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No commits in common. "df19129228bb8c1845bd3c4766021c5e76be01ea" and "8d7ccae2bc7baf546e94717dd43572566a4bd596" have entirely different histories.

2 changed files with 4 additions and 11 deletions

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@ -1 +1 @@
version = "v0.3.3" version = "v0.3.2"

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@ -1,4 +1,5 @@
function love.load() function love.load()
math.randomseed(os.time())
highscores = {} highscores = {}
love.graphics.setDefaultFilter("linear", "nearest") love.graphics.setDefaultFilter("linear", "nearest")
require "load.rpc" require "load.rpc"
@ -23,11 +24,6 @@ function love.load()
-- used for screenshots -- used for screenshots
GLOBAL_CANVAS = love.graphics.newCanvas() GLOBAL_CANVAS = love.graphics.newCanvas()
-- aliasing to prevent people using math.random by accident
math.random = love.math.random
math.randomseed = love.math.setRandomSeed
math.randomseed(os.time())
-- init config -- init config
initConfig() initConfig()
@ -289,16 +285,13 @@ function love.focus(f)
end end
function love.resize(w, h) function love.resize(w, h)
GLOBAL_CANVAS:release() GLOBAL_CANVAS:release()
GLOBAL_CANVAS = love.graphics.newCanvas(w, h) GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
end end
-- higher values of TARGET_FPS will make the game run "faster"
-- since the game is mostly designed for 60 FPS
local TARGET_FPS = 60 local TARGET_FPS = 60
local FRAME_DURATION = 1.0 / TARGET_FPS local FRAME_DURATION = 1.0 / TARGET_FPS
-- custom run function; optimizes game by syncing draw/update calls
function love.run() function love.run()
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end if love.load then love.load(love.arg.parseGameArguments(arg), arg) end