|
||||||
<< relationship.GetUser().GetUsername() << "#"
|
|
||||||
<< relationship.GetUser().GetDiscriminator() << "\n";
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
state.core->RelationshipManager().OnRelationshipUpdate.Connect(
|
|
||||||
[](discord::Relationship const& relationship) {
|
|
||||||
std::cout << "Relationship with " << relationship.GetUser().GetUsername()
|
|
||||||
<< " updated!\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
std::signal(SIGINT, [](int) { interrupted = true; });
|
|
||||||
|
|
||||||
do {
|
|
||||||
state.core->RunCallbacks();
|
|
||||||
|
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(16));
|
|
||||||
} while (!interrupted);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
@ -1,412 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Text;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
class Program
|
|
||||||
{
|
|
||||||
// Request user's avatar data. Sizes can be powers of 2 between 16 and 2048
|
|
||||||
static void FetchAvatar(Discord.ImageManager imageManager, Int64 userID)
|
|
||||||
{
|
|
||||||
imageManager.Fetch(Discord.ImageHandle.User(userID), (result, handle) =>
|
|
||||||
{
|
|
||||||
{
|
|
||||||
if (result == Discord.Result.Ok)
|
|
||||||
{
|
|
||||||
// You can also use GetTexture2D within Unity.
|
|
||||||
// These return raw RGBA.
|
|
||||||
var data = imageManager.GetData(handle);
|
|
||||||
Console.WriteLine("image updated {0} {1}", handle.Id, data.Length);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Console.WriteLine("image error {0}", handle.Id);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update user's activity for your game.
|
|
||||||
// Party and secrets are vital.
|
|
||||||
// Read https://discordapp.com/developers/docs/rich-presence/how-to for more details.
|
|
||||||
static void UpdateActivity(Discord.Discord discord, Discord.Lobby lobby)
|
|
||||||
{
|
|
||||||
var activityManager = discord.GetActivityManager();
|
|
||||||
var lobbyManager = discord.GetLobbyManager();
|
|
||||||
|
|
||||||
var activity = new Discord.Activity
|
|
||||||
{
|
|
||||||
State = "olleh",
|
|
||||||
Details = "foo details",
|
|
||||||
Timestamps =
|
|
||||||
{
|
|
||||||
Start = 5,
|
|
||||||
End = 6,
|
|
||||||
},
|
|
||||||
Assets =
|
|
||||||
{
|
|
||||||
LargeImage = "foo largeImageKey",
|
|
||||||
LargeText = "foo largeImageText",
|
|
||||||
SmallImage = "foo smallImageKey",
|
|
||||||
SmallText = "foo smallImageText",
|
|
||||||
},
|
|
||||||
Party = {
|
|
||||||
Id = lobby.Id.ToString(),
|
|
||||||
Size = {
|
|
||||||
CurrentSize = lobbyManager.MemberCount(lobby.Id),
|
|
||||||
MaxSize = (int)lobby.Capacity,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
Secrets = {
|
|
||||||
Join = lobbyManager.GetLobbyActivitySecret(lobby.Id),
|
|
||||||
},
|
|
||||||
Instance = true,
|
|
||||||
};
|
|
||||||
|
|
||||||
activityManager.UpdateActivity(activity, result =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("Update Activity {0}", result);
|
|
||||||
|
|
||||||
// Send an invite to another user for this activity.
|
|
||||||
// Receiver should see an invite in their DM.
|
|
||||||
// Use a relationship user's ID for this.
|
|
||||||
// activityManager
|
|
||||||
// .SendInvite(
|
|
||||||
// 364843917537050624,
|
|
||||||
// Discord.ActivityActionType.Join,
|
|
||||||
// "",
|
|
||||||
// inviteResult =>
|
|
||||||
// {
|
|
||||||
// Console.WriteLine("Invite {0}", inviteResult);
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Main(string[] args)
|
|
||||||
{
|
|
||||||
// Use your client ID from Discord's developer site.
|
|
||||||
var clientID = Environment.GetEnvironmentVariable("DISCORD_CLIENT_ID");
|
|
||||||
if (clientID == null)
|
|
||||||
{
|
|
||||||
clientID = "418559331265675294";
|
|
||||||
}
|
|
||||||
var discord = new Discord.Discord(Int64.Parse(clientID), (UInt64)Discord.CreateFlags.Default);
|
|
||||||
discord.SetLogHook(Discord.LogLevel.Debug, (level, message) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("Log[{0}] {1}", level, message);
|
|
||||||
});
|
|
||||||
|
|
||||||
var applicationManager = discord.GetApplicationManager();
|
|
||||||
// Get the current locale. This can be used to determine what text or audio the user wants.
|
|
||||||
Console.WriteLine("Current Locale: {0}", applicationManager.GetCurrentLocale());
|
|
||||||
// Get the current branch. For example alpha or beta.
|
|
||||||
Console.WriteLine("Current Branch: {0}", applicationManager.GetCurrentBranch());
|
|
||||||
// If you want to verify information from your game's server then you can
|
|
||||||
// grab the access token and send it to your server.
|
|
||||||
//
|
|
||||||
// This automatically looks for an environment variable passed by the Discord client,
|
|
||||||
// if it does not exist the Discord client will focus itself for manual authorization.
|
|
||||||
//
|
|
||||||
// By-default the SDK grants the identify and rpc scopes.
|
|
||||||
// Read more at https://discordapp.com/developers/docs/topics/oauth2
|
|
||||||
// applicationManager.GetOAuth2Token((Discord.Result result, ref Discord.OAuth2Token oauth2Token) =>
|
|
||||||
// {
|
|
||||||
// Console.WriteLine("Access Token {0}", oauth2Token.AccessToken);
|
|
||||||
// });
|
|
||||||
|
|
||||||
var activityManager = discord.GetActivityManager();
|
|
||||||
var lobbyManager = discord.GetLobbyManager();
|
|
||||||
// Received when someone accepts a request to join or invite.
|
|
||||||
// Use secrets to receive back the information needed to add the user to the group/party/match
|
|
||||||
activityManager.OnActivityJoin += secret =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("OnJoin {0}", secret);
|
|
||||||
lobbyManager.ConnectLobbyWithActivitySecret(secret, (Discord.Result result, ref Discord.Lobby lobby) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("Connected to lobby: {0}", lobby.Id);
|
|
||||||
lobbyManager.ConnectNetwork(lobby.Id);
|
|
||||||
lobbyManager.OpenNetworkChannel(lobby.Id, 0, true);
|
|
||||||
foreach (var user in lobbyManager.GetMemberUsers(lobby.Id))
|
|
||||||
{
|
|
||||||
lobbyManager.SendNetworkMessage(lobby.Id, user.Id, 0,
|
|
||||||
Encoding.UTF8.GetBytes(String.Format("Hello, {0}!", user.Username)));
|
|
||||||
}
|
|
||||||
UpdateActivity(discord, lobby);
|
|
||||||
});
|
|
||||||
};
|
|
||||||
// Received when someone accepts a request to spectate
|
|
||||||
activityManager.OnActivitySpectate += secret =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("OnSpectate {0}", secret);
|
|
||||||
};
|
|
||||||
// A join request has been received. Render the request on the UI.
|
|
||||||
activityManager.OnActivityJoinRequest += (ref Discord.User user) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("OnJoinRequest {0} {1}", user.Id, user.Username);
|
|
||||||
};
|
|
||||||
// An invite has been received. Consider rendering the user / activity on the UI.
|
|
||||||
activityManager.OnActivityInvite += (Discord.ActivityActionType Type, ref Discord.User user, ref Discord.Activity activity2) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("OnInvite {0} {1} {2}", Type, user.Username, activity2.Name);
|
|
||||||
// activityManager.AcceptInvite(user.Id, result =>
|
|
||||||
// {
|
|
||||||
// Console.WriteLine("AcceptInvite {0}", result);
|
|
||||||
// });
|
|
||||||
};
|
|
||||||
// This is used to register the game in the registry such that Discord can find it.
|
|
||||||
// This is only needed by games acquired from other platforms, like Steam.
|
|
||||||
// activityManager.RegisterCommand();
|
|
||||||
|
|
||||||
var imageManager = discord.GetImageManager();
|
|
||||||
|
|
||||||
var userManager = discord.GetUserManager();
|
|
||||||
// The auth manager fires events as information about the current user changes.
|
|
||||||
// This event will fire once on init.
|
|
||||||
//
|
|
||||||
// GetCurrentUser will error until this fires once.
|
|
||||||
userManager.OnCurrentUserUpdate += () =>
|
|
||||||
{
|
|
||||||
var currentUser = userManager.GetCurrentUser();
|
|
||||||
Console.WriteLine(currentUser.Username);
|
|
||||||
Console.WriteLine(currentUser.Id);
|
|
||||||
};
|
|
||||||
// If you store Discord user ids in a central place like a leaderboard and want to render them.
|
|
||||||
// The users manager can be used to fetch arbitrary Discord users. This only provides basic
|
|
||||||
// information and does not automatically update like relationships.
|
|
||||||
userManager.GetUser(450795363658366976, (Discord.Result result, ref Discord.User user) =>
|
|
||||||
{
|
|
||||||
if (result == Discord.Result.Ok)
|
|
||||||
{
|
|
||||||
Console.WriteLine("user fetched: {0}", user.Username);
|
|
||||||
|
|
||||||
// Request users's avatar data.
|
|
||||||
// This can only be done after a user is successfully fetched.
|
|
||||||
FetchAvatar(imageManager, user.Id);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Console.WriteLine("user fetch error: {0}", result);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
var relationshipManager = discord.GetRelationshipManager();
|
|
||||||
// It is important to assign this handle right away to get the initial relationships refresh.
|
|
||||||
// This callback will only be fired when the whole list is initially loaded or was reset
|
|
||||||
relationshipManager.OnRefresh += () =>
|
|
||||||
{
|
|
||||||
// Filter a user's relationship list to be just friends
|
|
||||||
relationshipManager.Filter((ref Discord.Relationship relationship) => { return relationship.Type == Discord.RelationshipType.Friend; });
|
|
||||||
// Loop over all friends a user has.
|
|
||||||
Console.WriteLine("relationships updated: {0}", relationshipManager.Count());
|
|
||||||
for (var i = 0; i < Math.Min(relationshipManager.Count(), 10); i++)
|
|
||||||
{
|
|
||||||
// Get an individual relationship from the list
|
|
||||||
var r = relationshipManager.GetAt((uint)i);
|
|
||||||
Console.WriteLine("relationships: {0} {1} {2} {3}", r.Type, r.User.Username, r.Presence.Status, r.Presence.Activity.Name);
|
|
||||||
|
|
||||||
// Request relationship's avatar data.
|
|
||||||
FetchAvatar(imageManager, r.User.Id);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
// All following relationship updates are delivered individually.
|
|
||||||
// These are fired when a user gets a new friend, removes a friend, or a relationship's presence changes.
|
|
||||||
relationshipManager.OnRelationshipUpdate += (ref Discord.Relationship r) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("relationship updated: {0} {1} {2} {3}", r.Type, r.User.Username, r.Presence.Status, r.Presence.Activity.Name);
|
|
||||||
};
|
|
||||||
|
|
||||||
lobbyManager.OnLobbyMessage += (lobbyID, userID, data) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("lobby message: {0} {1}", lobbyID, Encoding.UTF8.GetString(data));
|
|
||||||
};
|
|
||||||
lobbyManager.OnNetworkMessage += (lobbyId, userId, channelId, data) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("network message: {0} {1} {2} {3}", lobbyId, userId, channelId, Encoding.UTF8.GetString(data));
|
|
||||||
};
|
|
||||||
lobbyManager.OnSpeaking += (lobbyID, userID, speaking) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("lobby speaking: {0} {1} {2}", lobbyID, userID, speaking);
|
|
||||||
};
|
|
||||||
// Create a lobby.
|
|
||||||
var transaction = lobbyManager.GetLobbyCreateTransaction();
|
|
||||||
transaction.SetCapacity(6);
|
|
||||||
transaction.SetType(Discord.LobbyType.Public);
|
|
||||||
transaction.SetMetadata("a", "123");
|
|
||||||
transaction.SetMetadata("a", "456");
|
|
||||||
transaction.SetMetadata("b", "111");
|
|
||||||
transaction.SetMetadata("c", "222");
|
|
||||||
|
|
||||||
lobbyManager.CreateLobby(transaction, (Discord.Result result, ref Discord.Lobby lobby) =>
|
|
||||||
{
|
|
||||||
if (result != Discord.Result.Ok)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check the lobby's configuration.
|
|
||||||
Console.WriteLine("lobby {0} with capacity {1} and secret {2}", lobby.Id, lobby.Capacity, lobby.Secret);
|
|
||||||
|
|
||||||
// Check lobby metadata.
|
|
||||||
foreach (var key in new string[] { "a", "b", "c" })
|
|
||||||
{
|
|
||||||
Console.WriteLine("{0} = {1}", key, lobbyManager.GetLobbyMetadataValue(lobby.Id, key));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Print all the members of the lobby.
|
|
||||||
foreach (var user in lobbyManager.GetMemberUsers(lobby.Id))
|
|
||||||
{
|
|
||||||
Console.WriteLine("lobby member: {0}", user.Username);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Send everyone a message.
|
|
||||||
lobbyManager.SendLobbyMessage(lobby.Id, "Hello from C#!", (_) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("sent message");
|
|
||||||
});
|
|
||||||
|
|
||||||
// Update lobby.
|
|
||||||
var lobbyTransaction = lobbyManager.GetLobbyUpdateTransaction(lobby.Id);
|
|
||||||
lobbyTransaction.SetMetadata("d", "e");
|
|
||||||
lobbyTransaction.SetCapacity(16);
|
|
||||||
lobbyManager.UpdateLobby(lobby.Id, lobbyTransaction, (_) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("lobby has been updated");
|
|
||||||
});
|
|
||||||
|
|
||||||
// Update a member.
|
|
||||||
var lobbyID = lobby.Id;
|
|
||||||
var userID = lobby.OwnerId;
|
|
||||||
var memberTransaction = lobbyManager.GetMemberUpdateTransaction(lobbyID, userID);
|
|
||||||
memberTransaction.SetMetadata("hello", "there");
|
|
||||||
lobbyManager.UpdateMember(lobbyID, userID, memberTransaction, (_) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("lobby member has been updated: {0}", lobbyManager.GetMemberMetadataValue(lobbyID, userID, "hello"));
|
|
||||||
});
|
|
||||||
|
|
||||||
// Search lobbies.
|
|
||||||
var query = lobbyManager.GetSearchQuery();
|
|
||||||
// Filter by a metadata value.
|
|
||||||
query.Filter("metadata.a", Discord.LobbySearchComparison.GreaterThan, Discord.LobbySearchCast.Number, "455");
|
|
||||||
query.Sort("metadata.a", Discord.LobbySearchCast.Number, "0");
|
|
||||||
// Only return 1 result max.
|
|
||||||
query.Limit(1);
|
|
||||||
lobbyManager.Search(query, (_) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("search returned {0} lobbies", lobbyManager.LobbyCount());
|
|
||||||
if (lobbyManager.LobbyCount() == 1)
|
|
||||||
{
|
|
||||||
Console.WriteLine("first lobby secret: {0}", lobbyManager.GetLobby(lobbyManager.GetLobbyId(0)).Secret);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Connect to voice chat.
|
|
||||||
lobbyManager.ConnectVoice(lobby.Id, (_) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("Connected to voice chat!");
|
|
||||||
});
|
|
||||||
|
|
||||||
// Setup networking.
|
|
||||||
lobbyManager.ConnectNetwork(lobby.Id);
|
|
||||||
lobbyManager.OpenNetworkChannel(lobby.Id, 0, true);
|
|
||||||
|
|
||||||
// Update activity.
|
|
||||||
UpdateActivity(discord, lobby);
|
|
||||||
});
|
|
||||||
|
|
||||||
/*
|
|
||||||
var overlayManager = discord.GetOverlayManager();
|
|
||||||
overlayManager.OnOverlayLocked += locked =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("Overlay Locked: {0}", locked);
|
|
||||||
};
|
|
||||||
overlayManager.SetLocked(false);
|
|
||||||
*/
|
|
||||||
|
|
||||||
var storageManager = discord.GetStorageManager();
|
|
||||||
var contents = new byte[20000];
|
|
||||||
var random = new Random();
|
|
||||||
random.NextBytes(contents);
|
|
||||||
Console.WriteLine("storage path: {0}", storageManager.GetPath());
|
|
||||||
storageManager.WriteAsync("foo", contents, res =>
|
|
||||||
{
|
|
||||||
var files = storageManager.Files();
|
|
||||||
foreach (var file in files)
|
|
||||||
{
|
|
||||||
Console.WriteLine("file: {0} size: {1} last_modified: {2}", file.Filename, file.Size, file.LastModified);
|
|
||||||
}
|
|
||||||
storageManager.ReadAsyncPartial("foo", 400, 50, (result, data) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("partial contents of foo match {0}", Enumerable.SequenceEqual(data, new ArraySegment<byte>(contents, 400, 50)));
|
|
||||||
});
|
|
||||||
storageManager.ReadAsync("foo", (result, data) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("length of contents {0} data {1}", contents.Length, data.Length);
|
|
||||||
Console.WriteLine("contents of foo match {0}", Enumerable.SequenceEqual(data, contents));
|
|
||||||
Console.WriteLine("foo exists? {0}", storageManager.Exists("foo"));
|
|
||||||
storageManager.Delete("foo");
|
|
||||||
Console.WriteLine("post-delete foo exists? {0}", storageManager.Exists("foo"));
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
var storeManager = discord.GetStoreManager();
|
|
||||||
storeManager.OnEntitlementCreate += (ref Discord.Entitlement entitlement) =>
|
|
||||||
{
|
|
||||||
Console.WriteLine("Entitlement Create1: {0}", entitlement.Id);
|
|
||||||
};
|
|
||||||
|
|
||||||
// Start a purchase flow.
|
|
||||||
// storeManager.StartPurchase(487507201519255552, result =>
|
|
||||||
// {
|
|
||||||
// if (result == Discord.Result.Ok)
|
|
||||||
// {
|
|
||||||
// Console.WriteLine("Purchase Complete");
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// Console.WriteLine("Purchase Canceled");
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
|
|
||||||
// Get all entitlements.
|
|
||||||
storeManager.FetchEntitlements(result =>
|
|
||||||
{
|
|
||||||
if (result == Discord.Result.Ok)
|
|
||||||
{
|
|
||||||
foreach (var entitlement in storeManager.GetEntitlements())
|
|
||||||
{
|
|
||||||
Console.WriteLine("entitlement: {0} - {1} {2}", entitlement.Id, entitlement.Type, entitlement.SkuId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Get all SKUs.
|
|
||||||
storeManager.FetchSkus(result =>
|
|
||||||
{
|
|
||||||
if (result == Discord.Result.Ok)
|
|
||||||
{
|
|
||||||
foreach (var sku in storeManager.GetSkus())
|
|
||||||
{
|
|
||||||
Console.WriteLine("sku: {0} - {1} {2}", sku.Name, sku.Price.Amount, sku.Price.Currency);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Pump the event look to ensure all callbacks continue to get fired.
|
|
||||||
try
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
discord.RunCallbacks();
|
|
||||||
lobbyManager.FlushNetwork();
|
|
||||||
Thread.Sleep(1000 / 60);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
discord.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -24,59 +24,6 @@ if osname == "Linux" then
|
|||||||
elseif osname == "OS X" then
|
elseif osname == "OS X" then
|
||||||
discordRPClib = ffi.load(source.."/libs/discord-rpc.dylib")
|
discordRPClib = ffi.load(source.."/libs/discord-rpc.dylib")
|
||||||
elseif osname == "Windows" then
|
elseif osname == "Windows" then
|
||||||
-- I would strongly advise never touching this. It was not trivial to get correct. -nightmareci
|
|
||||||
|
|
||||||
ffi.cdef[[
|
|
||||||
typedef uint32_t DWORD;
|
|
||||||
typedef char CHAR;
|
|
||||||
typedef CHAR *LPSTR;
|
|
||||||
typedef const CHAR *LPCSTR;
|
|
||||||
typedef wchar_t WCHAR;
|
|
||||||
typedef WCHAR *LPWSTR;
|
|
||||||
typedef LPWSTR PWSTR;
|
|
||||||
typedef const WCHAR *LPCWSTR;
|
|
||||||
|
|
||||||
static const DWORD CP_UTF8 = 65001;
|
|
||||||
int32_t MultiByteToWideChar(
|
|
||||||
DWORD CodePage,
|
|
||||||
DWORD dwFlags,
|
|
||||||
LPCSTR lpMultiByteStr,
|
|
||||||
int32_t cbMultiByte,
|
|
||||||
LPWSTR lpWideCharStr,
|
|
||||||
int32_t cchWideChar
|
|
||||||
);
|
|
||||||
|
|
||||||
int32_t WideCharToMultiByte(
|
|
||||||
DWORD CodePage,
|
|
||||||
DWORD dwFlags,
|
|
||||||
LPCWSTR lpWideCharStr,
|
|
||||||
int32_t cchWideChar,
|
|
||||||
LPSTR lpMultiByteStr,
|
|
||||||
int32_t cbMultiByte,
|
|
||||||
void* lpDefaultChar,
|
|
||||||
void* lpUsedDefaultChar
|
|
||||||
);
|
|
||||||
|
|
||||||
DWORD GetShortPathNameW(
|
|
||||||
LPCWSTR lpszLongPath,
|
|
||||||
LPWSTR lpszShortPath,
|
|
||||||
DWORD cchBuffer
|
|
||||||
);
|
|
||||||
]]
|
|
||||||
|
|
||||||
local originalWideSize = ffi.C.MultiByteToWideChar(ffi.C.CP_UTF8, 0, source, -1, nil, 0)
|
|
||||||
local originalWide = ffi.new('WCHAR[?]', originalWideSize)
|
|
||||||
ffi.C.MultiByteToWideChar(ffi.C.CP_UTF8, 0, source, -1, originalWide, originalWideSize)
|
|
||||||
|
|
||||||
local sourceSize = ffi.C.GetShortPathNameW(originalWide, nil, 0)
|
|
||||||
local sourceWide = ffi.new('WCHAR[?]', sourceSize)
|
|
||||||
ffi.C.GetShortPathNameW(originalWide, sourceWide, sourceSize)
|
|
||||||
|
|
||||||
local sourceChar = ffi.new('char[?]', sourceSize)
|
|
||||||
ffi.C.WideCharToMultiByte(ffi.C.CP_UTF8, 0, sourceWide, sourceSize, sourceChar, sourceSize, nil, nil)
|
|
||||||
|
|
||||||
source = ffi.string(sourceChar)
|
|
||||||
|
|
||||||
discordRPClib = ffi.load(source.."/libs/discord-rpc.dll")
|
discordRPClib = ffi.load(source.."/libs/discord-rpc.dll")
|
||||||
else
|
else
|
||||||
-- Else it crashes later on
|
-- Else it crashes later on
|
||||||
|
39
load/bgm.lua
@ -6,45 +6,34 @@ bgm = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
local current_bgm = nil
|
local current_bgm = nil
|
||||||
local pitch = 1
|
|
||||||
local bgm_locked = false
|
local bgm_locked = false
|
||||||
|
|
||||||
function switchBGM(sound, subsound)
|
function switchBGM(sound, subsound)
|
||||||
if bgm_locked then
|
if bgm_locked then return end
|
||||||
return
|
|
||||||
end
|
|
||||||
if current_bgm ~= nil then
|
if current_bgm ~= nil then
|
||||||
current_bgm:stop()
|
current_bgm:stop()
|
||||||
end
|
end
|
||||||
if config.bgm_volume <= 0 then
|
|
||||||
current_bgm = nil
|
|
||||||
elseif sound ~= nil then
|
|
||||||
if subsound ~= nil then
|
if subsound ~= nil then
|
||||||
current_bgm = bgm[sound][subsound]
|
current_bgm = bgm[sound][subsound]
|
||||||
else
|
resetBGMFadeout()
|
||||||
|
elseif sound ~= nil then
|
||||||
current_bgm = bgm[sound]
|
current_bgm = bgm[sound]
|
||||||
end
|
resetBGMFadeout()
|
||||||
else
|
else
|
||||||
current_bgm = nil
|
current_bgm = nil
|
||||||
end
|
end
|
||||||
if current_bgm ~= nil then
|
|
||||||
resetBGMFadeout()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function switchBGMLoop(sound, subsound)
|
function switchBGMLoop(sound, subsound)
|
||||||
|
if bgm_locked then return end
|
||||||
switchBGM(sound, subsound)
|
switchBGM(sound, subsound)
|
||||||
if current_bgm then current_bgm:setLooping(true) end
|
current_bgm:setLooping(true)
|
||||||
end
|
end
|
||||||
|
|
||||||
function lockBGM()
|
function lockBGM()
|
||||||
bgm_locked = true
|
bgm_locked = true
|
||||||
end
|
end
|
||||||
|
|
||||||
function unlockBGM()
|
|
||||||
bgm_locked = false
|
|
||||||
end
|
|
||||||
|
|
||||||
local fading_bgm = false
|
local fading_bgm = false
|
||||||
local fadeout_time = 0
|
local fadeout_time = 0
|
||||||
local total_fadeout_time = 0
|
local total_fadeout_time = 0
|
||||||
@ -60,19 +49,17 @@ end
|
|||||||
function resetBGMFadeout(time)
|
function resetBGMFadeout(time)
|
||||||
current_bgm:setVolume(config.bgm_volume)
|
current_bgm:setVolume(config.bgm_volume)
|
||||||
fading_bgm = false
|
fading_bgm = false
|
||||||
resumeBGM()
|
current_bgm:play()
|
||||||
end
|
end
|
||||||
|
|
||||||
function processBGMFadeout(dt)
|
function processBGMFadeout(dt)
|
||||||
if current_bgm and fading_bgm then
|
if fading_bgm then
|
||||||
fadeout_time = fadeout_time - dt
|
fadeout_time = fadeout_time - dt
|
||||||
if fadeout_time < 0 then
|
if fadeout_time < 0 then
|
||||||
fadeout_time = 0
|
fadeout_time = 0
|
||||||
fading_bgm = false
|
fading_bgm = false
|
||||||
end
|
end
|
||||||
current_bgm:setVolume(
|
current_bgm:setVolume(fadeout_time * config.bgm_volume / total_fadeout_time)
|
||||||
fadeout_time * config.bgm_volume / total_fadeout_time
|
|
||||||
)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -85,13 +72,5 @@ end
|
|||||||
function resumeBGM()
|
function resumeBGM()
|
||||||
if current_bgm ~= nil then
|
if current_bgm ~= nil then
|
||||||
current_bgm:play()
|
current_bgm:play()
|
||||||
current_bgm:setPitch(pitch)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function pitchBGM(new_pitch)
|
|
||||||
pitch = new_pitch
|
|
||||||
if current_bgm ~= nil then
|
|
||||||
current_bgm:setPitch(pitch)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,2 +0,0 @@
|
|||||||
bigint = require "libs.bigint.bigint"
|
|
||||||
number_names = require "libs.bigint.named-powers-of-ten"
|
|
@ -26,18 +26,8 @@ font_3x5_4 = love.graphics.newImageFont(
|
|||||||
-4
|
-4
|
||||||
)
|
)
|
||||||
|
|
||||||
-- this would be font_8x11 with the other one as 8x11_2
|
|
||||||
-- but that would break compatibility :(
|
|
||||||
font_8x11_small = love.graphics.newImageFont(
|
|
||||||
"res/fonts/8x11.png",
|
|
||||||
" 0123456789:;.,ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" ..
|
|
||||||
"?!/\\^@$%<=>()*-+[]_&",
|
|
||||||
1
|
|
||||||
)
|
|
||||||
|
|
||||||
font_8x11 = love.graphics.newImageFont(
|
font_8x11 = love.graphics.newImageFont(
|
||||||
"res/fonts/8x11_medium.png",
|
"res/fonts/8x11_medium.png",
|
||||||
" 0123456789:;.,ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" ..
|
"0123456789:.",
|
||||||
"?!/\\^@$%<=>()*-+[]_&",
|
|
||||||
1
|
1
|
||||||
)
|
)
|
||||||
|
@ -1,13 +0,0 @@
|
|||||||
|
|
||||||
print("Loading Discord GameSDK...")
|
|
||||||
DiscordGameSDK = {
|
|
||||||
loaded = false
|
|
||||||
}
|
|
||||||
local success, libDiscordGameSDK = pcall(require, "libs.discordGameSDK")
|
|
||||||
if success then
|
|
||||||
DiscordGameSDK.loaded = true
|
|
||||||
|
|
||||||
print("Discord GameSDK successfully loaded")
|
|
||||||
else
|
|
||||||
print("Discord GameSDK failed to load!")
|
|
||||||
end
|
|
@ -1,116 +1,30 @@
|
|||||||
named_backgrounds = {
|
backgrounds = {
|
||||||
"title", "title_no_icon", "title_night",
|
[0] = love.graphics.newImage("res/backgrounds/0.png"),
|
||||||
"snow", "options_input", "options_game"
|
love.graphics.newImage("res/backgrounds/100.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/200.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/300.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/400.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/500.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/600.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/700.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/800.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/900.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1000.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1100.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1200.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1300.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1400.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1500.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1600.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1700.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1800.png"),
|
||||||
|
love.graphics.newImage("res/backgrounds/1900.png"),
|
||||||
|
title = love.graphics.newImage("res/backgrounds/title.png"),
|
||||||
|
snow = love.graphics.newImage("res/backgrounds/snow.png"),
|
||||||
|
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
|
||||||
|
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
|
||||||
}
|
}
|
||||||
current_playing_bgs = {}
|
|
||||||
extended_bgs = {}
|
|
||||||
image_formats = {".jpg", ".png"}
|
|
||||||
bgpath = "res/backgrounds/"
|
|
||||||
dir = love.filesystem.getDirectoryItems(bgpath)
|
|
||||||
|
|
||||||
backgrounds = {}
|
|
||||||
|
|
||||||
local function loadExtendedBgs()
|
|
||||||
extended_bgs = require("res.backgrounds.extend_section_bg")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- error handling for if there is no extend_section_bg
|
|
||||||
if pcall(loadExtendedBgs) then end
|
|
||||||
|
|
||||||
-- helper method to populate backgrounds
|
|
||||||
local function createBackgroundIfExists(name, file_name)
|
|
||||||
local format_index = 1
|
|
||||||
|
|
||||||
-- see if background is an extension of another background
|
|
||||||
if extended_bgs[file_name] ~= nil then
|
|
||||||
copy_bg = extended_bgs[file_name]
|
|
||||||
copy_bg = copy_bg / 100
|
|
||||||
backgrounds[name] = backgrounds[copy_bg]
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- try creating image backgrounds
|
|
||||||
while format_index <= #image_formats do
|
|
||||||
for num, existing_file in pairs(dir) do
|
|
||||||
if existing_file == (file_name..image_formats[format_index]) then
|
|
||||||
local tempBgPath = bgpath .. file_name .. image_formats[format_index]
|
|
||||||
backgrounds[name] = love.graphics.newImage(tempBgPath)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
format_index = format_index + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- try creating video background
|
|
||||||
if love.filesystem.getInfo(bgpath .. file_name .. ".ogv") then
|
|
||||||
for num, existing_file in pairs(dir) do
|
|
||||||
if existing_file == (file_name..".ogv") then
|
|
||||||
local tempBgPath = bgpath .. file_name .. ".ogv"
|
|
||||||
backgrounds[name] = love.graphics.newVideo(
|
|
||||||
tempBgPath, {["audio"] = false}
|
|
||||||
)
|
|
||||||
-- you can set audio to true, but the video will not loop
|
|
||||||
-- properly if audio extends beyond video frames
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local function stopOtherBgs(bg)
|
|
||||||
if #current_playing_bgs == 0 and bg:typeOf("Video") then
|
|
||||||
current_playing_bgs[#current_playing_bgs+1] = bg
|
|
||||||
end
|
|
||||||
|
|
||||||
if #current_playing_bgs >= 1 then
|
|
||||||
while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
|
|
||||||
current_playing_bgs[1]:pause()
|
|
||||||
current_playing_bgs[1]:rewind()
|
|
||||||
table.remove(current_playing_bgs, 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
function fetchBackgroundAndLoop(id)
|
|
||||||
bg = backgrounds[id]
|
|
||||||
|
|
||||||
if bg:typeOf("Video") and not bg:isPlaying() then
|
|
||||||
bg:rewind()
|
|
||||||
bg:play()
|
|
||||||
end
|
|
||||||
|
|
||||||
stopOtherBgs(bg)
|
|
||||||
|
|
||||||
return bg
|
|
||||||
end
|
|
||||||
|
|
||||||
-- create section backgrounds
|
|
||||||
local section = 0
|
|
||||||
while (createBackgroundIfExists(section, section*100)) do
|
|
||||||
section = section + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- create named backgrounds
|
|
||||||
local nbgIndex = 1
|
|
||||||
while nbgIndex <= #named_backgrounds do
|
|
||||||
createBackgroundIfExists(
|
|
||||||
named_backgrounds[nbgIndex],
|
|
||||||
string.gsub(named_backgrounds[nbgIndex], "_", "-")
|
|
||||||
)
|
|
||||||
nbgIndex = nbgIndex + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- in order, the colors are:
|
|
||||||
-- red, orange, yellow, green, cyan, blue
|
|
||||||
-- magenta (or purple), white, black
|
|
||||||
-- the next three don't have colors tied to them
|
|
||||||
-- F is used for lock flash
|
|
||||||
-- A is a garbage block
|
|
||||||
-- X is an invisible "block"
|
|
||||||
-- don't use these for piece colors when making a ruleset
|
|
||||||
-- all the others are fine to use
|
|
||||||
blocks = {
|
blocks = {
|
||||||
["2tie"] = {
|
["2tie"] = {
|
||||||
R = love.graphics.newImage("res/img/s1.png"),
|
R = love.graphics.newImage("res/img/s1.png"),
|
||||||
@ -120,8 +34,6 @@ blocks = {
|
|||||||
C = love.graphics.newImage("res/img/s2.png"),
|
C = love.graphics.newImage("res/img/s2.png"),
|
||||||
B = love.graphics.newImage("res/img/s4.png"),
|
B = love.graphics.newImage("res/img/s4.png"),
|
||||||
M = love.graphics.newImage("res/img/s5.png"),
|
M = love.graphics.newImage("res/img/s5.png"),
|
||||||
W = love.graphics.newImage("res/img/s9.png"),
|
|
||||||
D = love.graphics.newImage("res/img/s8.png"),
|
|
||||||
F = love.graphics.newImage("res/img/s9.png"),
|
F = love.graphics.newImage("res/img/s9.png"),
|
||||||
A = love.graphics.newImage("res/img/s8.png"),
|
A = love.graphics.newImage("res/img/s8.png"),
|
||||||
X = love.graphics.newImage("res/img/s9.png"),
|
X = love.graphics.newImage("res/img/s9.png"),
|
||||||
@ -134,8 +46,6 @@ blocks = {
|
|||||||
C = love.graphics.newImage("res/img/bone.png"),
|
C = love.graphics.newImage("res/img/bone.png"),
|
||||||
B = love.graphics.newImage("res/img/bone.png"),
|
B = love.graphics.newImage("res/img/bone.png"),
|
||||||
M = love.graphics.newImage("res/img/bone.png"),
|
M = love.graphics.newImage("res/img/bone.png"),
|
||||||
W = love.graphics.newImage("res/img/bone.png"),
|
|
||||||
D = love.graphics.newImage("res/img/bone.png"),
|
|
||||||
F = love.graphics.newImage("res/img/bone.png"),
|
F = love.graphics.newImage("res/img/bone.png"),
|
||||||
A = love.graphics.newImage("res/img/bone.png"),
|
A = love.graphics.newImage("res/img/bone.png"),
|
||||||
X = love.graphics.newImage("res/img/bone.png"),
|
X = love.graphics.newImage("res/img/bone.png"),
|
||||||
@ -148,17 +58,9 @@ blocks = {
|
|||||||
C = love.graphics.newImage("res/img/gem2.png"),
|
C = love.graphics.newImage("res/img/gem2.png"),
|
||||||
B = love.graphics.newImage("res/img/gem4.png"),
|
B = love.graphics.newImage("res/img/gem4.png"),
|
||||||
M = love.graphics.newImage("res/img/gem5.png"),
|
M = love.graphics.newImage("res/img/gem5.png"),
|
||||||
W = love.graphics.newImage("res/img/gem9.png"),
|
|
||||||
D = love.graphics.newImage("res/img/gem9.png"),
|
|
||||||
F = love.graphics.newImage("res/img/gem9.png"),
|
F = love.graphics.newImage("res/img/gem9.png"),
|
||||||
A = love.graphics.newImage("res/img/gem9.png"),
|
A = love.graphics.newImage("res/img/gem9.png"),
|
||||||
X = love.graphics.newImage("res/img/gem9.png"),
|
X = love.graphics.newImage("res/img/gem9.png"),
|
||||||
},
|
|
||||||
["square"] = {
|
|
||||||
W = love.graphics.newImage("res/img/squares.png"),
|
|
||||||
Y = love.graphics.newImage("res/img/squareg.png"),
|
|
||||||
F = love.graphics.newImage("res/img/squares.png"),
|
|
||||||
X = love.graphics.newImage("res/img/squares.png"),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,7 +82,7 @@ ColourSchemes = {
|
|||||||
Z = "R",
|
Z = "R",
|
||||||
O = "Y",
|
O = "Y",
|
||||||
T = "M",
|
T = "M",
|
||||||
}
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
for name, blockset in pairs(blocks) do
|
for name, blockset in pairs(blocks) do
|
||||||
@ -195,19 +97,5 @@ misc_graphics = {
|
|||||||
go = love.graphics.newImage("res/img/go.png"),
|
go = love.graphics.newImage("res/img/go.png"),
|
||||||
select_mode = love.graphics.newImage("res/img/select_mode.png"),
|
select_mode = love.graphics.newImage("res/img/select_mode.png"),
|
||||||
strike = love.graphics.newImage("res/img/strike.png"),
|
strike = love.graphics.newImage("res/img/strike.png"),
|
||||||
santa = love.graphics.newImage("res/img/santa.png"),
|
santa = love.graphics.newImage("res/img/santa.png")
|
||||||
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
|
|
||||||
}
|
}
|
||||||
|
|
||||||
-- utility function to allow any size background to be used
|
|
||||||
-- this will stretch the background to 4:3 aspect ratio
|
|
||||||
function drawBackground(id)
|
|
||||||
local bg_object = fetchBackgroundAndLoop(id)
|
|
||||||
local width = bg_object:getWidth()
|
|
||||||
local height = bg_object:getHeight()
|
|
||||||
love.graphics.draw(
|
|
||||||
bg_object,
|
|
||||||
0, 0, 0,
|
|
||||||
640 / width, 480 / height
|
|
||||||
)
|
|
||||||
end
|
|
@ -6,51 +6,19 @@ function loadSave()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function loadFromFile(filename)
|
function loadFromFile(filename)
|
||||||
local file_data = love.filesystem.read(filename)
|
local save_data, len = binser.readFile(filename)
|
||||||
if file_data == nil then
|
|
||||||
return {} -- new object
|
|
||||||
end
|
|
||||||
local save_data = binser.deserialize(file_data)
|
|
||||||
if save_data == nil then
|
if save_data == nil then
|
||||||
return {} -- new object
|
return {} -- new object
|
||||||
end
|
end
|
||||||
return save_data[1]
|
return save_data[1]
|
||||||
end
|
end
|
||||||
|
|
||||||
function initConfig()
|
|
||||||
if not config.das then config.das = 10 end
|
|
||||||
if not config.arr then config.arr = 2 end
|
|
||||||
if not config.dcd then config.dcd = 0 end
|
|
||||||
if not config.sfx_volume then config.sfx_volume = 0.5 end
|
|
||||||
if not config.bgm_volume then config.bgm_volume = 0.5 end
|
|
||||||
|
|
||||||
if config.fullscreen == nil then config.fullscreen = false end
|
|
||||||
if config.secret == nil then config.secret = false end
|
|
||||||
|
|
||||||
if not config.gamesettings then config.gamesettings = {} end
|
|
||||||
for _, option in ipairs(GameConfigScene.options) do
|
|
||||||
if not config.gamesettings[option[1]] then
|
|
||||||
config.gamesettings[option[1]] = 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if not config.input then
|
|
||||||
scene = InputConfigScene()
|
|
||||||
else
|
|
||||||
if config.current_mode then current_mode = config.current_mode end
|
|
||||||
if config.current_ruleset then current_ruleset = config.current_ruleset end
|
|
||||||
scene = TitleScene()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function saveConfig()
|
function saveConfig()
|
||||||
love.filesystem.write(
|
binser.writeFile('config.sav', config)
|
||||||
'config.sav', binser.serialize(config)
|
|
||||||
)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function saveHighscores()
|
function saveHighscores()
|
||||||
love.filesystem.write(
|
binser.writeFile('highscores.sav', highscores)
|
||||||
'highscores.sav', binser.serialize(highscores)
|
|
||||||
)
|
|
||||||
end
|
end
|
||||||
|
113
load/sounds.lua
@ -1,98 +1,59 @@
|
|||||||
sound_paths = {
|
sounds = {
|
||||||
blocks = {
|
blocks = {
|
||||||
I = "res/se/piece_i.wav",
|
I = love.audio.newSource("res/se/piece_i.wav", "static"),
|
||||||
J = "res/se/piece_j.wav",
|
J = love.audio.newSource("res/se/piece_j.wav", "static"),
|
||||||
L = "res/se/piece_l.wav",
|
L = love.audio.newSource("res/se/piece_l.wav", "static"),
|
||||||
O = "res/se/piece_o.wav",
|
O = love.audio.newSource("res/se/piece_o.wav", "static"),
|
||||||
S = "res/se/piece_s.wav",
|
S = love.audio.newSource("res/se/piece_s.wav", "static"),
|
||||||
T = "res/se/piece_t.wav",
|
T = love.audio.newSource("res/se/piece_t.wav", "static"),
|
||||||
Z = "res/se/piece_z.wav"
|
Z = love.audio.newSource("res/se/piece_z.wav", "static")
|
||||||
},
|
},
|
||||||
move = "res/se/move.wav",
|
move = love.audio.newSource("res/se/move.wav", "static"),
|
||||||
rotate = "res/se/rotate.wav",
|
bottom = love.audio.newSource("res/se/bottom.wav", "static"),
|
||||||
kick = "res/se/kick.wav",
|
cursor = love.audio.newSource("res/se/cursor.wav", "static"),
|
||||||
bottom = "res/se/bottom.wav",
|
cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"),
|
||||||
cursor = "res/se/cursor.wav",
|
main_decide = love.audio.newSource("res/se/main_decide.wav", "static"),
|
||||||
cursor_lr = "res/se/cursor_lr.wav",
|
mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"),
|
||||||
main_decide = "res/se/main_decide.wav",
|
lock = love.audio.newSource("res/se/lock.wav", "static"),
|
||||||
mode_decide = "res/se/mode_decide.wav",
|
hold = love.audio.newSource("res/se/hold.wav", "static"),
|
||||||
lock = "res/se/lock.wav",
|
erase = love.audio.newSource("res/se/erase.wav", "static"),
|
||||||
hold = "res/se/hold.wav",
|
fall = love.audio.newSource("res/se/fall.wav", "static"),
|
||||||
erase = {
|
ready = love.audio.newSource("res/se/ready.wav", "static"),
|
||||||
single = "res/se/single.wav",
|
go = love.audio.newSource("res/se/go.wav", "static"),
|
||||||
double = "res/se/double.wav",
|
irs = love.audio.newSource("res/se/irs.wav", "static"),
|
||||||
triple = "res/se/triple.wav",
|
ihs = love.audio.newSource("res/se/ihs.wav", "static"),
|
||||||
quad = "res/se/quad.wav"
|
|
||||||
},
|
|
||||||
fall = "res/se/fall.wav",
|
|
||||||
ready = "res/se/ready.wav",
|
|
||||||
go = "res/se/go.wav",
|
|
||||||
irs = "res/se/irs.wav",
|
|
||||||
ihs = "res/se/ihs.wav",
|
|
||||||
-- a secret sound!
|
-- a secret sound!
|
||||||
welcome = "res/se/welcomeToCambridge.wav",
|
welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
|
||||||
}
|
}
|
||||||
|
|
||||||
sounds = {}
|
|
||||||
-- Replace each sound effect string with its love audiosource counterpart, but only if it exists. This lets the game handle missing SFX.
|
|
||||||
for k,v in pairs(sound_paths) do
|
|
||||||
if(type(v) == "table") then
|
|
||||||
-- list of subsounds
|
|
||||||
for k2,v2 in pairs(v) do
|
|
||||||
if(love.filesystem.getInfo(sound_paths[k][k2])) then
|
|
||||||
-- this file exists
|
|
||||||
sounds[k] = sounds[k] or {}
|
|
||||||
sounds[k][k2] = love.audio.newSource(sound_paths[k][k2], "static")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if(love.filesystem.getInfo(sound_paths[k])) then
|
|
||||||
-- this file exists
|
|
||||||
sounds[k] = love.audio.newSource(sound_paths[k], "static")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function playSE(sound, subsound)
|
function playSE(sound, subsound)
|
||||||
if sound ~= nil then
|
if subsound == nil then
|
||||||
if sounds[sound] then
|
sounds[sound]:setVolume(config.sfx_volume)
|
||||||
if subsound ~= nil then
|
if sounds[sound]:isPlaying() then
|
||||||
if sounds[sound][subsound] then
|
sounds[sound]:stop()
|
||||||
|
end
|
||||||
|
sounds[sound]:play()
|
||||||
|
else
|
||||||
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
||||||
if sounds[sound][subsound]:isPlaying() then
|
if sounds[sound][subsound]:isPlaying() then
|
||||||
sounds[sound][subsound]:stop()
|
sounds[sound][subsound]:stop()
|
||||||
end
|
end
|
||||||
sounds[sound][subsound]:play()
|
sounds[sound][subsound]:play()
|
||||||
end
|
end
|
||||||
else
|
|
||||||
sounds[sound]:setVolume(config.sfx_volume)
|
|
||||||
if sounds[sound]:isPlaying() then
|
|
||||||
sounds[sound]:stop()
|
|
||||||
end
|
|
||||||
sounds[sound]:play()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function playSEOnce(sound, subsound)
|
function playSEOnce(sound, subsound)
|
||||||
if sound ~= nil then
|
if subsound == nil then
|
||||||
if sounds[sound] then
|
sounds[sound]:setVolume(config.sfx_volume)
|
||||||
if subsound ~= nil then
|
if sounds[sound]:isPlaying() then
|
||||||
if sounds[sound][subsound] then
|
return
|
||||||
|
end
|
||||||
|
sounds[sound]:play()
|
||||||
|
else
|
||||||
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
||||||
if sounds[sound][subsound]:isPlaying() then
|
if sounds[sound][subsound]:isPlaying() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
sounds[sound][subsound]:play()
|
sounds[sound][subsound]:play()
|
||||||
end
|
end
|
||||||
else
|
|
||||||
sounds[sound]:setVolume(config.sfx_volume)
|
|
||||||
if sounds[sound]:isPlaying() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
sounds[sound]:play()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
@ -1 +0,0 @@
|
|||||||
version = "v0.3.4"
|
|
256
main.lua
@ -1,57 +1,59 @@
|
|||||||
function love.load()
|
function love.load()
|
||||||
|
math.randomseed(os.time())
|
||||||
highscores = {}
|
highscores = {}
|
||||||
love.graphics.setDefaultFilter("linear", "nearest")
|
|
||||||
require "load.rpc"
|
require "load.rpc"
|
||||||
require "load.graphics"
|
require "load.graphics"
|
||||||
require "load.fonts"
|
require "load.fonts"
|
||||||
require "load.sounds"
|
require "load.sounds"
|
||||||
require "load.bgm"
|
require "load.bgm"
|
||||||
require "load.save"
|
require "load.save"
|
||||||
require "load.bigint"
|
|
||||||
require "load.version"
|
|
||||||
loadSave()
|
loadSave()
|
||||||
require "funcs"
|
|
||||||
require "scene"
|
require "scene"
|
||||||
|
|
||||||
--config["side_next"] = false
|
--config["side_next"] = false
|
||||||
--config["reverse_rotate"] = true
|
--config["reverse_rotate"] = true
|
||||||
--config["das_last_key"] = false
|
config["fullscreen"] = false
|
||||||
--config["fullscreen"] = false
|
|
||||||
|
|
||||||
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
||||||
|
|
||||||
-- used for screenshots
|
if not config.das then config.das = 10 end
|
||||||
GLOBAL_CANVAS = love.graphics.newCanvas()
|
if not config.arr then config.arr = 2 end
|
||||||
|
if not config.sfx_volume then config.sfx_volume = 0.5 end
|
||||||
|
if not config.bgm_volume then config.bgm_volume = 0.5 end
|
||||||
|
|
||||||
-- aliasing to prevent people using math.random by accident
|
if config.secret == nil then config.secret = false
|
||||||
math.random = love.math.random
|
elseif config.secret == true then playSE("welcome") end
|
||||||
math.randomseed = love.math.setRandomSeed
|
|
||||||
math.randomseed(os.time())
|
|
||||||
|
|
||||||
-- init config
|
if not config.gamesettings then
|
||||||
initConfig()
|
config.gamesettings = {}
|
||||||
|
config["das_last_key"] = false
|
||||||
|
else
|
||||||
|
config["das_last_key"] = config.gamesettings.das_last_key == 2
|
||||||
|
end
|
||||||
|
for _, option in ipairs(GameConfigScene.options) do
|
||||||
|
if not config.gamesettings[option[1]] then
|
||||||
|
config.gamesettings[option[1]] = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
love.window.setFullscreen(config["fullscreen"])
|
if not config.input then
|
||||||
if config.secret then playSE("welcome") end
|
scene = InputConfigScene()
|
||||||
|
else
|
||||||
|
if config.current_mode then current_mode = config.current_mode end
|
||||||
|
if config.current_ruleset then current_ruleset = config.current_ruleset end
|
||||||
|
scene = TitleScene()
|
||||||
|
end
|
||||||
|
|
||||||
-- import custom modules
|
|
||||||
initModules()
|
|
||||||
end
|
|
||||||
|
|
||||||
function initModules()
|
|
||||||
-- replays are not loaded here, but they are cleared
|
|
||||||
replays = {}
|
|
||||||
game_modes = {}
|
game_modes = {}
|
||||||
mode_list = love.filesystem.getDirectoryItems("tetris/modes")
|
mode_list = love.filesystem.getDirectoryItems("tetris/modes")
|
||||||
for i=1,#mode_list do
|
for i=1,#mode_list do
|
||||||
if(mode_list[i] ~= "gamemode.lua" and string.sub(mode_list[i], -4) == ".lua") then
|
if(mode_list[i] ~= "gamemode.lua" and mode_list[i] ~= "unrefactored_modes") then
|
||||||
game_modes[#game_modes+1] = require ("tetris.modes."..string.sub(mode_list[i],1,-5))
|
game_modes[#game_modes+1] = require ("tetris.modes."..string.sub(mode_list[i],1,-5))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
rulesets = {}
|
rulesets = {}
|
||||||
rule_list = love.filesystem.getDirectoryItems("tetris/rulesets")
|
rule_list = love.filesystem.getDirectoryItems("tetris/rulesets")
|
||||||
for i=1,#rule_list do
|
for i=1,#rule_list do
|
||||||
if(rule_list[i] ~= "ruleset.lua" and string.sub(rule_list[i], -4) == ".lua") then
|
if(rule_list[i] ~= "ruleset.lua" and rule_list[i] ~= "unrefactored_rulesets") then
|
||||||
rulesets[#rulesets+1] = require ("tetris.rulesets."..string.sub(rule_list[i],1,-5))
|
rulesets[#rulesets+1] = require ("tetris.rulesets."..string.sub(rule_list[i],1,-5))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -61,15 +63,52 @@ function initModules()
|
|||||||
return tostring(a.name):gsub("%d+",padnum) < tostring(b.name):gsub("%d+",padnum) end)
|
return tostring(a.name):gsub("%d+",padnum) < tostring(b.name):gsub("%d+",padnum) end)
|
||||||
table.sort(rulesets, function(a,b)
|
table.sort(rulesets, function(a,b)
|
||||||
return tostring(a.name):gsub("%d+",padnum) < tostring(b.name):gsub("%d+",padnum) end)
|
return tostring(a.name):gsub("%d+",padnum) < tostring(b.name):gsub("%d+",padnum) end)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
local TARGET_FPS = 60
|
||||||
|
local SAMPLE_SIZE = 60
|
||||||
|
|
||||||
|
local rolling_samples = {}
|
||||||
|
local rolling_total = 0
|
||||||
|
local average_n = 0
|
||||||
|
local frame = 0
|
||||||
|
|
||||||
|
function getSmoothedDt(dt)
|
||||||
|
rolling_total = rolling_total + dt
|
||||||
|
frame = frame + 1
|
||||||
|
if frame > SAMPLE_SIZE then frame = frame - SAMPLE_SIZE end
|
||||||
|
if average_n == SAMPLE_SIZE then
|
||||||
|
rolling_total = rolling_total - rolling_samples[frame]
|
||||||
|
else
|
||||||
|
average_n = average_n + 1
|
||||||
|
end
|
||||||
|
rolling_samples[frame] = dt
|
||||||
|
return rolling_total / average_n
|
||||||
|
end
|
||||||
|
|
||||||
|
local update_time = 0.52
|
||||||
|
|
||||||
|
function love.update(dt)
|
||||||
|
processBGMFadeout(dt)
|
||||||
|
local old_update_time = update_time
|
||||||
|
update_time = update_time + getSmoothedDt(dt) * TARGET_FPS
|
||||||
|
updates = 0
|
||||||
|
while (update_time >= 1.02) do
|
||||||
|
scene:update()
|
||||||
|
updates = updates + 1
|
||||||
|
update_time = update_time - 1
|
||||||
|
end
|
||||||
|
if math.abs(update_time - old_update_time) < 0.02 then
|
||||||
|
update_time = old_update_time
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.draw()
|
function love.draw()
|
||||||
love.graphics.setCanvas(GLOBAL_CANVAS)
|
|
||||||
love.graphics.clear()
|
|
||||||
|
|
||||||
love.graphics.push()
|
love.graphics.push()
|
||||||
|
|
||||||
-- get offset matrix
|
-- get offset matrix
|
||||||
|
love.graphics.setDefaultFilter("linear", "nearest")
|
||||||
local width = love.graphics.getWidth()
|
local width = love.graphics.getWidth()
|
||||||
local height = love.graphics.getHeight()
|
local height = love.graphics.getHeight()
|
||||||
local scale_factor = math.min(width / 640, height / 480)
|
local scale_factor = math.min(width / 640, height / 480)
|
||||||
@ -80,50 +119,24 @@ function love.draw()
|
|||||||
love.graphics.scale(scale_factor)
|
love.graphics.scale(scale_factor)
|
||||||
|
|
||||||
scene:render()
|
scene:render()
|
||||||
|
|
||||||
if config.gamesettings.display_gamemode == 1 or scene.title == "Title" then
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
|
||||||
love.graphics.printf(
|
|
||||||
string.format("%.2f", 1.0 / love.timer.getAverageDelta()) ..
|
|
||||||
"fps - " .. version, 0, 460, 635, "right"
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.pop()
|
love.graphics.pop()
|
||||||
|
|
||||||
love.graphics.setCanvas()
|
|
||||||
love.graphics.setColor(1,1,1,1)
|
|
||||||
love.graphics.draw(GLOBAL_CANVAS)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.keypressed(key, scancode)
|
function love.keypressed(key, scancode)
|
||||||
-- global hotkeys
|
-- global hotkeys
|
||||||
if scancode == "f11" then
|
if scancode == "f4" then
|
||||||
config["fullscreen"] = not config["fullscreen"]
|
config["fullscreen"] = not config["fullscreen"]
|
||||||
saveConfig()
|
|
||||||
love.window.setFullscreen(config["fullscreen"])
|
love.window.setFullscreen(config["fullscreen"])
|
||||||
elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
|
elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
|
||||||
scene = InputConfigScene()
|
scene = InputConfigScene()
|
||||||
switchBGM(nil)
|
switchBGM(nil)
|
||||||
loadSave()
|
|
||||||
-- secret sound playing :eyes:
|
-- secret sound playing :eyes:
|
||||||
elseif scancode == "f8" and scene.title == "Title" then
|
elseif scancode == "f8" and scene.title == "Title" then
|
||||||
config.secret = not config.secret
|
config.secret = not config.secret
|
||||||
saveConfig()
|
saveConfig()
|
||||||
scene.restart_message = true
|
scene.restart_message = true
|
||||||
if config.secret then playSE("mode_decide")
|
if config.secret then playSE("mode_decide")
|
||||||
else playSE("erase", "single") end
|
else playSE("erase") end
|
||||||
-- f12 is reserved for saving screenshots
|
|
||||||
elseif scancode == "f12" then
|
|
||||||
local ss_name = os.date("ss/%Y-%m-%d_%H-%M-%S.png")
|
|
||||||
local info = love.filesystem.getInfo("ss", "directory")
|
|
||||||
if not info then
|
|
||||||
love.filesystem.remove("ss")
|
|
||||||
love.filesystem.createDirectory("ss")
|
|
||||||
end
|
|
||||||
print("Saving screenshot as "..love.filesystem.getSaveDirectory().."/"..ss_name)
|
|
||||||
GLOBAL_CANVAS:newImageData():encode("png", ss_name)
|
|
||||||
-- function keys are reserved
|
-- function keys are reserved
|
||||||
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
||||||
return
|
return
|
||||||
@ -194,13 +207,13 @@ function love.joystickaxis(joystick, axis, value)
|
|||||||
config.input.joysticks[joystick:getName()].axes and
|
config.input.joysticks[joystick:getName()].axes and
|
||||||
config.input.joysticks[joystick:getName()].axes[axis]
|
config.input.joysticks[joystick:getName()].axes[axis]
|
||||||
then
|
then
|
||||||
if math.abs(value) >= 1 then
|
if math.abs(value) >= 0.5 then
|
||||||
input_pressed = config.input.joysticks[joystick:getName()].axes[axis][value >= 1 and "positive" or "negative"]
|
input_pressed = config.input.joysticks[joystick:getName()].axes[axis][value >= 0.5 and "positive" or "negative"]
|
||||||
end
|
end
|
||||||
positive_released = config.input.joysticks[joystick:getName()].axes[axis].positive
|
positive_released = config.input.joysticks[joystick:getName()].axes[axis].positive
|
||||||
negative_released = config.input.joysticks[joystick:getName()].axes[axis].negative
|
negative_released = config.input.joysticks[joystick:getName()].axes[axis].negative
|
||||||
end
|
end
|
||||||
if math.abs(value) >= 1 then
|
if math.abs(value) >= 0.5 then
|
||||||
scene:onInputPress({input=input_pressed, type="joyaxis", name=joystick:getName(), axis=axis, value=value})
|
scene:onInputPress({input=input_pressed, type="joyaxis", name=joystick:getName(), axis=axis, value=value})
|
||||||
else
|
else
|
||||||
scene:onInputRelease({input=positive_released, type="joyaxis", name=joystick:getName(), axis=axis, value=value})
|
scene:onInputRelease({input=positive_released, type="joyaxis", name=joystick:getName(), axis=axis, value=value})
|
||||||
@ -208,14 +221,6 @@ function love.joystickaxis(joystick, axis, value)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local last_hat_direction = ""
|
|
||||||
local directions = {
|
|
||||||
["u"] = "up",
|
|
||||||
["d"] = "down",
|
|
||||||
["l"] = "left",
|
|
||||||
["r"] = "right",
|
|
||||||
}
|
|
||||||
|
|
||||||
function love.joystickhat(joystick, hat, direction)
|
function love.joystickhat(joystick, hat, direction)
|
||||||
local input_pressed = nil
|
local input_pressed = nil
|
||||||
local has_hat = false
|
local has_hat = false
|
||||||
@ -232,127 +237,24 @@ function love.joystickhat(joystick, hat, direction)
|
|||||||
has_hat = true
|
has_hat = true
|
||||||
end
|
end
|
||||||
if input_pressed then
|
if input_pressed then
|
||||||
for i = 1, #direction do
|
scene:onInputPress({input=input_pressed, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
|
||||||
local char = direction:sub(i, i)
|
|
||||||
local _, count = last_hat_direction:gsub(char, char)
|
|
||||||
if count == 0 then
|
|
||||||
scene:onInputPress({input=config.input.joysticks[joystick:getName()].hats[hat][char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i = 1, #last_hat_direction do
|
|
||||||
local char = last_hat_direction:sub(i, i)
|
|
||||||
local _, count = direction:gsub(char, char)
|
|
||||||
if count == 0 then
|
|
||||||
scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
last_hat_direction = direction
|
|
||||||
elseif has_hat then
|
elseif has_hat then
|
||||||
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
|
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
|
||||||
scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
|
scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
|
||||||
end
|
end
|
||||||
last_hat_direction = ""
|
|
||||||
elseif direction ~= "c" then
|
elseif direction ~= "c" then
|
||||||
for i = 1, #direction do
|
scene:onInputPress({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
|
||||||
local char = direction:sub(i, i)
|
|
||||||
local _, count = last_hat_direction:gsub(char, char)
|
|
||||||
if count == 0 then
|
|
||||||
scene:onInputPress({input=directions[char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i = 1, #last_hat_direction do
|
|
||||||
local char = last_hat_direction:sub(i, i)
|
|
||||||
local _, count = direction:gsub(char, char)
|
|
||||||
if count == 0 then
|
|
||||||
scene:onInputRelease({input=directions[char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
last_hat_direction = direction
|
|
||||||
else
|
else
|
||||||
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
|
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
|
||||||
scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
|
scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
|
||||||
end
|
end
|
||||||
last_hat_direction = ""
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.wheelmoved(x, y)
|
function love.focus(f)
|
||||||
scene:onInputPress({input=nil, type="wheel", x=x, y=y})
|
if f and (scene.title ~= "Game" or not scene.paused) then
|
||||||
end
|
resumeBGM()
|
||||||
|
|
||||||
function love.resize(w, h)
|
|
||||||
GLOBAL_CANVAS:release()
|
|
||||||
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- higher values of TARGET_FPS will make the game run "faster"
|
|
||||||
-- since the game is mostly designed for 60 FPS
|
|
||||||
local TARGET_FPS = 60
|
|
||||||
local FRAME_DURATION = 1.0 / TARGET_FPS
|
|
||||||
|
|
||||||
-- custom run function; optimizes game by syncing draw/update calls
|
|
||||||
function love.run()
|
|
||||||
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
|
|
||||||
|
|
||||||
if love.timer then love.timer.step() end
|
|
||||||
|
|
||||||
local dt = 0
|
|
||||||
|
|
||||||
local last_time = love.timer.getTime()
|
|
||||||
local time_accumulator = 0.0
|
|
||||||
return function()
|
|
||||||
if love.event then
|
|
||||||
love.event.pump()
|
|
||||||
for name, a,b,c,d,e,f in love.event.poll() do
|
|
||||||
if name == "quit" then
|
|
||||||
if not love.quit or not love.quit() then
|
|
||||||
return a or 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
love.handlers[name](a,b,c,d,e,f)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if love.timer then
|
|
||||||
processBGMFadeout(love.timer.step())
|
|
||||||
end
|
|
||||||
|
|
||||||
if scene and scene.update and love.timer then
|
|
||||||
scene:update()
|
|
||||||
|
|
||||||
if time_accumulator < FRAME_DURATION then
|
|
||||||
if love.graphics and love.graphics.isActive() and love.draw then
|
|
||||||
love.graphics.origin()
|
|
||||||
love.graphics.clear(love.graphics.getBackgroundColor())
|
|
||||||
love.draw()
|
|
||||||
love.graphics.present()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- request 1ms delays first but stop short of overshooting, then do "0ms" delays without overshooting (0ms requests generally do a delay of some nonzero amount of time, but maybe less than 1ms)
|
|
||||||
for milliseconds=0.001,0.000,-0.001 do
|
|
||||||
local max_delay = 0.0
|
|
||||||
while max_delay < FRAME_DURATION do
|
|
||||||
local delay_start_time = love.timer.getTime()
|
|
||||||
if delay_start_time - last_time < FRAME_DURATION - max_delay then
|
|
||||||
love.timer.sleep(milliseconds)
|
|
||||||
local last_delay = love.timer.getTime() - delay_start_time
|
|
||||||
if last_delay > max_delay then
|
|
||||||
max_delay = last_delay
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
break
|
pauseBGM()
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
while love.timer.getTime() - last_time < FRAME_DURATION do
|
|
||||||
-- busy loop, do nothing here until delay is finished; delays above stop short of finishing, so this part can finish it off precisely
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local finish_delay_time = love.timer.getTime()
|
|
||||||
local real_frame_duration = finish_delay_time - last_time
|
|
||||||
time_accumulator = time_accumulator + real_frame_duration - FRAME_DURATION
|
|
||||||
last_time = finish_delay_time
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,3 +1 @@
|
|||||||
#!/bin/sh
|
|
||||||
|
|
||||||
zip -r cambridge.love libs load res scene tetris conf.lua main.lua scene.lua funcs.lua
|
zip -r cambridge.love libs load res scene tetris conf.lua main.lua scene.lua funcs.lua
|
@ -1,2 +1,2 @@
|
|||||||
tar -a -c -f cambridge.zip libs load res scene tetris conf.lua main.lua scene.lua funcs.lua
|
tar -a -c -f cambridge.zip libs/binser.lua libs/classic.lua libs/simple-slider.lua libs/discordRPC.lua load res scene tetris conf.lua main.lua scene.lua funcs.lua
|
||||||
rename cambridge.zip cambridge.love
|
rename cambridge.zip cambridge.love
|
@ -1,13 +1,9 @@
|
|||||||
#!/bin/sh
|
./package
|
||||||
|
|
||||||
./package-love.sh
|
|
||||||
mkdir dist
|
mkdir dist
|
||||||
mkdir dist/windows
|
mkdir dist/windows
|
||||||
mkdir dist/win32
|
mkdir dist/win32
|
||||||
mkdir dist/other
|
cp cambridge.love dist/
|
||||||
cat dist/windows/love.exe cambridge.love > dist/windows/cambridge.exe
|
cat dist/windows/love.exe cambridge.love > dist/windows/cambridge.exe
|
||||||
zip dist/cambridge-windows.zip dist/windows/* SOURCES.md LICENSE.md
|
zip dist/cambridge-windows.zip dist/windows/* SOURCES.md LICENSE.md
|
||||||
cat dist/win32/love.exe cambridge.love > dist/win32/cambridge.exe
|
cat dist/win32/love.exe cambridge.love > dist/win32/cambridge.exe
|
||||||
zip dist/cambridge-win32.zip dist/win32/* SOURCES.md LICENSE.md
|
zip dist/cambridge-win32.zip dist/win32/* SOURCES.md LICENSE.md
|
||||||
cp cambridge.love dist/other/
|
|
||||||
zip dist/cambridge-other.zip cambridge.love libs/discord-rpc.* SOURCES.md LICENSE.md
|
|
10
release.bat
@ -5,23 +5,17 @@ mkdir dist\windows
|
|||||||
mkdir dist\windows\libs
|
mkdir dist\windows\libs
|
||||||
mkdir dist\win32
|
mkdir dist\win32
|
||||||
mkdir dist\win32\libs
|
mkdir dist\win32\libs
|
||||||
mkdir dist\other
|
|
||||||
mkdir dist\other\libs
|
|
||||||
|
|
||||||
copy /b dist\windows\love.exe+cambridge.love dist\windows\cambridge.exe
|
copy /b dist\windows\love.exe+cambridge.love dist\windows\cambridge.exe
|
||||||
copy /b dist\win32\love.exe+cambridge.love dist\win32\cambridge.exe
|
copy /b dist\win32\love.exe+cambridge.love dist\win32\cambridge.exe
|
||||||
copy /b cambridge.love dist\other\cambridge.love
|
|
||||||
|
|
||||||
copy libs\discord-rpc.dll dist\windows\libs
|
copy libs\discord-rpc.dll dist\windows\libs
|
||||||
copy libs\discord-rpc.dll dist\win32\libs
|
copy libs\discord-rpc.dll dist\win32\libs
|
||||||
copy libs\discord-rpc.* dist\other\libs
|
|
||||||
|
|
||||||
copy SOURCES.md dist\windows
|
copy SOURCES.md dist\windows
|
||||||
copy LICENSE.md dist\windows
|
copy LICENSE.md dist\windows
|
||||||
copy SOURCES.md dist\win32
|
copy SOURCES.md dist\win32
|
||||||
copy LICENSE.md dist\win32
|
copy LICENSE.md dist\win32
|
||||||
copy SOURCES.md dist\other
|
|
||||||
copy LICENSE.md dist\other
|
|
||||||
|
|
||||||
cd dist\windows
|
cd dist\windows
|
||||||
tar -a -c -f ..\cambridge-windows.zip cambridge.exe *.dll libs *.md
|
tar -a -c -f ..\cambridge-windows.zip cambridge.exe *.dll libs *.md
|
||||||
@ -30,7 +24,3 @@ cd ..\..
|
|||||||
cd dist\win32
|
cd dist\win32
|
||||||
tar -a -c -f ..\cambridge-win32.zip cambridge.exe *.dll libs *.md
|
tar -a -c -f ..\cambridge-win32.zip cambridge.exe *.dll libs *.md
|
||||||
cd ..\..
|
cd ..\..
|
||||||
|
|
||||||
cd dist\other
|
|
||||||
tar -a -c -f ..\cambridge-other.zip cambridge.love libs *.md
|
|
||||||
cd ..\..
|
|
@ -1,14 +0,0 @@
|
|||||||
-- ex: extend_section_bg[100] = 0
|
|
||||||
-- extend_section_bg[200] = 0
|
|
||||||
-- the video background associated with section 0 will continue playing into 100 and 200 without restarting.
|
|
||||||
-- will also cause any existing level 100, 200 backgrounds specified to NOT render.
|
|
||||||
|
|
||||||
-- please also note that you cannot currently extend any "named" backgrounds, such as "title" and "options-input"
|
|
||||||
|
|
||||||
extend_section_bg = {}
|
|
||||||
|
|
||||||
-- extend_section_bg[100] = 0
|
|
||||||
-- extend_section_bg[200] = 0
|
|
||||||
-- remove the dashes
|
|
||||||
|
|
||||||
return extend_section_bg
|
|
Before Width: | Height: | Size: 109 KiB |
Before Width: | Height: | Size: 343 KiB |
BIN
res/bgm/highscores.wav
Normal file
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
res/fonts/3x5.xcf
Normal file
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 591 B |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 734 B |
BIN
res/fonts/8x12.xcf
Normal file
BIN
res/img/bone.png
Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 188 B |
Before Width: | Height: | Size: 151 B After Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 926 B |
Before Width: | Height: | Size: 156 KiB |
Before Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 816 KiB |
Before Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 1.2 MiB |