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c5c4c4d95c
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c5c4c4d95c | ||
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53c51c2062 | ||
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e4eb9972e6 |
@ -84,7 +84,6 @@ function Marathon2020Game:getLineClearDelay()
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end
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end
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function Marathon2020Game:getLockDelay()
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function Marathon2020Game:getLockDelay()
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--[[
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if self.delay_level < 6 then return 30
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if self.delay_level < 6 then return 30
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elseif self.delay_level < 7 then return 26
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elseif self.delay_level < 7 then return 26
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elseif self.delay_level < 8 then return 22
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elseif self.delay_level < 8 then return 22
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@ -96,7 +95,6 @@ function Marathon2020Game:getLockDelay()
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elseif self.delay_level < 19 then return 10
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elseif self.delay_level < 19 then return 10
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elseif self.delay_level < 20 then return 9
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elseif self.delay_level < 20 then return 9
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else return 8 end
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else return 8 end
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]] return 1
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end
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end
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function Marathon2020Game:getGravity()
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function Marathon2020Game:getGravity()
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@ -156,11 +154,11 @@ function Marathon2020Game:advanceOneFrame()
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end
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end
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local cool_cutoffs = {
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local cool_cutoffs = {
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frameTime(0,45,00), frameTime(0,41,50), frameTime(0,38,50), frameTime(0,35,00), frameTime(0,32,50),
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[0] = frameTime(0,45,00),
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frameTime(0,29,20), frameTime(0,27,20), frameTime(0,24,80), frameTime(0,22,80), frameTime(0,20,60),
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frameTime(0,41,50), frameTime(0,38,50), frameTime(0,35,00), frameTime(0,32,50), frameTime(0,29,20),
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frameTime(0,19,60), frameTime(0,19,40), frameTime(0,19,40), frameTime(0,18,40), frameTime(0,18,20),
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frameTime(0,27,20), frameTime(0,24,80), frameTime(0,22,80), frameTime(0,20,60), frameTime(0,19,60),
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frameTime(0,16,20), frameTime(0,16,20), frameTime(0,16,20), frameTime(0,16,20), frameTime(0,16,20),
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frameTime(0,19,40), frameTime(0,19,40), frameTime(0,18,40), frameTime(0,18,20), frameTime(0,16,20),
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frameTime(0,15,20)
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frameTime(0,16,20), frameTime(0,16,20), frameTime(0,16,20), frameTime(0,16,20), frameTime(0,15,20)
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}
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}
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local levels_for_cleared_rows = { 1, 2, 4, 6 }
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local levels_for_cleared_rows = { 1, 2, 4, 6 }
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@ -256,7 +254,7 @@ function Marathon2020Game:getTotalGrade()
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end
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end
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local function getSectionForLevel(level)
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local function getSectionForLevel(level)
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if level < 2001 then
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if level < 2000 then
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return math.floor(level / 100) + 1
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return math.floor(level / 100) + 1
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elseif level < 2020 then
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elseif level < 2020 then
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return 20
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return 20
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@ -333,7 +331,7 @@ end
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function Marathon2020Game:updateSectionTimes(old_level, new_level)
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function Marathon2020Game:updateSectionTimes(old_level, new_level)
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function sectionCool(section)
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function sectionCool(section)
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self.section_cool_count = self.section_cool_count + 1
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self.section_cool_count = self.section_cool_count + 1
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if section < 10 then
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if section <= 10 then
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self.delay_level = math.min(20, self.delay_level + 1)
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self.delay_level = math.min(20, self.delay_level + 1)
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end
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end
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table.insert(self.section_status, "cool")
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table.insert(self.section_status, "cool")
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@ -354,23 +352,25 @@ function Marathon2020Game:updateSectionTimes(old_level, new_level)
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table.insert(self.section_times, section_time)
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table.insert(self.section_times, section_time)
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self.section_start_time = self.frames
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self.section_start_time = self.frames
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if section > 5 then self.delay_level = math.min(20, self.delay_level + 1) end
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self:checkTorikan(section)
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self:checkClear(new_level)
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if (
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if (
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self.section_status[section - 1] == "cool" and
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self.section_status[section - 1] == "cool" and
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self.secondary_section_times[section] < self.secondary_section_times[section - 1] + 120 and
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self.secondary_section_times[section] < self.secondary_section_times[section - 1] + 120 and
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self.secondary_section_times[section] < cool_cutoffs[section]
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self.secondary_section_times[section] < cool_cutoffs[self.delay_level]
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) then
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) then
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sectionCool(section)
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sectionCool(section)
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elseif self.section_status[section - 1] == "cool" then
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elseif self.section_status[section - 1] == "cool" then
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table.insert(self.section_status, "none")
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table.insert(self.section_status, "none")
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elseif self.secondary_section_times[section] < cool_cutoffs[section] then
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elseif self.secondary_section_times[section] < cool_cutoffs[self.delay_level] then
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sectionCool(section)
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sectionCool(section)
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else
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else
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table.insert(self.section_status, "none")
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table.insert(self.section_status, "none")
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end
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end
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if section > 5 then
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self.delay_level = math.min(20, self.delay_level + 1)
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end
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self:checkTorikan(section)
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self:checkClear(new_level)
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end
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end
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end
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end
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