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No commits in common. "2fc763ae5df109541753228c4da0cee7c731e896" and "dd96db170e62ec7411f1568cecbbcfca60ed910c" have entirely different histories.

3 changed files with 4 additions and 20 deletions

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@ -25,15 +25,6 @@ backgrounds = {
game_config = love.graphics.newImage("res/backgrounds/options-game.png"), game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
} }
-- in order, the colors are:
-- red, orange, yellow, green, cyan, blue
-- magenta (or purple), white, black
-- the next three don't have colors tied to them
-- F is used for lock flash
-- A is a garbage block
-- X is an invisible "block"
-- don't use these for piece colors when making a ruleset
-- all the others are fine to use
blocks = { blocks = {
["2tie"] = { ["2tie"] = {
R = love.graphics.newImage("res/img/s1.png"), R = love.graphics.newImage("res/img/s1.png"),
@ -43,8 +34,6 @@ blocks = {
C = love.graphics.newImage("res/img/s2.png"), C = love.graphics.newImage("res/img/s2.png"),
B = love.graphics.newImage("res/img/s4.png"), B = love.graphics.newImage("res/img/s4.png"),
M = love.graphics.newImage("res/img/s5.png"), M = love.graphics.newImage("res/img/s5.png"),
W = love.graphics.newImage("res/img/s9.png"),
D = love.graphics.newImage("res/img/s8.png"),
F = love.graphics.newImage("res/img/s9.png"), F = love.graphics.newImage("res/img/s9.png"),
A = love.graphics.newImage("res/img/s8.png"), A = love.graphics.newImage("res/img/s8.png"),
X = love.graphics.newImage("res/img/s9.png"), X = love.graphics.newImage("res/img/s9.png"),
@ -57,8 +46,6 @@ blocks = {
C = love.graphics.newImage("res/img/bone.png"), C = love.graphics.newImage("res/img/bone.png"),
B = love.graphics.newImage("res/img/bone.png"), B = love.graphics.newImage("res/img/bone.png"),
M = love.graphics.newImage("res/img/bone.png"), M = love.graphics.newImage("res/img/bone.png"),
W = love.graphics.newImage("res/img/bone.png"),
D = love.graphics.newImage("res/img/bone.png"),
F = love.graphics.newImage("res/img/bone.png"), F = love.graphics.newImage("res/img/bone.png"),
A = love.graphics.newImage("res/img/bone.png"), A = love.graphics.newImage("res/img/bone.png"),
X = love.graphics.newImage("res/img/bone.png"), X = love.graphics.newImage("res/img/bone.png"),
@ -71,16 +58,13 @@ blocks = {
C = love.graphics.newImage("res/img/gem2.png"), C = love.graphics.newImage("res/img/gem2.png"),
B = love.graphics.newImage("res/img/gem4.png"), B = love.graphics.newImage("res/img/gem4.png"),
M = love.graphics.newImage("res/img/gem5.png"), M = love.graphics.newImage("res/img/gem5.png"),
W = love.graphics.newImage("res/img/gem9.png"),
D = love.graphics.newImage("res/img/gem9.png"),
F = love.graphics.newImage("res/img/gem9.png"), F = love.graphics.newImage("res/img/gem9.png"),
A = love.graphics.newImage("res/img/gem9.png"), A = love.graphics.newImage("res/img/gem9.png"),
X = love.graphics.newImage("res/img/gem9.png"), X = love.graphics.newImage("res/img/gem9.png"),
}, },
["square"] = { ["square"] = {
W = love.graphics.newImage("res/img/squares.png"),
Y = love.graphics.newImage("res/img/squareg.png"),
F = love.graphics.newImage("res/img/squares.png"), F = love.graphics.newImage("res/img/squares.png"),
Y = love.graphics.newImage("res/img/squareg.png"),
X = love.graphics.newImage("res/img/squares.png"), X = love.graphics.newImage("res/img/squares.png"),
} }
} }
@ -103,7 +87,7 @@ ColourSchemes = {
Z = "R", Z = "R",
O = "Y", O = "Y",
T = "M", T = "M",
} },
} }
for name, blockset in pairs(blocks) do for name, blockset in pairs(blocks) do

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@ -1 +1 @@
version = "v0.3-beta7" version = "v0.3-beta6"

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@ -349,7 +349,7 @@ function Grid:markSquares()
elseif i == 2 then elseif i == 2 then
for j = 0, 3 do for j = 0, 3 do
for k = 0, 3 do for k = 0, 3 do
self.grid[y+j][x+k].colour = "W" self.grid[y+j][x+k].colour = "F"
self.grid[y+j][x+k].skin = "square" self.grid[y+j][x+k].skin = "square"
end end