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No commits in common. "2a2148413775d1524bda1f8faad544ab0de932b3" and "1556b247fe40a4ed28408c8b04feec04c3417492" have entirely different histories.

13 changed files with 64 additions and 29 deletions

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@ -8,7 +8,7 @@ image_formats = {".png", ".jpg"}
bgpath = "res/backgrounds/" bgpath = "res/backgrounds/"
dir = love.filesystem.getDirectoryItems(bgpath) dir = love.filesystem.getDirectoryItems(bgpath)
backgrounds = {} local backgrounds = {}
local function loadExtendedBgs() local function loadExtendedBgs()
extended_bgs = require("res.backgrounds.extend_section_bg") extended_bgs = require("res.backgrounds.extend_section_bg")
@ -198,16 +198,3 @@ misc_graphics = {
santa = love.graphics.newImage("res/img/santa.png"), santa = love.graphics.newImage("res/img/santa.png"),
icon = love.graphics.newImage("res/img/cambridge_transparent.png") icon = love.graphics.newImage("res/img/cambridge_transparent.png")
} }
-- utility function to allow any size background to be used
-- this will stretch the background to 4:3 aspect ratio
function drawBackground(id)
local bg_object = fetchBackgroundAndLoop(id)
local width = bg_object:getWidth()
local height = bg_object:getHeight()
love.graphics.draw(
bg_object,
0, 0, 0,
640 / width, 480 / height
)
end

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@ -1 +1 @@
version = "v0.3.4" version = "v0.3.3.2"

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@ -30,7 +30,11 @@ function CreditsScene:render()
local offset = self.frames / self.scroll_speed local offset = self.frames / self.scroll_speed
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
drawBackground(19) love.graphics.draw(
fetchBackgroundAndLoop(id),
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.print("Cambridge Credits", 320, 500 - offset) love.graphics.print("Cambridge Credits", 320, 500 - offset)

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@ -45,7 +45,11 @@ end
function ConfigScene:render() function ConfigScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
drawBackground("options_game") love.graphics.draw(
fetchBackgroundAndLoop("options_game"),
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.print("GAME SETTINGS", 80, 40) love.graphics.print("GAME SETTINGS", 80, 40)

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@ -20,7 +20,11 @@ function ConfigScene:update() end
function ConfigScene:render() function ConfigScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
drawBackground("options_input") love.graphics.draw(
fetchBackgroundAndLoop("options_input"),
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.print("INPUT CONFIG", 80, 40) love.graphics.print("INPUT CONFIG", 80, 40)

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@ -45,7 +45,11 @@ end
function KeyConfigScene:render() function KeyConfigScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
drawBackground("input_config") love.graphics.draw(
fetchBackgroundAndLoop("input_config"),
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
for i, input in ipairs(configurable_inputs) do for i, input in ipairs(configurable_inputs) do

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@ -58,7 +58,11 @@ function ModeSelectScene:update()
end end
function ModeSelectScene:render() function ModeSelectScene:render()
drawBackground(0) love.graphics.draw(
fetchBackgroundAndLoop(0),
0, 0, 0,
0.5, 0.5
)
love.graphics.draw(misc_graphics["select_mode"], 20, 40) love.graphics.draw(misc_graphics["select_mode"], 20, 40)

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@ -78,7 +78,11 @@ function ReplaySelectScene:update()
end end
function ReplaySelectScene:render() function ReplaySelectScene:render()
drawBackground(0) love.graphics.draw(
fetchBackgroundAndLoop(0),
0, 0, 0,
0.5, 0.5
)
-- Same graphic as mode select -- Same graphic as mode select
--love.graphics.draw(misc_graphics["select_mode"], 20, 40) --love.graphics.draw(misc_graphics["select_mode"], 20, 40)

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@ -29,7 +29,11 @@ function SettingsScene:update() end
function SettingsScene:render() function SettingsScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
drawBackground("options_game") love.graphics.draw(
fetchBackgroundAndLoop("options_game"),
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.print("SETTINGS", 80, 40) love.graphics.print("SETTINGS", 80, 40)

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@ -46,7 +46,11 @@ end
function StickConfigScene:render() function StickConfigScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
drawBackground("options_input") love.graphics.draw(
fetchBackgroundAndLoop("options_input"),
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
for i, input in ipairs(configurable_inputs) do for i, input in ipairs(configurable_inputs) do

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@ -73,7 +73,11 @@ local block_offsets = {
function TitleScene:render() function TitleScene:render()
love.graphics.setFont(font_3x5_4) love.graphics.setFont(font_3x5_4)
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity) love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
drawBackground("title_no_icon") -- title, title_night love.graphics.draw(
fetchBackgroundAndLoop("title_no_icon"), -- title, title_night
0, 0, 0,
0.5, 0.5
)
-- 490, 192 -- 490, 192
for _, b in ipairs(block_offsets) do for _, b in ipairs(block_offsets) do
@ -95,7 +99,11 @@ function TitleScene:render()
love.graphics.setFont(font_3x5_2) love.graphics.setFont(font_3x5_2)
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity) love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
drawBackground("snow") love.graphics.draw(
fetchBackgroundAndLoop("snow"),
0, 0, 0,
0.5, 0.5
)
love.graphics.draw( love.graphics.draw(
misc_graphics["santa"], misc_graphics["santa"],

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@ -34,7 +34,11 @@ end
function TuningScene:render() function TuningScene:render()
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
drawBackground("options_game") love.graphics.draw(
fetchBackgroundAndLoop("options_game"),
0, 0, 0,
0.5, 0.5
)
love.graphics.setColor(1, 1, 1, 0.5) love.graphics.setColor(1, 1, 1, 0.5)
love.graphics.rectangle("fill", 75, 98 + self.highlight * 75, 400, 33) love.graphics.rectangle("fill", 75, 98 + self.highlight * 75, 400, 33)

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@ -980,9 +980,13 @@ end
function GameMode:drawBackground() function GameMode:drawBackground()
local id = self:getBackground() local id = self:getBackground()
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end -- if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
drawBackground(id) love.graphics.draw(
fetchBackgroundAndLoop(id),
0, 0, 0,
0.5, 0.5
)
end end
function GameMode:drawFrame() function GameMode:drawFrame()