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2 Commits
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9f8e9a9778
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9f8e9a9778 | ||
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62f9475fa9 |
@ -61,7 +61,7 @@ function KeyConfigScene:render()
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if self.input_state > table.getn(configurable_inputs) then
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if self.input_state > table.getn(configurable_inputs) then
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love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
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love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
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else
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else
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love.graphics.print("press key input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
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love.graphics.print("press key input for " .. configurable_inputs[self.input_state] .. ", tab to skip, escape to cancel", 0, 0)
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love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
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love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
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end
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end
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end
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end
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@ -62,7 +62,7 @@ function StickConfigScene:render()
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if self.input_state > table.getn(configurable_inputs) then
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if self.input_state > table.getn(configurable_inputs) then
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love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
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love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
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else
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else
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love.graphics.print("press joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
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love.graphics.print("press joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip, escape to cancel", 0, 0)
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end
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end
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self.axis_timer = self.axis_timer + 1
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self.axis_timer = self.axis_timer + 1
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@ -33,6 +33,7 @@ function MarathonA1Game:new()
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self.randomizer = History4RollsRandomizer()
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self.randomizer = History4RollsRandomizer()
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self.additive_gravity = false
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self.lock_drop = false
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self.lock_drop = false
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self.enable_hard_drop = false
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self.enable_hard_drop = false
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self.enable_hold = false
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self.enable_hold = false
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@ -34,6 +34,7 @@ function MarathonA2Game:new()
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"GM"
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"GM"
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}
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}
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self.additive_gravity = false
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self.lock_drop = false
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self.lock_drop = false
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self.lock_hard_drop = false
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self.lock_hard_drop = false
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self.enable_hold = false
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self.enable_hold = false
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@ -39,6 +39,7 @@ self.SGnames = {
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"GM"
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"GM"
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}
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}
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self.additive_gravity = false
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self.lock_drop = true
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self.lock_drop = true
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self.lock_hard_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.enable_hold = true
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