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923f3d3696
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923f3d3696 | ||
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db4132bf31 |
@ -1,4 +1,4 @@
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Copyright (c) 2018-2019 Joe Zeng
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Copyright (c) 2018-2021 Joe Zeng, Ishaan Bhardwaj
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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of this software and associated documentation files (the "Software"), to deal
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@ -105,6 +105,7 @@ Other Notable Games
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- [TETR.IO](https://tetr.io) by osk
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- [TETR.IO](https://tetr.io) by osk
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- [Master of Blocks](https://discord.gg/72FZ49mjWh) by Phoenix Flare
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- [Master of Blocks](https://discord.gg/72FZ49mjWh) by Phoenix Flare
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- [Spirit Drop](https://rayblastgames.com/spiritdrop.php) by RayRay26
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- [Spirit Drop](https://rayblastgames.com/spiritdrop.php) by RayRay26
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- [Puzzle Trial](https://kagamine-rin.itch.io/puzzle-trial) by Rin
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- [stackfuse](https://github.com/sinefuse/stackfuse) by sinefuse
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- [stackfuse](https://github.com/sinefuse/stackfuse) by sinefuse
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![Cambridge Logo](https://cdn.discordapp.com/attachments/625496179433668635/763363717730664458/Icon_2.png)
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![Cambridge Logo](https://cdn.discordapp.com/attachments/625496179433668635/763363717730664458/Icon_2.png)
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@ -5,7 +5,7 @@ CreditsScene.title = "Credits"
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function CreditsScene:new()
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function CreditsScene:new()
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self.frames = 0
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self.frames = 0
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-- higher = slower
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-- higher = slower
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self.scroll_speed = 1.9
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self.scroll_speed = 1.85
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switchBGM("credit_roll", "gm3")
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switchBGM("credit_roll", "gm3")
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end
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end
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@ -34,14 +34,14 @@ function CreditsScene:render()
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love.graphics.setFont(font_3x5_4)
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love.graphics.setFont(font_3x5_4)
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love.graphics.print("Cambridge Credits", 320, 500 - offset)
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love.graphics.print("Cambridge Credits", 320, 500 - offset)
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love.graphics.print("THANK YOU\nFOR PLAYING!", 320, math.max(2010 - offset, 240))
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love.graphics.print("THANK YOU\nFOR PLAYING!", 320, math.max(2030 - offset, 240))
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love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
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love.graphics.print("Game Developers", 320, 550 - offset)
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love.graphics.print("Game Developers", 320, 550 - offset)
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love.graphics.print("Project Heads", 320, 640 - offset)
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love.graphics.print("Project Heads", 320, 640 - offset)
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love.graphics.print("Notable Game Developers", 320, 730 - offset)
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love.graphics.print("Notable Game Developers", 320, 730 - offset)
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love.graphics.print("Special Thanks", 320, 980 - offset)
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love.graphics.print("Special Thanks", 320, 1000 - offset)
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love.graphics.print("- Milla", 320, math.max(2090 - offset, 320))
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love.graphics.print("- Milla", 320, math.max(2110 - offset, 320))
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love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - offset)
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love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - offset)
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@ -51,7 +51,7 @@ function CreditsScene:render()
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"Electra - ZTrix\nFelicity/nightmareci/kdex - Shiromino\n" ..
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"Electra - ZTrix\nFelicity/nightmareci/kdex - Shiromino\n" ..
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"Mine - Tetra Online\nMrZ - Techmino\nosk - TETR.IO\n" ..
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"Mine - Tetra Online\nMrZ - Techmino\nosk - TETR.IO\n" ..
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"Phoenix Flare - Master of Blocks\nRayRay26 - Spirit Drop\n" ..
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"Phoenix Flare - Master of Blocks\nRayRay26 - Spirit Drop\n" ..
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"sinefuse - stackfuse",
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"Rin - Puzzle Trial\nsinefuse - stackfuse",
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320, 770 - offset
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320, 770 - offset
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)
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)
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love.graphics.print(
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love.graphics.print(
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@ -69,7 +69,7 @@ function CreditsScene:render()
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"Tetra Legends Discord\nTetra Online Discord\nMultimino Discord\n" ..
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"Tetra Legends Discord\nTetra Online Discord\nMultimino Discord\n" ..
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"Hard Drop Discord\nRusty's Systemspace\nCambridge Discord\n" ..
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"Hard Drop Discord\nRusty's Systemspace\nCambridge Discord\n" ..
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"And to you, the player!",
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"And to you, the player!",
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320, 1020 - offset
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320, 1040 - offset
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)
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)
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end
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end
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@ -900,6 +900,11 @@ end
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function GameMode:drawCustom() end
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function GameMode:drawCustom() end
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function GameMode:drawIfPaused()
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("GAME PAUSED!", 64, 160, 160, "center")
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end
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-- transforms specified in here will transform the whole screen
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-- transforms specified in here will transform the whole screen
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-- if you want a transform for a particular component, push the
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-- if you want a transform for a particular component, push the
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-- default transform by using love.graphics.push(), do your
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-- default transform by using love.graphics.push(), do your
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@ -930,9 +935,8 @@ function GameMode:draw(paused)
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)
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)
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end
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end
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love.graphics.setFont(font_3x5_3)
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if paused then
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if paused then
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love.graphics.printf("GAME PAUSED!", 64, 160, 160, "center")
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self:drawIfPaused()
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end
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end
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if self.completed then
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if self.completed then
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