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b9ae08051a
Author | SHA1 | Date | |
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b9ae08051a | ||
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d7f4aa2007 |
@ -39,24 +39,14 @@ end
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function ModeSelectScene:update()
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switchBGM(nil) -- experimental
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if self.das_up or self.das_down or self.das_left or self.das_right then
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if self.das_up or self.das_down then
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self.das = self.das + 1
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else
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self.das = 0
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end
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if self.das >= 15 then
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local change = 0
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if self.das_up then
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change = -1
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elseif self.das_down then
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change = 1
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elseif self.das_left then
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change = -9
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elseif self.das_right then
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change = 9
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end
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self:changeOption(change)
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self:changeOption(self.das_up and -1 or 1)
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self.das = self.das - 4
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end
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@ -146,26 +136,10 @@ function ModeSelectScene:onInputPress(e)
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self:changeOption(-1)
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self.das_up = true
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self.das_down = nil
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self.das_left = nil
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self.das_right = nil
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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self.das_down = true
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self.das_up = nil
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self.das_left = nil
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self.das_right = nil
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elseif e.input == "left" or e.scancode == "left" then
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self:changeOption(-9)
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self.das_left = true
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self.das_right = nil
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self.das_up = nil
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self.das_down = nil
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elseif e.input == "right" or e.scancode == "right" then
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self:changeOption(9)
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self.das_right = true
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self.das_left = nil
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self.das_up = nil
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self.das_down = nil
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elseif e.input == "left" or e.input == "right" or e.scancode == "left" or e.scancode == "right" then
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self:switchSelect()
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elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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@ -180,10 +154,6 @@ function ModeSelectScene:onInputRelease(e)
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self.das_up = nil
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elseif e.input == "down" or e.scancode == "down" then
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self.das_down = nil
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elseif e.input == "right" or e.scancode == "right" then
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self.das_right = nil
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elseif e.input == "left" or e.scancode == "left" then
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self.das_left = nil
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elseif e.input then
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self.secret_inputs[e.input] = false
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end
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@ -217,4 +187,4 @@ function ModeSelectScene:changeRuleset(rel)
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self.menu_state.ruleset = Mod1(self.menu_state.ruleset + rel, len)
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end
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return ModeSelectScene
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return ModeSelectScene
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@ -54,6 +54,8 @@ function ReplaySelectScene:new()
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end
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function ReplaySelectScene:update()
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switchBGM(nil) -- experimental
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if self.das_up or self.das_down or self.das_left or self.das_right then
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self.das = self.das + 1
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else
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