terpyderp
ad63765eb9
Make all modes compatible with side next
2021-10-19 19:37:48 -05:00
Kirby703
adab1df480
0xx-3xx line clear delay fix
2021-07-28 05:22:26 -04:00
Ishaan Bhardwaj
5013443302
Phantom Mania mechanic bugfixes
2021-06-17 19:10:21 -04:00
Ishaan Bhardwaj
721acefea0
Cleaned up TAP M-roll
2020-11-14 09:35:16 -05:00
Ishaan Bhardwaj
dc09dabacb
Fixed Phantom Mania safelock behaviors
2020-11-10 23:10:39 -05:00
Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj
febb5d546c
Score overhauls
2020-11-02 16:12:05 -05:00
Oshisaure
8c62f321a0
Added secret grade for the Phantom Mania/-2/-N modes
2020-10-17 04:22:41 +01:00
Ishaan Bhardwaj
eddfee566d
Grade display changed for TA Death modes
2020-10-11 15:34:10 -04:00
Oshisaure
6b7f18d58a
Refactored funcs.lua
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- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Joe Zeng
c4ba80b60d
Fixed a roll level bug in Phantom Mania. ( #18 )
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Also refactored Phantom Mania N so that any changes made to regular Phantom Mania get applied automatically.
2019-06-09 09:14:43 -04:00
Joe Z
5a1b137c2a
Made it so that level 900 no longer displays 1000 on the bottom where it should display 999.
2019-05-29 22:27:50 -04:00
Joe Z
cebe57dd1e
Removed some of the extraneous static properties.
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ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00