diff --git a/scene/replay.lua b/scene/replay.lua index c7814d9..7c875d3 100644 --- a/scene/replay.lua +++ b/scene/replay.lua @@ -1,3 +1,5 @@ +local Sequence = require 'tetris.randomizers.fixed_sequence' + local ReplayScene = Scene:extend() ReplayScene.title = "Replay" @@ -6,7 +8,10 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs) self.secret_inputs = inputs self.game = game_mode(self.secret_inputs) self.ruleset = ruleset(self.game) - self.game:initialize(self.ruleset) + -- Replace piece randomizer with replay piece sequence + local randomizer = Sequence(table.keys(ruleset.colourscheme)) + randomizer.sequence = replay["pieces"] + self.game:initializeReplay(self.ruleset, randomizer) self.inputs = { left=false, right=false, diff --git a/tetris/modes/gamemode.lua b/tetris/modes/gamemode.lua index 4fae4e6..15b1da5 100644 --- a/tetris/modes/gamemode.lua +++ b/tetris/modes/gamemode.lua @@ -74,7 +74,8 @@ function GameMode:new(secret_inputs) self.section_times = { [0] = 0 } self.secondary_section_times = { [0] = 0 } self.replay_inputs = {} - self.replay_pieces = {} + self.replay_pieces = "" + self.save_replay = true end function GameMode:getARR() return 1 end @@ -89,7 +90,7 @@ function GameMode:getGravity() return 1/64 end function GameMode:getNextPiece(ruleset) local shape = self.used_randomizer:nextPiece() - self.replay_pieces[#self.replay_pieces + 1] = shape + self.replay_pieces = self.replay_pieces..shape return { skin = self:getSkin(), shape = shape, @@ -114,7 +115,18 @@ function GameMode:initialize(ruleset) for i = 1, math.max(self.next_queue_length, 1) do table.insert(self.next_queue, self:getNextPiece(ruleset)) end - self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock] + self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock] + self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock] +end + +function GameMode:initializeReplay(ruleset, randomizer) + self.used_randomizer = randomizer + self.save_replay = false + self.ruleset = ruleset + for i = 1, math.max(self.next_queue_length, 1) do + table.insert(self.next_queue, self:getNextPiece(ruleset)) + end + self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock] self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock] end @@ -361,36 +373,38 @@ function GameMode:onGameOver() local animation_length = 120 if self.game_over_frames == 1 then alpha = 1 - -- Save replay. - local replay = {} - replay["inputs"] = self.replay_inputs - replay["pieces"] = self.replay_pieces - replay["mode"] = self.name - replay["ruleset"] = self.ruleset.name - replay["timer"] = self.frames - replay["score"] = self.score - replay["level"] = self.level - replay["lines"] = self.lines - replay["gamesettings"] = config.gamesettings - replay["timestamp"] = os.time() - if love.filesystem.getInfo("replays") == nil then - love.filesystem.createDirectory("replays") - end - local replay_files = love.filesystem.getDirectoryItems("replays") - -- Select replay filename that doesn't collide with an existing one - local replay_number = 0 - local collision = true - while collision do - collision = false - replay_number = replay_number + 1 - for key, file in pairs(replay_files) do - if file == replay_number..".rply" then - collision = true - break + if self.save_replay then + -- Save replay. + local replay = {} + replay["inputs"] = self.replay_inputs + replay["pieces"] = self.replay_pieces + replay["mode"] = self.name + replay["ruleset"] = self.ruleset.name + replay["timer"] = self.frames + replay["score"] = self.score + replay["level"] = self.level + replay["lines"] = self.lines + replay["gamesettings"] = config.gamesettings + replay["timestamp"] = os.time() + if love.filesystem.getInfo("replays") == nil then + love.filesystem.createDirectory("replays") + end + local replay_files = love.filesystem.getDirectoryItems("replays") + -- Select replay filename that doesn't collide with an existing one + local replay_number = 0 + local collision = true + while collision do + collision = false + replay_number = replay_number + 1 + for key, file in pairs(replay_files) do + if file == replay_number..".rply" then + collision = true + break + end end end + love.filesystem.write("replays/"..replay_number..".rply", binser.serialize(replay)) end - love.filesystem.write("replays/"..replay_number..".rply", binser.serialize(replay)) elseif self.game_over_frames < animation_length then -- Show field for a bit, then fade out. alpha = math.pow(2048, self.game_over_frames/animation_length - 1)