mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 07:39:03 -06:00
Compare commits
2 Commits
dc3ad825dc
...
c7d0034f9b
Author | SHA1 | Date | |
---|---|---|---|
|
c7d0034f9b | ||
|
ed5ea72e66 |
@ -518,7 +518,7 @@ function GameMode:hold(inputs, ruleset, ihs)
|
||||
self.hold_queue = {
|
||||
skin = self.piece.skin,
|
||||
shape = self.piece.shape,
|
||||
orientation = ruleset:getDefaultOrientation(),
|
||||
orientation = ruleset:getDefaultOrientation(self.piece.shape),
|
||||
}
|
||||
end
|
||||
if data == nil then
|
||||
@ -901,9 +901,10 @@ end
|
||||
function GameMode:drawCustom() end
|
||||
|
||||
-- transforms specified in here will transform the whole screen
|
||||
-- if you want a transform for a particular component, specify
|
||||
-- it in that component's draw function and then make sure to
|
||||
-- reset it to origin at the end of that component's draw call!
|
||||
-- if you want a transform for a particular component, push the
|
||||
-- default transform by using love.graphics.push(), do your
|
||||
-- transform, and then love.graphics.pop() at the end of that
|
||||
-- component's draw call!
|
||||
function GameMode:transformScreen() end
|
||||
|
||||
function GameMode:draw(paused)
|
||||
|
@ -47,18 +47,11 @@ function Ruleset:new(game_mode)
|
||||
else
|
||||
bones = config.gamesettings.piece_colour == 3 and "w" or ""
|
||||
end
|
||||
blocks.bone = {
|
||||
R = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
O = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
Y = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
G = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
C = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
B = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
M = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
F = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
A = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
X = love.graphics.newImage("res/img/bone" .. bones .. ".png"),
|
||||
}
|
||||
for colour in pairs(blocks["2tie"]) do
|
||||
blocks.bone[colour] = love.graphics.newImage(
|
||||
"res/img/bone" .. bones .. ".png"
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
function Ruleset:rotatePiece(inputs, piece, grid, prev_inputs, initial)
|
||||
@ -221,7 +214,7 @@ function Ruleset:initializePiece(
|
||||
colours = self.colourscheme
|
||||
end
|
||||
|
||||
local spawn_x = math.floor(spawn_positions[data.shape].x / 10 * grid.width)
|
||||
local spawn_x = math.floor(spawn_positions[data.shape].x * grid.width / 10)
|
||||
|
||||
local spawn_dy
|
||||
if (config.gamesettings.spawn_positions == 1) then
|
||||
@ -237,7 +230,7 @@ function Ruleset:initializePiece(
|
||||
end
|
||||
|
||||
local piece = Piece(data.shape, data.orientation - 1, {
|
||||
x = spawn_x or spawn_positions[data.shape].x,
|
||||
x = spawn_x,
|
||||
y = spawn_positions[data.shape].y - spawn_dy
|
||||
}, self.block_offsets, 0, 0, data.skin, colours[data.shape], big)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user