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@ -127,6 +127,9 @@ function GameMode:update(inputs, ruleset)
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inputs["up"] = false
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inputs["up"] = false
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inputs["down"] = false
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inputs["down"] = false
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end
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end
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if inputs["up"] then
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inputs["down"] = false
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end
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end
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end
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-- advance one frame
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-- advance one frame
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@ -495,7 +498,14 @@ function GameMode:initializeOrHold(inputs, ruleset)
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self:initializeNextPiece(inputs, ruleset, self.next_queue[1])
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self:initializeNextPiece(inputs, ruleset, self.next_queue[1])
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end
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end
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self:onPieceEnter()
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self:onPieceEnter()
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self:onEnterOrHold(inputs, ruleset)
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if not self.grid:canPlacePiece(self.piece) then
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self.game_over = true
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return
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end
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ruleset:dropPiece(
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inputs, self.piece, self.grid, self:getGravity(),
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self:getDropSpeed(), self.drop_locked, self.hard_drop_locked
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)
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end
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end
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function GameMode:hold(inputs, ruleset, ihs)
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function GameMode:hold(inputs, ruleset, ihs)
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@ -520,18 +530,9 @@ function GameMode:hold(inputs, ruleset, ihs)
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if ihs then playSE("ihs")
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if ihs then playSE("ihs")
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else playSE("hold") end
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else playSE("hold") end
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self:onHold()
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self:onHold()
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self:onEnterOrHold(inputs, ruleset)
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end
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function GameMode:onEnterOrHold(inputs, ruleset)
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if not self.grid:canPlacePiece(self.piece) then
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if not self.grid:canPlacePiece(self.piece) then
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self.game_over = true
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self.game_over = true
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return
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end
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end
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ruleset:dropPiece(
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inputs, self.piece, self.grid, self:getGravity(),
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self:getDropSpeed(), self.drop_locked, self.hard_drop_locked
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)
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end
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end
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function GameMode:initializeNextPiece(
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function GameMode:initializeNextPiece(
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