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2 Commits
a7ee1d7861
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8dc59a562e
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8dc59a562e | ||
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2fa9ba40fa |
@ -22,9 +22,8 @@ sounds = {
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go = love.audio.newSource("res/se/go.wav", "static"),
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go = love.audio.newSource("res/se/go.wav", "static"),
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irs = love.audio.newSource("res/se/irs.wav", "static"),
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irs = love.audio.newSource("res/se/irs.wav", "static"),
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ihs = love.audio.newSource("res/se/ihs.wav", "static"),
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ihs = love.audio.newSource("res/se/ihs.wav", "static"),
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-- secret sounds!
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-- a secret sound!
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welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
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welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
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mystery = love.audio.newSource("res/se/mystery.wav", "static"),
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}
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}
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function playSE(sound, subsound)
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function playSE(sound, subsound)
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@ -61,4 +60,4 @@ function playSEOnce(sound, subsound)
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sounds[sound]:play()
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sounds[sound]:play()
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end
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end
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end
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end
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end
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end
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Binary file not shown.
@ -53,7 +53,7 @@ function CreditsScene:render()
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love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - offset)
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love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - offset)
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love.graphics.print("Mizu\nMarkGamed\nHailey", 320, 680 - offset)
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love.graphics.print("Mizu\nMarkGamed\nHailey", 320, 680 - offset)
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love.graphics.print(
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love.graphics.print(
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"Alexey Pajitnov - Tetris\n2Tie - TGMsim\nAxel Fox - Multimino\nDr Ocelot - Tetra Legends\n" ..
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"2Tie - TGMsim\nAxel Fox - Multimino\nDr Ocelot - Tetra Legends\n" ..
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"Electra - ZTrix\nFelicity/nightmareci/kdex - Shiromino\n" ..
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"Electra - ZTrix\nFelicity/nightmareci/kdex - Shiromino\n" ..
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"Mine - Tetra Online\nMrZ - Techmino\nosk - TETR.IO\n" ..
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"Mine - Tetra Online\nMrZ - Techmino\nosk - TETR.IO\n" ..
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"Phoenix Flare - Master of Blocks\nRayRay26 - Spirit Drop\n" ..
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"Phoenix Flare - Master of Blocks\nRayRay26 - Spirit Drop\n" ..
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@ -103,14 +103,6 @@ function TitleScene:onInputPress(e)
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elseif e.input == "up" or e.scancode == "up" then
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elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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self:changeOption(-1)
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playSE("cursor")
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playSE("cursor")
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elseif e.scancode == "kp5" then
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DiscordRPC:update({
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details = "Pressed the cool button",
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state = "You found the cool easter egg!",
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largeImageKey = "transbridge",
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})
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playSE("mystery")
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--now you've just spoiled the fun for yourself.
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elseif e.input == "down" or e.scancode == "down" then
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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self:changeOption(1)
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playSE("cursor")
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playSE("cursor")
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