terpyderp
ad63765eb9
Make all modes compatible with side next
2021-10-19 19:37:48 -05:00
Ishaan Bhardwaj
7dbfe23059
Bump version to beta6 (also closes #19 )
2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
312b95728d
Fixed an issue with Survival A3 that prevented extension of the mode
2021-06-17 22:59:30 -04:00
Ishaan Bhardwaj
5013443302
Phantom Mania mechanic bugfixes
2021-06-17 19:10:21 -04:00
Ishaan Bhardwaj
8b09833ae6
PAIRS added, with bugfixes
2021-01-07 18:42:49 -05:00
Ishaan Bhardwaj
1dd46a11ef
Fixed torikans giving you a green line
2020-12-04 15:41:44 -05:00
Ishaan Bhardwaj
e13278c6a8
Fixed safelock behavior for hard drop modes
2020-11-10 22:34:48 -05:00
Ishaan Bhardwaj
78ae0ae671
Fixed the piece lock SFX where applicable, in modes that had their own lock functions.
2020-11-09 23:22:28 -05:00
Joe Zeng
1b381c4bf3
Might as well add the dark square while I'm at it.
2020-11-07 01:29:44 -05:00
Joe Zeng
91a87fea73
Fixed the garbage pausing problem in Phantom Mania 2.
2020-11-07 01:12:13 -05:00
Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj
febb5d546c
Score overhauls
2020-11-02 16:12:05 -05:00
Ishaan Bhardwaj
c6482c423e
4w optimization and green/orange line adding for applicable modes
2020-11-02 13:46:16 -05:00
Ishaan Bhardwaj
f2862b4d93
Some score fixes for core TGM modes
2020-10-29 23:03:54 -04:00
Oshisaure
78dcfe43c4
Made Survival A2/A3 torikans stop your game instead of giving an end roll
2020-10-21 05:24:11 +01:00
Oshisaure
8ddf468121
Removed print statements leftover from when i was making sure the torikans were working as intended
2020-10-17 03:42:31 +01:00
Oshisaure
c2d1c1183c
Survival A3 torikan now switches to 03:03:00 when playing with World-type rulesets
2020-10-17 02:51:29 +01:00
Ishaan Bhardwaj
b0bda25466
Cool Regret System TM
2020-10-08 22:13:35 -04:00
Oshisaure
2bde9d1378
Added secret grade detection for Marathon A1-A3 and Survival A1-A3
2020-10-09 02:00:42 +01:00
Oshisaure
6b7f18d58a
Refactored funcs.lua
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- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Joe Zeng
5c5ffc6887
Added Big Mode as a piece type. ( #20 )
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Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D
Implements #13 .
2019-06-16 22:16:09 -04:00
Joe Zeng
96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. ( #16 )
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Resolves #15 .
1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)
2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.
Also included:
3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.
4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z
cebe57dd1e
Removed some of the extraneous static properties.
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ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00