Compare commits

...

6 Commits

Author SHA1 Message Date
Ishaan Bhardwaj 1556b247fe Style fixes for last pull request 2023-07-16 01:06:06 -04:00
Ishaan Bhardwaj 23d9feb357
Merge pull request #74 from aur9ra/add-video-background-support
Add video background support
2023-07-16 00:48:35 -04:00
Ishaan Bhardwaj c693871621 Added error handling in the case of a corrupt replay 2023-07-16 00:46:45 -04:00
aur9ra 2ba3611c56 Added support for video backgrounds 2023-07-15 21:28:03 -07:00
aur9ra 602e7105ab Merge branch 'master' into add-video-background-support 2023-07-14 23:23:49 -07:00
aur9ra 4478c07acf First commit, WIP 2023-07-14 17:54:35 -07:00
13 changed files with 133 additions and 27 deletions

View File

@ -1,17 +1,105 @@
backgrounds = {
title = love.graphics.newImage("res/backgrounds/title.png"),
title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
snow = love.graphics.newImage("res/backgrounds/snow.png"),
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
named_backgrounds = {
"title", "title_no_icon", "title_night",
"snow", "options_input", "options_game"
}
current_playing_bgs = {}
extended_bgs = {}
image_formats = {".png", ".jpg"}
bgpath = "res/backgrounds/"
dir = love.filesystem.getDirectoryItems(bgpath)
local i = 0
local bgpath = "res/backgrounds/%d.png"
while love.filesystem.getInfo(bgpath:format(i*100)) do
backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
i = i + 1
local backgrounds = {}
local function loadExtendedBgs()
extended_bgs = require("res.backgrounds.extend_section_bg")
end
-- error handling for if there is no extend_section_bg
if pcall(loadExtendedBgs) then end
-- helper method to populate backgrounds
local function createBackgroundIfExists(name, file_name)
local format_index = 1
-- see if background is an extension of another background
if extended_bgs[file_name] ~= nil then
copy_bg = extended_bgs[file_name]
copy_bg = copy_bg / 100
backgrounds[name] = backgrounds[copy_bg]
return true
end
-- try creating image backgrounds
while format_index <= #image_formats do
for num, existing_file in pairs(dir) do
if existing_file == (file_name..image_formats[format_index]) then
local tempBgPath = bgpath .. file_name .. image_formats[format_index]
backgrounds[name] = love.graphics.newImage(tempBgPath)
return true
end
end
format_index = format_index + 1
end
-- try creating video background
if love.filesystem.getInfo(bgpath .. file_name .. ".ogv") then
for num, existing_file in pairs(dir) do
if existing_file == (file_name..".ogv") then
local tempBgPath = bgpath .. file_name .. ".ogv"
backgrounds[name] = love.graphics.newVideo(
tempBgPath, {["audio"] = false}
)
-- you can set audio to true, but the video will not loop
-- properly if audio extends beyond video frames
return true
end
end
end
return false
end
local function stopOtherBgs(bg)
if #current_playing_bgs == 0 and bg:typeOf("Video") then
current_playing_bgs[#current_playing_bgs+1] = bg
end
if #current_playing_bgs >= 1 then
while current_playing_bgs[1] ~= bg and #current_playing_bgs >= 1 do
current_playing_bgs[1]:pause()
current_playing_bgs[1]:rewind()
table.remove(current_playing_bgs, 1)
end
end
end
function fetchBackgroundAndLoop(id)
bg = backgrounds[id]
if bg:typeOf("Video") and not bg:isPlaying() then
bg:rewind()
bg:play()
end
stopOtherBgs(bg)
return bg
end
-- create section backgrounds
local section = 0
while (createBackgroundIfExists(section, section*100)) do
section = section + 1
end
-- create named backgrounds
local nbgIndex = 1
while nbgIndex <= #named_backgrounds do
createBackgroundIfExists(
named_backgrounds[nbgIndex],
string.gsub(named_backgrounds[nbgIndex], "_", "-")
)
nbgIndex = nbgIndex + 1
end
-- in order, the colors are:

View File

@ -0,0 +1,14 @@
-- ex: extend_section_bg[100] = 0
-- extend_section_bg[200] = 0
-- the video background associated with section 0 will continue playing into 100 and 200 without restarting.
-- will also cause any existing level 100, 200 backgrounds specified to NOT render.
-- please also note that you cannot currently extend any "named" backgrounds, such as "title" and "options-input"
extend_section_bg = {}
-- extend_section_bg[100] = 0
-- extend_section_bg[200] = 0
-- remove the dashes
return extend_section_bg

View File

@ -31,7 +31,7 @@ function CreditsScene:render()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds[19],
fetchBackgroundAndLoop(id),
0, 0, 0,
0.5, 0.5
)

View File

@ -46,7 +46,7 @@ end
function ConfigScene:render()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds["game_config"],
fetchBackgroundAndLoop("options_game"),
0, 0, 0,
0.5, 0.5
)

View File

@ -21,7 +21,7 @@ function ConfigScene:update() end
function ConfigScene:render()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds["input_config"],
fetchBackgroundAndLoop("options_input"),
0, 0, 0,
0.5, 0.5
)

View File

@ -46,7 +46,7 @@ end
function KeyConfigScene:render()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds["input_config"],
fetchBackgroundAndLoop("input_config"),
0, 0, 0,
0.5, 0.5
)

View File

@ -59,7 +59,7 @@ end
function ModeSelectScene:render()
love.graphics.draw(
backgrounds[0],
fetchBackgroundAndLoop(0),
0, 0, 0,
0.5, 0.5
)

View File

@ -14,8 +14,12 @@ function ReplaySelectScene:new()
replay_file_list = love.filesystem.getDirectoryItems("replays")
for i=1,#replay_file_list do
local data = love.filesystem.read("replays/"..replay_file_list[i])
local new_replay = binser.deserialize(data)[1]
replays[#replays + 1] = new_replay
local success, new_replay = pcall(
function() return binser.deserialize(data)[1] end
)
if success then
replays[#replays + 1] = new_replay
end
end
table.sort(replays, function(a, b)
return a["timestamp"] > b["timestamp"]
@ -75,7 +79,7 @@ end
function ReplaySelectScene:render()
love.graphics.draw(
backgrounds[0],
fetchBackgroundAndLoop(0),
0, 0, 0,
0.5, 0.5
)

View File

@ -30,7 +30,7 @@ function SettingsScene:update() end
function SettingsScene:render()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds["game_config"],
fetchBackgroundAndLoop("options_game"),
0, 0, 0,
0.5, 0.5
)

View File

@ -47,7 +47,7 @@ end
function StickConfigScene:render()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds["input_config"],
fetchBackgroundAndLoop("options_input"),
0, 0, 0,
0.5, 0.5
)

View File

@ -74,7 +74,7 @@ function TitleScene:render()
love.graphics.setFont(font_3x5_4)
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
love.graphics.draw(
backgrounds["title_no_icon"], -- title, title_night
fetchBackgroundAndLoop("title_no_icon"), -- title, title_night
0, 0, 0,
0.5, 0.5
)
@ -100,7 +100,7 @@ function TitleScene:render()
love.graphics.setFont(font_3x5_2)
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
love.graphics.draw(
backgrounds["snow"],
fetchBackgroundAndLoop("snow"),
0, 0, 0,
0.5, 0.5
)

View File

@ -35,7 +35,7 @@ end
function TuningScene:render()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds["game_config"],
fetchBackgroundAndLoop("options_game"),
0, 0, 0,
0.5, 0.5
)

View File

@ -980,10 +980,10 @@ end
function GameMode:drawBackground()
local id = self:getBackground()
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
-- if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds[id],
fetchBackgroundAndLoop(id),
0, 0, 0,
0.5, 0.5
)